#AREA   The Domain of World Eater~



#VERSION 2
#AUTHOR Rolindar~

#RANGES
30 50 0 116
$

#RESETMSG Deep, booming laughter echoes through the halls of the citadel.~

#FLAGS
28

#ECONOMY 0 5660046

#CLIMATE 2 2 2

#MOBILES
#3000
world eater monolith~
World Eater~
A towering monolith of black stone stands in the center of the chamber.
~
Few beings in the known (or unknown) multiverses are as powerful (or
arrogant) as the all-powerful World Eater. A galactic power of immense
strength and magical power, the world eater is a demon trapped in a
massive stone monolith, who must travel the planes, devouring worlds and
civilizations. Brythunia is next on his agenda; pray that he fails...
~
67 373301928 0 C
55 0 -300 1d1+29999 10d20+100
0
0 0 0
112 112 0
25 25 25 13 25 3 3
0 0 0 0 0
90 24 0 0 110593 1 6
0 0 0 8399 3677986 16 254208 8192
> act_prog p looks at you.~
say Stare not upon my magnificence, $n!
mea $n A bolt of black energy strikes you in the chest!
mpechoaround $n $n cries out as a blast of energy strikes $m!
mpdamage $n 400
~
> speech_prog p I wish to be gone from this place~
nod
say So be it!
mea $n $I whispers a word, and you find yourself suddenly falling...
mpechoaround $n $I whispers a word, and $n disappears!
mpat 21056 mpe $n suddenly comes hurtling down from the heavens!
mptrans $n 21056
mpat 21056 mpforce talus say By the Gods! What an entrance!
mpat $n mea $n You hit the ground... HARD.
mpat $n mpdamage $n 500
mpat $n mpasound You hear a body smash into the stone road nearby.
~
> act_prog p grovels in the dirt before you.~
chuckle
say Ahh, you truly are a worthless creature, $n.
pat $n
~
> greet_prog 100~
if isimmort($n)
sneer $n
say Hark, so-called 'immortal', I am here at the behest of greater
say powers than you... Leave before I destroy ye pfile!
else
if ispc($n)
hmm
say Mortal named $n, you realize not the powers you meddle with.
say Normally, I would destroy thee without a thought... and be glad!
snicker
say But I admire you for passing my guardians, and shall spare you.
say Speak your wish to be gone from this place, and I shall send you away.
say But, should you elect to remain, be aware that I will smite you down!
cackle
else
endif
endif
~
> death_prog 100~
mpe The World Eater screams, as cracks appear along its surface.
mpe With a mighty roar, it epxlodes, showering the room with shards of stone!
mpdamage $r 200
mpdamage $r 200
mpdamage $r 200
mpdamage $r 200
mpdamage $r 200
mpe When the dust settles, you see a metal belt lying amidst the debris.
mpoload 3000 50
~
> fight_prog 100~
if isnpc($n)
mpe _yel A brilliant beam of energy strikes $n in the chest!
mpforce $n scream
mpdamage $n 5000
mpforce $n flee
else
if rand(10)
mpe _yel Bolts of energy lance from the monolith, striking many combatants.
mpdamage $n 600
mpdamage $r 400
mpdamage $r 200
cackle
else
if rand(20)
say Seek not to test my power, mortal $n!
mpe _whi An aura of intense light issues forth from the monolith!
muhaha
mpdamage $n 500
c frost
else
if rand(30)
say My powers are not to be trifled with!
c feebleness
c blazebane
c winter
c quantum
c necro
c 'fire breath'
c chill
else
if rand(40)
yell I AM WORLD EATER! I AM INVINCIBLE!
disarm
sneer $n
get all
mpjunk all
endif
endif
endif
endif
endif
~
|
#3001
unearthly guardian~
an unearthly guardian~
A massive stone statue looms over you.
~
~
99 4194944 0 C
48 0 -200 10d100+9000 8d10+80
0
0 0 0
112 112 0
20 13 13 13 20 13 13
0 0 0 0 -10
40 3 0 0 4096 4096 3
0 0 0 8399 3153184 16 384 524291
> death_prog 100~
mpe At the moment of 'death', the head of the guardian topples off.
mpoload 3056 1
mpat 3045 drop head
mpe It strikes the floor and bounces high and hard into the south wall.
mpe It smashes into the wall with such force that the stone is shattered!
mpe Peering through the rubble, you can make out a hidden passage.
mpopenpassage 3045 3046 2
~
> fight_prog 20~
c winter $r
c chill $r
~
|
#3002
bronze dragon blue shruaurgaz~
Shruaurgaz~
A mighty blue dragon roars in anger!
~
Your first reaction upon glimpsing this mighty dragon is one of terror;
blue dragons are one of the most powerful types of dragons. It is said
that their lightning breath can fell giants like pixies. However, you
notice no trance of the magical lightning sparks one normally sees about
such a beast; instead you note a faint golden hue, as if magical illusion
obfuscated the true nature of this ensorcelled beast.
~
67 340271272 750 C
50 0 -300 30d10+16000 40d2+40
0
0 0 0
112 112 0
20 13 13 13 13 13 13
0 0 0 0 0
31 0 0 0 2049 1 5
0 0 8750621 735 3153152 32 131463 2
> speech_prog p i wish to slay him~
say Good. His lair is hidden by magical forces, without my help you
say would not reach his sanctum. However, he may have other barriers
say that I do not know of; the master loves his little tricks.
sigh
say Be sure to explore every avenue, for he is an ancient and deadly foe.
say Now, go!
mea $n A swirling mass of colours surrounds you, and you shift dimensions.
mpechoaround $n $n is surrounded by a swirling mass of colours.
mptrans $n 3049
mpat $n tell $n This is his sanctum! Be careful, and may Law be with you!
~
> death_prog 100~
if rand(40)
mpe As the mighty blue dies, it reverts to its true, bronze, colorings.
mpe A shimmering token falls from its maw as it collapses, dead.
mpoload 3006
else
endif
~
> fight_prog 80~
if isnpc($n)
mpe $I levels $n with a withering blast of energy!
mpdamage $n 1000
mpforce $n scream
mpforce $n yell THE PAIN!!!!!
mpforce $n flee
else
if rand(5)
mea $n You are hit by a breath attack of tremendous force!
mpechoaround $n A bolt of flame strikes $n, searing $m badly!
mpforce $n yell IT BURNS! IT BURNS!
mpdamage $n 800
mpforce $n flee
else
if rand(10)
mpe $I roars in fury, unleashing a gout of fire and gas!
c 'fire breath'
c 'gas breath'
mpe Flesh is charred and seared by the blast!
else
if rand(20)
mpe $I unleashes a volley of spells!
c 'black lightning'
c 'sulfurous spray'
c chill
c 'spiral blast'
c 'caustic fount'
else
if rand(30)
mpe $I works an array of debilitating magicks upon $r!
c unravel $r
c winter $r
c blazebane $r
c swordbait $r
c weaken $r
else
endif
endif
endif
endif
endif
~
> greet_prog 100~
if ispc($n)
say Stranger, pray attack me not; I am a dragon of good mein,
say imprisoned here against my will by the vile World Eater. If you
say wish to slay him, say so and I can try and help you.
else
say Begone from this place, else I slay you $n!
roar $n
endif
~
|
#3003
shrua elder god~
Shrua~
A beautiful woman with wise eyes stares quietly ahead.
~
Sister of Urgaz, Shrua and her brothers were the elder gods of an ancient
culture destroyed by the World Eater, who found the deities amusing and
decided to bring them to his otherworldly manse. They are good and
honest deities, who can only hope for salvation if their token is
returned to them, the key by which they may traverse to another world.
~
67 6291624 1000 C
48 0 0 0d0+0 0d0+0
0
0 0 0
112 112 2
13 13 25 13 13 13 13
0 0 0 0 0
90 1 0 0 1 1 0
0 0 0 0 0 0 0 0
> give_prog token elder gods~
say Joy! I can be free, to flee this fell domain!
swoon
say Mayhap I can find some of my worshippers, yet alive somewhere...
sigh
say At any rate, I am glad to be free of this place. Pray, accept this-
mpe Shrua produces a shining shield, used by her in many battles against chaos.
mpoload 3005 65
give shield $n
say Use it wisely, and justly, as I know you will, dear $n.
yell World Eater! I am free of your foul clutches! HA!
mpat world mpforce world yell NNNOOOO! HOW IS THIS POSSIBLE???
mea $n World Eater will surely remember your act...
smile
c sanc $n
wave
mpe _whi $I suddenly vanishes, in a blinding flash of light!
mpgoto 2
mpjunk all
~
> rand_prog 2~
, sings sadly, in a high, soft voice.
~
> greet_prog 100~
if isnpc($n)
say You are not welcome here!
mpforce $n w
else
say O adventurer, why are you in this accursed place willingly?
sigh
say Pray, destroy the vile evil that keeps us imprisoned here,
say and return to my brother and I the token that may free us
say from this foul domain.
endif
~
|
#3004
urgaz~
Urgaz~
A proud man, clad in white armor, stands before you.
