#include "paddle.h"
#include "ansi.h"
#include <iostream>
#include <unistd.h>
using namespace std;
int main(void) {
//paddles
Paddle player1(1);
Paddle player2(2);
//mode
bool mode = true; //true 1 goes up 2 goes down, false reversed
int count = 0;
//do this for a while
for( ; /* ever */ ; ) {
/* erase the paddle */
player1.erase();
player2.erase();
/* moves the paddles */
if(mode) {
player1.moveUp();
player2.moveDown();
} else {
player1.moveDown();
player2.moveUp();
}
//draw the paddles
player1.draw();
player2.draw();
count++;
if(count % 10 == 0)
mode = !mode;
//sleep a little
usleep(500000);
}
return 0;
}