#RESETMSG The fabric of the web shifts slightly as Lolth imposes new changes.~
#FLAGS
0 12
#ECONOMY 0 87523918
#MOBILES
#31500
lolth~
Lolth~
A beautiful drow female beckons enticingly to you.
~
Vile beyond belief, this evil demoness is the unchallenged ruler of
this level of the Abyss, and seeks to conquer as many realities of
the Prime Material Plane as she can, which is why she must be stopped!
Ripping a soul from the ether and devouring it, she screams a challenge
and attacks!
~
35 23077544 -1000 C
55 0 -300 45d45+21000 5d20+80
1750000 0
8 8 2
25 25 25 25 25 25 25
-10 -10 -10 -10 -10
90 3 0 0 69635 1 5
0 0 2046 1065350 2108416 0 1252003840 7
> fight_prog 45~
mpe _red $I shrieks in unholy rage and unleashes her most potent attacks!
c 'necromantic touch' $n
mpdamage $n 1100
~
> fight_prog 23~
c 'faerie fire' $n
c feebleness $n
c lethargy $n
c 'ill fortune' $n
~
> fight_prog 18~
mpe _blu Lolth utters a word, and an unholy minion appears to aid her.
~
> fight_prog 66~
if rand(40)
vom $r
gouge
else
if rand(50)
shriek
mpdamage all 400
c unravel $r
else
c 'dispel magic' $r
endif
endif
~
> rand_prog 5~
mprestore self 200
~
> all_greet_prog 100~
mpe As you enter, a vision of the Queen of Spiders herself appears!
say Oh, foolish mortal, do you really know what you are doing?
say What can you hope to achieve, here, in my realm, where I am nigh
say invincible?
shake
say A pity, to waste such power, on such a foolish endeavour.
sigh
say I will destroy you, $n, know that, but you will have to find me.
snicker
say Here, though, is a taste of my power!
if isimmort($n)
else
c 'necromantic touch' $n
c 'necromantic touch' $n
endif
mpe _yel With that Lolth vanishes, in a cloud of stinking yellow smoke.
mpgoto 31699
~
|
#31501
troll~
a troll~
A hideous troll claws its way out of the trash!
~
These trolls are not hill trolls, as are commonly seen in and around
Darkhaven. These rubbery-skinned, black eyed terrors with claws that
can rip steel are dark trolls, used as guards and muscle by most
intelligent subterranean races. To see them here does not bode well.
Lolth has evidently transported them to her realm to serve as guards
and henchmen.
~
39 552 -1000 C
44 0 0 20d20+3300 3d5+30
5000 0
8 8 1
20 13 13 20 13 3 3
0 0 0 0 0
8 3 0 0 64 64 0
0 0 262184 2097984 16 129 3 2
> rand_prog 100~
close se
mprestore self 50
~
> fight_prog 15~
snarl
~
> fight_prog 15~
lick
~
> fight_prog 15~
scream
~
> fight_prog 15~
drool
~
|
#31502
trose cleric human~
Trose~
An unkempt human clad in plate mail leaps to his feet as you enter.
~
This dishevelled cleric has been here for quite some time, and during
his involuntary stay has managed to establish a lair here, and capture
several chaotic foes (or so he believes). Earnest in his faith and
devotion, he could be a useful ally; or a dangerous opponent...
~
3 4203176 500 C
46 0 0 7500d0+0 2d2+22
75000 0
8 8 1
13 11 16 15 14 15 15
-10 -10 -10 -10 -10
0 1 0 0 1 1 4
0 0 1791 2113695 7936 0 245366784 1571
> death_prog 100~
mpmset self gold 0
mpjunk coins
say Ah, sweet death has me in its fell embrace!
~
> rand_prog 2~
mpe $I frowns at the humans caged to the east.
say Foul creatures.
spit
~
> all_greet_prog 100~
if name($n) == werewolf woman
say Chaos has escaped! Help me dispatch it!
c 'frost breath' $n
else
if ispc($n)
mpe $I leaps up, his expression a mixture of excitement and apprehension.
say Good grief! Adventurers! Here!
chuckle
say I thought I was doomed to a lifetime of solitude, with these...
mpe $I looks at the caged humans to the east and snarls.
say Spawn of chaos. they are dangerous, friend, dangerous indeed.
say You must believe me!
sigh
c know $n
if isgood($n)
mea $n Sensing you as one of devout morals, Trose relaxes a little.
t $n Fellow servant of Law, I can aid thee, if you wish. I can attempt
t $n to recharge magical items in need of it, if you have any...
endif
endif
~
> act_prog p DISARMS you!~
mpe _whi Wolfsbane leaps back to Trose's hand!
wield wolfsbane
snarl
mea $n _whi $I smites you with the weapon!
mpdamage $n 200
~
> fight_prog 66~
if isevil($n)
mpe _whi Trose's mace screams in fury as it detects evil souls!
mpdamage $n 400
else
c earthquake
c heal
endif
~
> fight_prog 25~
disarm
stun
~
> act_prog circle~
mea $n _whi A beam of brilliant light smites you!
mer $n _whi A beam of brilliant light smites $n!
mpdamage $n 400
~
|
#31503
werewolf woman~
a naked woman~
A comely naked woman huddles meekly in the straw.
~
This poor wretch looks malnourished and bears signs of abuse; what
has that monster Trose done to these poor women? Mind you, a lot
of the bruises look remarkably like clumps of hair- dense, coarse
black hair...
~
35 552 -300 C
42 0 0 3000d0+0 2d4+12
0 0
8 8 2
22 13 13 22 22 13 13
0 0 0 0 0
0 3 0 0 1 1 0
0 0 264191 16898 11264 1 262147 524547
> all_greet_prog 100~
if isimmort($n)
else
if ispc($n)
mea $n The 'woman' undergoes a startling transformation!
mea $n Hair sprouts all over her form, which is suddenly become lithe and
mea $n sinewy! Long claws sprout from her hands, and teeth gape from her maw!
mpmset self short a werewolf
mpmset self long A ferocious lycanthrope tears at your throat!
endif
endif
~
> rand_prog 5~
mpmset self short a naked woman
mpmset self long A comely naked woman huddles meekly in the straw.
~
|
#31504
gnoll soldier~
a gnollish soldier~
A gnollish soldier rests in between assignments, drinking ale.
~
These fecund, doglike creatures are not difficult foes to dispatch,
however their superior numbers may give them the advantage if you
seek to melee with them.
~
35 512 -666 C
30 0 -66 750d1+0 2d2+8
1000 0
8 8 1
13 13 13 13 13 13 0
0 0 0 0 0
37 3 0 0 1 1 0
0 0 1063 0 0 0 16 524291
#31505
minotaur~
a minotaur~
A minotaur officer is seated at the table, drinking.
~
These burly, bull-headed creatures are a terrifying foe in battle, capable
of inflicting significant damage even unarmed, due to their natural weaponry.
~
35 552 -400 C
43 0 0 3500d0+0 4d4+24
22500 0
8 8 1
22 13 13 18 13 13 13
0 0 0 0 0
48 3 0 0 1 1 0
0 0 68159103 0 1051648 0 416 3
> fight_prog 75~
wield great
~
> all_greet_prog 100~
snort
~
> fight_prog 20~
snort
~
|
#31506
vrock demon~
Vrock~
A twisted, sneering demon sits perched on the ledge near the door.
~
Holder of the namesake assigned to all demons of his ilk, Vrock is the
mightiest of his kind, and serves Lolth willingly as guardian of this
chamber. Magical enchantments prohibit him ever being slain; you will
have to hold him off and wait until the room transports you to the
next level...
~
35 4727464 -300 C
47 0 -112 5000d0+0 4d4+12
0 0
8 8 0
13 13 13 13 13 13 13
0 0 0 0 0
67 3 0 0 1 1 0
0 0 329279 1056934 2100993 0 547 2
> death_prog 100~
mpe _red A hellish cloud of fire and brimstone heralds $I's rebirth!
mpmload 31506
mpforce 2.vrock cackle
~
> fight_prog 25~
mea $n _blu The demon hurls you high into the air!
mer $n _blu The demon hurls $n high into the air!
mea $n _red You crash back down to earth, dragged by $I's telekinesis!
mer $n _red $n crashes back down to earth, dragged by $I's telekinesis!
mpdamage $n 400
~
> fight_prog 40~
mprestore self 200
~
> all_greet_prog 100~
cackle
if ispc($n)
say Fools you are to trespass in mistress' lair!
grin
say However, through fate or blind luck, you have trespassed wisely...
say To proceed however, you must get past me!
lick
endif
~
|
#31507
large pedipalp schizomidae~
a schizomidae~
A curious hybrid between spider and scorpion scuttles along the corridor.
~
Known as whip scorpions, all pedipalp resemble a cross between a spider
and a scorpion, and possess both the attacks and attributes of each
species.
The Schizomidae are the smallest, and weakest, of the species.
~
101 33312 0 C
35 0 0 1200d0+0 3d3+9
0 0
8 8 0
13 13 13 13 13 13 13
0 0 0 0 0
83 3 0 0 256 256 0
0 0 65572 0 2048 0 262152 2
#31508
large solifugid~
a large solifugid~
An spiderlike creature scuttles along the floor.
~
False spiders are rarely encountered, save of course in this realm of
the Queen of Spiders herself.
~
101 33288 0 C
35 0 0 1200d0+0 3d3+9
0 0
8 8 0
13 13 13 13 13 13 13
0 0 0 0 0
83 3 0 0 256 256 0
0 0 36 0 2048 0 128 2
#31509
large scorpion~
a large scorpion~
A scorpion the size of a large hound scuttles across the stone floor.
~
This horror is one of the many insectoid 'pets' kept by Lolth, and left
to wander her web as they will.
~
101 33312 0 C
35 0 0 1200d0+0 3d3+9
0 0
8 8 0
13 13 13 13 13 13 13
0 0 0 0 0
83 3 0 0 256 256 0
0 0 65572 0 2048 0 262152 2
#31510
large spider~
a large spider~
A hairy arachnid crawls through the web.
~
Of all insects, arachnids are the most beloved of Lolth, and as such
are themselves worshipped by the depraved drow, as avatars of their
dark deity. The spiders here are larger and more savage than any
encountered on your home plane, however...
~
101 33312 -500 C
35 0 0 1200d0+0 3d3+9
0 0
8 8 0
13 13 13 13 13 13 13
0 0 0 0 0
83 3 0 0 256 256 0
0 0 65572 0 2048 0 262145 2
#31511
bugbear thug~
a bugbear thug~
A burly bugbear armed with club and mallet moves forward.
~
Smelly, foul-tempered and cruel, bugbears are eight foot humanoids,
goblinoid in nature and almost ursine in appearance. They are a crude
race used as thugs and guards by other, more intelligent species.
~
101 512 -700 C
40 0 0 16d50+1200 4d4+8
6000 0
8 8 1
19 13 13 13 19 13 13
0 0 0 0 0
39 3 0 0 16384 16384 2
0 0 263871 0 0 0 3 524291
> fight_prog 30~
if rand(50)
gouge
else
stun
endif
~
> rand_prog 25~
wield mallet
wield club
~
> all_greet_prog 100~
if rand(25)
scream
else
if rand(40)
snarl
else
if rand(60)
growl
else
lick
endif
endif
endif
~
|
#31512
erelda drow cleric ~
Erelda~
A beautiful drow cleric sits in the center of the chamber.
~
Lolth brings those she wishes to use for special services here to be
tested; this woman is the only survivor of a group of five such (un?)
fortunate individuals so summoned. Thus she is ready for combat, but
will not react instantly, preferring instead to see how what she sees
as another 'test' from the Queen of Spiders pans out.
~
3 8872 -1000 C
46 0 -200 6000d0+0 5d5+30
22570 0
8 8 2
13 18 18 22 13 18 13
-10 -10 -10 -10 -10
1 1 0 0 2 2 0
0 0 2047 3182991 3072 0 111153152 1735
> all_greet_prog 100~
if isimmort($n)
bow $n
else
if ispc($n)
if race($n) == drow
or race($n) == elf
eye $n
say Does Lolth seek to test you as well, then?
else
mpe $I stands up as you enter.
say Stranger, if you have ventured here by accident, I suggest that
say you leave. If you are another challenge from Mistress, then I
say am ready. Either way, if you remain, prepare for a fight...
grin
endif
endif
endif
~
> rand_prog 2~
if ispc($r)
glare $r
say Are you ready to do battle, $r?
mpe _blu $I surrounds herself with protective magicks.
c demonskin
c dragonskin
c 'eldritch sphere'
c shadowform
endif
~
> fight_prog 18~
c feebleness
c 'necromantic touch'
~
> fight_prog 66~
wield adamantium
~
> fight_prog 30~
rem adamantium
hold crossbow
zap $n
rem crossbow
wield adamantium
~
|
#31513
mirror demon~
the mirror demon~
A shifting, multi-faceted crystalline entity shifts in and out of existence.
~
This floating, shimmering being defies description;it would perhaps
be most analagous with a series of revolving mirrors, each catching
and reflecting light independently, dazzling you as powerful waves
of cold and electricity surge forth.
~
7 340263594 -874 C
48 0 -200 11000d0+0 2d9+22
856000 0
8 8 0
13 13 13 13 13 13 13
-30 -30 -30 -30 -30
85 0 0 0 65536 65536 4
0 0 0 590 3149088 16 1075924992 2
> all_greet_prog 100~
if isimmort($n)
else
mea $n _blu The mirror demon dazzles you with its brilliance!
c blindness $n
c blindness $n
c blindness $n
endif
~
> fight_prog 20~
mpe _blu The mirror demon fades out of existence...
mpgoto $i
c 'frost breath' $r
~
> death_prog 100~
mpe _blu A jagged piece of glass flies across the room, struck off by your blow
mpoload 31518
drop amulet
~
> fight_prog 10~
c 'spiral blast'
~
> rand_prog 2~
c 'spiral blast'
~
|
#31514
herzou demon ~
Herzou~
A fishlike demon with a huge maw swims towards you.
~
This loathsome demon is the namesake of the second class of demons,
the Herzou. The same rules and conditions that bind Vrock also limit
this being, also granting it the same immortality whilst in this
place.
~
39 -2141183320 -300 C
47 0 -150 6000d0+0 4d4+20
0 0
8 8 0
13 13 13 22 22 13 13
-5 -5 -5 -5 -5
67 3 0 0 1 1 3
0 0 0 1056832 2101122 0 515 3
> death_prog 100~
mpe _blu As the corpse sinks into the water, it bursts open!
mpe _red A new Herzou crawls out of the exploded remains of the old!
mpmload 31514
~
|
#31515
robed human jackalwere~
a robed human~
A robed human stands before the altar, as if waiting for something.
~
This humble fellow appears to be a devoted follower of the gods of Law.
Perhaps this man staffs a small bastion of faith, established here by
these same gods for the benefit of those who seek to do away with
the demon queen? But then, why do his beady eyes shift so...?
~
3 552 -750 C
44 0 -120 6000d0+0 4d4+12
150000 0
8 8 1
13 13 13 13 13 13 13
0 0 0 0 0
0 1 0 0 1 1 2
18 18 263865 0 11264 0 3 327
> rand_prog 100~
wield ornate
mprestore self 200
mpmset self short a robed human
mpmset self long A robed human stands before the altar, waiting.
~
> all_greet_prog 100~
if isimmort($n)
else
if ispc($n)
bow $n
say Greetings and peace be with you, $n.
say Safe you are, here, away from Lolth and her minions. Rest, sleep
say and i will restore you to full health!
endif
endif
~
> act_prog p collapses into a deep sleep.~
snarl
mprestore $n 2000
bs $n
~
> fight_prog 100~
mpmset self short a jackalwere
mpmset self long A ferocious hybrid of human and jackal tears at your eyes!
~
> fight_prog 30~
gouge
disarm
get all
~
|
#31516
ardulace drow ~
Ardulace~
A beautiful drow cleric sits in the center of the chamber.
~
This drow is one of Lolth's chosen, her favorites whom she reserves for
special assignments. They were about to be sent out to find and slay
you, but you have saved them the effort... Cruel, powerful and capable
of great feats of magic, they are individually powerful foes. Together,
they may well be invincible!
~
35 8872 -1000 C
46 0 -50 8000d0+0 5d5+30
100000 0
8 8 2
13 18 18 22 13 18 13
0 0 0 0 0
1 1 0 0 3 2 2
0 0 2047 3182991 3072 0 111153152 1735
> fight_prog 10~
mpe _yel $I calls upon aid from the Netherworld!
c gate
~
> all_greet_prog 100~
if isimmort($n)
else
sneer
say Foolish whelp, $n! You will pay for your intrusion!
say Anatlab, aid me in destroying this scum!
mpforce 'anatlab drow' cackle
mpforce 'anatlab drow' grin
mpforce 'anatlab drow' nod
mpforce 'anatlab drow' say My pleasure, mistress...
endif
~
> act_prog p DISARMS you!~
wield death
~
|
#31517
anatlab drow~
Anatlab~
A cruel faced drow mage stands beside the throne.