~
Urgaz and his twin sister Shrua were the deities of an ancient civilization
that was obliterated by the fell World Eater, who took them prisoner to
amuse himself. They are prevented from escaping by the fact that the
dragon that once served them as herald has been ensorcelled and forced to
guard it, ironically so in that he who was once sworn to protect them now
enslaves them, albeit against his will.
~
3 2097832 0 C
48 0 0 0d0+0 0d0+0
0
0 0 0
112 112 1
20 13 13 13 13 13 13
0 0 0 0 0
90 3 0 0 1 1 0
0 0 0 0 0 0 0 0
> give_prog token elder gods~
say At last! $n, I am in your debt. Please, take my sword as payment.
mpe Urgaz unsheathes a magnificent blade, and hands it over.
mpoload 3004 66
give urgaz $n
say May it serve you well. I shall have no further use of it.
bow $n
say Fare thee well, $n
yell World Eater! I have defeated your prison! I am free!
mpat world mpforce world yell NNNOOOOOO! HOW IS THIS POSSIBLE?
mea $n You feel fairly sure that the World Eater will not be pleased...
wave $n
mpe _whi Urgaz disappears in a blinding flash of holy light!
mpgoto 2
mpjunk all
~
> greet_prog 100~
if isnpc($n)
say Leave, $n, you cannot help us.
mpforce $n bow
mpforce $n e
else
say Adventurer, you truly must be strong of arm and heart, to venture
say this far into the World Eater's damned citadel. Pray, would you
say help my sister and I to be free of this place, so that we may
say properly mourn the death of our people? Return to us the token,
say borne by the dragon that bears our names, and you shall be rewarded.
endif
~
|
#3005
forsaken entity~
the Forsaken Entity~
A pathetic old man is huddled up in one corner.
~
This old man was once a mighty deity, immortal god king of a proud
and powerful empire that spanned whole planes of existence. He and
his world were utterly destroyed by the World Eater, and he was brought
here as a souvenir of this accomplishment. Without his world, his power
is greatly reduced, though he is still a powerful spellcaster.
~
67 4194472 -400 C
46 0 -100 100d50+3860 8d8+12
0
0 0 0
112 112 1
13 13 13 13 13 13 13
0 0 0 0 0
90 0 0 0 1 1 3
0 0 2047 3154176 7168 64 1107300992 1048594
> death_prog 100~
mpe As the old man dies, a glove slips from his gnarled hands.
mpoload 3008
~
> greet_prog 100~
, babbles incoherently.
mpe Looking up, the old man's eyes refocus, and he opens his toothless mouth.
say Just... just... leave... me... alone...please...
cry
drool
~
> fight_prog 100~
if rand(15)
yell Leave me ALONE!
stun
c q
c 'charged beacon'
c 'ethereal funnel'
c quantum
else
if rand(20)
c acid
c fireball
c 'galvanic whip'
c chill
c weaken
else
if rand(30)
c 'energy drain'
c feebleness
c necro
else
c 'black fist'
endif
endif
endif
~
|
#3006
enraged berserker warrior eyrtug~
Eyrtug~
An enraged berserker warrior screams and attacks!
~
Once a mighty barbarian prince from some far off world, Eyrtug was
snatched from his home seconds before its destruction by the World
Eater, as he alone dared challenge the destroyer of worlds to
combat. World Eater destroyed his mind, then imprisoned him here,
as a souvenir.
~
99 4202536 -654 C
42 0 0 50d10+2500 0d0+0
0
0 0 0
112 112 1
22 13 13 21 23 13 13
0 0 0 0 0
0 3 0 0 65536 65536 3
0 0 2047 1048688 2104576 0 944 524291
> fight_prog 100~
if rand(10)
disarm
cackle
gouge
else
if rand(25)
stun
mea $n $I slams his huge fist into your groin!
mpdamage $n 150
mpforce $n say OOOO! Me 'nads!
grin
else
if rand(30)
wield axe
wield axe
muhaha
say Best not try to disarm me again!
mpe $I slams his foot down, hard, sending shockhaves through the room!
c earthquake
mpdamage $n 100
mpdamage $r 50
mpdamage $r 50
else
kick
endif
endif
endif
~
> greet_prog 100~
snarl
say More flesh to fall beneath the blades of my axes!
cackle
mpkill $n
~
|
#3007
vigilant watcher~
the vigilant watcher~
A steel statue stands before the archway.
~
This armored steel construct has been placed to ward off any of the
minions without from entering the domain of World Eater. However, it
will not bother more powerful intruders, unless provoked.
~
67 6300328 0 C
33 0 -123 0d0+0 0d0+0
0
0 0 0
112 112 0
18 13 13 13 18 13 13
0 0 0 0 0
40 3 0 0 2097151 4096 1
0 0 0 1048825 2104578 4 128 2097155
> death_prog 100~
mpoload 3013
~
> greet_prog 100~
if level($n) < 30
mpe The vigilant watcher moves to intercept you!
mpkill $n
else
mpe The vigilant watcher remains motionless as you approach.
endif
~
> speech_prog p key~
mpe The vigilant watcher shifts suddenly, and points to his chest.
mpe you almost fancy that his featureless face was about to grin.
~
|
#3008
lost soul~
a lost soul~
A shrieking apparition hurtles past.
~
The unfortunates are some of the souls of the billions of creatures
slain by World Eater and his minions over the aeons.
~
65 2097664 0 C
20 0 0 0d0+0 0d0+0
0
0 0 0
112 112 0
13 13 13 13 13 13 13
0 0 0 0 0
84 2 0 0 4096 4096 0
0 0 0 0 7424 0 1107300352 2
> greet_prog 25~
cringe $n
~
> rand_prog 2~
drool
~
> rand_prog 1~
scream
~
|
#3009
scribe~
a spectral scribe~
A spectral scribe rushes about the library.
~
~
65 275776170 0 C
37 0 0 0d0+0 0d0+0
0
0 0 0
112 112 0
13 13 13 13 13 13 13
0 0 0 0 0
84 1 0 0 1 1 1
0 0 0 1056768 2100486 0 1107300352 2050
> death_prog 100~
if rand(5)
mpe As the scribe dies, a scroll slips from his grasp...
mpoload 3023 30
else
if rand(10)
mpe As the scribe dies, a scroll slips from his grasp...
mpoload 3019 30
else
if rand(15)
mpe As the scribe dies, a scroll slips from his grasp...
mpoload 3020 30
else
if rand(20)
mpe As the scribe dies, a scroll slips from his grasp...
mpoload 3021 30
else
if rand(25)
mpe As the scribe dies, a scroll slips from his grasp...
mpoload 3022 30
else
endif
endif
endif
endif
endif
~
> fight_prog 25~
yell Violence in the place of learning!
, mutters a few words, and you suddenly feel quite odd...
mpforce $n say hmm... now what was it i was doing?
mpechoaround $n $n suddenly wanders out of the library!
mea $n You lose interest in this battle, and wander outside!
mptrans $n 3025
~
> rand_prog 2~
sigh
say Oh my!
~
> fight_prog 33~
c chill
~
|
#3010
the spectral librarian~
the spectral librarian~
A ghostly librarian sits here reading.
~
This spectre resembles a ghostly old man, not unlike the bespectacled
gentleman who is the archiver of the city records in Maritshome.
Once a famous and respected historian, the World Eater resurrected him
after obliterating his home world, and made him the archiver of his
own records, also totally wiping any memory of his previous life from
his mind.
~
67 357573288 400 C
40 0 -123 7d30+3333 8d2+64
0
0 0 0
112 112 0
13 13 13 13 13 13 13
0 0 0 0 -10
0 1 0 0 1 1 2
0 0 0 1048584 2113286 161 0 211
> rand_prog 33~
pull tome
~
> rand_prog 2~
mpe The librarian suddenly raps his staff upon the ground, visibly upset.
say QUIET! Too much chatter!
mutter
~
> death_prog 100~
mpe As the librarian slips into the cold embrace of death again, he smiles.
mpe Although I wish you had succeeded, know that my master will bring me
mpe back, and I will be once again his slave...
if rand(10)
mpe Before he dies, the librarian casts a glance at the loose book.
else
endif
~
> fight_prog 25~
c feebleness
c necro
~
> fight_prog 20~
c 'ethereal funnel'
c quantum
~
> fight_prog 15~
c charged
c 'black lightning'
~
> fight_prog 10~
c winter
c chill
~
> rand_prog 2~
, clears his throat, and reads aloud from one of his books.
say The time has come, my little friends, to talk of other things.
say Of shoes and ships, and ceiling whacks, and cabbages, and
say ...kings...
mpe The librarian pauses, as if suddenly remembering something.
sniff
~
> bribe_prog 100000~
say Oh, well you DO have a valid reason to disturb me, then!
