#+TITLE: sdl2 org src
#+AUTHOR: screwtape
* Rich media sdl2 C applications
(skip past window settings in your reading; they are just better at the top)
** Window settings
#+NAME: w-sizing
#+HEADER: :includes "/usr/local/include/SDL2/SDL.h"
#+begin_src C
SDL_WINDOW_RESIZABLE
#+end_src

#+NAME: w-height
#+begin_src C
768
#+end_src

#+NAME: w-width
#+begin_src C
1280
#+end_src

** template
#+BEGIN_EXAMPLE
 This template does seem a little bit  goto cleanup rather than some clunky
 long, but that is because it handles  quit flag;  but then,  it was easier
 keyboard  and mouse events and mouse  to goto quit which gotos cleanup. At
 position  in the general case.  I do  least the loop isn't goto based!
#+END_EXAMPLE

includes and libs might need to be customized. I found that  my  sdl2-config
flags on arm64 openbsd didn't actually work!
#+name: template
#+HEADER: :includes "/usr/local/include/SDL2/SDL.h"
#+HEADER: :libs "-L/usr/local/lib -lSDL2"
#+HEADER: :exports code
#+HEADER: :results none
#+HEADER: :noweb yes
#+begin_src C
 SDL_Event e;
 int mx, my;
 Uint32 mdown;

 /* spinning animation */
 int ticks = 0;
 int tox, toy, centerx, centery;
 float xoff=0.0, yoff=0.0, l;
 /*/spinning animation */

 <<sdlstart>>

 for(;;){
   while(SDL_PollEvent(&e))
     if (e.type == SDL_QUIT)
     quit:
       goto cleanup;
     else if (e.type == SDL_MOUSEBUTTONDOWN)
       switch (1){
       default:
         break;
       }
     else if (e.type == SDL_MOUSEBUTTONUP)
       switch (1){
       default:
         break;
       }
     else if (e.type == SDL_KEYDOWN)
       switch (e.key.keysym.sym){
       case SDLK_q:
         goto quit;
       default:
         break;
       }
     else if (e.type == SDL_KEYUP)
       switch (1){
       default:
         break;
       }

   mdown = SDL_GetMouseState(&mx, &my);

   SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
   SDL_RenderClear(renderer);
   SDL_SetRenderDrawColor(renderer, 100, 200, 200, 255);


   /* spinning animation */
   ticks++;
   centerx = 635; centery = 384; l = 100.0;
   xoff= l * SDL_sin((float)ticks / (2.0 * M_PI));
   tox = centerx + (int)xoff;
   yoff= l * SDL_cos((float)ticks / (2.0 * M_PI));
   toy = centery + (int)yoff;

   SDL_RenderDrawLine(renderer, centerx, centery, tox, toy);
   /*/spinning animation */


   SDL_RenderPresent(renderer);
   SDL_Delay(25);
  }
 cleanup:
 <<sdlcleanup>>
#+end_src

** Simple SDL2, window, renderer init
#+NAME: sdlstart
#+HEADER: :noweb yes
#+begin_src C
 SDL_Window *window;
 SDL_Renderer *renderer;

 if (SDL_Init(SDL_INIT_VIDEO) < 0){
   SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to init SDL: %s",
                SDL_GetError());
   return 3;
  }

 if (SDL_CreateWindowAndRenderer(<<w-width>>, <<w-height>>,
                                 <<w-sizing>>, &window, &renderer)){
   SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to create renderer and window: %s",
                SDL_GetError());
   return 3;
  }
#+end_src

** Simple SDL2 cleanup
#+NAME: sdlcleanup
#+begin_src C
 SDL_DestroyRenderer(renderer);
 SDL_DestroyWindow(window);
 SDL_Quit();
 return 0;
#+end_src