#MOBILES
#1001
gargoyle sentry~
a gargoyle sentry~
A comparatively small gargoyle is here, scouting your every move.
~
~
50331715 0 -350 C
20 0 -30 22d28+350 12d16+50
0
59 0 0
112 112 0
19 10 10 13 20 9 12
0 0 0 0 0
29 3 0 0 1 1 3
50 0 32960 135 0 0 17 2
#1002
gargoyle man~
a gargoyle~
A gargoyle man is here, walking around tending to his gargoyle business.
~
~
65 0 -150 C
25 0 -50 24d24+250 20d7+25
0
0 0 0
112 112 0
20 11 12 13 20 10 12
0 0 0 0 0
29 3 0 0 1 1 3
35 0 100352 391 0 0 55 2
#1003
elder gargoyle~
An elderly gargoyle~
An elderly gargoyle is here, looking at you with a warm, kind look of knowing.
~
~
131075 0 0 C
40 0 -100 25d11+300 20d9+25
0
0 0 0
112 112 0
20 13 13 13 20 13 13
0 0 0 0 0
29 3 0 0 1 1 4
45 0 0 903 0 0 211 2
> all_greet_prog 100~
nod $n
smile $n
say Greetings adventurer, I suggest you turn back, my gargoyle brethren
say may not realize the severity of their actions in the grand scheme
say of things, and will more then likely not hesitate to tear you apart...
mea $n &R Say WHAT? This old gargoyle can speak? It must be very wise
~
|
#1004
gargoyle woman~
a gargoyle woman~
A gargoyle woman is here, her fanged face looking right at you.
~
~
65 0 -150 C
30 0 -35 25d20+250 20d3+15
0
0 0 124
112 112 0
18 13 13 13 20 12 13
0 0 0 0 0
29 3 0 0 1 1 3
30 0 32770 391 0 0 55 2
#1005
gargoyle child~
a gargoyle child~
A gargoyle child is here, looking up at you innocently.
~
~
1 0 250 C
20 0 -25 15d7+175 10d5+15
0
0 0 0
112 112 0
16 13 13 13 17 13 13
0 0 0 0 0
29 3 0 0 1 1 2
25 0 0 0 0 0 3 2
#1006
gargoyle brute~
gargoyle brute~
A giant, vile looking gargoyle with viciously long fangs lunges at you with malice in his eyes!
~
~
33554535 0 0 C
35 0 -100 25d15+300 4d15+25
0
0 0 0
112 112 0
23 9 8 13 21 13 13
0 0 0 0 0
29 3 0 0 1 1 5
60 0 98307 2114439 0 0 447 2
#1007
Maurice~
Maurice~
A very large, chubby gargoyle is here, snarling at you with its ugly chunk face.
~
~
33685571 0 0 C
40 0 -120 20d150+1500 5d27+0
0
0 0 0
112 112 0
22 13 13 13 22 13 13
0 0 0 0 0
29 3 0 0 1 1 4
75 65 0 0 0 0 1 0
> fight_prog 16~
snarl $n
growl
say Grrooo Youu not supposed to be in here Guroaaawh!
mea $n &RMaurice brings his vicious spike down and gets a good stab in!
mpdamage $n 160
~
|
#1008
vravatch gargoyle~
Vravatch~
A very tall, thin gargoyle is here, but still extremely strong looking.
~
~
33685571 0 0 C
43 0 -135 19d337+3375 9d13+23
0
0 0 0
112 112 0
23 13 13 13 23 13 13
0 0 0 0 0
29 3 0 0 1 1 0
85 65 0 0 0 0 0 0
> fight_prog 20~
snarl $n
mea $n &RVravatch swings heavily with his mighty club, scoring a concussive
mea $n &Rblow that almost knocks you off your feet!
mpdamage $n 337
~
|
#1009
vicious gargoyle~
A vicious gargoyle~
A vicious gargoyle spots and lunges towards you!
