#include <iostream>
#include <unistd.h>
#include <time.h>
#include <cstdlib>
#include "ball.h"
#include "ansi.h"
using namespace std;
int main(void) {
Ball b;
int count=0;
//seed the random number generator
srand(time(0));
cout << clearScreen << cursorOff;
b.reset(); //start the ball rolling
while(true) {
b.draw();
count++;
if(count%10 == 0) {
srand(time(0));
cout << clearScreen;
b.reset();
}
//delay
usleep(500000);
b.erase();
b.update();
}
}