~
This drow is one of Lolth's chosen, her favorites whom she reserves for
special assignments. They were about to be sent out to find and slay
you, but you have saved them the effort... Cruel, powerful and capable
of great feats of magic, they are individually powerful foes. Together,
they may well be invincible!
~
35 680 -1000 C
46 0 -50 8000d0+0 5d5+30
100000 0
8 8 1
13 18 18 22 13 18 13
0 0 0 0 0
1 0 0 0 2 2 2
0 0 2047 3182991 3072 0 1344278528 1735
> fight_prog 20~
c 'faerie fire'
c razorbait
c swordbait
~
> act_prog p DISARMS you!~
wield blade
~
|
#31518
minolin drow~
Minolin~
A cackling drow priestess is sprawled on the throne.
~
This drow is one of Lolth's chosen, her favorites whom she reserves for
special assignments. They were about to be sent out to find and slay
you, but you have saved them the effort... Cruel, powerful and capable
of great feats of magic, they are individually powerful foes. Together,
they may well be invincible!
~
35 8872 -1000 C
46 0 -50 8000d0+0 5d5+30
100000 0
8 8 2
18 18 18 22 13 18 13
0 0 0 0 0
1 1 0 0 2 2 2
0 0 2047 3182991 3072 0 111153152 1735
> all_greet_prog 100~
if ispc($n)
mpe $I rises langorously as you approach.
lick
say How sweet, Riklaunim, fresh meat!
cackle
snarl
say KILL THEM!
mpforce 'riklaunim drow' sneer $n
endif
~
> fight_prog 18~
mpgoto $i
if ispc($r)
c poison $r
endif
~
> act_prog p DISARMS you!~
mpe _yel $I tosses the disarmed weapon on the ground... it explodes!
mpjunk darkmace
c gas
c gas
cackle
~
|
#31519
riklaunim drow~
Riklaunim~
A handsome drow mage gazes lustfully at the reclining beauty.
~
This drow is one of Lolth's chosen, her favorites whom she reserves for
special assignments. They were about to be sent out to find and slay
you, but you have saved them the effort... Cruel, powerful and capable
of great feats of magic, they are individually powerful foes. Together,
they may well be invincible!
~
35 680 -1000 C
46 0 -50 8000d0+0 5d5+30
100000 0
8 8 1
13 18 18 22 13 18 13
0 0 0 0 0
1 0 0 0 2 2 2
0 0 2047 3182991 3072 0 1344278528 1735
> fight_prog 8~
c 'quantum spike'
rescue minolin
~
> fight_prog 30~
mpe $I's enervative magicks sap the strength of $n!
c 'ethereal funnel'
c 'energy drain'
c 'energy drain'
~
> fight_prog 50~
c 'magic missile'
c 'magic missile'
~
|
#31520
lirdnolu drow~
Lirdnolu~
A lewd drow cleric gestures at you lasciviously.
~
This drow is one of Lolth's chosen, her favorites whom she reserves for
special assignments. They were about to be sent out to find and slay
you, but you have saved them the effort... Cruel, powerful and capable
of great feats of magic, they are individually powerful foes. Together,
they may well be invincible!
~
35 8872 -1000 C
46 0 -50 8000d0+0 5d5+30
100000 0
8 8 2
13 18 18 22 13 18 13
0 0 0 0 0
1 1 0 0 2 2 2
0 0 2047 3182991 3072 0 111153152 1735
> all_greet_prog 100~
if ispc($n)
mpe $I eyes you appraisingly as you approach.
say Well, look Adinirahc, new toys, playthings for our gratification...
lick
mmm
nod
say Yes, you'll do nicely... IN HELL!
mpe $I's seductive demeanor vanishes, replaced by a snarling visage of hate!
endif
~
> death_prog 33~
mpe As the hateful cleric perishes, a look of serenity crosses her face.
mpe Perhaps in death she will find the peace she lacked in life...
mpjunk visage
~
> fight_prog 25~
c 'winter mist'
c 'frost breath'
c 'frost breath'
~
|
#31521
adinirahc drow~
Adinirahc~
A gaunt drow mage eyes you imperiously.
~
This drow is one of Lolth's chosen, her favorites whom she reserves for
special assignments. They were about to be sent out to find and slay
you, but you have saved them the effort... Cruel, powerful and capable
of great feats of magic, they are individually powerful foes. Together,
they may well be invincible!
~
35 680 -1000 C
46 0 -50 8000d0+0 5d5+30
100000 0
8 8 1
13 18 18 22 13 18 13
0 0 0 0 0
1 0 0 0 2 2 2
0 0 2047 3182991 3072 0 1344278528 1735
> fight_prog 25~
c 'lightning bolt'
c 'lightning bolt'
~
> fight_prog 33~
c fireball
c fireball
~
> fight_prog 45~
c 'caustic fount'
~
> fight_prog 55~
c 'magnetic thrust'
c 'magnetic thrust'
~
> act_prog circle~
mpe $n's devious assault, while clever, has dire consequences!
c q $n
c q $n
~
|
#31522
zombie~
a zombie~
A mindless zombie rises from the floor to greet you!
~
This pitiful wretch is all that is left of another adventurer who
sought to put to the sword the drow quartered within this dark
chantry.
~
35 552 0 C
42 0 0 2200d0+0 0d0+0
0 0
8 8 0
22 13 13 13 13 13 13
0 0 0 0 0
0 3 0 0 65536 65536 0
0 0 32 0 3842 0 400 2
> fight_prog 13~
mpe A zombie starts moaning! The noise is deafening!
~
|
#31523
ghast~
a ghast~
A decaying corpse claws its way out of the earth!
~
Innocent souls slain and roughly interred here, they have become
animated because Lolth wills it, and now exist only to slay the
life they once so treasured.
~
35 8872 -800 C
42 0 0 12d50+3100 2d2+16
1800 0
8 8 0
13 13 13 13 13 13 13
0 0 0 0 0
67 3 0 0 65536 65536 0
0 0 262176 0 3842 1 262403 2
#31524
glabrezu demon~
Glabrezu~
A mighty four-armed demon rises from the flames.
~
Mightiest of the demons that bear its namesake, Glabrezu is a towering
demon, possessed of two mighty clawed arms and two smaller prehensile
taloned arms. Its stocky muscular frame is wreathed in a halo of fire,
which it is totally immune to.
~
39 34087592 -666 C
50 0 -100 8000d0+0 3d8+20
0 0
8 8 0
20 13 13 20 13 13 13
-10 -10 -10 -10 -10
0 3 0 0 1 1 0
0 0 0 1089608 2101121 0 2097287 524291
> death_prog 100~
mpe _red As the mighty demon sinks back into the flames, another arises!
mpmload 31524
~
> fight_prog 18~
stun
c 'fire breath' $r
~
> all_greet_prog 100~
if isnpc($n)
mpe _red $I drags $n into the pit, where $e screams as $e is burned alive!
mppurge $n
else
if ispc($n)
chuckle
say The indomitable $n finally graces my chamber. I was warned of your
say approach, whelp. Now you shall burn in my fires, before you can
say escape!
flex
endif
endif
~
> rand_prog 100~
close se
~
> fight_prog 100~
close se
~
> fight_prog 20~
mea $r _red $I grabs you and hurls you into the pit!
mer $r _red $I grabs $n and hurls $m into the pit!
mpforce $r scream
mpdamage $r 250
~
|
#31525
bugbear soldier~
a bugbear soldier~
One of Lolth's bugbear soldiers searches the forest for enemies.
~
Smelly, foul-tempered and cruel, bugbears are eight foot humanoids,
goblinoid in nature and almost ursine in appearance. They are a crude
race used as thugs and guards by other, more intelligent species.
Their presence here in Caer Sidi indicates that Lolth seeks to conquer
this world.
~
101 512 -700 C
40 0 0 16d50+1200 4d4+8
6000 0
8 8 1
19 13 13 13 19 13 13
0 0 0 0 0
39 3 0 0 16384 16384 2
0 0 263871 0 0 0 3 524291
> greet_prog 100~
if isnpc($n)
if name($n) == elven knight
mpe The bugbear screams and attacks the knight!
mpkill $n
else
if name($n) == unicorn
mpe The bugbear screams and attacks the unicorn!
mpkill $n
else
mpe The bugbear eyes the strange creature warily.
endif
endif
else
if ispc($n)
say Enemy of Lolth! Perish!
snarl
endif
endif
~
> rand_prog 2~
peer
~
|
#31526
elven knight~
an elven knight~
A haughty elf clad in field plate searches the forest for Lolth's minions.
~
An agent of the Lord of this dominion, this knight has been sent to
investigate claims of an invasion, through the portal from Lolth's
web, where she has sent an expeditionary force. He will be instantly
suspicious of new arrivals, but will recognize that you are not an
agent of Lolth, but of someone else.
~
65 4203176 -200 C
42 0 -66 4000d0+0 2d8+12
50000 0
8 8 1
18 13 13 13 13 13 13
-5 -5 -5 -5 -5
1 8 0 0 2 2 0
0 0 2047 1049344 2100224 8192 16 524307
> all_greet_prog 100~
if isnpc($n)
if name($n) == bugbear soldier
say Lackeys of the filth spider queen! Attack!
mpkill $n
else
if name($n) == minotaur
say Lackeys of the filth spider queen! Attack!
mpkill $n
else
if name($n) == unicorn
pat $n
else
mpe The knight glares at $n suspiciously.
endif
endif
endif
else
say Halt, stranger, and state your business in Caer Sidi.
poke $n
endif
~
> speech_prog lolth~
say You are enemies of that spider bitch, I assume?
nod
say M'lord Alfric would have words with you, $n.
say You will find him in the tower to the north.
~
> fight_prog 8~
mpe _lbl An elven knight yells '$n makes war upon us! Send help!'
if rand(33)
mpe An elven dog rushes through the forest to aid the knight.
endif
~
> act_prog p DISARMS you!~
if rand(33)
mpe The knight hefts his battle axe!
wield battle
else
if rand(45)
mpe The knight grabs up his lance and charges!
mea $n You are run through!
mer $n $n is run through!
mpdamage $n 200
else
mpe The knight draws a longsword and brandishes it!
wield longsword
endif
endif
~
|
#31527
cooshee dog~
a cooshee~
An elf's hunting dog snarls at the intruders!
~
Loyal companions of the elves, these dogs are powerful hunters and
dangerous foes in combat.
~
35 552 400 C
33 0 0 1200d0+0 3d3+12
0 0
8 8 1
13 13 13 13 13 13 13
0 0 0 0 0
0 3 0 0 2 2 0
0 0 167839293 0 3072 0 1 2
> all_greet_prog 100~
if isnpc($n)
mpkill $n
endif
~
|
#31528
minotaur ~
a minotaur~
A mighty minotaur charges through the choked forest.
~
These burly, bull-headed creatures are a terrifying foe in battle, capable
of inflicting significant damage even unarmed, due to their natural weaponry.
Lolth has sent them here to demoralize and dismay the elves with their
ferocious assaults.
~
97 552 -400 C
43 0 0 3500d0+0 4d4+24
22500 0
8 8 1
22 13 13 18 13 13 13
0 0 0 0 0
48 3 0 0 1 1 2
0 0 68159103 0 1051648 0 416 3
> all_greet_prog 100~
if isimmort($n)
else
if name($n) == bugbear soldier
grunt
else
mpkill $n
endif
endif
~
|
#31529
unicorn~
a unicorn~
A large muscular horse with a single horn atop its head snorts and whinnies.
~
Forget images of dainty, frolicking faeriekin with carefree mein, this
mighty steed is the size of rhinocerous, and its razor sharp horn is
coated with the blood of bugbears and minotaurs!
~
65 680 600 C
40 0 -100 3300d0+0 5d5+20
0 0
8 8 0
22 13 13 13 13 13 13
0 0 0 0 0
0 3 0 0 2 2 0
0 0 101779005 1064960 2105088 0 416 524291
> all_greet_prog 100~
if isimmort($n)
else
if ispc($n)
mpe The mighty steed stamps the ground and eyes you with apprehension.
else
if name($n) == elven knight
mpe The mighty beast nuzzles the elf gently.
mpforce $n laugh
else
mpe The unicorn rears in anger, its hooves flashing!
mpkill $n
endif
endif
endif
~
|
#31530
duke alfric elf~
Duke Alfric~
A grim, sallow elven lord prepares for an offensive.
~
Haughty, stern and cold, this impassive elf is the ruler of this realm,
and while a competent ruler, he is also pragmatic verging on the cruel.
He is, however, a staunch opponent of Lolth (she is, after all, in the
process of invading his realm) and will aid any party that seeks to do
her harm.
~
3 339739304 -300 C
47 0 0 11000d0+0 2d18+33
1000000 0
8 8 1
18 18 18 18 18 18 18
-10 -10 -10 -10 -10
1 0 0 0 2 2 3
0 0 1855 1049408 2104320 8192 1914703872 524291
> act_prog p DISARMS you!~
mpe $I's runesword glows with dark energy!
c q $n
c q $n
wield alfric
sneer $n
~
> fight_prog 18~
snarl
say Idiots! We should be banding together to dispatch the Spider Queen!
mpe _lbl $I raises his runesword, and arcane energies are released!
if rand(33)
c 'frost breath'
else
if rand(45)
c 'fire breath'
else
c 'lightning breath'
endif
endif
~
> fight_prog 100~
mpforce meriven mpkill $n
rescue meriven
~
> all_greet_prog 100~
bow $n
say Ah, word was sent to me of your arrival, brave $n.
nod
say Your arrival could not have been more fortuitous... Lolth's
say armies press at our borders, and we are hard pressed to hold
say them at bay. If you are intending to do the vile demoness any
say harm, then please say so!
~
> speech_prog p i intend ~
nod
say Excellent. My resources are at your disposal. You may use the
say chamber downstairs to safely summon or recall allies, or to
say rest and prepare for your campaign against the demoness. If you
say require food or water, simply say so, and it will be provided.
say Here also is a token of Caer Sidi's appreciation.
mpoload 31554
give token $n
~
> speech_prog p i intend to do the vile demoness harm~
nod
say Excellent. My resources are at your disposal. You may use the
say chamber downstairs to safely summon or recall allies, or to
say rest and prepare for your campaign against the demoness. If you
say require food or water, simply say so, and it will be provided.
say Here also is a token of Caer Sidi's appreciation.
mpoload 31554
give token $n
~
|
#31531
meriven consort elf~
Meriven~
A grinning, attractive elven woman stands behind her consort.
~
This comely elven noble is the consort of Alfric, and holds a special
place in both his heart and his political circles. Scheming and even
dangerous, she is nonetheless still staunchly opposed to Lolth, as are
all who are of this realm, for she seeks to bring ruin down upon them
all.
~
7 4227752 -300 C
44 0 -100 9000d0+0 5d8+30
500000 0
8 8 2
18 18 13 18 18 22 22
-10 -10 -10 -10 -10
1 2 0 0 2 2 2
0 0 2047 1049122 2100224 8192 1600 524291
> fight_prog 25~
wield slender
if ispc($n)
circle $n
gouge
wink
endif
~
> rand_prog 100~
wield slender
mprestore self 50
~
> fight_prog 100~
mpforce 'duke alfric elf' mpkill $n
~
> all_greet_prog 100~
wink $n
mmm
~
|
#31532
servant duke~
the servant~
An invisible servant awaits orders.
~
~
8388611 552 0 C
50 0 0 30000d0+0 0d0+0
0 0
8 8 1
13 13 13 13 13 13 13
0 0 0 0 0
84 3 0 0 2 2 0
0 0 0 0 0 0 0 0
> rand_prog 100~
mpinvis 51
~
> speech_prog p food~
c 'create food'
~
> speech_prog p water~
c 'create spring'
~
> rand_prog 10~
if ispc($r)
c heal $r
c 'restore mana' $r
endif
~
|
#31533
white dragon~
the white wyrm~
A mighty white scaled wyrm lies coiled in the cavern entrance, enjoying the cold.
~
Placed here by Lolth as an added deterrant to intruders (from either
side of the portal...), this drake has had an easy time of it, when
you consider only it, and frost giants, could hope to survive the long
arduous trek across the wastelands.
