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Welcome to COW.
basics
Welcome to COW.
cask-of-materials
classes
h302 Moved
h</head><body bxgcolor=#103050 oldbg=#3F6473><link rel='stylesheet'
r> <a href='/cgi-bin/cow.pl?p=CiLFQ&m=input&a=144492&f=&s=&d=&c=exa
></b><span class=writtenby> by <span style='color:gold;'> wolis</sp
m=input&a=144492&f=&s=&d=&c=edit 1249' id=a title='edit it' class='
(`0'..`23') <br>`%h' Hour (`01'..`12') <br>`%I' Hour (`01'..`12')
t 1250' id=a title='edit it' class='cmd' >edit</a></div><br><pre><b
e of the object eg <em>Frank</em> for a cat called Frank<br>| gende
of the player who <em>is</em> this object - so we dont maintain a t
on the chair</em> some poses when combined with a hosthow stick the
ndom, but is fixed once viewed<br>| y | int(11) unsigned |<br>| z |
|Image to use when displayed in a list (message list or list of a
igned |obj_id of a locking object - only it can be sued to unlock t
ass=info style=padding:10px;margin:0px><h2>hints tips and samples <
id=a title='edit it' class='cmd' >edit</a></div>The key word must
the contents of another object use <b>read</b><br>You have to use q
s=; expires=Mon, 01-Jan-1990 00:00:00 GMT; path=http://www.google.c
m<br><br> Set-Cookie: PREF=ID=d2836ae751db0a14:FF=0:TM=1342399953:L
>To include a clickable bit to perform some commands use <b>type</b
br><div class=nml>This is 7 years, 28 days, 17 hours and 56 minutes
<br><b>var $msg to 'hello there';</b><br>Assigns the string 'hello
s date/time modified by the params supplied.<br><br>It uses MySQL d
ll objects'';</code><br><br><b>var {$variable} to {$object} is log[
&m=input&a=144492&f=&s=&d=&c=edit 18445' id=a title='edit it' class
de it' target=uinput class='click' title='do this command'>code it<
rigger word your object hears will cause the block with that same w
push:runsub whattodo;</code><br><br>Now we need to define the <b>wh
br>var $actn to (jumps,floats,flies,wants to jump,refuses to jump);
br><code><br>##push:runsub isitme;<br><br>##isitme: if $actor eq $t
to jump);<br>say 'msg',''[$actor] $actn into the air'';<br></code>
object list all of the available propetries (fields) you can set (l
><br>Some interesting new cowscript statements we have here are 'ad
t else end; <br><br>##changeit:<br>var $newqty to $actor's qty;<br>
e:look $loc' is where a the magic takes place.<br><br>the key first
fo style=padding:10px;margin:0px><h2>coding lesson three </h2><div
when a logged in player is in the same location will a tickloc happ
') is how to set off a 15 min tick.<br><br>When somone logs on and
lookatit;<br><br>##lookatit:<br>say 'msg',''[$actor] looks at [$for
t me<br><br>So to look at only players we do this:<br><code>foreach
t in a location.<br><br>Find has threemain ways of operating:<br>fi
4 days, 21 hours and 57 minutes old</div></div></a><div class=info
slightly moudly;<br></code><br><br>The useful thing about the new
push:runsub isitme;<br>##isitme:if $actor eq $target then dropit el
6 years, 24 days, 14 hours and 3 minutes old</div></div></a><div cl
cant do anything more than retrieve a random item from this kind o
variable and inform the world that we did something.<br><br>The 'lo
copy cat;</code> would not change the list and would leave the 'lar
make use of the fact that $list[0] is the first item in the list, a
we have to check that the $actor's lastline is empty, and if so we
on and off.<br><br>-- to be continued --<br><br><div class=nml>This
combat
communication
construction
counting
hints
howtos
materials
miscellany
moving
news_space_elevator2.jpg
scripting-intro
scripting-manual
space-elevator-2-neg.jpg
space-elevator-2.jpg
space-elevator-9.jpg
space-elevator-platform-2.jpg
space-elevator-platform.jpg
space-elevator-view.jpg
special-words
trading
(to nexus)
I don't believe there really IS a GAS SHORTAGE.. I think it's all j
a BIG HOAX on the part of the plastic sign salesmen -- to sell more
numbers!!
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