, winks at you knowingly.
say They don't pay us much here, you know.
say After something more exciting? Well don't forget that
say World Eater loves levers.
smirk
mpjunk coins
~
> act_prog p from the west.~
if isnpc($n)
and name($n) == scribe
sigh
say Not NOW, fellow! I am BUSY!
sigh
mpforce $n roll
mpforce $n w
else
if ispc($n)
say What? What do you want? Do you have a particular reason
say for disturbing my research, or are you a pest by nature?
mea $n The librarian glares at you from over his spectacles.
mea $n Suddenly you feel as if you were in school, and in trouble.
mpforce $n blush
mutter
say Shoo! I have work to do!
mpe With that, the librarian returns to his book.
else
endif
endif
~
|
#3011
deranged alchemist~
a deranged alchemist~
A wild-eyed old man sniggers softly as he brews a bubbling potion.
~
This mad-looking character is totally devoted to his work. He stumbled
in here one day by accident, and was almost destroyed by the gargoyles.
World Eater saved him, but not before his mind became rather...unhinged.
You note with interest the curious brace he wears on his neck, which
supports a heavy tome at arm's length, so he can glance at his notes
whilst brewing, leaving his hands free.
~
67 301990056 -400 C
42 0 0 0d0+0 0d0+0
0
0 0 0
112 112 1
13 18 13 25 13 13 22
0 0 0 0 0
0 0 0 0 1 1 3
0 0 2047 2098063 1055744 0 1375998465 2
> rand_prog 3~
mpasound A sudden explosion, and someone laughing uncontrollably, is heard.
~
> hitprcnt_prog 20~
cry
say You hurt me... heh heh.... but i get better...
snicker
mpe The alchemist quickly quaffs a vial of black liquid.
mpat 3 c heal
mpat 3 c troll
mpat 3 c 'antimagic shell'
mpat 3 c shadowform
~
> fight_prog 100~
if rand(10)
say Heh heh... bad move $n...
mea $n hurls a vial of acid in your face!
mpechoaround $n $I hurls a vial of acid in $n's face!
mpforce $n scream
mpforce $n say AAAAAGH! My eyes!
mpdamage $n 200
else
if rand(20)
say Heh heh.... make magic now... heh heh....
c q
c unravel
c 'caustic fount'
c chill
else
if rand(30)
gouge $r
poke $r
wink $r
slap $r
mpdamage $r 75
else
c 'acid blast'
endif
endif
endif
~
> speech_prog p no~
shrug
say Your loss... heh heh....heh heh...
drool
~
> speech_prog p yes~
if rand(10)
mpoload 3031 39
give bubbling $n
mpe You take a sip...
mpforce $n quaff bubbling
say Uh oh, bad one...
, sniggers uncontrollably.
else
if rand(15)
mpoload 3034 39
give bubbling $n
mpe You take a sip...
mpforce $n quaff bubbling
say Heh heh me make a nice one there... heh heh
else
if rand(20)
mpoload 3032 39
give bubbling $n
mpe You take a sip...
mpforce $n quaff bubbling
say Heh heh oops...
muhaha
else
if rand(30)
mpoload 3033 39
give bubbling $n
mpe You take a sip...
mpforce $n quaff bubbling
say OOOO.... you pretty now! Not like before...heh heh
else
mpoload 3035 39
give bubbling $n
mpe You take a sip...
mpforce $n quaff bubbling
shrug
say It happens... heh heh....heh heh....
endif
endif
endif
endif
~
> greet_prog 100~
if ispc($n)
say heh heh... visitors... niiiiiiice....
say heh heh.... made a potion.... wanna try it?
, sniggers uncontrollably.
else
say heh heh, who are you $n!
say Want a potion?
mpe $n wisely declines.
endif
~
> rand_prog 2~
mpe _whi A sudden explosion rocks the chamber, sending glass everywhere!
say Aw crap... not good....heh heh... but nice explosion...
, sniggers uncontrollably.
~
> rand_prog 2~
mpe The alchemist glances down at the book supported on the brace.
hmm
say Yesss..... heh heh...heh heh...
, sniggers uncontrollably.
mpe The alchemist adds another drop of brown liquid to his potion.
~
|
#3012
zombie janitor~
a zombie janitor~
A rotting corpse slowly shuffles along.
~
This undead servant shuffles along the many twisting corridors, picking
up any rubbish, and mopping up stains left by slain adventurers.
~
69 8744 0 C
32 0 0 0d0+0 0d0+0
0
0 0 0
112 112 0
18 3 3 13 18 3 3
0 0 0 0 0
71 3 0 0 4096 4096 1
0 0 2047 1048592 7426 96 128 1
> rand_prog 5~
if inroom($n) == 3018
mpe The zombie's face contorts in a rictus of agony.
mpe Even he finds the stench unbearable...
else
mpe The zombie clumsily swipes at a patch of dust with the mop.
endif
~
> rand_prog 2~
, stops and picks his nose.
say Gaaaaaahhhh.....
~
> fight_prog 33~
bash
~
|
#3013
troll guard~
the troll guard~
A troll clad in splint mail sits here, sobbing uncontrollably.
~
This poor troll has been set to guard something, but exactly what he
is not sure. All he knows is that it is imperative he keep ahold of the
little stuffed toy he was given by the nice big black stone what has
a deep voice...
~
67 552 -200 C
36 0 -75 0d0+0 0d0+0
0
0 0 0
112 112 0
20 8 8 13 18 6 4
0 0 0 0 0
8 3 0 0 65 1 2
0 0 47 1048646 2104592 129 896 3
> rand_prog 2~
sigh
mpat 3 c troll
mpat 3 c stone
~
> rand_prog 100~
close s
close trapdoor
~
> fight_prog 33~
bash
~
> give_prog fluffy toy doll~
mpe Tears well in the troll's eyes, this time tears of joy.
say Oh THANK YOU!
mpe The troll grabs the doll and hugs it tightly.
mpe As he does, a small silver key slips from the stuffing.
mpoload 3041
drop key
mpjunk fluffy
~
> speech_prog p no~
cry
say Waaah... I'll NEVER get it back...
sniff
say I lost it when I was going wee-wees. It fell down the-
blush
say ... you know...
, rubs his toe in the dirt sheepishly.
~
> speech_prog p yes~
say You HAVE? That's... incredible!
gasp
say May I have it please?
, does his best to look appealing and friendly.
~
> greet_prog 100~
if ispc($n)
mpe As you enter the troll rubs at his eyes, and attempts to regain
mpe his composure.
say Err.... hello...
, shuffles his feet nervously, unsure of what he is meant to do.
say Er... have you seen my doll?
, blinks innocently.
say It...er... isn't that I like dolls or anything, its just that...
mpe The troll suddenly breaks down again, weeping uncontrollably.
else
endif
~
|
#3014
demonic butler~
a demonic butler~
A demonic butler stands here, awaiting guests.
~
This helpful little valet is clad in a smart black jacket, and looks
quite the part. His mannerisms, however, such as sudden howls and
vocalizing his desire to drink the blood of virgins, are unsettling
reminders of his true nature.
~
3 532648 -400 C
32 0 0 0d0+0 0d0+0
0
0 0 0
112 112 0
18 18 13 22 13 7 4
0 0 0 0 0
67 2 0 0 1 1 1
0 0 1409071 2099456 1053901 16 1074008707 2
> speech_prog p yes~
smile
say Excellent! I'll have those off ye in a second.
mea $n The demon whips the cloak from your back, and whisks it away!
mpforce $n rem cloak
mpforce $n rem coat
mpforce $n rem cape
mpforce $n give cloak butler
mpforce $n give coat butler
mpforce $n give cape butler
mpechoaround $n The demon grabs $n's cloak, and disappears!
mpat 4 drop all
mpat 4 mppurge
say There!
smile
~
> act_prog p from the north.~
if ispc($n)
say Leaving so soon, $n?
snicker
else
say Good, be off wih you, $n.
endif
~
> act_prog p from the south.~
if ispc($n)
say Ahh, greetings and welcome to the residence of my master.
smile
say Can I take your cloak for you. $n?
else
roll $n
say MORE vagrants. Tsk.
endif
~
|
#3015
elderly gith mage aaquervus~
Aaquervus~
An elderly gith mage sits here, reading quietly.
~
This venerable gith warlock wants nothing more than to be left alone in
his contemplation of the works of Chaos.
~
67 6292008 -500 C
44 0 0 100d5+3500 4d10+50
0
0 0 0
112 112 0
13 22 13 18 13 13 8
0 0 0 0 0
10 0 0 0 524288 524288 0
0 0 2047 3151247 2048 0 1912602624 1060419
> rand_prog 4~
mutter
say What does a mage have to do to get some PEACE around here???
say Be off before I call the librarian!