~
39 268436008 -565 C
45 0 -200 8700d0+0 5d5+40
500000 0
8 8 1
22 13 13 14 13 13 13
0 0 0 0 0
31 3 0 0 2048 2048 2
0 0 42272317 96 3074 1 3 524290
> death_prog 100~
mpoload 31555 40
~
|
#31534
wynyyn captain pirate corsair~
Captain Wynyyn~
A dreadlocked pirate grins at you with incredibly white teeth.
~
This darkskinned corsair is the captain of a vessel that sails this
ocean world, and is opposed to Lolth's incursions into his waters.
He is for the most part incapable of stopping her, however, without
allies.
~
3 680 400 C
48 0 -200 11200d0+0 7d12+66
1000000 0
8 8 1
18 18 13 18 13 13 19
0 0 0 0 0
0 3 0 0 1 1 3
40 0 2047 1048864 2100224 0 64 2621443
> fight_prog 21~
gouge
mpdamage $n 400
mpdamage $n 400
~
> fight_prog 33~
mpe $I spins rapidly, his sabres cutting through armor and flesh!
mpdamage all 400
~
> fight_prog 75~
wield sabre
wield sabre
lunge
strike
~
> act_prog circle~
t $n You be makin' sneak attacks on da Wynyyn, mon...
tsk
mea $n $i strikes you in the face with the hilt of his sabre!
mpdamage $n 200
~
> rand_prog 66~
wield sabre
~
> all_greet_prog 100~
mea $n The swarthy corsair grins broadly at you.
say Hey mon! Welcome to de island of de Wayfarer, mon!
mpe $I points at the ship moored in the harbor.
say This is me 'arbour, mon, and ye're welcome 'ere.
nod
say Don't be bringin' de Lolth down on me, mon... Danbaly heself
say cannot save us from her...
shake
~
> rand_prog 2~
say Get your back into it, mon!
chuckle
~
|
#31535
ixitxachitl~
an ixitxachitl~
A manta-like creature skims just under the surface of the water.
~
This evil, intelligent sea dwelling creature is extremely rare in your
world, but apparently quite common here, in this strange realm. They
resemble manta rays, save that their dark eyes gleam with cruel sentience,
and they are capable of casting magic.
~
97 -2145385984 -500 C
44 0 0 3200d0+0 3d3+12
50000 0
8 8 0
13 13 13 22 13 13 13
0 0 0 0 0
81 1 0 0 1 1 2
0 0 99385 1050914 0 0 136314889 1048850
#31536
lacedon ghoul corpse corsair~
a lacedon~
A rotting dreadlocked corpse clad in the garb of a corsair floats in the water.
~
Once one of the good-natured corsairs that sail these oceans, this
hapless fellow was slain by agents of Lolth and tossed into the sea,
where strange magicks have preserved him as an undead.
~
97 -2145385984 -400 C
38 0 0 2500d0+0 5d3+15
15000 0
8 8 0
13 13 13 13 13 13 13
0 0 0 0 0
0 3 0 0 1 1 0
0 0 2047 512 7424 0 262147 3
> greet_prog 100~
mpe The corpse's eyes snap open as you approach!
~
|
#31537
morkoth~
a morkoth~
A shadowy fiend rises from the depths in search of prey.
~
Evil creatures that lair in the deep, dark depths of the ocean, this
one has been enticed to the surface by Lolth, to wreak havoc on her
behalf preparatory to her eventual conquest of this unfortunate realm.
~
101 2097800 -600 C
48 0 -100 4000d0+0 3d8+20
125532 0
8 8 0
13 13 13 13 13 13 13
0 0 0 0 0
84 0 0 0 8192 8192 0
0 0 9256 0 2082 0 1074008065 3
#31538
sahaugin~
a sahaugin warrior~
A sahaugin warrior hunts for surface-dwelling prey.
~
These undersea dwelling humanoids resemble fish-scaled humans with
long teeth and claws, covered in seaweed and algae. They are evil and
ferocious, hating all air-breathing life, and are yet another indication
of Lolth's workings here.
~
97 -2145385984 0 C
40 0 0 2800d0+0 2d4+15
10000 0
8 8 1
18 13 13 18 13 13 13
0 0 0 0 0
81 6 0 0 65536 65536 0
0 0 264121 16450 0 0 3 524291
#31539
rastafarian corsair~
a rastafarian corsair~
A dreadlocked corsair loads supplies on the fast ship.
~
This swarthy corsair is one of Wynyyn's loyal crew, and is busy preparing
his captain's ship for another foray against the forces of Lolth. A broad
grin creases his dark skin when you approach him, and he offers a greasy
hand to shake.
~
3 512 400 C
38 0 0 2500d0+0 4d4+12
15000 0
8 8 1
13 13 13 13 13 13 13
0 0 0 0 0
0 3 0 0 1 1 0
0 0 47 0 0 0 528 524291
> rand_prog 2~
whistle
~
> rand_prog 2~
smile
~
|
#31540
black dragon~
a black dragon~
A small but ferocious black dragon rears back in anger!
~
This cruel and malicious wyrm has been placed here by Lolth, fed well
and given treasure in return for snaring and reporting intruders to
the Queen of Spiders. Thus far its task has been simple; Lolth's vast
hordes have all but decimated what little resistance it encountered
conquering this domain.
~
39 552 -774 C
46 0 -66 7000d0+0 4d4+28
575600 0
8 8 2
13 13 13 13 13 13 13
0 0 0 0 0
31 3 0 0 2048 2048 0
0 0 8750649 2162976 2176 0 7 524291
> death_prog 100~
mpoload 31558
~
|
#31541
harpy~
a harpy~
A filthy harpy flies through the thick masses of decaying trees.
~
Foul creatures of Chaos, the harpies delight in slaying, maiming and
feasting on hapless stragglers and adventurers such as yourself.
~
97 524808 -750 C
44 0 -50 120d10+1800 7d7+21
5000 0
8 8 2
13 13 13 13 13 13 13
0 0 0 0 0
42 2 0 0 1 1 2
0 0 296505 1050624 0 1 579 2
#31542
shambling mound~
a shambling mound~
A pile of rotting garbage and plant matter rises in the clearing.
~
This semi-intelligent, malevolent creature destroys any and all in its
path. An overgrown plant, it can nevertheless inflict considerable
damage on its victims.
~
97 512 -400 C
45 0 -50 3000d1+0 4d10+10
12500 0
8 8 0
18 13 13 13 13 13 13
0 0 0 0 0
85 3 0 0 65536 65536 0
0 0 8232 3145776 3334 1 192 2
#31543
swamp troll~
a swamp troll~
A blackskinned troll covered in moss cavorts with glee.
~
These wild savage trolls are cousins of hill trolls, blackskinned and
feral. Lolth has marshalled them to serve as shock troops in such foul
regions.
~
101 544 -1000 C
44 0 0 20d20+2500 3d5+30
5000 0
8 8 1
20 13 13 20 13 3 3
0 0 0 0 0
8 3 0 0 64 64 0
0 0 262184 2097984 16 129 3 2
#31544
giant swamp toad~
a giant toad~
A giant swamp toad hops through its muddy domain.
~
This monstrous amphibian is twice the size of a warhorse, and thrice
as powerful. It can bite an armored knight in twain, and squirts acid
and swamp gas from its pores and maw.
~
97 512 -400 C
42 0 -50 12d10+1750 0d0+0
0 0
8 8 0
22 13 13 13 13 13 13
0 0 0 0 0
81 3 0 0 1024 1024 0
0 0 33557565 1048656 2100480 1 961 2
> fight_prog 20~
if rand(50)
c 'acid breath'
else
c gas
endif
~
|
#31545
survivor halfing ~
a survior~
A wretched halfling is curled up in a corner on the far wall.
~
This unfortunate soul was captured by Lolth's armies when she attempted
to steal from their paymaster; as punishment she was cast in here, to
serve as food for Lolth's spiders.
~
7 98816 -300 C
39 0 0 2200d0+0 1d3+8
500 0
8 8 2
13 13 13 18 13 13 13
0 0 0 0 0
3 2 0 0 131072 131072 2
0 0 47 0 0 0 577 524291
#31546
spider giant lolth chosen~
a giant spider~
A truly enormous spider moves rapidly through the labyrinth.
~
These loathsome creatures are Lolth's chosen, bred to serve her and
those she places them under the command of. They are larger than war
horses, and can fell even a giant with their venom.
~
97 98856 -600 C
44 0 0 40d40+1000 3d4+16
0 0
8 8 2
13 13 13 13 13 13 13
0 0 0 0 0
63 0 0 0 65536 65536 2
0 0 1085 3145728 3328 17 1074003969 2
> death_prog 100~
mpe _gre Ichor sprays the room as your final blow smashes the vile spider open!
~
|
#31547
spider giant lolth chosen phase~
a phase spider~
A truly enormous spider moves rapidly through the labyrinth.
~
These loathsome creatures are Lolth's chosen, bred to serve her and
those she places them under the command of. They are larger than war
horses, and can fell even a giant with their venom.
~
97 67207722 -600 C
44 0 0 40d40+2000 3d4+16
0 0
8 8 2
13 13 13 13 13 13 13
0 0 0 0 0
63 0 0 0 65536 65536 2
0 0 1085 3145728 3332 17 1074069505 2
> fight_prog 20~
mogoto $i
mpe _whi The spider phases out of existence, reappearing behind $r!
c 'lightning breath' $r
~
|
#31548
dwarf maldev warrior~
a Maldevian dwarf~
A dwarven warrior scowls suspiciously at you.
~
These sturdy warriors are hard-pressed indeed, their kingdom all but
conquered by the hordes of Lolth. Only the fortress of Kandelspire
stands, preventing the hordes from totally subjugating this region in
the name of their fell Queen.
~
65 512 500 C
40 0 -100 2000d0+0 2d4+12
50000 0
8 8 1
18 13 13 13 18 13 13
0 0 0 0 0
2 3 0 0 4 4 0
0 0 2047 3165456 0 0 144 524291
> fight_prog 20~
wield maldevian
scowl
~
> greet_prog 100~
if ispc($n)
if race($n) == dwarf
bow $n
else
scowl $n
endif
endif
~
|
#31549
dwarf maldev warrior lookout~
a Maldevian dwarf~
A long-bearded dwarf remains alert, on the lookout for imminent assaults.
~
These sturdy warriors are hard-pressed indeed, their kingdom all but
conquered by the hordes of Lolth. Only the fortress of Kandelspire
stands, preventing the hordes from totally subjugating this region in
the name of their fell Queen.
~
3 512 500 C
40 0 -100 2000d0+0 2d4+12
50000 0
8 8 1
18 13 13 13 18 13 13
0 0 0 0 0
2 6 0 0 4 4 0
0 0 2047 3165456 0 0 144 524291
> rand_prog 2~
peer
hmm
~
> fight_prog 20~
wield maldevian
scowl
~
> greet_prog 100~
if ispc($n)
if race($n) == dwarf
nod $n
say Well met, fellow dwarf. May the mountains bless thee.
else
frown $n
say What are you doing here? You'd best report to the commander.
endif
endif
~
|
#31550
commander maldev~
the Maldevian commander~
A grizzled old dwarf sits staring at maps of the region.
~
These sturdy warriors are hard-pressed indeed, their kingdom all but
conquered by the hordes of Lolth. Only the fortress of Kandelspire
stands, preventing the hordes from totally subjugating this region in
the name of their fell Queen.
~
3 552 500 C
45 0 -100 4500d0+0 2d4+12
150000 0
8 8 1
18 13 13 13 18 13 13
0 0 0 0 0
2 6 0 0 5 1 2
0 0 2047 3165456 2048 0 144 524291
> all_greet_prog 100~
if isnpc($n)
if name($n) == dwarf maldev warrior
nod $n
mpforce $n nod
mpforce $n sigh
else
eye $n
say I'm terribly busy, and don't have time to deal with you...
mpforce $n s
endif
else
if ispc($n)
if race($n) == dwarf
gasp
say Truly, it does gladden my heart to see a cousin here; when I
say was informed of your arrival, I could scarce believe it. Yet
say your arrival is poorly timed indeed, for the hordes of Lolth
say appear set to defeat us all...
else
frown
say Stranger, you have picked a poor time to visit the dwarves...
say Can you not see the hordes of Lolth massed in preparation to
say destroy us?
boggle
endif
endif
endif
~
|
#31551
nalfeshnee demon general~
Nalfeshnee~
The demonic general of Lolth's armies on Maldev awaits your arrival.
~
This ancient, rotund demon is visually uninspiring, yet you know well
that he is one of the more powerful demons of the Abyss, and as such
serves Lolth as a general and advisor on campaigns. He is amused more
than worried by your intrusion, and won't even bother attacking you,
unless provoked.
~
7 4727464 -666 C
45 0 -200 6000d0+0 4d4+22
225000 0
8 8 0
18 18 13 18 13 3 4
-10 -10 -10 -10 -10
67 0 0 0 1 1 3
0 0 67372861 1065128 11841 0 4099 1574403
> all_greet_prog 100~
if isnpc($n)
growl $n
say LEAVE ME!
mpforce $n cringe
mpforce $n s
else
chuckle
say Well, well, well, I expected you'd come here when my messengers
say informed me of your arrival in Maldev.
sneer
say What can you possibly hope to achieve, $n? You are hopelessly
say outnumbered, and devoid of reinforcements. I, on the other hand,
say have an entire dimension to draw allies from, and even should you
say slay me, Lolth will resurrect me within hours. So...
shrug
say You're doomed!
cackle
say Dear, dear me.
mpe $I wipes away tears of laughter.
endif
~
> fight_prog 33~
c 'scorching surge' $n
c blazebane $r
c 'scorching surge' $r
~
> fight_prog 18~
roar
shriek
vom $r
~
> rand_prog 2~
twiddle
hum
~
> rand_prog 3~
stretch
snarl
say BRING ME WOMEN! BRING ME WINE!
snort
~
|
#31552
bugbear soldier~
a bugbear soldier~
One of Lolth's bugbear soldiers prepares to engage the enemy.
~
Smelly, foul-tempered and cruel, bugbears are eight foot humanoids,
goblinoid in nature and almost ursine in appearance. They are a crude
race used as thugs and guards by other, more intelligent species.
Their presence here in Caer Sidi indicates that Lolth seeks to conquer
this world.
~
101 512 -700 C
40 0 0 16d50+1200 4d4+8
6000 0
8 8 1
19 13 13 13 19 13 13
0 0 0 0 0
39 3 0 0 16384 16384 2
0 0 263871 0 0 0 3 524291
> rand_prog 3~
say FIGHT! FIGHT! FIGHT!
grin
~
> rand_prog 33~
wield morning
~
> fight_prog 33~
wield morning
~
|
#31553
ogre scout~
an ogre scout~
A snoring ogre has fallen asleep at his post.
~
This lazy individual was assigned to keep an eye on enemy movements;
a task he has failed woefully at. Nalfeshnee cares little however, the
Maldevians are a defeated race, and he knows it.
~
3 512 -656 C
42 0 0 3000d0+0 0d0+0
12000 0
8 8 1
18 13 13 13 13 13 13
0 0 0 0 0
6 3 0 0 16 16 0
0 0 2047 0 0 0 384 524291
> rand_prog 2~
snore
~
|
#31554
umber hulk~
an umber hulk~
An umber hulk prepares to burrow under the fortress' walls.
~
Umber Hulks are burrowers of unparalleled ability, and thus are used by
Lolth as sappers, and it is in this capacity that they burrow under
enemy fortifications, then the hordes of bugbears and ogres pour through
the newly created breach.
~
35 512 -600 C
28 0 -50 3000d0+0 5d5+30
5000 0
8 8 0
22 13 13 13 13 13 13
0 0 0 0 0
76 3 0 0 512 512 2
0 0 2360366 3150096 2048 0 1048707 2
> rand_prog 25~
doorbash n
mprestore self 200
grunt
~
|
#31555
hill giant~
a hill giant sentry~
A hill giant is hurling rocks at the fortress walls.
~
This ugly, knotty-limbed humanoid stands at around nine feet tall, and
is the hue of freshly turned earth. A foul smell, a combination of the
oily hides and the blood of victims that cover their hides, issues from
the creature. A dim malevolent intelligence flickers in its dead brown
eyes, while a cruel grin twists its toothy maw.
~
3 512 -400 C
42 0 0 30d20+2000 2d8+27
50000 0
8 8 1
19 13 13 13 13 13 13
0 0 0 0 0
6 3 0 0 1 1 0
0 0 2047 0 0 0 16 1
> rand_prog 10~
mpe With a mighty heave, the giant sends a rock sailing at the walls.
mpe It impacts with a terrific crash, sending chunks of rock flying!
mpe A great cheer goes up amongst the invading horde!
grin
~
|
#31556
bugbear soldier~
a bugbear soldier~
One of Lolth's bugbear soldiers prepares to engage the enemy.
