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Your Results Are In!
You Are A:
Lawful Neutral Elf Wizard (5th Level)
Follower Of Azuth

Ability Scores:
Strength - 14
Dexterity - 15
Constitution - 13
Intelligence - 16
Wisdom - 19
Charisma - 12

Alignment:
Lawful Neutral. A lawful neutral character acts as law, tradition, or
a personal code directs him. Order and organization are paramount to
him. He may believe in personal order and live by a code or standard,
or he may believe in order for all and favor a strong, organized
government. Lawful neutral is the best alignment you can be because it
means you are reliable and honorable without being a zealot. However,
lawful neutral can be a dangerous alignment when it seeks to eliminate
all freedom, choice, and diversity in society.

Race:
Elves are known for their poetry, song, and magical arts, but when
danger threatens they show great skill with weapons and strategy. Elves
can live to be over 700 years old and, by human standards, are slow to
make friends and enemies, and even slower to forget them. Elves are
slim and stand 4.5 to 5.5 feet tall. They have no facial or body hair,
prefer comfortable clothes, and possess unearthly grace. Many others
races find them hauntingly beautiful.

Class:
Wizards are arcane spellcasters who depend on intensive study to
create their magic. To wizards, magic is not a talent but a difficult,
rewarding art. When they are prepared for battle, wizards can use their
spells to devastating effect. When caught by surprise, they are
vulnerable. The wizard's strength is her spells, everything else is
secondary. She learns new spells as she experiments and grows in
experience, and she can also learn them from other wizards. In
addition, over time a wizard learns to manipulate her spells so they go
farther, work better, or are improved in some other way. A wizard can
call a familiar- a small, magical, animal companion that serves her.
With a high Intelligence, wizards are capable of casting very high
levels of spells.

Deity:
Azuth is the Lawful Neutral god of wizards and mages.  He is also known
as the High One, and is the Patron of Wizards.  His followers believe
that a systematic approach to magic is the best, and they strive for
calm and caution in order to avoid accidents.  They wear shimmering
robes, and are well-versed in magic, as well as typical priest spells.
Azuth's symbol is a hand with a raised, glowing index finger.
Detailed Results:

Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXXXXX (19)
Neutral Good ---- XXXXXXXXXXXXXXXXXX (18)
Chaotic Good ---- XXXXXXXXXXXXXX (14)
Lawful Neutral -- XXXXXXXXXXXXXXXXXXXXXX (22)
True Neutral ---- XXXXXXXXXXXXXXXXXXXXX (21)
Chaotic Neutral - XXXXXXXXXXXXXXXXX (17)
Lawful Evil ----- XXXXXXXXXXXXXXX (15)
Neutral Evil ---- XXXXXXXXXXXXXX (14)
Chaotic Evil ---- XXXXXXXXXX (10)

Law & Chaos:
Law ----- XXXXXXXXXX (10)
Neutral - XXXXXXXXX (9)
Chaos --- XXXXX (5)

Good & Evil:
Good ---- XXXXXXXXX (9)
Neutral - XXXXXXXXXXXX (12)
Evil ---- XXXXX (5)

Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XXXXXX (6)
Elf ------ XXXXXXXXXXXXXX (14)
Gnome ---- XXXX (4)
Halfling - XXXXXX (6)
Half-Elf -  (10)
Half-Orc - XXXXXXXXXX (10)

Class:
Barbarian - XXXX (4)
Bard ------ XXXXXXXX (8)
Cleric ---- XXXXXXXXXXXXXX (14)
Druid ----- XXXXXX (6)
Fighter --- XXXXXXXXXX (10)
Monk ------ XXXXXXXX (8)
Paladin --- XXXXXXXXXXXXXXXX (16)
Ranger ---- XXXXXXXX (8)
Rogue ----- XX (2)
Sorcerer -- XXXXXXXXXXXXXXXX (16)
Wizard ---- XXXXXXXXXXXXXXXXXX (18)