~
> greet_prog 100~
if name($n) == scribe
sigh
say Please, do not disturb my work, you ghostly apparition!
mpforce $n roll
mpforce $n s
mutter
else
if ispc($n)
say What is it NOW? Oh dear, an adventurer!
roll
say Please, I am not in the mood to kill you right now.
say Just leave me alone, and depart!
else
say MORE interruptions!
boggle
endif
endif
~
> fight_prog 100~
if rand(20)
snarl
say You anger me, adventurer!
mpe The mage launches a volley of offensive magic!
c q
c 'caustic fount'
c 'galvanic whip'
c 'sulfurous spray'
c 'black fist'
c chill
else
if rand(25)
mpe The mage throws up a wall of defensive spells!
c antimagic
c eldritch
c shadowform
c dragonskin
c demonskin
c inner
c blazeward
else
if rand(30)
mpe The mage launches a variety of debilitating magic!
c 'ethereal funnel'
c blazebane
c winter
c weaken
c 'charged beacon'
c unravel
else
c fireball
endif
endif
endif
~
|
#3016
grinning gargoyle~
a grinning gargoyle~
A gargoyle leers menacingly at you from atop a pedestal.
~
Not dissimilar to the statues downstairs, this one differs in that it
slowly, but surely, creaks to life as you pass it, squatting down to
stare intently at you.
~
67 524840 -745 C
38 0 -100 0d0+0 0d0+0
0
0 0 0
112 112 1
20 13 13 20 20 13 13
0 0 0 0 0
34 3 0 0 8192 8192 3
0 0 1377855 2100431 12576 16 647 2
> fight_prog 10~
stun
~
> fight_prog 33~
gouge
~
> rand_prog 2~
mpat 3 c stone
mpat 3 c heal
mpat 3 c antimagic
~
> greet_prog 100~
mea $n The gargoyle stares intently at you as you pass.
snicker
~
|
#3017
jedevirk thief rogue~
Jedevirk~
A rogue clad in black armor slinks near the shadowy corner.
~
The infamous rogue Jedevirk is legendary all across Brythunia. He claims
that there is nothing he cannot steal; perhaps, though, he is a little
in over his head here. Despite his arrogance, he is in fact a superb
swordsman and spellcaster, and has bested foes far more powerful tham
himself through guile and cunning.
~
67 337740458 -100 C
49 0 -300 75d10+8800 8d10+35
0
0 0 0
112 112 1
13 22 13 25 13 20 20
0 0 0 0 0
9 2 0 0 3 1 3
0 0 2047 1056880 2100480 0 1109395136 2621443
> act_prog flees~
cackle
mpat $n mea $n Jedevirk fishes out a throwing dagger and nails you in the back!
mpat $n mpdamage $n 300
~
> fight_prog 100~
wield blade
wield dagger
if rand(15)
gouge
disarm
sac staff
sac sword
sac spear
sac mace
sac axe
sac hammer
sac club
chuckle
else
if rand(25)
say Fancy yourself a swordsmaster? Ha!
mpe $I launches into a devastating assault, slicing and stabbing repeatedly!
mpdamage $n 500
else
if rand(35)
say Magic as well as might is mine to command!
c unravel
c blindness
c weaken
c razorbait
c swordbait
c curse
else
if rand(40)
c 'acetum primus'
else
c 'black fist'
endif
endif
endif
endif
~
|
#0


#OBJECTS
#3000
cosmic belt~
The Cosmic Belt~
A girth of titanic proportions lies here.~
~
9 524354 2049
30 0 0 0
25 75 0 0 75000
A
1 3
A
5 3
A
13 200
A
17 -50
A
18 5
A
19 6
> sac_prog 100~
mpe _whi A beam of white light shines down from the heavens!
c sanc $r
~
> remove_prog 100~
mea $n You reluctantly remove the Cosmic belt from your waist.
mea $n Immediately you feel relieved to be rid of the immense burden.
c refresh $r
~
> wear_prog 100~
mea $n As you fasten the sparkling girth about your waist, you feel
mea $n strange magics begin to work upon you.
c kin $n
c troll $n
c armor $n
c valiance $n
~
|
#3001
trident stone~
a stone trident~
A massive three pronged stone dart rests here.~
~
5 16908354 8193
0 0 0 2
20 0 0 0 0
A
1 2
A
13 60
A
18 8
A
19 9
A
22 -3
#3002
graystone cloak~
Graystone Cloak~
A sheet of stone that appears to be moving slides across the floor...~
~
9 16926274 1025
25 0 0 0
45 5 0 0 5000
A
5 2
A
13 80
A
19 7
A
22 -4
A
24 -4
A
27 32
> wear_prog 100~
c troll $n
~
|
#3003
circlet of perception~
Circlet of Perception~
A thin band of white metal lies here.~
~
9 16827970 131073
18 0 0 0
4 6 32 11 6321
A
19 3
A
18 3
A
26 32
#3004
sword urgaz~
the Sword of Urgaz~
A glowing metal blade is buried to the hilt in the floor.~
~
5 8946952 8193
0 37 4 3
7 150 0 0 150000
A
2 3
A
31 2
A
13 150
A
12 200
A
18 19
A
19 20
A
20 -20
A
23 -20
A
27 515
#3005
shield shrua~
the Shield of Shrua~
The shield of a forgotten god lies here, forgotten.~
~
9 8947010 513
30 0 0 0
35 15 0 0 15000
A
17 -55
A
27 2097420
A
13 150
A
18 13
A
19 13
A
24 -20
A
22 -20
#3006
token elder gods~
the Token of the Elder Gods~
A shimmering symbol lies on the ground in a pool of blood.~
~
18 1344 16385
0 0 0 0
3 0 0 0 0
A
12 75
#3007
bubbling fountain~
a bubbling fountain~
A bubbling fountain rests in the center of the chamber.~
~
25 0 0
0 0 0 0
1 0 0 0 0
#3008
grasp futility~
the Grasp of Futility~
A glowing, clawed glove lies here.~
~
9 99904 129
18 0 0 0
18 0 0 0 0
A
1 -1
A
2 -1
A
12 75
A
13 40
A
24 -5
A
27 512
A
18 5
A
19 7
> wear_prog 100~
mea $n The utter futility of existence suddenly becomes aware to you.
mpforce $n say It's hopeless, really.
shrug
~
|
#3009
axe eyrtug~
Axe of Eyrtug~
A vicious-looking, broad bladed axe lies on the ground.~
~
5 17482240 8193
12 1 80 8
20 0 76 0 760
A
1 1
A
13 60
A
18 5
A
19 7
#3010
girth humanhair ~
humanhair girth~
This girth has been fashioned from hair torn from the head of a maiden.~
~
9 262144 2049
19 0 0 0
1 0 15 0 150
A
4 2
A
5 2
A
13 30
A
12 30
A
19 2
#3011
blood covered leggings~
blood covered leggings~
A pair of leggings stained with blood lies here.~
~
9 262144 33
11 0 0 0
2 0 0 23 2
A
13 20
A
14 45
A
19 4
#3012
steel rod~
a steel rod~
A slim steel rod lies on the floor.~
~
5 524354 8193
0 0 0 6
6 15 0 0 15000
A
18 7
A
19 5
#3013
steel key~
a steel key~
A steel key has been left here.~
~
18 524290 16385
0 0 0 0
4 0 2 0 20
#3014
stone lever~
a stone lever~
A stone lever is set into one wall.~
~
37 0 0
0 0 0 0
1 0 0 0 0
> pull_prog 100~
mpecho As the lever is slowly pulled back down, a grating sound is heard.
mpecho Somewhere nearby, a stone door is slowly closing.
mpclosepassage 3049 0
~
> push_prog 100~
mpecho As the lever is pushed slowly upwards, a grating sound is heard.
mpecho It sounds as if some massive stone portal were opening nearby.
mpopenpassage 3049 3050 0
~
|
#3015
stone key~
the stone key~
A massive stone key lies on the ground.~
~
18 0 1
0 0 0 0
1 0 0 0 0
#3016
dusty tome~
a dusty tome~
A dusty tome sits slightly forward from the other books.~
~
37 0 0
40 0 0 0
1 0 0 0 0
E
tome~
It looks like whoever placed this book back on the shelf did not push
it all the way in. Perhaps you could do it for them.
~
> pull_prog 100~
mpe As the book is pulled from the shelf, you hear a click.
mpe A section of shelf slides back into place.
mpclosepassage 3033 4
~
> push_prog 100~
mpe As the book is pushed back into place, the shelf suddenly opens!
mpe A small crawlspace is revealed...
mpopenpassage 3033 3034 4
~
|
#3017
dusty bookshelf~
a dusty bookshelf~
A dusty bookshelf crammed with tattered tomes and manuscripts lines one wall.~
~
12 0 0
0 0 0 0
1 0 0 0 0
E
bookshelf~
The books are neatly arranged in rows, 30 per shelf, and cover a variety
of topics, from the nomenclature of pole arms, to the basic rituals required
to invoke a greater demon. Only one book is out of place, protruding like
a probing digit from the body of librams.
