0001 REM Source: Robert C. Leedom and David H. Ahl. "Super Star Trek".
0002 REM         The Best of Creative Computing Volume I (published 1976).
0003 REM         AtariArchives.org. <http://www.atariarchives.org/bcc1/>
0004 REM         accessed 2012/1/15.
0005 REM Ported to DEC BASIC-10 by David Meyer <[email protected]>.
0009 REM Version "STINSTX" 1/17/12
0010 REM INSTRUCTIONS FOR "STREK" GAME
0020 REM VERSION "STRINST2" 12/8/74
0030 DIM A$(5)
0040 FOR I=1 TO 0
0050 ON I THEN GOSUB 0240,0360,0540,0640,0720,0780,0860,0910,0960
0060 PRINT
0070 PRINT "(TO CONTINUE, HIT 'RETURN')"
0080 PRINT
0090 INPUT A$
0100 NEXT I
0110 PRINT " 1. WHEN YOU SEE 'COMMAND ?' PRINTED, ENTER ONE OF THE LEGAL"
0120 PRINT " COMMANDS (NAV,SRS,LRS,PHA,TOR,SHE,DAM,COM, OR XXX)."
0130 PRINT " 2. IF YOU SHOULD TYPE IN AN ILLEGAL COMMAND, YOU'LL GET A SHORT"
0140 PRINT " LIST OF THE LEGAL COMMANDS PRINTED OUT."
0150 PRINT " 3. SOME COMMANDS REQUIRE YOU TO ENTER DATA. (FOR EXAMPLE, THE"
0160 PRINT " 'NAV' COMMAND COMES BACK WITH 'COURSE (1-9)?'.) IF YOU"
0170 PRINT " TYPE IN ILLEGAL DATA (LIKE NEGATIVE NUMBERS), THAT COMMAND"
0180 PRINT " WILL BE ABORTED."
0190 PRINT
0200 PRINT " HIT (CAR RET) TO CONTINUE "
0210 INPUT A$
0220 CHAIN "STREKX", 250
0230 REM *** EXIT HERE ***
0240 PRINT
0250 PRINT " INSTRUCTIONS FOR ** STAR TREK ** "
0260 PRINT
0270 PRINT " THE GALAXY IS DIVIDED INTO AN 8 X 8 QUADRANT GRID,"
0280 PRINT " AND EACH QUADRANT IS FURTHER DIVIDED INTO AN 8 X 8 SECTOR GRID."
0290 PRINT
0300 PRINT " YOU WILL BE ASSIGNED A STARTING POINT SOMEWHERE IN THE GALAXY"
0310 PRINT " TO BEGIN A TOUR OF DUTY AS COMMANDER OF THE STARSHIP 'ENTERPRISE';"
0320 PRINT " YOUR MISSION: TO SEEK AND DESTROY THE FLEET OF KLINGON WARSHIPS"
0330 PRINT " WHICH ARE MENACING THE UNITED FEDERATION OF PLANETS."
0340 PRINT
0350 RETURN
0360 PRINT " YOU HAVE THE FOLLOWING COMMANDS AVAILABLE TO YOU AS"
0370 PRINT " CAPTION OF THE STARSHIP:"
0380 PRINT " 'NAV' COMMAND = WARP ENGINE CONTROL --"
0390 PRINT " COURSE IS IN A CIRCULAR NUMERICAL 4 3 2"
0400 PRINT " VECTOR ARRANGEMENT AS SHOWN . . ."
0410 PRINT " INTEGER AND REAL VALUES MAY BE ..."
0420 PRINT " USED. (THUS, COURSE 1.5 IS HALF- 5 ----- 1"
0430 PRINT " WAY BETWEEN 1 AND 2.) ..."
0440 PRINT "  . . . "
0450 PRINT " VALUES MAY APPROACH 9.0, WHICH 6 7 8"
0460 PRINT " ITSELF IS EQUIVALENT TO 1.0."
0470 PRINT " COURSE"
0480 PRINT " ONE WARP FACTOR IS THE SIZE OF"
0490 PRINT " ONE QUADRANT. THEREFORE, TO GET"
0500 PRINT " FROM QUADRANT 6,5 TO 5,5, YOU WOULD"
0510 PRINT " USE COURSE 3, WARP FACTOR 1."
0520 RETURN
0530 PRINT " 'SRS' COMMAND = SHORT RANGE SENSOR SCAN"
0540 PRINT " SHOWS YOU A SCAN OF YOUR PRESENT QUADRANT."
0550 PRINT " SYMBOLOGY ON YOUR SENSOR SCREEN IS AS FOLLOWS:"
0560 PRINT " (*) = YOUR STARSHIP'S POSITION"
0570 PRINT " +++ = KLINGON BATTLE CRUISER"
