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AME Cord Hat'ch PLAYER echosa CONCEPT N/A
ACE Dwarf CLASS Fighter (1) ALIGN Lawful
ENDER Male AGE 53 HEIGHT 4'2" WEIGHT 170 lbs
XP 700 TNL 2000 BONUS +5%
BILITY SCORES
TR 16* To Hit: +1 | Damage: +1 | Open: 1-3 | Carry: +15
EX 11 Missle To Hit: +0 | AC: +0 | Parry: N/A
ON 10 HP (per die): +0 | Raise Dead Survival: 75%
NT 12 Lang: +3 | SpLv: 6 | Learn: 55% | Spells: 4/6
IS 8
HA 13 Hirelings 5
Grants +5% EXP
P 8/8 AC 15 SAVE 14 HIT +1
TTACK HIT DMG NOTES
astard Sword +1 1D8 +1 DMG if two-handed, +1 Fighter
ling (Stones) +0 1D4
LASS FEATURES
Equipment: Any
Multiple Attacks: Against creatures with 1HD or less, Fighters make
one attacker per level each round.
Parry enemy attacks: See status above.
Strength Bonuses: See stats above.
Established Stronghold: 9th level, see rule book.
ACIAL FEATURES
+4 to Saving Throws
Max level for Fighter: 6th (unless STR is 17+)
Darkvision: 60ft
EIGHT ITEM
.8 71 GP 0 SP
0 Bastard Sword
1 Sling
0 Ring Armor
0 Equipment: Listed below!
NCUMBRANCE: 90-115-165-315 CURRENT: 71 MOVE: 12
QUIPMENT
Backpack: 30lb Capacity:
-Bedroll
-Flint and Steel
-Grappling Hook
-Trail Rations (x7)
-Rope, Hemp (50ft)
-Waterskin
Torch (x10)
ACKSTORY
ord had a difficult life. Raised by parents who expected too much of
im, he grew stronger than a Dwarf his size should have. Yet he was
ever able to satisfy his parents. He was all but cast aside.
e found solice in helping others. The appreciation given wasn't a
erfect substitute for the lack of praise from his family, but it was
he best he could find. This eventually turned into not just helping
thers when asked but also seeking out those in need and, eventually,
eeking out those who harm others before they were able to do so. Some
alled it Justice, others called it a Crusade. To Cord, it was solace.
ver time, he became tired with his endless pursuit and decided to see
ore of the world, reasoning that there are people to be helped
verywhere and that experience and knowledge are paramount to
ictory. Unfortunately, he was not the smartest Dwarf, relying more on
rute force for victory, but even he was able to see the advantages of
ranching out and learning more of the world, what bits of it he could
nderstand, anyway.
ow, Cord travels, sometimes with others, other times alone. He
oesn't remember everything he sees and learns, but his experiences
eave lasting effects on him that, on some level, influence his
ctions everafter.
ot all of what Cord sees leaves him better for the experience,
owever. There are things in the world which he detests or downright
ears. Most notable is a lack of love for some of the magical
rts. Since helping others is in his nature, he has come to terms with
ealing magic. However, other magics, especially control over others,
eaves Cord uncomfortable, at best, or even fearfully sick, at
orst. The exact reasons for this he keeps to himself.