~
Smelly, foul-tempered and cruel, bugbears are eight foot humanoids,
goblinoid in nature and almost ursine in appearance. They are a crude
race used as thugs and guards by other, more intelligent species.
Their presence here in Caer Sidi indicates that Lolth seeks to conquer
this world.
~
101 512 -700 C
40 0 0 16d50+1200 4d4+8
6000 0
8 8 1
19 13 13 13 19 13 13
0 0 0 0 0
39 3 0 0 16384 16384 2
0 0 263871 0 0 0 3 524291
#31557
troll shock trooper~
a troll shock trooper~
Troll shock troops await deployment on the field.
~
These trolls are not hill trolls, as are commonly seen in and around
Darkhaven. These rubbery-skinned, black eyed terrors with claws that
can rip steel are dark trolls, used as guards and muscle by most
intelligent subterranean races. To see them here does not bode well.
Lolth has evidently transported them to her realm to serve as guards
and henchmen.
~
39 552 -1000 C
44 0 0 20d20+3300 3d5+30
5000 0
8 8 1
20 13 13 20 13 3 3
0 0 0 0 0
8 3 0 0 64 64 0
0 0 262184 2097984 16 129 3 2
#31558
red dragon ~
a red dragon~
A red dragon carries the battle to the skies!
~
This mighty wyrm serves Lolth willingly, scorching her enemies and
inciting sheer terror in return for a share of the loot garnered.
Capable of melting stone and charring metal with its tremendous fiery
breath, it is truly a terrifying ally.
~
35 34079232 -745 C
48 0 -100 8000d0+0 6d6+36
500000 0
8 8 1
13 13 13 13 13 13 13
0 0 0 -10 -10
31 3 0 0 2048 2048 0
0 0 8718009 16416 2099201 2 8199 2
> rand_prog 5~
mpe _red The dragon unleashes a terrific fiery blast on the walls!
mpe Stone melts and crumbles beneath the tremendous heat!
mpe _red The armies below cheer as several burning dwarves shriek and
mpe _red leap from the battlements, falling to their deaths far below.
mpat 31638 mpe _red A screaming, burning dwarf smashes into the hard rock!
mpasound A dwarf smashes into the rocks nearby, burned beyond recognition.
~
|
#31559
peryton~
a peryton~
A winged deer fetches dwarves off the battlements.
~
This deer-headed beast is of chaotic magic, and is invulnerable to
conventional attacks. It is used to fetch archers from the battlements,
immune as it is to their arrows, which it then drops down to the hordes
milling below.
~
35 524800 -500 C
38 0 0 1800d0+0 4d2+15
0 0
8 8 1
13 13 13 18 13 13 13
0 0 0 0 0
85 3 0 0 65536 65536 0
0 0 1345080 0 26624 0 642 2
> rand_prog 10~
mpe The peryton suddenly darts low across the battlements, and snares a dwarf!
mpe The hapless soldier wails as he is carried far above, then dropped!
mpe The armored dwarf hurtles past you, smashing into the stone below!
mpat 31638 mpe An armored dwarf smashes into the rocky ground near you!
~
> rand_prog 10~
mpe _blu A volley of arrows strike the soaring peryton, bouncing off!
snicker
~
|
#31560
dwarf maldev sentry~
a Maldevian dwarf~
A dwarven sentry tensely awaits the incursion of the hordes.
~
These sturdy warriors are hard-pressed indeed, their kingdom all but
conquered by the hordes of Lolth. Only the fortress of Kandelspire
stands, preventing the hordes from totally subjugating this region in
the name of their fell Queen.
~
3 512 500 C
40 0 -100 2000d0+0 2d4+12
50000 0
8 8 1
18 13 13 13 18 13 13
0 0 0 0 0
2 3 0 0 4 4 0
0 0 2047 3165456 0 0 144 524291
> rand_prog 33~
wield maldevian
~
> fight_prog 33~
wield maldevian
~
|
#31561
dwarf maldev crossbowman~
a Maldevian dwarf~
A dwarven crossbowman fires bolts at the hordes massed below.
~
These sturdy warriors are hard-pressed indeed, their kingdom all but
conquered by the hordes of Lolth. Only the fortress of Kandelspire
stands, preventing the hordes from totally subjugating this region in
the name of their fell Queen.
~
3 512 500 C
40 0 -100 2000d0+0 2d4+12
50000 0
8 8 1
18 13 13 13 18 13 13
0 0 0 0 0
2 3 0 0 4 4 0
0 0 2047 3165456 0 0 144 524291
> rand_prog 3~
mpe The dwarf wails as a peryton suddenly swoops low over the battlements!
~
|
#31562
pegasus~
a pegasus~
A winged horse circles far above the battlements.
~
This mighty winged steed nervously awaits the aerial assault that will
come, knowing it stands little chance against the mighty red dragon and
its invulnerable peryton allies.
~
3 565896 870 C
38 0 0 2000d0+0 2d7+39
22500 0
8 8 1
13 13 13 13 13 13 13
0 0 0 0 0
86 3 0 0 512 512 0
0 0 0 0 2560 0 32 2
#31563
dwarf maldev warrior~
a Maldevian dwarf~
A citizen of Maldev rushes about, hastily preparing a defense.
~
These sturdy warriors are hard-pressed indeed, their kingdom all but
conquered by the hordes of Lolth. Only the fortress of Kandelspire
stands, preventing the hordes from totally subjugating this region in
the name of their fell Queen.
~
65 512 500 C
40 0 -100 2000d0+0 2d4+12
50000 0
8 8 1
18 13 13 13 18 13 13
0 0 0 0 0
2 3 0 0 4 4 0
0 0 2047 3165456 0 0 144 524291
#31564
vlad tolenkov vampire~
Vlad Tolenkov~
A nightmarish figure creeps forth from the shadowy demesne...
~
New lieutenant of Lolth, Vlad has been charged with recruiting undead
in this nightmarish world he reigns over, to reinforce her hordes in
other campaigns. He is a horribly disfigured being, utterly vile and
corrupt, and seeks to destroy all life he encounters.
~
35 340271784 -1000 C
52 0 -200 16000d0+0 50d50+50
1000000 0
8 8 1
20 18 13 20 13 13 13
-9 -9 -9 -9 -9
67 4 0 0 1 1 3
0 0 262192 1056776 2105094 0 1109397504 3
> all_greet_prog 100~
snicker
t $n Welcome, $n... to your worst nightmare!
cackle
~
> fight_prog 20~
c feebleness $r
grasp $r
~
> fight_prog 12~
mpgoto $i
vom $r
c chill $r
~
> fight_prog 45~
feed
mpdamage $n 400
mpdamage $n 400
~
> death_prog 33~
mpjunk embrace
~
|
#31565
ghoul~
a cadaverous ghoul~
A cadaverous ghoul lies at rest in torpor.
~
Animated by Vlad from the remains of those he feeds upon, these ghouls
remain in torpor, awaiting the call of their ruler. Your arrival has
prematurely stirred them, however, and now they will wander in search
of meat!
~
101 552 -666 C
38 0 0 20d200+1000 4d6+12
0 0
8 8 0
13 13 13 22 13 13 13
0 0 0 0 0
36 2 0 0 65536 65536 0
0 0 263871 576 7426 1 262147 2
#31566
huge pedipalp amblypygi~
an amblypygi~
A bulky whip scorpion lumbers along the corridor.
~
Known as whip scorpions, all pedipalp resemble a cross between a spider
and a scorpion, and possess both the attacks and attributes of each
species.
The Amblypygi are larger than the Schizomidae, and considerably heavier.
~
101 33312 0 C
38 0 0 2000d0+0 3d3+9
0 0
8 8 0
13 13 13 13 13 13 13
0 0 0 0 0
83 3 0 0 256 256 0
0 0 65572 0 2048 0 262272 2
#31567
solifugid huge camel spider~
a huge solifugid~
A massive camel spider scurries rapidly along the ceiling.
~
False spiders are rarely encountered, save of course in this realm of
the Queen of Spiders herself.
~
101 33288 0 C
38 0 0 1800d0+0 3d3+9
0 0
8 8 0
13 13 13 13 13 13 13
0 0 0 0 0
83 3 0 0 256 256 0
0 0 36 0 2048 0 128 2
#31568
huge scorpion~
a huge scorpion~
A massive scorpion drips acidic venom on the floor.
~
This horror is one of the many insectoid 'pets' kept by Lolth, and left
to wander her web as they will.
~
101 33312 0 C
38 0 0 1800d0+0 3d3+9
0 0
8 8 0
13 13 13 13 13 13 13
0 0 0 0 0
83 3 0 0 256 256 0
0 0 65572 0 2048 0 262152 2
#31569
huge spider~
a huge spider~
A monstrous, hairy spider spins a web as it travels the abyss.
~
Of all insects, arachnids are the most beloved of Lolth, and as such
are themselves worshipped by the depraved drow, as avatars of their
dark deity. The spiders here are larger and more savage than any
encountered on your home plane, however...
~
101 33312 -500 C
38 0 0 1800d0+0 3d3+9
0 0
8 8 0
13 13 13 13 13 13 13
0 0 0 0 0
83 3 0 0 256 256 0
0 0 65572 0 2048 0 262145 2
#31570
giant pedipalp uropygi~
a uropygi~
A pedipalp larger than a warhorse moves rapidly along the corridor.
~
Known as whip scorpions, all pedipalp resemble a cross between a spider
and a scorpion, and possess both the attacks and attributes of each
species.
The Uropygi are the largest of the species.
~
101 33312 0 C
41 0 0 2400d0+0 3d3+9
0 0
8 8 0
13 13 13 13 13 13 13
0 0 0 0 0
83 3 0 0 256 256 0
0 0 65572 0 2048 0 262403 2
#31571
solifugid giant sun spider~
a giant solifugid~
A massive camel spider scurries rapidly along the ceiling.
~
False spiders are rarely encountered, save of course in this realm of
the Queen of Spiders herself.
~
101 33288 0 C
41 0 0 2400d0+0 3d3+9
0 0
8 8 0
13 13 13 13 13 13 13
0 0 0 0 0
83 3 0 0 256 256 0
0 0 36 0 2048 0 385 2
#31572
giant scorpion~
a giant scorpion~
A monstrous scorpion gouges the floor with its tread.
~
This horror is one of the many insectoid 'pets' kept by Lolth, and left
to wander her web as they will.
~
101 33312 0 C
41 0 0 2400d0+0 3d3+9
0 0
8 8 0
13 13 13 13 13 13 13
0 0 0 0 0
83 3 0 0 256 256 0
0 0 65572 0 2048 0 262152 2
#31573
giant spider~
a huge spider~
A giant spider moves with horrifying speed across the floor.
~
Of all insects, arachnids are the most beloved of Lolth, and as such
are themselves worshipped by the depraved drow, as avatars of their
dark deity. The spiders here are larger and more savage than any
encountered on your home plane, however...
~
101 33448 -500 C
41 0 0 2400d0+0 3d3+9
0 0
8 8 0
13 13 13 13 13 13 13
0 0 0 0 0
83 3 0 0 256 256 0
0 0 65572 0 2048 0 262145 2
#31574
bone colossus~
the bone colossus~
The mighty bone colossus, fearsome servant of Lolth, rises from the ground!
~
Indestructible entity created by Lolth, this gargantuan creature can
devastate foes with its corrosive, poisonous breath, if not with its
mighty blows from a club seventeen feet long.
~
35 4203176 0 C
55 0 -300 11800d0+0 7d29+80
0 0
8 8 0
25 13 13 13 13 13 13
0 0 0 0 0
40 3 0 0 1 1 0
0 0 0 197 3149098 16 848 524291
> rand_prog 100~
wield club
mprestore self 1000
~
> act_prog p DISARMS you!~
wield colossus
~
> death_prog 100~
mpjunk colossus
if rand(10)
mpoload 31570 50
endif
~
|
#31575
trinax cleric~
Trinax~
A devout human cleric sits in the cell, meditating.
~
Captured by Lolth whilst quested by some divine being, Trinax will
disclose little of his past or his quest, though he is grateful to
you for slaying the colossus.
~
3 4203176 1000 C
50 0 -300 8000d0+0 3d8+76
0 0
8 8 1
16 13 18 13 13 13 13
0 0 0 0 0
0 1 0 0 1 1 3
0 0 2047 0 2048 0 236978176 4294
> rand_prog 2~
yoga
~
> all_greet_prog 100~
if ispc($n)
mpe $I smiles and rises to his feet as you enter.
say Well met, $n. My thanks for slaying the colossus.
bow $n
c bless $n
smile
say If you wish to rest a while, I shall tend your wounds.
endif
~
> rand_prog 33~
if ispc($r)
c heal $r
c 'restore magic' $r
endif
~
> fight_prog 33~
c unravel
c 'faerie fire'
c blindness
~
> fight_prog 18~
c harm
c heal
~
|
#0
#OBJECTS
#31500
embrace unholy lolth~
Lolth's unholy embrace~
You feel a strange presence invading your mind...~
~
9 532 1025 16
18 0 0 0
1 150000 15000
A
17 -20
A
13 100
A
12 100
A
18 9
A
19 9
A
24 -10
A
23 -10
A
26 32774
#31501
umbrageous influence~
umbrageous influence~
A malign presence threatens to overcome you...~
~
9 532 17
12 0 0 0
1 50000 5000
A
3 3
A
4 3
A
12 125
A
18 5
A
19 5
A
27 1048576
#31502
bauble arachnid~
arachnid bauble~
A simple token of arachnia is caught in thick webbing.~
~
9 532 65537
7 0 0 0
1 17500 1750
A
2 2
A
31 2
A
13 45
A
18 4
A
19 4
#31503
essence yochlol~
Essence of the Yochlol~
The substance from which Lolth's handmaidens are formed coalesces here.~
~
9 0 9
17 0 0 0
12 175600 17560
A
17 -30
A
13 100
A
12 100
A
18 7
A
19 7
A
23 -5
A
24 -3
A
27 16516
#31504
plate mail~
plate mail~
A suit of stained and battered plate mail lies here.~
~
9 17351680 9
12 18 0 0
18 40000 4000
A
17 -20
A
4 2
A
12 65
A
13 35
A
18 4
A
19 6
A
24 -3
#31505
wolfsbane mace~
Wolfsbane~
A shining silver mace glows with an intrinsic light.~
~
5 8424768 8193
0 0 0 8
10 157600 15760
A
1 1
A
13 50
A
12 105
A
18 8
A
19 8
A
26 4
A
26 8192
A
56 3
> wear_prog 100~
if isgood($n)
mea $n _whi Wolfsbane shines brightly, in appreciation of your purity.
mer $n _whi Wolfsbane shines brightly, in appreciation of $n's purity.
endif
~
> remove_prog 100~
mpe _whi The glow infusing Wolfsbane fades to a dim lustre.
~
> damage_prog 100~
mpe _whi Brilliant energy pours from the damaged mace!
c bless $r
~
> repair_prog 100~
mpe _whi The mace gleams with new vigor!
c bless $r
~
|
#31506
scroll trose vellum~
Trose's scroll~
A shining white piece of vellum lies on the floor.~
~
2 320 1
41 61 61 61
1 5000 500
#31507
great axe~
a great axe~
A mighty axe of polished adamantium lies on the ground.~
~
5 64 8193
0 0 0 0
30 50000 5000
A
18 8
A
19 8
#31508
wooden club~
a wooden club~
A large wooden club pierced with iron nails gouges the floor.~
~
5 262144 8193
0 0 0 8
10 50 5
A
19 4
#31509
wooden mallet~
a wooden mallet~
A heavy wooden mallet has been dropped here.~
~
5 262144 8193
0 0 0 7
10 150 15
A
19 4
A
18 1
#31510
lever~
a metal lever~
A heavy metal lever is set in the far wall.~
~
37 0 0
0 0 0 0
1 0 0
> push_prog 100~
mea $n _blu The air around you crackles with electricity...
mptrans $n 31529
~
> pull_prog 100~
mea $n _blu The air around you crackles with electricity...
mptrans $n 31529
~
|
#31511
adamantium short sword~
an adamantium short sword~
A drow short sword forged from black metal hums quietly.~
~
5 524358 8193
0 0 0 2
4 15000 1500
E
adamantium sword short~
This weapon is incredibly sharp, and virtually unbreakable, crafted as
it is from adamantium by skilled drow smiths.
~
A
2 2
A
18 6
A
19 4
A
24 -2
#31512
adamantium mace~
an adamantium mace~
A drow mace forged from black metal hums quietly.~
~
5 524358 8193
0 0 0 7
4 15000 1500
A
18 6
A
19 4
A
24 -2
#31513
adamantium chain armor erelda~
the armor of Erelda~
A suit of magically enchanted drow mail hums with dark magics.~
~
9 623170 9
30 0 0 0
10 250000 25000
E
adamantium chain~
This chain is forged from adamantite and is almost weightless, despite
offering protection equivalent to heavy plate.
