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 For the last few months, I've been working on-and-off on my
 re-implementation of ~ATH that I mentioned previously, and for a
 while I thought I was being optimistic by even attempting the
 project. Now that it's finished, I realized I massively
 overestimated the complexity of the problem on the scale that I
 am working with. I have created what is, to my knowledge, the
 first compiler implementation of ~ATH. In my mind, this was
 going to be a very difficult task, especially seeing as I am
 relatively new to serious programming and it was my first
 project on this scale. In reality, when your compiler only needs
 to target one platform (amd64 Linux), doesn't need to be
 optimized, and is implementing a very simplistic language where
 most operations are handled entirely by a runtime library, it is
 not very difficulto to create at all. In fact, discounting
 testing code, tildeathc is less than 2000 lines of C. I thought
 code generation (especially assembly code generation) would be a
 fundamentlaly difficult concept, regardless of scope. That is, I
 learned, just not true. Compilers aren't complicated because
 compilation is fundamentally complicated, they're complicated
 because languages and different platforms and optimizations are
 all very, very complicated. I also learned a lot about building
 an actual project with code, something I had never done before.
 It was overall, tremendously fun. Also, I have a ~ATH compiler
 that I get to use now, so that's fun too.

 I made a few small changes to the language while I was rewriting
 it. Small things that I grew to be annoyed by or decided would
 work better if they worked differently. I also have ideas for
 much larger additions, and so I plan to keep adding to this
 project over time. I've designed tildeathc in such a way that
 adding optimization passes is very doable, and I hope to learn
 some simple compiler optimizations with this project. Then I
 want to play with some features, some being aspects of ~ATH in
 homestuck that my form of ~ATH doesn't live up to yet, and some
 being my own ideas for the sake of my sanity while i write the
 language.

 In any case, if you're curious about this project at all, or
 want to try my version of ~ATH yourself, I'll leave a link to
 the repository in the links section of this gopherhole. I'm
 fairly sure, however, that it's something that interests myself
 almost exclusively, and that is exactly how I like it.

 ruleofsix                                             2024/12/31
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