~
~
97 0 0 C
40 0 0 25d350+2500 7d11+13
0
0 0 0
112 112 0
25 13 13 20 20 13 13
0 0 0 0 0
29 3 0 0 1 1 3
0 0 0 0 0 0 807 0
#1010
burly gargoyle~
a burly gargoyle~
An extremely large, burly gargoyle is here.
~
~
33685603 0 0 C
40 0 0 29d339+0 0d7+15
0
0 0 0
112 112 0
25 13 13 25 25 13 13
0 0 0 0 0
0 3 0 0 1 0 0
0 0 32969 0 0 0 263047 0
#1039
garg final mob~
a newly created garg final mob~
Some god abandoned a newly created garg final mob here.
~
~
1073741825 0 0 C
1 0 0 0d0+0 0d0+0
0
0 0 0
112 112 0
13 13 13 13 13 13 13
0 0 0 0 0
0 3 0 0 1 1 0
0 0 0 0 0 0 0 0
#0
#OBJECTS
#1001
soiled rags~
soiled rags~
A pair of smelly, soiled rags is here, like a dirty diaper upon the floor.~
~
9 262144 2049
4 4 0 0
1 0 0 9 0
A
17 -2
#1002
sharpened femur bone spike~
sharpened femur bone~
A large leg bone has been sharpened and honed down into a vicious spike, now quite bloody from many a combat.~
~
5 262144 8193
16 7 4 2
5 0 750 0 0
A
1 2
A
2 1
A
13 20
A
18 4
A
19 7
#1003
giant bone club~
giant bone club~
Some god dropped a newly created giant bone club here.~
~
5 262144 8193
18 9 4 8
10 0 999 0 0
A
1 2
A
5 2
A
13 35
A
18 6
A
19 6
#1039
garg final obj~
a newly created garg final obj~
Some god dropped a newly created garg final obj here.~
~
13 1073741824 0
0 0 0 0
1 0 0 0 0
#0
#ROOMS
#1001
Straying away from the road~
You have ventured off of the Great Northern Road and are now walking
into thicker forest. The trees condense around you and the light
slowly but surely becomes more and more scarce as it is blocked by
the canopy overhead. The conditions only seem to worsen yonder up the path.
~
0 1048580 1
D1
~
~
0 -1 1002
S
#1002
Into Forest~
The path runs east into very thick forest. The trees grow so tall and
mighty that they block out practically all the light, allowing only
a sliver to cut in here and there, creating an eternal atmosphere of
gloom and darkness. Wild shrubbery grows thick throughout these woods,
clumping in especially large clusters around the base of the enormous
trees. Moss and vines drape down wildly in haphazard fashion, blocking
your view tremendously and also providing a very slap-happy journey.
A cool, eerie mist creeps along the ground, so thick that you can not
see your own feet within its ghostly white form. Here and there giant
mushrooms sprout from within the mist, their odd-shaped toadstool tops
leaning at abnormal angles. From shroom to whimsical mushroom seems to
be growing a thick vein of sticky, sappy fungus, its oozing length spewing
puss and sometimes popping in bubbles, releasing a foul odour that only serves
to invade your senses, debilitating your reason, and causing intense delirium.
~
0 1048580 1
D1
~
~
0 -1 1003
D3
~
~
0 -1 1001
S
#1003
Into Forest~
The perilous path continues, unfaltering in its frustrating manner.The dense
vines, moss, and other growth that drapes from every branch is only getting
worse, more thicker, more stickier, with every couple of yards. The once
humble shrubberies have now formed into wicked, spiked bushyards which
threaten to poke and prick should one stray too near. The foul odor seems to
grow more pungent,indicative of ill tidings ahead. Any coward would turn back
now. The path turns up and out of sight ahead a little ways. The darkness
overcomes any hope of light now, leaving behind only night eternal. The
strange, exotic mushrooms grow much larger and more rampant in these deeper
woods, creating quite a strange and foreign scene of wonder.