~
A
17 -30
A
13 50
A
12 50
A
18 6
A
19 6
A
14 50
A
22 -2
A
23 -2
#31514
brooch house everhate silver crossed daggers~
the brooch of House Everhate~
A tiny pair of crossed silver daggers lies on the ground.~
~
9 20 5
3 0 0 0
1 175000 17500
E
brooch drow~
The runes on this brooch mark the wearer as a member of the indicated
house. Priests and other women wear more ornate brooches than the less
important males.
~
A
12 100
#31515
hand crossbow~
a hand crossbow~
This tiny crossbow fires poisoned darts at its target.~
~
3 20 16385
40 9 9 33
1 17500 1750
E
hand crossbow ~
These missile weapons do little damage in the conventional sense, but
if they manage to break the skin their bolts inject potent venoms,
that can cause madness, sickness or worse.
~
A
18 5
#31516
ring antivenom~
a ring of antivenom~
A plain black ring rolls about on the floor.~
~
9 524884 3
6 0 0 0
1 15000 1500
A
13 20
A
12 20
A
18 2
A
19 2
A
27 256
A
20 -10
#31517
favor lolth~
a favor of Lolth~
A blackened scrap of cloth serves as a crude kerchief.~
~
1 2581 1
0 0 100 0
1 5000 500
A
13 45
A
12 65
A
18 4
A
19 4
A
24 -3
#31518
amulet deflection~
the amulet of deflection~
A jagged piece of glass dangles from a silver chain.~
~
9 524385 5
17 0 0 0
3 15600 1560
A
17 -20
A
13 10
A
12 60
A
18 3
A
19 3
A
27 32
#31519
crystal shard~
a crystal shard~
A long, jagged chunk of crystal lies on the ground.~
~
5 513 8193
0 0 0 11
10 15600 1560
A
13 80
A
18 10
A
19 9
A
24 -3
A
21 -3
#31520
white robes faith~
robes of faith~
A pile of white cloth covers the floor.~
~
9 8751360 1025
11 0 0 0
4 1500 150
A
12 60
A
13 20
A
18 4
A
19 4
A
22 -3
A
20 -3
#31521
gold pectoral~
a gold pectoral~
A rectangular piece of gold set with gems glitters in the light.~
~
9 9011714 5
9 0 0 0
12 5000 500
A
2 -1
A
5 1
A
13 15
A
12 35
A
19 4
#31522
ornate javelin~
an ornately wrought javelin~
A javelin of ancient design is propped up against a wall.~
~
5 524820 8193
0 0 0 2
8 15760 1576
A
18 6
A
19 6
#31523
boots speed~
boots of speed~
A pair of tough leather boots tremble with magical energy.~
~
9 64 65
6 0 0 0
1 50000 5000
A
2 3
A
14 225
A
18 5
#31524
altar~
an altar~
A large white altar rests in the center of the room.~
~
12 256 0
0 0 0 0
1 0 0
E
altar~
Peering closely, you see a layer of filth encrusted on the altar...
~
#31525
unholy armor lolth~
Unholy armor of Lolth~
This adamantium plate seethes with malignant energies.~
~
9 2644 9
22 0 0 0
10 500000 50000
A
17 -30
A
13 50
A
12 50
A
18 6
A
19 6
A
24 -4
A
23 -4
#31526
unholy shield lolth~
Unholy shield of Lolth~
A blackened metal shield seethes with malignant energies.~
~
9 2644 513
12 0 0 0
5 250000 25000
A
17 -20
A
13 25
A
12 25
A
18 3
A
19 3
A
22 -3
A
21 -3
#31527
ring protection~
ring of protection~
An ensorcelled band of pure adamantium catches your eye.~
~
9 524352 3
10 0 0 0
1 5000 500
A
17 -10
A
21 -1
A
23 -1
A
24 -1
A
22 -1
A
20 -1
> wear_prog 3~
c shield $n
c armor $n
~
|
#31528
death lance~
a death lance~
A shimmering black beam of negative energy shimmers into view.~
~
5 2640 8193
6 0 0 6
5 56000 5600
A
18 4
A
19 4
A
30 25
#31529
blade adamantite~
adamantite blade~
A drow short sword forged from black metal hums quietly.~
~
5 524870 8193
0 0 0 2
4 15000 1500
E
adamantium sword short~
This weapon is incredibly sharp, and virtually unbreakable, crafted as
it is from adamantium by skilled drow smiths.
~
A
12 75
A
13 25
A
18 8
A
19 8
A
27 1048576
#31530
bag holding~
bag of holding~
A small leather bag lies innocuously on the ground.~
~
15 64 1
100 5 -1 0
1 15000 1500
#31531
darkmace ~
Darkmace~
A blackened steel mace pulses with otherworldly energy.~
~
5 17402454 8193
0 0 0 6
18 157600 15760
A
1 1
A
13 75
A
12 125
A
18 10
A
19 10
A
24 -7
A
27 514
#31532
scorched vial~
scorched vial~
A scorched vial of dark liquid slowly leaks onto the floor.~
~
10 86 1
40 29 215 224
2 15000 1500
#31533
wings flying~
Wings of flying~
A pair of twisted, batlike wings lie crumpled in a heap.~
~
9 64 1025
10 0 0 0
8 15000 1500
A
26 524288
A
2 2
A
14 175
A
18 6
A
19 6
A
13 66
#31534
wand frost black baton~
wand of frost~
This black baton is cool to the touch.~
~
3 65 16385
40 7 7 202
1 15000 1500
A
27 2
#31535
visage hate~
visage of hate~
Your heart is filled with hatred...~
~
9 2580 131073
9 0 0 0
5 0 0
E
visage hate~
Your soul feels tainted as you gaze deeply into the monstrous visions
that appear before you. It would be a noble deed indeed to damn this
infernal visage to the Gods; perhaps you may even liberate the beauty
besieged by hatred?
~
A
25 -2
A
1 1
A
13 60
A
18 4
A
19 4
> wear_prog 100~
if isevil($n)
mea $n _red Your features twist and you snarl as hated consumes you.
mer $n _red $n's features twist into a mask of hatred!
mpforc $n snarl
endif
~
> remove_prog 100~
if isevil($n)
mea $n A certain serenity returns to you, restoring your twisted face.
mer $n $n is suddenly rid of the dark humor.
endif
~
> sac_prog 33~
mpe _whi The room is suddenly bathed in a sweet, seductive scent...
mpoload 31537 50
drop seductive
~
|
#31537
seductive demeanour~
seductive demeanour~
You look long into the eyes of lust...~
~
9 66625 131073
11 0 0 0
5 0 0
A
25 3
A
31 2
A
13 25
A
12 75
A
18 3
A
19 3
A
24 -4
A
27 2048
> wear_prog 100~
if isevil($n)
else
mea $n _whi You smile beguilingly as you adopt the demeanour.
mer $n _whi $n suddenly appears incredibly, incredibly attractive!
c 'elven beauty' $n
endif
~
> remove_prog 100~
mea $n It is with disappointment that you return to your senses.
mer $n $n's beauty suddenly diminishes.
~
> damage_prog 100~
mpe _red $n's beauty appears disfigured by the blow!
~
> repair_prog 100~
mpe _whi The room is bathed in a sweet, sensual scent.
~
> zap_prog 100~
mea $n You cannot appreciate the beauty of love!
~
|
#31538
blood stream~
a stream of blood~
A stream of blood flows to the north.~
~
27 0 0
0 0 0 0
1 0 0
#31539
witchslayer rapier~
Witchslayer~
A shining steel rapier gleams in its own aura.~
~
5 562580800 8193
0 0 0 11
1 57500 5750
A
13 100
A
12 100
A
18 10
A
19 10
A
26 8196
A
27 1048576
#31540
flaming pit~
the flaming pit~
A blazing fire in the pit licks hungrily at nearby flammable substances.~
~
34 0 0
0 0 0 0
1 0 0
#31541
lance elven long~
an elven long lance~
A wooden pole 18' long, edged with bronze, is thrust into the dirt.~
~
5 1600 8193
0 0 0 6
20 15000 1500
A
1 1
A
13 45
A
18 4
A
19 9
A
27 512
#31542
battle axe~
a battle axe~
A bronze battle axe lies discarded here.~
~
5 525888 8193
0 0 0 1
20 15600 1560
A
18 8
A
19 8
#31543
elven longsword~
an elven longsword~
A gleaming blade of a strange metal alloy catches the light.~
~
5 525889 8193
0 0 0 3
20 15600 1560
A
2 2
A
12 75
A
18 7
A
19 7
#31544
field plate~
field plate~
A heavy suit of ornate plate is laid out on the ground.~
~
9 525888 9
15 0 0 0
40 15600 1560
A
17 -30
A
13 60
A
18 6
A
19 5
A
24 -3
A
22 -3
#31545
kite shield~
kite shield~
A heavy bronze shield lies on the ground.~
~
9 525888 513
11 0 0 0
12 15600 1560
A
17 -20
A
23 -6
A
21 -6
A
27 96
#31546
runesword alfric~
the runesword of Alfric~
A bronze longsword covered in runes casts a dark light.~
~
5 525888 8193
0 0 0 6
1 500000 50000
A
17 -10
A
13 65
A
12 99
A
18 12
A
19 11
A
24 -5
A
26 8
A
27 8192
#31547
ensorcelled bronze plate~
ensorcelled bronze plate~
This ancient bronze plate is suffused with arcane energies.~
~
9 525888 9
18 0 0 0
12 15600 1560
A
17 -40
A
13 50
A
12 50
A
18 7
A
19 7
A
22 -4
A
20 -4
#31548
ensorcelled bronze shield~
ensorcelled bronze shield~
A bronze shield covered in arcane glyphs catches your eye.~
~
9 525888 513
17 0 0 0
10 15600 1560
A
17 -20
A
13 50
A
18 4
A
19 7
A
27 16514
#31549
signet caer sidi~
the signet of Caer Sidi~
An ensorcelled band of bronze rolls around on the floor.~
~
9 524352 3
10 0 0 0
1 5000 500
A
17 -12
A
23 -3
A
13 20
A
12 20
A
18 4
A
19 2
#31550
wand magic missiles~
wand of magic missiles~
A slender wand of bronze lies here.~
~
3 525888 16385
50 30 30 32
2 7560 756
#31551
slender bronze dagger~
a slender bronze dagger~
A slender dagger of bronze graces the floor.~
~
5 525888 8193
0 0 0 11
1 15600 1560
A
18 10
A
13 50
A
19 7
#31552
elven cloak~
elven cloak~
A drab brown cloak covered in leaves has been tossed aside.~
~
9 1632 5
7 0 0 0
1 5000 500
A
2 1
A
17 -12
A
18 3
A
19 3
A
26 65536
#31553
brass bracer~
brass bracer~
A narrow brass bracer has been dropped here.~
~
9 525888 4097
11 8 0 0
1 15600 1560
A
2 1
A
17 -10
A
13 10
A
12 10
A
18 3
A
19 3
#31554
token caer sidi~
token of Caer Sidi~
A simple signet has been dropped here.~
~
1 65 1
0 0 -1 0
1 0 0
A
13 20
A
12 20
A
18 2
A
19 2
#31555
ring warmth~
ring of warmth~
A glowing band of brown metal radiates intense heat.~
~
9 524353 3
9 0 0 0
2 56000 5600
A
27 2
A
13 20
A
18 2
A
19 3
#31556
sabre corsair~
the corsair's sabre~
A shining steel blade stained with gore gleams brightly.~
~
5 17450048 8193
0 0 0 1
5 75000 7500
A
13 100
A
18 10
A
19 8
A
24 -3
A
23 -3
A
26 8912904
#31557
sleeves corsair~
sleeves of the corsair~
Some god dropped a newly created sleeves corsair here.~
~
9 25314304 257
11 9 0 0
3 15000 1500
A
17 -20
A
13 30
A
18 3
A
19 5
A
40 10
#31558
ring symbol lolth favor~
symbol of Lolth's favor~
A blackened ring covered in silvery spiderwebs lies here.~
~
9 524886 3
8 0 0 0
3 250000 25000
A
18 3
A
19 3
A
27 256
#31559
bone dagger~
a bone dagger~
A jagged dagger crafted from a human bone lies here.~
~
5 262144 8193
5 0 0 2
2 10 1
A
19 3
#31560
mithril chain shirt~
a mithril chain shirt~
A shirt of mithril chain catches and reflects the light.~
~
9 25723968 9
9 0 0 0
5 50000 5000
A
17 -20
A
13 30
A
12 30
A
18 4
A
19 4
A
24 -2
#31561
maldevian axe battle dwarven~
a maldevian battle axe~
An axe forged from an unknown alloy rests here.~
~
5 8946752 8193
0 0 0 1
10 25600 2560
A
1 3
A
19 7
#31562
pentacle fiery~
fiery pentacle~
A fiery pentacle of iron hangs from a metal chain.~
~
9 8489555 5
11 0 0 0
21 157500 15750
A
13 30
A
12 60
A
18 3
A
19 3
A
27 1
#31563
grasp hellish~
hellish grasp~
A flaming claw scorches the ground in a wide arc.~
~
9 9013843 129
11 7 0 0
18 75000 7500
A
1 -1
A
3 2
A
12 50
A
19 5
#31564
adamantite morning star~
an adamantite morning star~
The entirety of this morning star is crafted from pure adamantium.~
~
5 541264 8193
0 0 0 7
12 50000 5000
A
18 2
A
19 4
#31565
ring mail jack~
a ring mail jack~
A heavy ring mail jack lies on the floor.~
~
9 524288 9
9 0 0 0
30 2000 200
A
17 -30
A
13 25
#31566
dwarven crossbow~
a dwarven crossbow~
A heavy crossbow lies cocked and loaded here.~
~
5 0 8193
0 0 0 6
10 500 50
A
19 3
#31567
catapult~
a catapult~
A dwarven steam catapult lobs rocks into the advancing army.~
~
37 0 0
0 0 0 0
1 0 0
E
catapult~
A complex construct of gears and levers of wood and metal, it looks
terribly complicated and quite unstable.
~
> push_prog 100~
mea $n The catapult fires, hurling you high into the air!
mer $n The catapult fires, hurling $n high into the air!
mea $n You soar far above, past dragon and pegasus, then plummet downwards!
mea $n _red Screaming, you smash into the ground, far away!
mptrans $n 31635
mpat 0.$n mea 0.$n _red Bones snap as you collide with the rocky ground.
mpat 0.$n mer 0.$n _red $n screams as $e hurtles down from the skies!
mpat 0.$n mpdamage 0.$n 600
~
> pull_prog 100~
mea $n The catapult fires, hurling you high into the air!
mer $n The catapult fires, hurling $n high into the air!
mea $n You soar far above, past dragon and pegasus, then plummet downwards!
mea $n _red Screaming, you smash into the ground, far away!
mptrans $n 31635
mpat 0.$n mea 0.$n _red Bones snap as you collide with the rocky ground.
mpat 0.$n mer 0.$n _red $n screams as $e hurtles down from the skies!
mpat 0.$n mpdamage 0.$n 600
~
|
#31568
death's cold embrace~
Death's Cold Embrace~
Are you ready to slip into the embrace of Death...?~
~
9 17023028 1025
30 13 0 0
8 0 0
A
2 2
A
13 125
A
18 5
A
19 7
A
23 -3
A
27 514
#31569
bone club colossus~
the bone club of the colossus~
A mighty bone club stretches seventeen feet across the groud.~
~
5 16 8193
0 0 0 6
1 0 0
#31570
bone club colossus~
the bone club of the colossus~
A bone club covered in dark glyphs hovers above the ground.~
~
5 16 8193
0 0 0 6
55 15000 1500
A
1 2
A
2 -1
A
13 150
A
18 8
A
19 8
A
24 -3
A
22 -1
A
27 40
> wear_prog 100~
mea $n Your muscles strain as you heft the mighty weapon.
mer $n $n's muscles strain as $e hefts the mighty weapon.
~
|
#31571
pendant truth~
the pendant of truth~
A shining silver pendant shimmers into view.~
~
9 25283937 5
14 0 0 0
12 150000 15000
A
4 2
A
13 25
A
12 75
A
18 4
A
19 3
A
26 8388644
A
56 106
#0
#ROOMS
#31500
Floating Through Chaos~
Floating, falling, with nothing to break the bleak void, nothing to
focus on to alleviate the nausea hurtling through nothingness is
causing. After a while, your fall begins to slow in velocity, and you
see a tiny pinprick of light in the void, rapidly growing larger as
you near it. Eventually you land with a soft bump on what appears to
be a plain stone platform, the only feature in this realm of pure
nothingness, your only bearing (and a welcome one it is!). The light
is apparently a portal, of sorts, opening onto, to your surprise, a
rather plain stone corridor...
