#ifndef BALL_H
#define BALL_H
class Ball {
public:
//constructor
Ball();
//bounce functions
void bouncePaddle(int y);
void bounceWall();
//go back to the center
void reset();
//standard element stuff
void draw();
void erase();
void update();
//report position
int getX();
int getY();
private:
double x, y; //position of the ball
double dx, dy; //speed vector
/*
(x,y)
##
##
*/
};
#endif