~
0 1073741824 1
D3
~
~
0 -1 1002
D6
~
~
0 -1 1004
S
#1004
Into Forest~
Now heading north, the 'path' becomes quite unstable, breaking away
here and there in ever-increasing gaps. Soon there is no such path
remaining at all, only thick wild mushrooms growing in dense lawns
between the enormous trees of antiquity. Large rocks and boulders
erupt from the ground here and there among the mushroom patches, but
are completely overgrown with mosses and fungi to the point where they
seem like enormous organic clumps of forest. Quite a rare sight to
behold indeed, they certainly must have been left undisturbed for some
time in order to grow as such. The trees clump in around you, forming
the only sensible walkway through their barbarous, vine and moss draped
boughs. The once incomprehensible odour now takes the form of various
disgusting scents, rotting meat among the most prevalent. Whatever
abominable sights lay up ahead, your path is destined towards them.
~
0 1074790400 1
D6
~
~
0 -1 1005
D9
~
~
0 -1 1003
S
#1005
A ghastly scene~
The smell becomes so strong it is almost unbearable, threatening to extinguish
conciousness with every ailing breath. The incessant buzzing of flies has been
growing louder and louder, and now you are surrounded by tons of them, all
buzzing madly around this small grassy clearing, devoid of rock and bush in an
oval form. The swarm is especially concentrated over a small patch up ahead in
the grass, carrion of some type that matted the grass down in its death. Upon
closer inspection however, it appears it is not some random animal of Nature,
but rather a fellow adventurer like yourself, at least, what is left of him.
What with natural decay and the feeding frenzies of the flies, all thats left
upon the floor is a vile, half-eaten carcass, with exposed bone and tissues.
The flies have made it a home as well as a feast, and here and there all over
the 'body' are pockets of larvae nurseries. Quite a gruesome sight... Whatever
killed this adventurer, could possibly still be out there.
~
0 1074790400 1
D0
~
~
0 -1 1006
D9
~
~
0 -1 1004
S
#1006
Walking through the woods~
The grasses, shrubs, trees, and rocks all seem to clear away quite
suddenly leaving lots of room to walk around. The thick canopy of
intertwined branches still thrives strongly up above, however, creating
a large tree-dome of sorts, blocking out all the light but still leaving
lots of room for any darkness-loving creatures to live and roam.
~
0 1074790404 1
D0
~
~
0 -1 1007
D2
~
~
0 -1 1005
R M 0 1001 1 1006
R E 0 1001 1 13
S
#1007
Above a gaping pit~
The path emerges into an enormous clearing, the thick wall of trees spanning
outward in both directions and wrapping around into a very wide oval. In the
middle of the clearing an enormous cavern descends straight into the earth,
its boundaries fortified with dirt and stone walls. Gargoyles fly in and out
of the hole constantly: it must be a dwelling or lair of some kind. The odour
has grown quite putrid now, and the disgusting fungus that ran along the ground
in thick tendrils continues to run all over this clearing and up into the pit,
where it curves over the mound-forts in great, giant lumbering pillars of
drooling stickiness. All around from the fungal lengths sprouts great pillars
of the disgusting substance, all of it dripping and oozing in the same pussy
fluid as before. The entire scene is one of utter carnal disgust.
~
0 1074790400 1
D2
~
~
0 -1 1006
D5
~
~
0 -1 1009
D6
~
~
0 -1 1008
R M 0 1002 5 1007
R E 0 1001 1 13
R M 0 1002 5 1007
R E 0 1001 1 13
R M 0 1002 5 1007
R E 0 1001 1 13
S
#1008
A small grove~
Beyond the pit to the northeast slightly is an alcove in the forest connected
to the giant clearing that is the gaping pit. There isn't much here, just
a small natural spring, and a larger then average stone bench sitting facing
it. The 'spring' is hardly anything spectacular, its more like a gurgling
leak, letting loose a small torrent of water that loudly bubbles and froths
out of a hole only a couple of inches in circumerance. Its waters gather
and disappear into the tall grasses and thick dark muds that make up the
floor of this small clearing. A very old sagely figure sits on the stone
bench, sitting and watching the gurgling water, one hand rested on a mighty
staff, the other atop his knee. He is an incredibly large figure, and his
feet end in sharp, bird-like talons, as do his fingers. This is no human.