~
#3018
ghostly quill~
a ghostly quill~
A translucent feather covered in ink floats here.~
~
5 66656 8193
0 0 0 2
1 1 0 2 1000
A
2 2
A
3 2
A
12 25
A
18 7
A
19 3
#3019
tattered scroll~
a tattered scroll~
A tattered scroll lies curled up on the ground.~
~
2 96 16385
40 -1 180 16
1 0 5 0 50
'iceshield' 'inner warmth' 'antimagic shell'
#3020
tattered scroll~
a tattered scroll~
A tattered scroll lies curled up on the ground.~
~
2 96 16385
40 -1 274 36
1 0 5 0 50
'fireshield' 'trollish vigor' 'blazeward'
#3021
tattered scroll~
a tattered scroll~
A tattered scroll lies curled up on the ground.~
~
2 96 16385
40 -1 152 109
1 0 5 0 50
'shockshield' 'grounding' 'eldritch sphere'
#3022
tattered scroll~
a tattered scroll~
A tattered scroll lies curled up on the ground.~
~
2 96 16385
40 -1 88 104
1 0 5 0 50
'stone skin' 'demonskin' 'dragonskin'
#3023
tattered scroll~
a tattered scroll~
A tattered scroll lies curled up on the ground.~
~
2 96 16385
40 -1 279 12
1 0 5 0 50
'shadowform' 'valiance' 'alertness'
#3024
wooden staff~
the librarian's staff~
This sturdy piece of yew would serve as a decent weapon.~
~
5 8422400 8193
0 0 0 0
4 0 4 30 43
A
12 35
A
13 40
A
18 5
A
19 5
#3025
spectacles~
ghostly spectacles~
A pair of ghostly spectacles floats past.~
~
13 8946784 131073
8 0 0 0
2 5 34 32 5343
A
26 8
A
3 2
A
4 2
A
12 22
#3026
huge wooden desk~
a huge wooden desk~
A huge wooden desk fills most of the chamber.~
~
15 0 0
1000 13 3027 0
1 0 0 0 0
E
desk~
Most of this desk is covered in papers, quills and books. Peering down,
you see a large drawer on one side, with an elaborate lock.
~
#3027
desk key~
the desk key~
A tiny metal key is here.~
~
18 524288 1
0 0 0 0
1 0 0 50 5
#3028
map~
a faded map~
A piece of parchment covered in scribblings could be a map...~
~
35 0 1
0 0 0 0
1 0 0 0 0
E
map~
The map is faded and torn, and little can be deciphered. However, you
can make out a series of rooms, leading off a central room marked with
the ancient rune for guardian, or protector. The room to the west has
the rune for L marked on it, while a skull and crossbones has been
scrawled on the room to the right.
~
#3029
glowing amulet~
glowing amulet~
An amulet that glows strangely hangs from a gold chain.~
~
9 623170 5
11 0 0 0
3 1 20 0 1200
A
12 60
A
3 4
A
26 16
#3030
alchemical manual~
an alchemical manual~
This manual is fitted to a brace so it can be worn on the neck, leaving hands free for brewing.~
~
9 66 5
27 0 0 0
1 0 0 0 0
A
55 20
#3031
bubbling potion~
a bubbling potion~
A bubbling potion sits here.~
~
10 66 1
40 -1 -1 -1
1 0 0 1 0
'poison' 'NONE' 'NONE'
#3032
bubbling potion~
a bubbling potion~
A bubbling potion sits here.~
~
10 66 1
40 -1 -1 -1
1 0 0 1 0
'blindness' 'NONE' 'NONE'
#3033
bubbling potion~
a bubbling potion~
A bubbling potion sits here.~
~
10 66 1
40 -1 -1 -1
1 0 0 1 0
'elven beauty' 'NONE' 'NONE'
#3034
bubbling potion~
a bubbling potion~
A bubbling potion sits here.~
~
10 66 1
40 -1 -1 -1
1 0 0 1 0
'sanctuary' 'NONE' 'NONE'
#3035
bubbling potion~
a bubbling potion~
A bubbling potion sits here.~
~
10 66 1
40 -1 -1 -1
1 0 0 1 0
'curse' 'NONE' 'NONE'
#3036
vial black liquid~
a vial of black liquid~
A vial of black liquid rests here.~
~
10 66 1
40 -1 16 243
1 0 0 1 0
'heal' 'antimagic shell' 'shadowform'
#3037
mop~
a mop~
A dirty mop is dripping brown water on the floor.~
~
5 0 8193
0 0 0 6
4 0 0 75 7
A
18 2
A
19 2
#3038
loose tome~
a loose tome~
A small book is wedged near the top of the shelf. Maybe you could pull it free...~
~
37 0 0
40 0 0 0
1 0 0 0 0
> pull_prog 100~
mpe As the book is yanked free, the remainder of the precariously stacked
mpe books come crashing down, along with the heavy wooden bookshelf!
mpe $n is buried beneath tons of books and wooden shelving!
mpdamage $n 275
~
|
#3039
filthy latrine~
a filthy latrine~
A gaping hole in the floor serves as a latrine.~
~
12 0 0
0 0 0 0
1 0 0 0 0
#3040
fluffy toy doll~
a fluffy toy~
A fluffy toy lies half-buried in the muck.~
~
15 0 1
5 5 -1 0
1 0 0 10 1
#3041
silver key~
a silver key~
This key is covered in what appears to be the stuffing from a toy.~
~
18 0 1
0 0 0 0
1 0 5 0 50
#3042
splint mail~
splint mail~
A suit of splint mail covered in tear stains lies here.~
~
9 49152 9
11 0 0 0
30 0 7 50 75
A
1 1
A
5 1
A
14 -100
A
13 50
A
19 5
A
24 -3
#3043
wooden rack~
a wooden rack~
A wooden rack lines one wall.~
~
15 0 0
100 1 -1 0
1 0 0 0 0
E
rack~
Peering closely, you think you can see something glinting at the bottom
of the rack.
~
#3044
broom~
a broom~
A dirty broom lies here.~
~
5 0 8193
0 0 0 6
4 0 0 75 7
#3045
silver ring~
a silver ring~
Someone has carelessly dropped a silver ring here.~
~
9 9012320 3
4 0 0 0
1 4 50 0 4500
A
12 30
A
19 2
A
27 3072
#3046
gargoyle~
a grinning gargoyle~
A grinning gargoyle leers down at you.~
~
15 64 0
10 5 -1 0
1 0 0 0 0
E
gargoyle~
Perring closely, you think you can see a small panel set in the statue's
midsection.
~
#3047
silver helm~
a silver helm~
A silver helm lies on the floor.~
~
9 8949088 17
18 0 0 0
5 0 75 0 750
A
17 -20
A
4 2
A
12 100
A
13 100
A
18 6
A
19 5
A
27 6
#3048
tapestry~
a massive tapestry~
A massive tapestry depicting the Chaos Wars hangs here.~
~
12 0 0
0 0 0 0
1 0 0 0 0
> exa_prog 100~
mea $n As you peer closely at the tapestry, you notice a rather odd feature.
mea $n Standing amidst the forces of chaos is a massive black monolith.
mea $n Beams of energy surge forth from it, smiting humans and demons alike.
mea $n Suddenly a terror grips your heart, and you realize that this is
mea $n World Eater, destroyer of realities.
mpforce $n gasp
mpforce $n say Look! It's him!
mpe Deep, booming laughter echoes all about the Hall.
mpat world mpforce world mpat 3022 say HARK MORTALS! PREPARE FOR THY DOOMS!
~
|
#3049
comfortable chair~
a comfortable chair~
A comfortable chair rests near the bookshelf.~
~
9 0 0
0 0 0 0
1 0 0 0 0
A
4 -2
#3050
bracer magic~
a bracer of magic~
A metal bracer covered in arcane script can be seen.~
~
9 25919552 4097
8 0 0 0
2 1 0 0 1000
A
3 1
A
1 -1
A
12 20
A
19 1
A
24 -5
#3051
staff energy~
an energy staff~
This metal staff hums with energy.~
~
4 524354 16385
50 5 5 -1
4 10 0 0 10000
'shockshield'
#3052
chaos sceptre~
a chaos sceptre~
This sceptre contains a portion of the essence of Chaos.~
~
9 721474 16385
12 0 0 0
10 12 0 0 12000
A
4 -2
A
12 100
A
19 3
A
27 1
A
29 2048
#3053
metal earring~
a metal earring~
A tiny metal stud rolls about on the floor.~
~
9 9011776 65537
5 0 0 0
1 0 65 21 652
A
3 1
A
4 1
A
31 1
A
12 30
A
18 1
A
19 1
#3054
black dagger~
a black dagger~
An evil black blade lies here.~
~
5 590354 8193
0 0 0 11
10 2 11 12 2111
A
2 3
A
13 25
A
18 7
A
19 7
A
25 -2
#3055
ruby~
a massive ruby~
A massive ruby pulses with an unearthly energy.~
~
8 1 1
20 0 0 0
4 15 0 0 15000
#3056
head stone guardian~
the head of the stone guardian~
A massive stone head rests on the floor.~
~
37 0 0
0 0 0 0
1 0 0 0 0
#3057
blade night~
the Blade of Night~
Forged from darkness by a shady smith, this blade is as fine as any in Brythunia.~
~
5 16908820 8193
0 0 0 11
4 75 0 0 75000
A
2 3
A
13 50
A
12 80
A
18 9
A
19 10
A
26 32768
A
32 25
#3058
dagger shard~
Shard~
A single shard of obsidian lies here.~
~
5 592 8193
0 0 0 2
3 0 5 0 50
A
1 2
A
13 75
A
18 8
A
19 8
A
27 32
A
20 -2
#3059
ring jedevirk~
the ring of Jedevirk~
A plain gold band rests on the floor.~
~
9 25379328 3
12 0 0 0
1 4 21 41 4214
A
2 2
A
13 20
A
18 3
A
19 3
A
20 -3
#0


#ROOMS
#3000
A Formless void~
You find yourself falling, floating, drifting through a formless grey void
devoid of sound, shape or colour. Howls and shrieks occasionally cut through
the silence, the only distraction from the seemingly unending vista of grey.