0580 PRINT " >!< = FEDERATION STARBASE (REFUEL/REPAIR/RE-ARM HERE!)"
0590 PRINT " * = STAR"
0600 PRINT
0610 RETURN
0620 PRINT " 'LRS' COMMAND = LONG RANGE SENSOR SCAN"
0630 PRINT " SHOWS CONDITIONS IN SPACE FOR ONE QUADRANT ON EACH SIDE"
0640 PRINT " OF THE ENTERPRISE (WHICH IS IN THE MIDDLE OF THE SCAN)"
0650 PRINT " THE SCAN IS CODED IN THE FORM '***'. WHERE THE UNITS DIGIT"
0660 PRINT " IS THE NUMBER OF STARS, TENS DIGIT IS THE NUMBER OF STARBASES,"
0670 PRINT " AND HUNDREDS DIGIT IS THE NUMBER OF KLINGONS."
0680 PRINT " EXAMPLE -- 207 = 2 KLINGONS, NO STARBASES, 7 STARS."
0690 RETURN
0700 PRINT "'PHA' COMMAND = PHASER CONTROL"
0710 PRINT " ALLOWS YOU TO DESTROY THE KLINGON BATTLE CRUISERS BY"
0720 PRINT " ZAPPING THEM WITH SUITABLY LARGE UNITS OF ENERGY TO"
0730 PRINT " DEPLETE THEIR SHIELD POWER. (REMEMBER, KLINGONS HAVE"
0740 PRINT " PHASERS, TOO!)"
0750 RETURN
0760 PRINT "'TOR' COMMAND = PHOTON TORPEDO CONTROL"
0780 PRINT " TORPEDO COURSE IS THE SAME AS USED IN WARP ENGINE CONTROL."
0790 PRINT " IF YOU HIT THE KLINGON VESSEL, HE IS DESTROVED AND"
0800 PRINT " CANNOT FIRE BACK AT YOU. IF YOU MISS, YOU ARE SUBJECT TO"
0810 PRINT " HIS PHASER FIRE."
0820 PRINT " NOTE: THE LIBRARY-COMPUTER ('COM' COMMAND) HAS AN"
0830 PRINT " OPTION TO COMPUTE TORPEDO TRAJECTORY FOR YOU (OPTION 2)."
0840 RETURN
0850 PRINT "'SHE' COMMAND = SHIELD CONTROL"
0860 PRINT " DEFINES NUMBER OF ENERGY UNITS TO BE ASSIGNED TO SHIELDS."
0870 PRINT " ENERGY IS TAKEN FROM TOTAL SHIP'S ENERGY. NOTE THAT THE"
0880 PRINT " TOTAL ENERGY INCLUDES SHIELD ENERGY."
0890 RETURN
0900 PRINT "'DAM' COMMAND = DAMAGE CONTROL REPORT"
0910 PRINT " GIVES STATE OF REPAIR OF ALL DEVICES, WHERE A NEGATIVE"
0920 PRINT " 'STATE OF REPAIR' SHOWS THAT THE DEVICE IS TEMPORARILY"
0930 PRINT " DAMAGED."
0940 RETURN
0950 PRINT "'COM' COMMAND = LIBRARY-COMPUTER"
0960 PRINT " THE LIBRARY-COMPUTER CONTAINS SIX OPTIONS:"
0970 PRINT " OPTION 0 = CUMULATIVE GALACTIC RECORD"
0980 PRINT " WHICH SHOWS COMPUTER MEMORY OF THE RESULTS OF ALL PREVIOUS"
0990 PRINT " LONG RANGE SENSOR SCANS"
1000 PRINT " OPTION 1 = STATUS REPORT"
1010 PRINT " WHICH SHOWS THE NUMBER OF KLINGONS, STARDATES, AND STARBASES"
1020 PRINT " REMAINING IN THE GAME."
1030 PRINT " OPTION 2 = PHOTON TORPEDO DATA"
1040 PRINT " WHICH GIVES DIRECTIONS AND DISTANCE FROM THE ENTERPRISE"
1050 PRINT " TO ALL KLINGONS IN YOUR QUADRANT"
1060 PRINT " OPTION 3 = STARBASE NAV DATA"
1070 PRINT " WHICH GIVES DIRECTIONS AND DISTANCE TO ANY STARBASE"
1080 PRINT " WITHIN YOUR QUADRANT"
1090 PRINT " OPTION 4 = DIRECTION/DISTANCE CALCULATOR"
1100 PRINT " WHICH ALLOWS YOU TO ENTER COORDINATES FOR"
1110 PRINT " DIRECTION/DISTANCE CALCULATIONS."
1120 PRINT " OPTION 5 = GALACTIC 'REGION NAME' MAP"
1130 PRINT " WHICH PRINTS THE NAMES OF THE SIXTEEN MAJOR GALACTIC
1150 PRINT " REGIONS REFERRED TO IN THE GAME."
1160 RETURN
1170 END