~
0 3153933 0
D2
~
~
0 -1 31501
S
#31501
The Web~
A floor of polished stone stretches as far as you can see, twisting and
turning as it cuts through a dense wall of fog, the immediate area that
surrounds the floor the only area devoid of this substance. A repulsive
stench issues forth from the substance, while the floor underfoot seems
to shift in discomfort as you tread 'pon it...
~
0 3153929 0
D6
~
~
0 -1 31518
D7
~
~
0 -1 31502
S
#31502
The Web~
A floor of polished stone stretches as far as you can see, twisting and
turning as it cuts through a dense wall of fog, the immediate area that
surrounds the floor the only area devoid of this substance. A repulsive
stench issues forth from the substance, while the floor underfoot seems
to shift in discomfort as you tread 'pon it...
~
0 3153929 0
D8
~
~
0 -1 31501
D9
~
~
0 -1 31503
S
#31503
The Web~
A floor of polished stone stretches as far as you can see, twisting and
turning as it cuts through a dense wall of fog, the immediate area that
surrounds the floor the only area devoid of this substance. A repulsive
stench issues forth from the substance, while the floor underfoot seems
to shift in discomfort as you tread 'pon it...
~
0 3153929 0
D6
~
~
0 -1 31502
D7
~
~
0 -1 31504
D9
~
~
0 -1 31506
S
#31504
The Web~
A floor of polished stone stretches as far as you can see, twisting and
turning as it cuts through a dense wall of fog, the immediate area that
surrounds the floor the only area devoid of this substance. A repulsive
stench issues forth from the substance, while the floor underfoot seems
to shift in discomfort as you tread 'pon it...
~
0 3153929 0
D8
~
~
0 -1 31503
D9
~
~
0 -1 31505
S
#31505
The Web~
A floor of polished stone stretches as far as you can see, twisting and
turning as it cuts through a dense wall of fog, the immediate area that
surrounds the floor the only area devoid of this substance. A repulsive
stench issues forth from the substance, while the floor underfoot seems
to shift in discomfort as you tread 'pon it...
A sturdy oaken portal floats in the fog to the northwest.
~
0 3153929 0
D6
~
~
0 -1 31504
D7
~
~
1027 -1 31526
S
#31506
The Web~
A floor of polished stone stretches as far as you can see, twisting and
turning as it cuts through a dense wall of fog, the immediate area that
surrounds the floor the only area devoid of this substance. A repulsive
stench issues forth from the substance, while the floor underfoot seems
to shift in discomfort as you tread 'pon it...
A sturdy oaken portal floats in the fog to the west.
~
0 3153929 0
D3
~
~
1027 -1 31524
D6
~
~
0 -1 31503
D8
~
~
0 -1 31507
S
#31507
The Web~
A floor of polished stone stretches as far as you can see, twisting and
turning as it cuts through a dense wall of fog, the immediate area that
surrounds the floor the only area devoid of this substance. A repulsive
stench issues forth from the substance, while the floor underfoot seems
to shift in discomfort as you tread 'pon it...
~
0 3153929 0
D7
~
~
0 -1 31506
D8
~
~
0 -1 31510
D9
~
~
0 -1 31508
S
#31508
The Web~
A floor of polished stone stretches as far as you can see, twisting and
turning as it cuts through a dense wall of fog, the immediate area that
surrounds the floor the only area devoid of this substance. A repulsive
stench issues forth from the substance, while the floor underfoot seems
to shift in discomfort as you tread 'pon it...
~
0 3153929 0
D6
~
~
0 -1 31507
D7
~
~
0 -1 31509
S
#31509
The Web~
A floor of polished stone stretches as far as you can see, twisting and
turning as it cuts through a dense wall of fog, the immediate area that
surrounds the floor the only area devoid of this substance. A repulsive
stench issues forth from the substance, while the floor underfoot seems
to shift in discomfort as you tread 'pon it...
~
0 3153929 0
D8
~
~
0 -1 31508
S
#31510
The Web~
A floor of polished stone stretches as far as you can see, twisting and
turning as it cuts through a dense wall of fog, the immediate area that
surrounds the floor the only area devoid of this substance. A repulsive
stench issues forth from the substance, while the floor underfoot seems
to shift in discomfort as you tread 'pon it...
~
0 3153929 0
D6
~
~
0 -1 31511
D7
~
~
0 -1 31507
S
#31511
The Web~
A floor of polished stone stretches as far as you can see, twisting and
turning as it cuts through a dense wall of fog, the immediate area that
surrounds the floor the only area devoid of this substance. A repulsive
stench issues forth from the substance, while the floor underfoot seems
to shift in discomfort as you tread 'pon it...
~
0 3153929 0
D8
~
~
0 -1 31512
D9
~
~
0 -1 31510
S
#31512
The Web~
A floor of polished stone stretches as far as you can see, twisting and
turning as it cuts through a dense wall of fog, the immediate area that
surrounds the floor the only area devoid of this substance. A repulsive
stench issues forth from the substance, while the floor underfoot seems
to shift in discomfort as you tread 'pon it...
~
0 3153929 0
D6
~
~
0 -1 31513
D7
~
~
0 -1 31511
S
#31513
The Web~
A floor of polished stone stretches as far as you can see, twisting and
turning as it cuts through a dense wall of fog, the immediate area that
surrounds the floor the only area devoid of this substance. A repulsive
stench issues forth from the substance, while the floor underfoot seems
to shift in discomfort as you tread 'pon it...
A sturdy oaken portal floats in the fog to the northwest.
~
0 3153929 0
D6
~
~
0 -1 31516
D7
~
~
1027 -1 31521
D8
~
~
0 -1 31514
D9
~
~
0 -1 31512
S
#31514
The Web~
A floor of polished stone stretches as far as you can see, twisting and
turning as it cuts through a dense wall of fog, the immediate area that
surrounds the floor the only area devoid of this substance. A repulsive
stench issues forth from the substance, while the floor underfoot seems
to shift in discomfort as you tread 'pon it...
~
0 3153929 0
D6
~
~
0 -1 31515
D7
~
~
0 -1 31513
S
#31515
The Web~
A floor of polished stone stretches as far as you can see, twisting and
turning as it cuts through a dense wall of fog, the immediate area that
surrounds the floor the only area devoid of this substance. A repulsive
stench issues forth from the substance, while the floor underfoot seems
to shift in discomfort as you tread 'pon it...
~
0 3153929 0
D9
~
~
0 -1 31514
S
#31516
The Web~
A floor of polished stone stretches as far as you can see, twisting and
turning as it cuts through a dense wall of fog, the immediate area that
surrounds the floor the only area devoid of this substance. A repulsive
stench issues forth from the substance, while the floor underfoot seems
to shift in discomfort as you tread 'pon it...
~
0 3153929 0
D7
~
~
0 -1 31517
D9
~
~
0 -1 31513
S
#31517
The Web~
A floor of polished stone stretches as far as you can see, twisting and
turning as it cuts through a dense wall of fog, the immediate area that
surrounds the floor the only area devoid of this substance. A repulsive
stench issues forth from the substance, while the floor underfoot seems
to shift in discomfort as you tread 'pon it...
~
0 3153929 0
D6
~
~
0 -1 31519
D7
~
~
0 -1 31518
D8
~
~
0 -1 31516
S
#31518
The Web~
A floor of polished stone stretches as far as you can see, twisting and
turning as it cuts through a dense wall of fog, the immediate area that
surrounds the floor the only area devoid of this substance. A repulsive
stench issues forth from the substance, while the floor underfoot seems
to shift in discomfort as you tread 'pon it...
~
0 3153929 0
D8
~
~
0 -1 31517
D9
~
~
0 -1 31501
S
#31519
The Web~
A floor of polished stone stretches as far as you can see, twisting and
turning as it cuts through a dense wall of fog, the immediate area that
surrounds the floor the only area devoid of this substance. A repulsive
stench issues forth from the substance, while the floor underfoot seems
to shift in discomfort as you tread 'pon it...
A sturdy oaken portal floats in the fog to the north.
~
0 3153929 0
D0
~
~
1027 -1 31522
D8
~
~
0 -1 31520
D9
~
~
0 -1 31517
S
#31520
The Web~
A floor of polished stone stretches as far as you can see, twisting and
turning as it cuts through a dense wall of fog, the immediate area that
surrounds the floor the only area devoid of this substance. A repulsive
stench issues forth from the substance, while the floor underfoot seems
to shift in discomfort as you tread 'pon it...
~
0 3153929 0
D7
~
~
0 -1 31519
S
#31521
Den of Offal~
Piles of rotting, rancid garbage, of assorted and foul origin, catches
both your eyes and nose as you hurl the wooden portal open; peering
closely you half-imagine you can see something moving about in the
refuse; surely not?
~
0 3153929 0
D8
~
~
1027 -1 31513
S
#31522
The Stronghold of Trose~
This small chamber boasts a simple cot bed, a pile of broken furniture
and several holy symbols, nailed to the bare walls. A large cage fills
the eastern section of the room, and within it you can see several
feeble humans, crawling weakly about and begging for mercy. A foul,
but bearable, odor emanates from these wretches, and also from the rather
dishevelled and unwashed individual who inhabits this cubicle.
~
0 3153928 0 0 0 4
D1
~
~
7 -1 31523
D2
~
~
1027 -1 31519
S
#31523
Cage of Chaos~
Stained straw is scattered across the broken, uneven stone floor of
this cell, which serves as home to those unfortunates imprisoned
within the sturdy iron bars. The air is rich with the unpleasant and
pervasive aroma of sweat, urine and faeces, and is almost (but not
quite) as unpleasant as a troll warren.
~
0 3153929 0 0 0 8
D3
~
~
7 -1 31522
S
#31524
A Barracks ~
This long hall is lit, apparently by magical means, sufficiently to
allow you to see to the far end, and as far as you can determine it
appears to be a barracks, for humanoid creatures that rest in the
beds that line each side of the hall. Long tables laden with barely
palatable food line the center of the hall, while a seperate table at
the far end serves as mess for the officers of this lot. Lolth seems
to maintain a variety of base and fell creatures as henchmen...
~
0 1 0
D1
~
~
1027 -1 31506
D3
~
~
0 -1 31525
S
#31525
Masters of the Gnolls~
The end of the barracks boasts a table with three large chairs, large
enough to seat a troll or ogre, though the nature of the officers is
something else entirely, though equally in keeping with the vile and
chaotic troops quartered to the east. A half-devoured halfling carcass
has been tossed into one corner, evidently not to the diners' taste.
Halfing meat is notoriously succulent, at least to most carniverous
humanoids.
~
0 3153928 0
D1
~
~
0 -1 31524
S
#31526
Sepulchre of the Damned~
The floor of this chamber is of soft earth, in stark contrast to the
stony floor of the fog-shrouded corridors outside. Writhing, whitish
masses crawl through the dark soil, some thrusting suddenly up between
your feet, probing forwards like the groping tentacles of some malign
entity. A narrow, crumbling stone ledge runs around the edge of this
unholy place, harbor of the fell master of this dark domain.
~
0 3153929 0
D8
~
~
1027 -1 31505
> rand_prog 100~
if ispc($r)
mea $r _lbl Your ears ring as you are blinded by a flash of bluish light!
mptrans $r 31527
endif
~
|
S
#31527
Web of Horrors~
Your vision is clouded by a reddish hue, the blood of the millions of
innocent souls who have been bound into the crimson stone that weaves
through this infernal domain. A tapestry of grim making, a testament
to the evil entity that holds sway over all who pass through her fell
domain. Waves of nausea wash over you sporadically as you search in
desperation for stability in this chaotic maelstrom.
~
0 3153929 0
D9
~
~
0 -1 31528
S
#31528
Web of Horrors~
Your vision is clouded by a reddish hue, the blood of the millions of
innocent souls who have been bound into the crimson stone that weaves
through this infernal domain. A tapestry of grim making, a testament
to the evil entity that holds sway over all who pass through her fell
domain. Waves of nausea wash over you sporadically as you search in
desperation for stability in this chaotic maelstrom.
~
0 3153929 0
D6
~
~
0 -1 31527
D9
~
~
0 -1 31542
S
#31529
Web of Horrors~
Your vision is clouded by a reddish hue, the blood of the millions of
innocent souls who have been bound into the crimson stone that weaves
through this infernal domain. A tapestry of grim making, a testament
to the evil entity that holds sway over all who pass through her fell
domain. Waves of nausea wash over you sporadically as you search in
desperation for stability in this chaotic maelstrom.
A single wooden door lies to the southwest.
~
0 3153929 0
D7
~
~
0 -1 31542
D8
~
~
0 -1 31530
D9
~
~
1027 -1 31543
S
#31530
Web of Horrors~
Your vision is clouded by a reddish hue, the blood of the millions of
innocent souls who have been bound into the crimson stone that weaves
through this infernal domain. A tapestry of grim making, a testament
to the evil entity that holds sway over all who pass through her fell
domain. Waves of nausea wash over you sporadically as you search in
desperation for stability in this chaotic maelstrom.
~
0 3153929 0
D7
~
~
0 -1 31529
S
#31531
Web of Horrors~
Your vision is clouded by a reddish hue, the blood of the millions of
innocent souls who have been bound into the crimson stone that weaves
through this infernal domain. A tapestry of grim making, a testament
to the evil entity that holds sway over all who pass through her fell
domain. Waves of nausea wash over you sporadically as you search in
desperation for stability in this chaotic maelstrom.
~
0 3153929 0
D7
~
~
0 -1 31532
D8
~
~
0 -1 31542
S
#31532
Web of Horrors~
Your vision is clouded by a reddish hue, the blood of the millions of
innocent souls who have been bound into the crimson stone that weaves
through this infernal domain. A tapestry of grim making, a testament
to the evil entity that holds sway over all who pass through her fell
domain. Waves of nausea wash over you sporadically as you search in
desperation for stability in this chaotic maelstrom.
A black door umbrages the crimson vista to the northeast.
~
0 3153929 0
D6
~
~
1027 -1 31546
D8
~
~
0 -1 31531
D9
~
~
0 -1 31533
S
#31533
Web of Horrors~
Your vision is clouded by a reddish hue, the blood of the millions of
innocent souls who have been bound into the crimson stone that weaves
through this infernal domain. A tapestry of grim making, a testament
to the evil entity that holds sway over all who pass through her fell
domain. Waves of nausea wash over you sporadically as you search in
desperation for stability in this chaotic maelstrom.
~
0 3153929 0
D6
~
~
0 -1 31532
D9
~
~
0 -1 31534
S
#31534
Web of Horrors~
Your vision is clouded by a reddish hue, the blood of the millions of
innocent souls who have been bound into the crimson stone that weaves
through this infernal domain. A tapestry of grim making, a testament
to the evil entity that holds sway over all who pass through her fell
domain. Waves of nausea wash over you sporadically as you search in
desperation for stability in this chaotic maelstrom.
~
0 3153929 0
D6
~
~
0 -1 31533
D7
~
~
0 -1 31535
D8
~
~
0 -1 31539
D9
~
~
0 -1 31537
S
#31535
Web of Horrors~
Your vision is clouded by a reddish hue, the blood of the millions of
innocent souls who have been bound into the crimson stone that weaves
through this infernal domain. A tapestry of grim making, a testament
to the evil entity that holds sway over all who pass through her fell
domain. Waves of nausea wash over you sporadically as you search in
desperation for stability in this chaotic maelstrom.
~
0 3153929 0
D7
~
~
0 -1 31536
D8
~
~
0 -1 31534
S
#31536
Web of Horrors~
Your vision is clouded by a reddish hue, the blood of the millions of
innocent souls who have been bound into the crimson stone that weaves
through this infernal domain. A tapestry of grim making, a testament
to the evil entity that holds sway over all who pass through her fell
domain. Waves of nausea wash over you sporadically as you search in
desperation for stability in this chaotic maelstrom.
~
0 3153929 0
D8
~
~
0 -1 31535
S
#31537
Web of Horrors~
Your vision is clouded by a reddish hue, the blood of the millions of
innocent souls who have been bound into the crimson stone that weaves
through this infernal domain. A tapestry of grim making, a testament
to the evil entity that holds sway over all who pass through her fell
domain. Waves of nausea wash over you sporadically as you search in
desperation for stability in this chaotic maelstrom.
A pale white door graces the reddish mists to the northwest.