~
0 1074790404 1
D9
~
~
0 -1 1007
R M 0 1003 1 1008
R E 0 1001 1 13
S
#1009
Descent into darkness...~
The earthen fortification is built right up to the very lip of the
enormous hole, and upon being crossed over, leads directly into a very
perilous descent. The walls are completely coated in the thick, runny
slime, and the only thing you can stand on is the random boulders and
other jagged outgrowths of earth from the sides of the hole, which is
not straight down, but rather a mix of straight down and very odd angles.
It is wide enough to fit at least three ogres and then have some room
left over for an army of goblins. Enormous mushrooms grow from the slimy
fungus, their gargantuan umbrella-tops facing at you, sucking in and out
as if with the beating of a live heart. In fact, the entire wall is breathing
with the same beating motion, and you can swear you hear the faint sound of
a gasping, ventilated breathing... could it be this fungus is beyond the range
of living of that of normal fungi? Pondering these questions as you descend
even further, the light having been diminishing rapidly is now fully cut off,
and the opening above is a ring that seems to be getting smaller and smaller.
~
0 1074790405 1
D4
~
~
0 -1 1007
D5
~
~
0 -1 1010
> all_greet_prog 66~
mpecho &YA very shrill yell emanates from within the tunnel, and suddenly
mpecho &Ya gargoyle ascends upon you!
mpmload 1009
~
|
S
#1010
First Floor~
The great shaft of a cavern levels out slightly here and opens up wide
into the underground, splitting off into a cave. The enormous hole continues
down into further darkness. All about the disgusting, oozing fungus grows,
with its slimy dripping pillars of slop hanging hideously from the ceilings,
and all up and down the shaft, making it slick and impossible to hold onto
without the aid of flight. All around gargoyles run, walk, fly, and scamper,
heading nowhere in particular, just living there wild gargoyle lives. A few
close by seem alarmed at your presence, snarling and baring their fangs in
response. It seems they don't take kindly to intruders; at least, those armed
and ready for combat.
~
0 1343225857 1
D0
~
~
0 -1 1011
D2
~
~
0 -1 1013
D4
~
~
0 -1 1009
D5
~
~
0 -1 1014
R M 0 1004 2 1010
R E 0 1001 1 13
S
#1011
Into the Cave~
This northern corridor is quite hum drum, the walls slick with the
fungus, the ground a disgusting mass of mish-mashed stickiness which in
all likeliness is gargoyle fecal matter as well as other organic decay
all of which seem to fuel the growth of the disgusting fungus. The path
wraps up to ahead to the northwest.
~
0 1343225861 1
D2
~
~
0 -1 1010
D7
~
~
0 -1 1012
S
#1012
A decrepit lair~
The huge cave deadends here into some sort of large sleeping chamber.
Lots of bones are strewn about the entire place, and the smell is completely
and utterly putrid, a mix of rotting decay, fungal matter, and shit.
The fungus isn't as strong in this room, and in some bare patches in the
walls lots of sleeping cubbies have been hollowed out. This surely must be
a lair of these foul beasts.
~
0 1343225857 1
D8
~
~
0 -1 1011
R M 0 1005 1 1012
R E 0 1001 1 13
R M 0 1008 1 1012
R E 0 1003 1 16
S
#1013
Water Stream, Entrance to Higher Lvl Area~
The southern part of the lair leads to a small deadend in the cave.
The stone floor butts up against a stream that flows in from under
the surrounding earth and then out from sight back under the massive
stone wall. It is roughly five feet wide, and smoothly flowing. It
seems to be the only clean part of the entire cave, and must serve as
a drinking hole for these foul beasts.
