4-28-18

Making a simple multiplayer game on Racket for my intermediate computer science class.
It's easy enough, but one thing is a bit nerve-wracking.

When a client connects to the server using this library,
all that it can provide is the IP-Address of the client.

The problem with that in this game, is that I would like
the client to immediately provide the coordinates of the
ships upon connecting to the server. Of course, I could
always take the time to program an alternative method for
the client, in which it connects first, then provides the
information. But for now, it's fine. First things first,
I have to get the connection to work in the first place!

Cheers!