~
0 3153929 0
D6
~
~
0 -1 31534
D7
~
~
1027 -1 31548
D9
~
~
0 -1 31538
S
#31538
Web of Horrors~
Your vision is clouded by a reddish hue, the blood of the millions of
innocent souls who have been bound into the crimson stone that weaves
through this infernal domain. A tapestry of grim making, a testament
to the evil entity that holds sway over all who pass through her fell
domain. Waves of nausea wash over you sporadically as you search in
desperation for stability in this chaotic maelstrom.
~
0 3153929 0
D6
~
~
0 -1 31537
S
#31539
Web of Horrors~
Your vision is clouded by a reddish hue, the blood of the millions of
innocent souls who have been bound into the crimson stone that weaves
through this infernal domain. A tapestry of grim making, a testament
to the evil entity that holds sway over all who pass through her fell
domain. Waves of nausea wash over you sporadically as you search in
desperation for stability in this chaotic maelstrom.
~
0 3153929 0
D7
~
~
0 -1 31534
D8
~
~
0 -1 31540
S
#31540
Web of Horrors~
Your vision is clouded by a reddish hue, the blood of the millions of
innocent souls who have been bound into the crimson stone that weaves
through this infernal domain. A tapestry of grim making, a testament
to the evil entity that holds sway over all who pass through her fell
domain. Waves of nausea wash over you sporadically as you search in
desperation for stability in this chaotic maelstrom.
~
0 3153929 0
D6
~
~
0 -1 31541
D7
~
~
0 -1 31539
S
#31541
Web of Horrors~
Your vision is clouded by a reddish hue, the blood of the millions of
innocent souls who have been bound into the crimson stone that weaves
through this infernal domain. A tapestry of grim making, a testament
to the evil entity that holds sway over all who pass through her fell
domain. Waves of nausea wash over you sporadically as you search in
desperation for stability in this chaotic maelstrom.
A polished steel door reflects your image to the northwest.
~
0 3153929 0
D6
~
~
0 -1 31542
D7
~
~
1027 -1 31547
D9
~
~
0 -1 31540
S
#31542
Web of Horrors~
Your vision is clouded by a reddish hue, the blood of the millions of
innocent souls who have been bound into the crimson stone that weaves
through this infernal domain. A tapestry of grim making, a testament
to the evil entity that holds sway over all who pass through her fell
domain. Waves of nausea wash over you sporadically as you search in
desperation for stability in this chaotic maelstrom.
~
0 3153929 0
D6
~
~
0 -1 31528
D7
~
~
0 -1 31531
D8
~
~
0 -1 31529
D9
~
~
0 -1 31541
S
#31543
An Irresistable Urge...~
This long corridor is totally devoid of markings or furnishings; the
walls are stark white, as if freshly painted, and the floor is of
smooth white marble. However, a strange tugging sensation that seems
to rapidly gain in intensity distracts you...
~
0 3153933 0
D9
~
~
0 -1 31544
> entry_prog 100~
mpforce $n vis
mpforce $n wimpy 0
mea $n _blu A massive electromagnetic force drags you to the southwest!
mpforce $n sw
~
|
S
#31544
A Cluttered Chamber~
This cluttered chamber is strewn with all manner of items, ranging
from furniture to armored corpses, all stuck as if by magic to the
southwestern wall, which hums loudly, much like a field of magical
energy surrounding a spellcaster. It is difficult to move through
the rubble covering the floor, and also difficult to see what else
may be lurking in wait here...
~
0 3153929 0
D6
~
~
0 -1 31543
D8
~
~
3 -1 31545
S
#31545
An Empty Chamber~
This dark chamber is apparently devoid of feature or function; only
a plain metal lever set in the far wall remarks it as anything out
of the ordinary...
~
0 3153929 0
D7
~
~
3 -1 31544
S
#31546
Chamber of Meditation~
This stark white chamber boasts but a single item of interest- a large
carving on the far wall, set with gleaming gemstones, representing the
Queen of Spiders resplendent in her unholy court, doted upon by nude
male suitors of various races, mostly drow but some human and even fair
elven. The entire is suffused with a nimbus of strikingly revolting mauve
energy, which causes nausea on sight to even the staunchest warrior.
~
0 0 1
D9
~
~
1027 -1 31532
S
#31547
Hall of Mirrors~
The entirety of this chamber is peppered with shards of glass, or a
substance very similar, which catches and reflects your image a
hundredfold, creating a dizzying array of your form. The exact size
of this chamber is therefore understandably difficult to determine,
as everywhere you look you see only a long glass corridor populated
by yourself. However, your attention is drawn to a shifting, spiraling
pattern that advances through the maze of mirrors towards you...
~
0 3153928 0
D8
~
~
1027 -1 31541
S
#31548
Deep Waters~
The portal opens onto a chamber filled with dark waters, that extend
far beyond your range of vision into the inky darkness. It is almost
as if you have exited the web and passed to an aquatic layer of the
Abyss, save that you know in your gut that this anomaly is yet another
of Lolth's creations, a physical manifestation of her twisted muse,
her will alone keeping the waters in check. Dark shapes swim through
the darkness, swimming towards the sudden light you have brought into
their realm...
~
0 3153929 8
D8
~
~
1027 -1 31537
> rand_prog 100~
if ispc($r)
mea $r _dch The waters swirl around you...
mptrans $r 31549
endif
~
|
S
#31549
Swirling Mists~
Thick clouds of rolling fog, shot through with streaks of white and gold,
surround the precarious path of shifting stone you tread upon. Waves of
dizziness assault you at sporadic intervals, as the stone bucks and heaves
underfoot, the tortured souls bound into its construction seeking release
from their torment.
A blazing portal of fire shimmers into view to the northwest.
~
0 3153929 0
D1
~
~
0 -1 31550
D2
~
~
0 -1 31558
D7
~
~
1027 -1 31567
S
#31550
Swirling Mists~
Thick clouds of rolling fog, shot through with streaks of white and gold,
surround the precarious path of shifting stone you tread upon. Waves of
dizziness assault you at sporadic intervals, as the stone bucks and heaves
underfoot, the tortured souls bound into its construction seeking release
from their torment.
A door of stone fills most of the southwestern aspect.
~
0 3153929 0
D3
~
~
0 -1 31549
D6
~
~
0 -1 31551
D9
~
~
1027 -1 31566
S
#31551
Swirling Mists~
Thick clouds of rolling fog, shot through with streaks of white and gold,
surround the precarious path of shifting stone you tread upon. Waves of
dizziness assault you at sporadic intervals, as the stone bucks and heaves
underfoot, the tortured souls bound into its construction seeking release
from their torment.
~
0 3153929 0
D8
~
~
0 -1 31552
D9
~
~
0 -1 31550
S
#31552
Swirling Mists~
Thick clouds of rolling fog, shot through with streaks of white and gold,
surround the precarious path of shifting stone you tread upon. Waves of
dizziness assault you at sporadic intervals, as the stone bucks and heaves
underfoot, the tortured souls bound into its construction seeking release
from their torment.
~
0 3153929 0
D1
~
~
0 -1 31553
D7
~
~
0 -1 31551
S
#31553
Swirling Mists~
Thick clouds of rolling fog, shot through with streaks of white and gold,
surround the precarious path of shifting stone you tread upon. Waves of
dizziness assault you at sporadic intervals, as the stone bucks and heaves
underfoot, the tortured souls bound into its construction seeking release
from their torment.
~
0 3153929 0
D2
~
~
0 -1 31554
D3
~
~
0 -1 31552
S
#31554
Swirling Mists~
Thick clouds of rolling fog, shot through with streaks of white and gold,
surround the precarious path of shifting stone you tread upon. Waves of
dizziness assault you at sporadic intervals, as the stone bucks and heaves
underfoot, the tortured souls bound into its construction seeking release
from their torment.
A stout portal of oak shot with bronze studs fills the northwest corner.
~
0 3153929 0
D0
~
~
0 -1 31553
D3
~
~
0 -1 31555
D7
~
~
1027 -1 31560
S
#31555
Swirling Mists~
Thick clouds of rolling fog, shot through with streaks of white and gold,
surround the precarious path of shifting stone you tread upon. Waves of
dizziness assault you at sporadic intervals, as the stone bucks and heaves
underfoot, the tortured souls bound into its construction seeking release
from their torment.
~
0 3153929 0
D1
~
~
0 -1 31554
D9
~
~
0 -1 31556
S
#31556
Swirling Mists~
Thick clouds of rolling fog, shot through with streaks of white and gold,
surround the precarious path of shifting stone you tread upon. Waves of
dizziness assault you at sporadic intervals, as the stone bucks and heaves
underfoot, the tortured souls bound into its construction seeking release
from their torment.
~
0 3153929 0
D6
~
~
0 -1 31555
D7
~
~
0 -1 31557
S
#31557
Swirling Mists~
Thick clouds of rolling fog, shot through with streaks of white and gold,
surround the precarious path of shifting stone you tread upon. Waves of
dizziness assault you at sporadic intervals, as the stone bucks and heaves
underfoot, the tortured souls bound into its construction seeking release
from their torment.
~
0 3153929 0
D3
~
~
0 -1 31558
D8
~
~
0 -1 31556
S
#31558
Swirling Mists~
Thick clouds of rolling fog, shot through with streaks of white and gold,
surround the precarious path of shifting stone you tread upon. Waves of
dizziness assault you at sporadic intervals, as the stone bucks and heaves
underfoot, the tortured souls bound into its construction seeking release
from their torment.
A shining portal of white metal lies to the southeast.
~
0 3153929 0
D0
~
~
0 -1 31549
D1
~
~
0 -1 31557
D8
~
~
1027 -1 31559
S
#31559
A Place of Peace?~
This candlelit chapel is dominated by a large white altar, before which
one may worship the gods it is dedicated to; evidently the gods of
light and law, surprisingly enough. Wonders never cease- who would be
capable of forging and holding a bastion of law in a layer of the abyss
itself? Perhaps this would be a safe place to regain your strength.
~
0 3153932 0
D7
~
~
1027 -1 31558
S
#31560
An Ominous Passage~
The door opens onto a narrow corridor, the walls of which are decorated
with lurid reliefs of varying but always base nature, carved by some
ghoulish artisan, most likely Lolth herself, exercising her will over
the chaotic substance that forms her web. A second door lies at the
far end of this chamber, lit by flickering torchlight, and from this
direction a foul odor indeed rises...
~
0 3153928 0
D3
~
~
1031 -1 31561
D8
~
~
1027 -1 31554
S
#31561
Barrier of Blades~
Stepping into this section of the corridor, you are suddenly assaulted
by a series of slashing, whirling blades, that materialize rapidly all
around you. Deep cuts score your armor and flesh, and your blood begins
to flow, pooling on the floor and running along channels in the floor
to the north, from where a low moan rises... This dark chamber is the
only other escape from the slashing blades, other than turning tail and
fleeing like a rabbit...
~
0 3153928 0
D0
~
~
0 -1 31562
D1
~
~
1031 -1 31560
> entry_prog 100~
mpforce $n vis
if isimmort($n)
else
mpdamage $n 400
mpoload 31538
endif
~
> rand_prog 100~
if ispc($r)
mpdamage $r 400
mpdamage $r 400
endif
~
|
S
#31562
The Three Thrones~
A spacious chamber, honored by three great thrones of bronze set with
elven skulls and lined with human flesh, opens before you, boasting
numerous other grim trophies, including a series of cadaverous visages,
carved into the floor, where the blood flowing from the south pools,
pouring into their open mouths. With growing horror, you realize that
the visages are the faces of undead beasts, animated by your lifeblood
and rising to take more! The occupants of the thrones cackle and cavort
as they watch the spectacle, preparing to battle you when you are done.
~
0 3153928 0
D0
~
~
0 -1 31563
D1
~
~
0 -1 31565
D2
~
~
0 -1 31561
D3
~
~
0 -1 31564
> entry_prog 100~
mpforce $n vis
mpforce $n twitch
~
> rand_prog 100~
if ispc($r)
mpe _dch Bolts of negative energy streak through the chamber!
mpdamage $r 250
endif
~
> rand_prog 100~
if ispc($r)
mpe _red A pillar of flame strikes down from above, scorching $r!
mpdamage $r 250
endif
~
> rand_prog 100~
if ispc($r)
mpe _lbl A deathly chill fills the room...
mpdamage $r 250
endif
~
|
S
#31563
Throne of Chaos~
The vile furnishings of this fell domain pale in comparison to the
demonic inhabitants that avail themselves of them; each throne is
the seat of power for a drow cleric of the foulest demeanour... A
dreadful, calamitous wailing arises as you approach the wantonly
lewd drow sprawled in the throne, but a single indication of the
unholy creature confined in the beguilingly beauteous elfin frame.
~
0 3153928 0
D2
~
~
0 -1 31562
S
#31564
Throne of Chaos~
The vile furnishings of this fell domain pale in comparison to the
demonic inhabitants that avail themselves of them; each throne is
the seat of power for a drow cleric of the foulest demeanour... A
dreadful, calamitous wailing arises as you approach the wantonly
lewd drow sprawled in the throne, but a single indication of the
unholy creature confined in the beguilingly beauteous elfin frame.
~
0 3153928 0
D1
~
~
0 -1 31562
S
#31565
Throne of Chaos~
The vile furnishings of this fell domain pale in comparison to the
demonic inhabitants that avail themselves of them; each throne is
the seat of power for a drow cleric of the foulest demeanour... A
dreadful, calamitous wailing arises as you approach the wantonly
lewd drow sprawled in the throne, but a single indication of the
unholy creature confined in the beguilingly beauteous elfin frame.
~
0 3153928 0
D3
~
~
0 -1 31562
S
#31566
A Mass Grave~
The loosely packed earth that fills the bottom third of this chamber
is littered with debris, most of it items you would expect to find in
a charnel house. Scraps of cloth, bits of bone and pieces of flesh
lie scattered in profusion about the dirt, while the clawed hands of
those interred in this foul place protrude at random intervals; it is
with a growing dread in the pit of your stomach that you notice some
of them start to scrabble at the surrounding earth...
~
0 3153929 0
D6
~
~
1027 -1 31550
S
#31567
The Blazing Pit~
This small chamber is dominated by a deep pit, which is filled with
hellfire, the heat almost too intense to stand within even fifty feet
of. Thick layers of soot obscure the walls and roof, though you doubt
there was ever much there that mortal eyes would care to gaze upon. A
sense of loathing fills your heart as you gaze at the pit; you must
get out, and quickly!
~
0 3153929 0
D8
~
~
1027 -1 31549
> rand_prog 100~
if ispc($r)
mea $r _red The flames suddenly rise to consume you!
mptrans $r 31568
endif
~
|
S
#31568
Imminent Peril~
The fires of Glabrezu have hurled you yet again further into the web
of the Queen of Spiders; this time, the point of your destination
appears to be an art gallery, of a sort. Lewd and lascivious artwork
covers the walls; expliict scenes of interaction between drow and
demons the most common theme, though monstrous arachnids with elven
upper bodies also feature prominently. Lolth is a mistress of utter
depravity and perversion, in truth, but can she be stopped here, in her
own realm, which so easily molds to her will?
~
0 0 1
D2
~
~
0 -1 31569
S
#31569
Halls of Orange~
Twisting corridors of orange stone, walled with the same thick mists,
penetrate the void of the Abyss, stretching out before you. Howls and
moans echo through these empty halls, totally devoid of furnishings or
life. Only the somber wooden portals, spaced sporadically along the
walls, provide any alternate route, and even then a risky one...
One such door lies to the southeast.
~
0 3153929 0
D6
~
~
0 -1 31570
D8
~
door~
1027 -1 31582
S
#31570
Halls of Orange~
Twisting corridors of orange stone, walled with the same thick mists,
penetrate the void of the Abyss, stretching out before you. Howls and
moans echo through these empty halls, totally devoid of furnishings or
life. Only the somber wooden portals, spaced sporadically along the
walls, provide any alternate route, and even then a risky one...
One such door lies to the northeast.
~
0 3153929 0
D6
~
door~
1027 -1 31590
D8
~
~
0 -1 31571
D9
~
~
0 -1 31569
S
#31571
Halls of Orange~
Twisting corridors of orange stone, walled with the same thick mists,
penetrate the void of the Abyss, stretching out before you. Howls and
moans echo through these empty halls, totally devoid of furnishings or
life. Only the somber wooden portals, spaced sporadically along the
walls, provide any alternate route, and even then a risky one...
~
0 3153929 0
D7
~
~
0 -1 31570
D9
~
~
0 -1 31572
S
#31572
Halls of Orange~
Twisting corridors of orange stone, walled with the same thick mists,
penetrate the void of the Abyss, stretching out before you. Howls and
moans echo through these empty halls, totally devoid of furnishings or
life. Only the somber wooden portals, spaced sporadically along the
walls, provide any alternate route, and even then a risky one...