~
0 1343225857 1
D0
~
~
0 -1 1010
S
#1014
bottom floor~
~
0 1343225857 1
D0
~
~
0 -1 1015
D1
~
~
0 -1 1016
D2
~
~
7 1002 1032
D3
~
~
0 -1 1017
D4
~
~
0 -1 1010
D6
~
~
0 -1 1027
S
#1015
lair 3~
~
0 1343225857 1
D2
~
~
0 -1 1014
R M 0 1006 1 1015
S
#1016
lair 2~
~
0 1343225857 1
D3
~
~
0 -1 1014
R M 0 1010 1 1016
R E 0 1003 1 16
R M 0 1004 2 1016
R E 0 1001 1 13
S
#1017
western path (boss 1)~
~
0 1343225857 1
D1
~
~
0 -1 1014
D7
~
~
0 -1 1018
S
#1018
Boss 1 Junction (Northwest)~
~
0 1343225857 1
D0
~
~
0 -1 1020
D3
~
~
0 -1 1019
D8
~
~
0 -1 1017
D9
~
~
0 -1 1021
S
#1019
cave~
~
0 1343225857 1
D1
~
~
0 -1 1018
S
#1020
cave~
~
0 1343225857 1
D2
~
~
0 -1 1018
S
#1021
Road to Boss 1~
~
0 1343225857 1
D6
~
~
0 -1 1018
D7
~
~
0 -1 1022
S
#1022
Road to Boss 1~
~
0 1343225857 1
D6
~
~
0 -1 1023
D8
~
~
0 -1 1021
S
#1023
Road to Boss 1~
~
0 1343225857 1
D8
~
~
0 -1 1024
D9
~
~
0 -1 1022
S
#1024
Road to Boss 1~
~
0 1343225857 1
D7
~
~
0 -1 1023
D9
~
~
0 -1 1025
S
#1025
Road to Boss 1~
~
0 1343225857 1
D6
~
~
0 -1 1024
D7
~
~
0 -1 1026
S
#1026
Boss 1~
~
0 1343225857 1
D8
~
~
0 -1 1025
S
#1027
ne path, boss 2~
~
0 1343225857 1
D1
~
~
0 -1 1028
D9
~
~
0 -1 1014
S
#1028
Road to Boss 2~
~
0 1343225857 1
D3
~
~
0 -1 1027
D6
~
~
0 -1 1029
S
#1029
Road to Boss 2~
~
0 1343225857 1
D0
~
~
0 -1 1030
D9
~
~
0 -1 1028
S
#1030
Road to Boss 2~
~
0 1343225857 1
D0
~
~
7 1003 1031
D2
~
~
0 -1 1029
S
#1031
Boss 2~
~
0 1343225857 1
D2
~
~
0 -1 1030
S
#1032
Southern path (boss 3)~
~
0 1343225857 1
D0
~
~
0 -1 1014
D2
~
~
0 -1 1033
S
#1033
Road to Boss 3~
~
0 1343225857 1
D0
~
~
0 -1 1032
D5
~
~
0 -1 1034
S
#1034
Road to Boss 3~
~
0 1343225857 1
D0
~
~
0 -1 1036
D4
~
~
0 -1 1033
D9
~
~
0 -1 1035
S
#1035
lair 4~
~
0 1343225857 1
D6
~
~
0 -1 1034
S
#1036
Road to Boss 3~
~
0 1343225857 1
D0
~
~
0 -1 1037
D2
~
~
0 -1 1034
S
#1037
Boss 3~
~
0 1343225857 1
D0
~
~
0 -1 1038
D2
~
~
0 -1 1036
S
#1038
Room B4 Final Boss~
~
0 1343225857 1
D0
~
~
0 -1 1039
D2
~
~
0 -1 1037
S
#1039
Gargoyle King Room~
~
0 1343225857 1
D2
~
~
0 -1 1038
S
#0