Words fail you as you attempt to rationalize this place, to define it, to
describe it; it is as if it defied existence itself.
~
0 3416136 1
D0
~
~
0 -1 3006
D1
~
~
0 -1 3002
D2
~
~
0 -1 3003
D3
~
~
0 -1 3001
R M 0 3008 9 3000
R M 0 3008 9 3000
R R 0 3000 4
S
#3001
A Formless void~
You find yourself falling, floating, drifting through a formless grey void
devoid of sound, shape or colour. Howls and shrieks occasionally cut through
the silence, the only distraction from the seemingly unending vista of grey.
Words fail you as you attempt to rationalize this place, to define it, to
describe it; it is as if it defied existence itself.
~
0 3416136 1
D0
~
~
0 -1 3007
D1
~
~
0 -1 3004
D2
~
~
0 -1 3000
D3
~
~
0 -1 3002
R R 0 3001 4
S
#3002
A Formless void~
You find yourself falling, floating, drifting through a formless grey void
devoid of sound, shape or colour. Howls and shrieks occasionally cut through
the silence, the only distraction from the seemingly unending vista of grey.
Words fail you as you attempt to rationalize this place, to define it, to
describe it; it is as if it defied existence itself.
~
0 3416136 1
D0
~
~
0 -1 3000
D1
~
~
0 -1 3005
D2
~
~
0 -1 3008
D3
~
~
0 -1 3001
R M 0 3008 9 3002
R M 0 3008 9 3002
R R 0 3002 4
S
#3003
A Formless void~
You find yourself falling, floating, drifting through a formless grey void
devoid of sound, shape or colour. Howls and shrieks occasionally cut through
the silence, the only distraction from the seemingly unending vista of grey.
Words fail you as you attempt to rationalize this place, to define it, to
describe it; it is as if it defied existence itself.
~
0 3416136 1
D0
~
~
0 -1 3005
D1
~
~
0 -1 3004
D2
~
~
0 -1 3006
D3
~
~
0 -1 3000
R R 0 3003 4
S
#3004
A Formless void~
You find yourself falling, floating, drifting through a formless grey void
devoid of sound, shape or colour. Howls and shrieks occasionally cut through
the silence, the only distraction from the seemingly unending vista of grey.
Words fail you as you attempt to rationalize this place, to define it, to
describe it; it is as if it defied existence itself.
~
0 3416136 1
D0
~
~
0 -1 3001
D1
~
~
0 -1 3003
D2
~
~
0 -1 3005
D3
~
~
0 -1 3007
R M 0 3008 9 3004
R R 0 3004 4
S
#3005
A Formless void~
You find yourself falling, floating, drifting through a formless grey void
devoid of sound, shape or colour. Howls and shrieks occasionally cut through
the silence, the only distraction from the seemingly unending vista of grey.
Words fail you as you attempt to rationalize this place, to define it, to
describe it; it is as if it defied existence itself.
~
0 3416136 1
D0
~
~
0 -1 3008
D1
~
~
0 -1 3004
D2
~
~
0 -1 3003
D3
~
~
0 -1 3002
R R 0 3005 4
S
#3006
A Formless void~
You find yourself falling, floating, drifting through a formless grey void
devoid of sound, shape or colour. Howls and shrieks occasionally cut through
the silence, the only distraction from the seemingly unending vista of grey.
Words fail you as you attempt to rationalize this place, to define it, to
describe it; it is as if it defied existence itself.
~
0 3416136 1
D0
~
~
0 -1 3003
D1
~
~
0 -1 3008
D2
~
~
0 -1 3007
D3
~
~
0 -1 3000
R M 0 3008 9 3006
R M 0 3008 9 3006
R R 0 3006 4
S
#3007
A Formless void~
You find yourself falling, floating, drifting through a formless grey void
devoid of sound, shape or colour. Howls and shrieks occasionally cut through
the silence, the only distraction from the seemingly unending vista of grey.
Words fail you as you attempt to rationalize this place, to define it, to
describe it; it is as if it defied existence itself.
~
0 3416136 1
D0
~
~
0 -1 3009
D1
~
~
0 -1 3008
D2
~
~
0 -1 3004
D3
~
~
0 -1 3006
R R 0 3007 4
S
#3008
A Formless void~
You find yourself falling, floating, drifting through a formless grey void
devoid of sound, shape or colour. Howls and shrieks occasionally cut through
the silence, the only distraction from the seemingly unending vista of grey.
Words fail you as you attempt to rationalize this place, to define it, to
describe it; it is as if it defied existence itself.
~
0 3416136 1
D0
~
~
0 -1 3005
D1
~
~
0 -1 3007
D2
~
~
0 -1 3002
D3
~
~
0 -1 3006
R M 0 3008 9 3008
R M 0 3008 9 3008
R R 0 3008 4
S
#3009
The Arches of Oblivion~
Rising up out of the void is a set of ghostly arches, two pairs,
encased in shimmering spheres of magic. One set of arches sits about
three feet in fron of the others, and in between them shimmers a
field of black energy, the purpose of which is unfathomable to you.
Presumably the arch can be entered, but a large steel gate bearing
a massive padlock bars it; you see no sign of a key on the ground or
nearby.
~
0 3153928 0
D0
~
arch~
8520743 3013 3010
R M 0 3007 1 3009
 R E 1 3012 1 16
R D 0 3009 0 2
> rand_prog 33~
mpe _blu Sparks of energy crackle and fizz about the arches.
~
|
S
#3010
Beyond the Arches~
You pass through the arches and emerge in a long hallway, the walls of
which are fashioned from a dull grey stone, devoid of architectural
features or any specific design. They stretch high on either side, as
far as you can see, towards a mist shrouded ceiling several hundred
feet up. You think you can hear something flapping about up there, and
imagine for a second thick, leathery wings beating in the still air.
To the north, the hallway stretches as far as you can see, while a
locked steel gate leads south back into the void.
~
0 3153928 0
D0
~
~
0 -1 3013
D2
~
arch~
8651815 3013 3009
D4
~
~
64 -1 3011
R D 0 3010 2 2
S
#3011
Within the Mists~
You soar upwards, reaching the mists sooner than you expected, and are
soon surrounded by thick, chill mists that cause you to shiver to your
very soul. Vile odors, accompanied by cries of pain and fear, reach
your ears, and a feeling of dread washes over you as you imagine what
might lie beyond the mists. To your admittedly unnerved mind, they
may conceal a world out of your darkest nightmares.
~
0 19931144 9
D4
~
~
64 -1 3012
D5
~
~
64 -1 3010
S
#3012
The World of Nightmares~
You pass through the mist, and enter a whirling maelstrom of titanic
proportions. Huge, hideous beasts, with massive maws and the leathery
wings you imagined, fly into your face, assaulting your body and your
mind. Horrible images of death, torture and mutilation flood your mind,
and you scream and scream again before you sink, mercifully, into
oblivion, seconds before your physical form is totally torn to shreds.
~
0 3154446 1
S
#3013
The Grey Corridors~
The featureless grey corridor continues, heading north towards a small
staircase, visible in the distance. To the south, it stretches back
towards the shimmering arches that marked the entry to the unusual
domain of World Eater.
~
0 3153928 0
D0
~
~
0 -1 3014
D2
~
~
0 -1 3010
R M 0 3014 1 3013
S
#3014
The Foot of the Stair~
At this point a stone staircase ascends to a second, presumably more
interesting, level, leaving the bleak grey corridor behind. You certainly
aren't reluctant to do so either. You hear nary a sound in this place,
every step you take echoes around the cavernous hall a thousand times.
~
0 3153932 0
D2
~
~
0 -1 3013
D4
~
~
0 -1 3015
S
#3015
The Top of the Stairs~
The stairs lead into a wood panelled corridor, lined with neatly
framed lithographs and oil paintings, depicting pastoral scenes on a
dozen different worlds. Despite his habit of devouring whole realities,
World Eater appears to have a slightly sentimental attachment to those
he destroys. Small chandeliers hang from the high ceiling, illuminating
the corridor for the short distance it travels east and west.
