# Monitor LG 24M38H

![Front preview of the LG 24M38H computer monitor](pic/monitor-lg-24m38h-front.png)

![Back preview of the LG 24M38H computer monitor](pic/monitor-lg-24m38h-back.png)

The
[LG 24M38H computer monitor](https://www.lg.com/in/monitors/lg-24M38H)
is a fairly generic black computer monitor. It has a 1920x1080 screen
resolution with a typical brightness of 200 cd/m^2. It has a brushed
black texture on its plastic frame, and some decals for menu icons on
the screen.

## Materials

The colours have been calibrated with Macbethcal but the specularity
and roughness values are guessed.

The brushed texture was generated digitally and not from a photograph
to ensure its uniformity in tiling.

The computer monitor screen glow is taken from an
[HP LCD monitor measured by Greg Ward](https://discourse.radiance-online.org/t/glare-on-monitor-screen/3501)
at LBNL for the New York Times (work sponsored by NYSERDA). It is
taken from his `VDT.mat` file. The screen is displayed on by default,
showing a 1920x1080px texture which is a typical screenshot where the
maximum value on the screenshot texture is less than 1. The measured
screen is at 250 cd/m^2, as such, it is brighter than what this
product actually is, but still within the realm of what LCD monitors
can produce. There are some simplifications in the monitor texture
which is documented in the `.mat` file.

The transparent plastic materials are defined as a dielectric, which
is just guessed, but they are small enough pieces to be simply
decorational and not significantly affect any simulation.

## Usage

This Radiance model follows the
[Radiance Filesystem Hierarchy Standard](https://thinkmoult.com/proposed-radiance-filesystem-hierarchy-standard.html).
As such, please run `make lib` to build the Radiance mesh file. Once
done, you can use this in your scene by:

```
!xform lib/monitor-lg-24m38h/obj/monitor-lg-24m38h.rad
```

## Authors

This model was created by [Dion Moult](https://thinkmoult.com).