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At first, the things brought forth by Eris were in a state of
chaos and went in every which way, but by the by She began playing
with them and ordered some of them just to see what would happen.
Some pretty things arose from this play and for the next five zillion
years She amused Herself by creating order. And so She grouped some
things with others and some groups with others, and big groups with
little groups, and all combinations until She had many grand schemes
which delighted Her.
Engrossed in establishing order, She finally one day noticed
disorder (previously not apparent because everything was chaos).
There were many ways in which chaos was ordered and many ways in which
it was not.
"Hah," she thought, "Here shall be a new game."
And She taught order and disorder to play with each other in
contest games, and take turns amusing each other. She named the side
of disorder after herself, "ERISTIC," because being is anarchic. And
then, in a mood of sympathy for Her lonely sister, She named the
other side "ANERISTIC" which flattered Aneris and smoothed the
friction a little that was between them.
Now all of this time, Void was somewhat disturbed. He felt
unsatisfied for he had created only physical existence and physical
non-existence, and had neglected the spiritual. As he contemplated
this, a great Quiet was caused and he went into a state of Deep Sleep
which lasted for five eras. At the end of this ordeal, he begat a
brother to Eris and Aneris, that of SPIRITUALITY, who had no name at
all.
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