~
0 3153928 0
D1
~
~
0 -1 3017
D3
~
~
0 -1 3016
D5
~
~
0 -1 3014
S
#3016
The Western Hall~
The corridor passes into a broad, marble floored hall at this point,
the transition in decor apparently almost seamless. Gone are the
framed pictures; now you are confronted with grinning gargoyles, in
various poses, which leer down from their pedestals to either side
of the hall. Stout marble pillars, in stark doric form, rest in between
each pair, supporting the high arched ceiling, which is richly decorated
with elaborate murals.
~
0 3153928 0
D1
~
~
0 -1 3015
D3
~
~
0 -1 3022
R O 0 3046 1 3016
 R P 0 3047 1 3046
S
#3017
The End of the Corridor~
The corridor ends before three doors, each bearing a small metal
plaque denoting their function, save the door to the south which bears
no distinguishing mark. A vile smell fills the air; you think it is
emanating from behind the northern door.
~
0 3153928 0
D0
LATRINE
~
~
3 -1 3018
D1
STOREROOM
~
~
7 -1 3020
D2
~
~
3 -1 3021
D3
~
~
0 -1 3015
R M 0 3012 1 3017
 R E 1 3037 1 16
R D 0 3017 0 1
R D 0 3017 1 2
R D 0 3017 2 1
S
#3018
A Foul Latrine~
For some reason, presumably the usual one, you have decided to wander
into a latrine. How do you know its a latrine? Well, you see a massive
gaping black pit, from which an unmeasurably bad smell arises, and note
the various stains about the rim. For such an immaculate residence, the
toilet facilities certainly could do with some renovation.
~
0 0 1 0 0 4
D2
~
~
3 -1 3017
D10
~
latrine~
133120 -1 3019
R O 0 3039 1 3018
R D 0 3018 2 1
S
#3019
An Excrementally Bad Situation~
You slip down the hole, sliding down a chute slick with gods-know what,
and land waist deep in a mass of unspeakably awful waste matter. A smell,
perhaps the most vile smell you have ever had the displeasure to be
exposed to, hits you like a sledge hammer, and you reel as if a giant had
struck you. You are quite sure that you will become deathly ill if you
do not get out of here, and fast, though as you stare up the slick chute
that is devoid of any hand holds you wonder just exactly how you will
accomplish this...
~
0 3153929 13 0 0 3
D4
~
~
64 -1 3018
R O 0 3040 1 3019
 R P 0 3041 1 3040
S
#3020
A Storeroom~
This room is significantly different from the others you have visited,
in that it has no wood panelling or decorative features. Plain grey stone
walls lie in every direction, while the floor of the room is piled with
various goods of little worth, such as ropes, lanterns, tinderboxes and
jacks of ale.
~
0 8200 0 0 0 4
D3
~
~
7 -1 3017
R D 0 3020 3 2
S
#3021
A Broom Closet~
This tiny cramped closet boasts a wooden rack, in which several mops,
dustpans and brushes are stored. Presumably these are the tools of the
zombie without's trade.
~
0 3153929 0 0 0 2
D0
~
~
3 -1 3017
R O 0 3043 1 3021
 R P 0 3044 1 3043
 R P 1 3045 1 3044
R D 0 3021 0 1
S
#3022
Before a Polished Wooden Door~
The Hall ends at a polished wooden door, set in the north wall. The
end of the hall to the west is covered by a massive tapestry, depicting
a battle from centuries past, presumably fought on some otherworldly
plain, between humanity and chaos. From the view of the artist, the
forces of chaos are pitiable wretches, being set upon by hordes of angry
aggressive humans intent on their destruction; a decidedly biased
depiction.
~
0 3153928 0
D0
~
~
3 -1 3023
D1
~
~
0 -1 3016
R O 0 3048 1 3022
R D 0 3022 0 1
S
#3023
A Guard House~
The door opens onto a small, cramped chamber, which boasts a rickety
wooden table, bearing a jack of ale and a half-eaten loaf of bread.
Next to the table rest two equally rickety chairs, laden with loose nails
and splinters, while a narrow cot covered in crumpled bedding lies in
the northeast corner. The only other feature of note is the ceiling,
which bears a very interesting mural depicting the gods opening a rift
to another world.
~
0 3153928 0
D2
~
~
3 -1 3022
D4
~
trapdoor~
10486959 3041 3024
R M 0 3013 1 3023
 R E 1 3042 1 5
R D 0 3023 2 1
R D 0 3023 4 2
E
mural~
The center of the mural is a gaping black hole, which the gods are
presumably opening.
~
E
hole~
As you peer closer, you notice a tiny silver keyhole in the center of
the hole, and note that a trapdoor has been cunningly concealed within
the mural.
~
S
#3024
A Somber Hallway~
You clamber up into the end of a narrow hallway, the walls of which
are painted a subdued brown. No ornaments or other decorative features
embellish its starkness. The only other way out of here is to head east,
towards a junction.
~
0 3153928 0
D1
~
~
0 -1 3025
D5
~
trapdoor~
10486959 3041 3023
R D 0 3024 5 2
S
#3025
A Choice of Passages~
At this point the hallway splits, with forks heading off in various
directions. The sound of chanting, accompanied by whispering and the
occasional thumping sound, come from the northeast, while to the southeast
someone or something is creating a considerable racket, giggling and cursing
accompanied by periodic explosions and the like.
~
0 3153932 0
D3
~
~
0 -1 3024
D6
~
~
0 -1 3027
D8
~
~
0 -1 3026
S
#3026
A Marble Hallway~
This section of hallway is lined with gargoyles similar to those in the
grand hallway on the lower level, save that in this case there are no
pillars, as the ceiling is apparently not in need of such support, and
the statues are smaller (but no less threatening). The sounds of
activity grow louder to the east.
~
0 3153928 0
D1
~
~
0 -1 3032
D7
~
~
0 -1 3025
R M 0 3016 1 3026
 R G 1 3055 1
S
#3027
The Libraries of World Eater~
As you step into the famous halls of the Libraries, a wave of magic
washes over you, as if the books themselves radiated power and eldritch
energies. You shiver, partially in nervousness, partially in delight, and
gaze in awe down the innumerable rows of bookshelves that stretch into
the distance in this vast hall.
~
0 3153928 0
D0
~
~
0 -1 3028
D9
~
~
0 -1 3025
S
#3028
The Center of the Library~
It is rumored that World Eater, in the course of his rampage across the
planes, has managed to acquire practically every scrap of knowledge of
the cultures he has eliminated, thereby preserving this knowledge, albeit
only for his own selfish ends. Powerful sorcerers often travel here to
attempt to glean some valuable information from the books gathered here,
though in truth it would take a godlike intellect and many decades of
research to even begin to comprehend the wealth of knowledge gathered
here.
~
0 3153928 0
D0
~
~
0 -1 3030
D1
~
~
0 -1 3031
D2
~
~
0 -1 3027
D3
~
~
0 -1 3029
R M 0 3009 3 3028
 R E 1 3018 1 16
R M 0 3009 3 3028
 R E 1 3018 1 16
R M 0 3009 3 3028
 R E 1 3018 1 16
R O 0 3017 1 3028
S
#3029
A Storage Space~
Piled here are countless volumes of work, deemed to be of only secondary
importance by the librarian to his master, and thereby stored here, awaiting
transportation to one of the many extradimensional realms of the World Eater,
for the World Eater never discards any work of literature, no matter how
useless it may appear. Were it not for his habit of destroying worlds, the
scholarly nature of World Eater would make him an admirable...entity.
~
0 3153928 0
D1
~
~
0 -1 3028
R O 0 3017 1 3029
S
#3030
A Reading Room~
This area is used by visitors to the domain of World Eater to rest and
research the demon's impressive collection of arcane lore. A risky
proposition, because World Eater can be very fickle about his guests,
but equally so because to read many of the books in this place can mean
death, insanity, or worse.
~
0 3153928 0
D2
~
~
0 -1 3028
R M 0 3015 1 3030
 R E 1 3050 1 14
 R E 1 3050 1 15
 R G 1 3051 1
 R E 1 3052 1 17
 R E 1 3053 1 19
 R E 1 3054 1 16
R O 0 3017 1 3030
R O 0 3049 1 3030
S
#3031
Private Offices~
The halls end here before a door marked "PRIVATE"; presumably the
offices of who or whatever administers the library. An eerie wind
blows through the many rows of shelves, issuing from some unknown
source.
~
0 3153928 0
D1
~
~
3 -1 3033
D3
~
~
0 -1 3028
R O 0 3017 1 3031
R D 0 3031 1 1
S
#3032
Labratorie Subsicivus~
The corridor ends in a large chamber, which used to be a dining hall,
but has been converted into a most unusual laboratory. The dinner tables
are strewn with flask, urns, vials, beakers, test tubes, alembics and
magical braziers, all in various states of disrepair. Powdered glass,
the result of innumerable accidents, covers the floor, and larger shards
are imbedded in the wood panelling that covers the walls. An acrid odor
fills the room, stinging your nostrils.
