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Your Results Are In!
You Are A:
Lawful Good Half-Elf Fighter/Sorcerer (1st/1st Level)
Follower Of Tyr

Ability Scores:
Strength - 14
Dexterity - 17
Constitution - 14
Intelligence - 15
Wisdom - 16
Charisma - 17

Alignment:
Lawful Good. A lawful good character acts as a good person
is expected or required to act. He combines a commitment to oppose
evil with the discipline to fight relentlessly. He tells the truth,
keeps his word, helps those in need, and speaks out against
injustice. A lawful good character hates to see the guilty go
unpunished.  Lawful good is the best alignment you can be because
it combines honor and compassion.  However, lawful good can be a
dangerous alignment when it restricts freedom and criminalizes
self-interest.

Race:
Half-Elves have the curiosity and ambition for their human parent and
the refined senses and love of nature of their elven parent, although
they are outsiders among both cultures. To humans, half-elves are
paler, fairer and smoother-skinned than their human parents, but their
actual skin tones and other details vary just as human features do.
Half-elves tend to have green, elven eyes. They live to about 180.

Primary Class:
Fighters can be many things, from soldiers to criminal
enforcers. Some see adventure as a way to get rich, while others use
their skills to protect the innocent. Fighters have the best all-around
fighting capabilities of the PC classes, and they are trained to use
all standard weapons and armor. A fighter's rigorous martial training
grants him many bonus feats as he progresses, and high-level fighters
have access to special melee maneuvers and exotic weapons not available
to any other character.

Secondary Class:
Sorcerers are arcane spellcasters who manipulate magic energy with
imagination and talent rather than studious discipline. They have no
books, no mentors, no theories just raw power that they direct at will.
Sorcerers know fewer spells than wizards do and acquire them more
slowly, but they can cast individual spells more often and have no need
to prepare their incantations ahead of time. Also unlike wizards,
sorcerers cannot specialize in a school of magic. Since sorcerers gain
their powers without undergoing the years of rigorous study that
wizards go through, they have more time to learn fighting skills and
are proficient with simple weapons. Charisma is very important for
sorcerers; the higher their value in this ability, the higher the spell
level they can cast.

Deity:
Tyr is the Lawful Good god of justice.  He is also known as Tyr
Grimjaws, Wounded Tyr, the Maimed God, and Blind Tyr.  He appears as a
warrior, missing his hand.  Followers of Tyr are concerned first and
foremost with justice - discovering the truth and punishing the guilty
for their crimes.  They wear blue and purple robes with a white sash, a
white gauntlet on the left hand, and a black gauntlet on the right, to
symbolize Tyr's lost hand.  Their preferred weapon is the warhammer.
Tyr's symbol is a set of scales resting on a warhammer.
Detailed Results:

Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXXXXXXXXXXXX (26)
Neutral Good ---- XXXXXXXXXXXXXXXXX (17)
Chaotic Good ---- XXXXXXXXXXXXXXXXXXXX (20)
Lawful Neutral -- XXXXXXXXXXXXXXXXX (17)
True Neutral ---- XXXXXXXX (8)
Chaotic Neutral - XXXXXXXXXXX (11)
Lawful Evil ----- XXXXXXXXXXXXXXXXXXXXXX (22)
Neutral Evil ---- XXXXXXXXXXXXX (13)
Chaotic Evil ---- XXXXXXXXXXXXXXXX (16)

Law & Chaos:
Law ----- XXXXXXXXXXXXXX (14)
Neutral - XXXXX (5)
Chaos --- XXXXXXXX (8)

Good & Evil:
Good ---- XXXXXXXXXXXX (12)
Neutral - XXX (3)
Evil ---- XXXXXXXX (8)

Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XXXXXXXX (8)
Elf ------ XXXXXXXXXXXX (12)
Gnome ---- XXXXXX (6)
Halfling - XXXXXX (6)
Half-Elf -  (14)
Half-Orc - XXXX (4)

Class:
Barbarian - XXXXXXXX (8)
Bard ------ XXXXXX (6)
Cleric ---- XXXXXXXXXXXX (12)
Druid ----- XXXXXXXX (8)
Fighter --- XXXXXXXXXXXXXX (14)
Monk ------ XXXXXXXX (8)
Paladin --- XXXXXXXXXXXX (12)
Ranger ---- XXXXXXXXXX (10)
Rogue ----- XXXXXXXX (8)
Sorcerer -- XXXXXXXXXXXXXX (14)
Wizard ---- XXXXXXXXXX (10)