~
0 3153928 0
D3
~
~
0 -1 3026
R M 0 3011 1 3032
 R E 1 3029 1 3
 R E 1 3030 1 4
 R G 1 3036 1
S
#3033
Bibliotheca Splendidus~
The walls of this cramped office are lined with more shelves, containing
books yet to be sorted and shelved. The extremely busy head librarian must
read each one, and determine which category it is to be shelved under. It is
fortunate that he is undead, for the spells and traps placed upon many of
these works by previous owners would have slain him dozens of times.
~
0 3153928 0
D3
~
~
3 -1 3031
R M 0 3010 1 3033
 R E 1 3024 1 16
 R E 1 3025 1 20
 R G 1 3027 1
R O 0 3017 1 3033
R O 0 3026 1 3033
 R P 0 3028 1 3026
R O 0 3016 1 3033
R D 0 3033 3 1
S
#3034
The Menagerie~
The crawlspace opens onto a long corridor, which runs north from here
past several doorways. towards a set of stairs far to the north. It is
here that the World Eater keeps his prized (living) trophies; surely
you must be near the demon now. The crawlspace shuts behind you as
you enter; you have no choice but to proceed north.
~
0 3153928 0
D0
~
~
0 -1 3037
S
#3035
Rage~
Every item of furniture in this chamber has been smashed to flinders,
piled in the center of the room, and burned. Whoever did this also
added the tattered remains of the wall hangings and carpet, scorched
scraps of which remain. A foul smell, of unwashed human, fills the air.
~
0 3153928 0
D3
~
~
0 -1 3037
R M 0 3006 1 3035
 R E 1 3009 1 16
 R E 1 3009 1 18
 R E 1 3010 1 13
 R E 1 3011 1 7
S
#3036
A Pitiful Sight~
This small cell bears pleasant, if not opulent, furnishings, including
a comfortable easychair with ottoman, a plush carpet, several small chairs
and an oak desk. All of these items have been ignored by the occupant,
however, who spends his time huddled in a corner, his mind incapable of
handling the trauma of his experiences at the hand of World Eater.
~
0 3153928 0
D1
~
~
0 -1 3037
R M 0 3005 1 3036
S
#3037
A Long Corridor~
Doorways open to the east and west, onto small, well-appointed cells,
wherein reside the prisoners of World Eater, held captive by magical
enchantments that are nearly impossible to break. Perhaps, however,
there is an item within the depths of the citadel that would enable
some of these unfortunate souls to escape...
~
0 3153928 0
D0
~
~
0 -1 3039
D1
~
~
0 -1 3035
D2
~
~
0 -1 3034
D3
~
~
0 -1 3036
S
#3038
A Flowery Gaol~
The entirely of this lavish chamber is filled with bouquets of the
freshest flowers from a hundred different universes, arranged in a
most impeccable manner, which is disquieting in a place such as this
otherworldly domain. Despite the beauty of this room, it still has
the feel of a prison; there are no doors or locks, but you do not
doubt that the warder of this gaol has other ways to keep his prisoners
within.
~
0 3154952 0
D3
~
~
0 -1 3039
R M 0 3003 1 3038
S
#3039
A Pair of Cells~
The corridor ends in a spacious chamber, which leads onto two smaller rooms,
doubtlessly more cells for World Eater's 'exhibits'. Quiet music is piped
into the room from some unknown, presumably magical, source, and a bubbling
fountain fills the center of the chamber. The walls bear pleasant murals
depicting ancient civilizations which flourished millenia ago, before the
coming of World Eater.
~
0 3153928 0
D0
~
~
0 -1 3041
D1
~
~
0 -1 3038
D2
~
~
0 -1 3037
D3
~
~
0 -1 3040
R O 0 3007 1 3039
S
#3040
A Spartan Chamber~
Little effort has been put into decorating this bare chamber; the plain
white stone walls bear no decorations, nor does the floor bear any rug.
Only a narrow cot and a small table piled with refreshments can be seen.
And evidently this is to the liking of whomever is imprisoned within.
~
0 3154952 0
D1
~
~
0 -1 3039
R M 0 3004 1 3040
S
#3041
A Way Out...~
The corridor leads out of the menagerie and into a small area which
contains a marble staircase, which ascends to whatever lies next within
the unholy citadel. You cannot hear or smell anything coming from above,
and have little idea what may await. However, knowing this place, it
will not be pleasant...
~
0 3153932 0
D2
~
~
0 -1 3039
D4
~
~
0 -1 3045
S
#3042
A Small Chamber~
The entirety of this chamber is shrouded in shadow, which could conceal
innumerable threats. Imagining a foe lurking in every corner, you
make your way slowly and cautiously into the room. Your light illuminates
a small stone lever, set in the far wall.
~
0 3153929 0
D1
~
~
8389671 3015 3045
R M 0 3017 1 3042
 R E 1 3057 1 16
 R E 1 3058 1 18
 R G 1 3059 1
R O 0 3014 1 3042
R D 0 3042 1 2
S
#3043
Vacuum~
As you step through the stone door, you suddenly realize that you
are floating in space, literally, outer space. Vacuum tears the air
from your lungs, and decompression begins to wreak its traumatic
effects on your fragile form. Blood vessels burst all over your body,
and your eyes explode in their sockets, blood pouring down into your
mouth, which is frozen wide open, in a silent scream.
~
0 3153927 1
S
#3044
A Small Study~
This small room serves as a study for someone, and is not dissimilar to
the one occupied by the librarian downstairs, though less cluttered
with papers and books. A thick layer of dust coats the floor; you wonder
how this much dust got in here.
~
0 3153929 0
D3
~
~
8389671 3015 3045
R O 0 3017 1 3044
R O 0 3038 1 3044
R D 0 3044 3 2
S
#3045
The End of the Line~
The staircase emerges into a plain stone chamber, devoid of furnishings,
and boasting three stout stone doors, facing north, east and west. These
chambers serve an unknown purpose, though presumably they are important
to World Eater in some way, as he has positioned a mighty stone guardian
to watch over them.
~
0 4 1
D0
~
~
8389671 3015 3043
D1
~
~
8389671 3015 3044
D2
~
~
4096 -1 3046
D3
~
~
8389671 3015 3042
D5
~
~
0 -1 3041
R M 0 3001 1 3045
 R E 1 3001 1 16
 R E 1 3002 1 12
 R E 1 3003 1 20
 R G 1 3015 1
R D 0 3045 0 2
R D 0 3045 1 2
R D 0 3045 3 2
S
#3046
A Rubble Strewn Passage~
This section of corridor is littered with chunks of masonry, sent
flying by the impact of the guardian's head with the wall. The air here
is thick and still, and quite stale; you doubt it has been breathed in
quite some time. A flickering light issues forth from somewhere far to
the south.
~
0 3153921 0
D2
~
~
0 -1 3047
S
#3047
A Flickering Light~
The light grows steadily brighter here, coming from a cavern of immense
size to the south, wherein resides something of immense size, casting
giant draconian shadows upon the wall near you- draconian? Hmm. It
figures; you had been expecting a dragon at some stage; what megalomaniacal
tyrant's residence is complete without one?
~
0 3153921 0
D0
~
~
0 -1 3046
D2
~
~
0 -1 3048
S
#3048
A Cavernous Lair~
Imprisoned within this chamber is a massive dragon, of great power
and age, ensorcelled by World Eater to both serve as his final
guardian and to hoard the tokens belonging to the elder gods he has
imprisoned below. Both tasks are not to the dragon's liking, though
the sorcery has seriously warped its mind.
~
0 3153928 0
D0
~
~
0 -1 3047
R M 0 3002 1 3048
S
#3049
Sanctum Sanctorum~
This room appears to be some sort of study or drawing room. An
antique desk rests near one wall, which is covered by bookshelves crammed
with ancient texts. A plush rug covers the floor, and a fire crackles
merrily in a fireplace set in the eastern wall. The northern wall is,
however, curiously bare. There are deep grooves in the floor, partially
concealed by the rug, as if the wall had been shoved aside, then dragged
back.
~
0 3145740 0
D0
~
~
0 -1 3050
E
desk~
A letter on the desk, partially drafted, bears the words- Lever to
the Left of the Guardian.
~
S
#3050
The Center of the Antiverse~
The stone walls open onto the void that you encountered entering the
domain of World Eater, save that this time the surrounding vista is
lit by fiery explosions and sparks of electrical current, lancing between
hidden targets. Howls, cries and screams of pain, anguish, distress and
terror echo all around you, the noise almost deafening you. Your mind
rebels against the images that suddenly fill it, images of destruction
on an impossibly vast scale.
~
0 2097156 1
D2
~
~
0 -1 3049
R M 0 3000 1 3050
S
#0


#SHOPS
0


#REPAIRS
0


#SPECIALS
M  3000 spec_cast_mage
M  3001 spec_breath_frost
M  3002 spec_cast_mage
M  3003 spec_cast_adept
M  3008 spec_thief
M  3009 spec_cast_mage
M  3010 spec_cast_cleric
M  3012 spec_janitor
M  3014 spec_breath_fire
M  3015 spec_cast_mage
M  3017 spec_cast_mage
S


#$