One such door lies to the southeast.
~
0 3153929 0
D6
~
~
0 -1 31571
D8
~
door~
1027 -1 31591
D9
~
~
0 -1 31573
S
#31573
Halls of Orange~
Twisting corridors of orange stone, walled with the same thick mists,
penetrate the void of the Abyss, stretching out before you. Howls and
moans echo through these empty halls, totally devoid of furnishings or
life. Only the somber wooden portals, spaced sporadically along the
walls, provide any alternate route, and even then a risky one...
One such door lies to the northwest.
~
0 3153929 0
D3
~
~
0 -1 31574
D6
~
~
0 -1 31572
D7
~
door~
1027 -1 31600
S
#31574
Halls of Orange~
Twisting corridors of orange stone, walled with the same thick mists,
penetrate the void of the Abyss, stretching out before you. Howls and
moans echo through these empty halls, totally devoid of furnishings or
life. Only the somber wooden portals, spaced sporadically along the
walls, provide any alternate route, and even then a risky one...
One such door lies to the southeast.
~
0 3153929 0
D1
~
~
0 -1 31573
D7
~
~
0 -1 31575
D8
~
~
1027 -1 31610
S
#31575
Halls of Orange~
Twisting corridors of orange stone, walled with the same thick mists,
penetrate the void of the Abyss, stretching out before you. Howls and
moans echo through these empty halls, totally devoid of furnishings or
life. Only the somber wooden portals, spaced sporadically along the
walls, provide any alternate route, and even then a risky one...
One such door lies to the north.
~
0 3153929 0
D0
~
door~
1027 -1 31620
D7
~
~
0 -1 31576
D8
~
~
0 -1 31574
S
#31576
Halls of Orange~
Twisting corridors of orange stone, walled with the same thick mists,
penetrate the void of the Abyss, stretching out before you. Howls and
moans echo through these empty halls, totally devoid of furnishings or
life. Only the somber wooden portals, spaced sporadically along the
walls, provide any alternate route, and even then a risky one...
One such door lies to the east.
~
0 3153929 0
D1
~
door~
1027 -1 31650
D6
~
~
0 -1 31577
D8
~
~
0 -1 31575
S
#31577
Halls of Orange~
Twisting corridors of orange stone, walled with the same thick mists,
penetrate the void of the Abyss, stretching out before you. Howls and
moans echo through these empty halls, totally devoid of furnishings or
life. Only the somber wooden portals, spaced sporadically along the
walls, provide any alternate route, and even then a risky one...
One such door lies to the northeast.
~
0 3153929 0
D6
~
door~
1027 -1 31660
D8
~
~
0 -1 31578
D9
~
~
0 -1 31576
S
#31578
Halls of Orange~
Twisting corridors of orange stone, walled with the same thick mists,
penetrate the void of the Abyss, stretching out before you. Howls and
moans echo through these empty halls, totally devoid of furnishings or
life. Only the somber wooden portals, spaced sporadically along the
walls, provide any alternate route, and even then a risky one...
An open door to the north opens onto another orange hall.
~
0 3153929 0
D0
~
~
1 -1 31579
D7
~
~
0 -1 31577
S
#31579
Halls of Orange~
Twisting corridors of orange stone, walled with the same thick mists,
penetrate the void of the Abyss, stretching out before you. Howls and
moans echo through these empty halls, totally devoid of furnishings or
life. Only the somber wooden portals, spaced sporadically along the
walls, provide any alternate route, and even then a risky one...
You suddenly notice that the passage behind you has disappeared, and
you feel a strange pulling sensation...
~
0 3153933 0
S
#31580
Caer Sidi~
A dark forest filled with mildewed, rotting oaks surrounded by thick
clumps of weeds and vines surrounds you, almost suffocating you with
humidity and the strong odor of rotting vegetation. Shapes move about
the wood, for the most part not bothering you, yet still making sure
to mark your progress.
~
0 3153925 3
D0
~
~
0 -1 31581
D1
~
~
0 -1 31580
D2
~
~
0 -1 31583
D3
~
~
0 -1 31584
S
#31581
Caer Sidi~
A dark forest filled with mildewed, rotting oaks surrounded by thick
clumps of weeds and vines surrounds you, almost suffocating you with
humidity and the strong odor of rotting vegetation. Shapes move about
the wood, for the most part not bothering you, yet still making sure
to mark your progress.
~
0 3153921 3
D0
~
~
0 -1 31582
D1
~
~
0 -1 31581
D2
~
~
0 -1 31581
D3
~
~
0 -1 31580
S
#31582
Caer Sidi~
A dark forest filled with mildewed, rotting oaks surrounded by thick
clumps of weeds and vines surrounds you, almost suffocating you with
humidity and the strong odor of rotting vegetation. Shapes move about
the wood, for the most part not bothering you, yet still making sure
to mark your progress.
A shimmering portal to the northwest affords an escape from this alternate
world.
~
0 3153921 3
D0
~
~
0 -1 31581
D1
~
~
0 -1 31582
D2
~
~
0 -1 31582
D3
~
~
0 -1 31583
D7
~
portal~
1027 -1 31569
S
#31583
Caer Sidi~
A dark forest filled with mildewed, rotting oaks surrounded by thick
clumps of weeds and vines surrounds you, almost suffocating you with
humidity and the strong odor of rotting vegetation. Shapes move about
the wood, for the most part not bothering you, yet still making sure
to mark your progress.
~
0 3153921 3
D0
~
~
0 -1 31583
D1
~
~
0 -1 31582
D2
~
~
0 -1 31580
D3
~
~
0 -1 31585
S
#31584
Caer Sidi~
A dark forest filled with mildewed, rotting oaks surrounded by thick
clumps of weeds and vines surrounds you, almost suffocating you with
humidity and the strong odor of rotting vegetation. Shapes move about
the wood, for the most part not bothering you, yet still making sure
to mark your progress.
~
0 3153921 3
D0
~
~
0 -1 31584
D1
~
~
0 -1 31580
D2
~
~
0 -1 31585
D3
~
~
0 -1 31586
S
#31585
Caer Sidi~
A dark forest filled with mildewed, rotting oaks surrounded by thick
clumps of weeds and vines surrounds you, almost suffocating you with
humidity and the strong odor of rotting vegetation. Shapes move about
the wood, for the most part not bothering you, yet still making sure
to mark your progress.
~
0 3153921 3
D0
~
~
0 -1 31584
D1
~
~
0 -1 31585
D2
~
~
0 -1 31583
D3
~
~
0 -1 31587
S
#31586
Caer Sidi~
A dark forest filled with mildewed, rotting oaks surrounded by thick
clumps of weeds and vines surrounds you, almost suffocating you with
humidity and the strong odor of rotting vegetation. Shapes move about
the wood, for the most part not bothering you, yet still making sure
to mark your progress.
~
0 3153921 3
D0
~
~
0 -1 31584
D1
~
~
0 -1 31587
D2
~
~
0 -1 31586
D3
~
~
0 -1 31586
S
#31587
Caer Sidi~
A dark forest filled with mildewed, rotting oaks surrounded by thick
clumps of weeds and vines surrounds you, almost suffocating you with
humidity and the strong odor of rotting vegetation. Shapes move about
the wood, for the most part not bothering you, yet still making sure
to mark your progress.
~
0 3153921 3
D0
~
~
0 -1 31586
D1
~
~
16777216 -1 31588
D2
~
~
0 -1 31585
D3
~
~
0 -1 31587
S
#31588
A Guard Tower~
Rising out of the forest is a tower, of dressed grey stone, where the
elves maintain an outpost, and from where they can launch assaults
against these new arrivals to their world. Numerous weapons and pieces
of armor, curiously all of bronze and not steel or mithril, line the
walls, while a narrow stair winds up to the next level.
~
0 1036 0
D2
~
~
0 -1 31587
D4
~
~
0 -1 31589
S
#31589
The Main Chamber~
This chamber appears to have been hastily converted to a council
chamber, where the ruler of this region can plan new campaigns against
the bugbear hordes of Lolth. The elves are hard pressed indeed by the
sheer weight of numbers Lolth is bringing to bear against them, and
are more than willing to ally themselves with any who would seek to do
her harm, as long as they weren't also seeking to do Caer Sidi harm...
~
0 3153928 0 0 0 8
D5
~
~
0 -1 31588
S
#31590
Foul Weather~
The door opens onto an ice-filled cavern, which opens to the east onto
a raging blizzard. Even from here, the pure force of the mighty storm
assaults you, chilling you to the bone and blowing you against the far
wall. It would be suicide, not to mention impossible, to try to progress
into that blizzard; apparently this portal opens onto a world that has
already fallen to the taint of Lolth, and all that is left is this winter
wasteland...
~
0 3153929 0
D9
~
door~
1027 -1 31570
S
#31591
A Tiny Purple Island~
This tiny island is the only visible land mass in an endless ocean
that stretches away on all sides. The waters of this water-covered
world are not as yours, however; this salty brine is pinkish in color,
and flows beneath a yellow sky, lit by a blue sun. The rocky island
is purplish in color, and revolts the eye that is unused to such odd
shades for familiar subjects. Lolth is currently seeking to conquer
this realm, her agents are undoubtedly already here...
~
0 3153924 10
D0
~
~
0 -1 31592
D1
~
~
0 -1 31596
D2
~
~
0 -1 31591
D3
~
~
0 -1 31591
D7
~
door~
1027 -1 31572
S
#31592
Sailing the Strangely-Hued Sea~
Spray from the pinkish waters strikes you in the face as you make your
way across them; the water is salty as you would expect, and is in all
regards the same as ocean waters in your world, save for the color. A
hot bluish sun beats down on you, making it difficult to see very far,
though the seemingly endless waters boast little of interest.
~
0 3153920 7
D0
~
~
0 -1 31591
D1
~
~
0 -1 31593
D2
~
~
0 -1 31595
D3
~
~
0 -1 31592
S
#31593
Sailing the Strangely-Hued Sea~
Spray from the pinkish waters strikes you in the face as you make your
way across them; the water is salty as you would expect, and is in all
regards the same as ocean waters in your world, save for the color. A
hot bluish sun beats down on you, making it difficult to see very far,
though the seemingly endless waters boast little of interest.
~
0 3153920 7
D0
~
~
0 -1 31594
D1
~
~
0 -1 31593
D2
~
~
0 -1 31592
D3
~
~
0 -1 31593
S
#31594
Sailing the Strangely-Hued Sea~
Spray from the pinkish waters strikes you in the face as you make your
way across them; the water is salty as you would expect, and is in all
regards the same as ocean waters in your world, save for the color. A
hot bluish sun beats down on you, making it difficult to see very far,
though the seemingly endless waters boast little of interest.
~
0 3153920 7
D0
~
~
0 -1 31595
D1
~
~
0 -1 31597
D2
~
~
0 -1 31594
D3
~
~
0 -1 31593
S
#31595
Sailing the Strangely-Hued Sea~
Spray from the pinkish waters strikes you in the face as you make your
way across them; the water is salty as you would expect, and is in all
regards the same as ocean waters in your world, save for the color. A
hot bluish sun beats down on you, making it difficult to see very far,
though the seemingly endless waters boast little of interest.
~
0 3153920 7
D0
~
~
0 -1 31596
D1
~
~
0 -1 31598
D2
~
~
0 -1 31594
D3
~
~
0 -1 31592
S
#31596
Sailing the Strangely-Hued Sea~
Spray from the pinkish waters strikes you in the face as you make your
way across them; the water is salty as you would expect, and is in all
regards the same as ocean waters in your world, save for the color. A
hot bluish sun beats down on you, making it difficult to see very far,
though the seemingly endless waters boast little of interest.
~
0 3153920 7
D0
~
~
0 -1 31595
D1
~
~
0 -1 31599
D2
~
~
0 -1 31596
D3
~
~
0 -1 31591
S
#31597
Sailing the Strangely-Hued Sea~
Spray from the pinkish waters strikes you in the face as you make your
way across them; the water is salty as you would expect, and is in all
regards the same as ocean waters in your world, save for the color. A
hot bluish sun beats down on you, making it difficult to see very far,
though the seemingly endless waters boast little of interest.
~
0 3153920 7
D0
~
~
0 -1 31597
D1
~
~
0 -1 31598
D2
~
~
0 -1 31597
D3
~
~
0 -1 31594
S
#31598
Sailing the Strangely-Hued Sea~
Spray from the pinkish waters strikes you in the face as you make your
way across them; the water is salty as you would expect, and is in all
regards the same as ocean waters in your world, save for the color. A
hot bluish sun beats down on you, making it difficult to see very far,
though the seemingly endless waters boast little of interest.
~
0 3153920 7
D0
~
~
0 -1 31598
D1
~
~
0 -1 31597
D2
~
~
0 -1 31599
D3
~
~
0 -1 31595
S
#31599
A Small Island~
This tiny island rises out of the pinkish waters, its rough purplish
volcanic surface a strange sight to one accustomed to blue waters
washing up on yellow sand. Lotuslike flowers sprout randomly across
the rocky island, save where a section has been cleared to construct
a dock, where a single ship is currently moored; its captain has put
ashore for supplies. Lolth's taint is not strong here; evidently she
has yet to conquer the rulers of this watery world.
~
0 3153924 10
D0
~
~
0 -1 31596
D1
~
~
0 -1 31596
D2
~
~
0 -1 31598
D3
~
~
0 -1 31596
S
#31600
The Black Fen~
Soft, stinking mud, intermixed with rotting vegetation and human bones,
impedes progress through the treacherous swamp that surrounds you on all
sides. An overwhelming sense of evil and loathing fills you, a legacy of
the horrors unleashed by Lolth and her armies on this pitiful remnants
of a world. What manner of beasts could reside in such a place?
~
0 3153921 3
D0
~
~
0 -1 31600
D1
~
~
0 -1 31601
D2
~
~
0 -1 31600
D3
~
~
0 -1 31602
D8
~
portal~
1027 -1 31573
S
#31601
The Black Fen~
Soft, stinking mud, intermixed with rotting vegetation and human bones,
impedes progress through the treacherous swamp that surrounds you on all
sides. An overwhelming sense of evil and loathing fills you, a legacy of
the horrors unleashed by Lolth and her armies on this pitiful remnants
of a world. What manner of beasts could reside in such a place?
~
0 3153921 3
D0
~
~
0 -1 31600
D1
~
~
0 -1 31608
D2
~
~
0 -1 31601
D3
~
~
0 -1 31603
S
#31602
The Black Fen~
Soft, stinking mud, intermixed with rotting vegetation and human bones,
impedes progress through the treacherous swamp that surrounds you on all
sides. An overwhelming sense of evil and loathing fills you, a legacy of
the horrors unleashed by Lolth and her armies on this pitiful remnants
of a world. What manner of beasts could reside in such a place?
~
0 3153921 3
D0
~
~
0 -1 31603
D1
~
~
0 -1 31600
D2
~
~
0 -1 31602
D3
~
~
0 -1 31604
S
#31603
The Black Fen~
Soft, stinking mud, intermixed with rotting vegetation and human bones,
impedes progress through the treacherous swamp that surrounds you on all
sides. An overwhelming sense of evil and loathing fills you, a legacy of
the horrors unleashed by Lolth and her armies on this pitiful remnants
of a world. What manner of beasts could reside in such a place?
~
0 3153921 3
D0
~
~
0 -1 31607
D1
~
~
0 -1 31602
D2
~
~
0 -1 31601
D3
~
~
0 -1 31605
S
#31604
The Black Fen~
Soft, stinking mud, intermixed with rotting vegetation and human bones,
impedes progress through the treacherous swamp that surrounds you on all
sides. An overwhelming sense of evil and loathing fills you, a legacy of
the horrors unleashed by Lolth and her armies on this pitiful remnants
of a world. What manner of beasts could reside in such a place?
~
0 3153921 3
D0
~
~
0 -1 31602
D1
~
~
0 -1 31604
D2
~
~
0 -1 31605
D3
~
~
0 -1 31604
S
#31605
The Black Fen~
Soft, stinking mud, intermixed with rotting vegetation and human bones,
impedes progress through the treacherous swamp that surrounds you on all
sides. An overwhelming sense of evil and loathing fills you, a legacy of
the horrors unleashed by Lolth and her armies on this pitiful remnants
of a world. What manner of beasts could reside in such a place?
~
0 3153921 3
D0
~
~
0 -1 31606
D1
~
~
0 -1 31603
D2
~
~
0 -1 31604
D3
~
~
0 -1 31605
S
#31606
The Black Fen~
Soft, stinking mud, intermixed with rotting vegetation and human bones,
impedes progress through the treacherous swamp that surrounds you on all
sides. An overwhelming sense of evil and loathing fills you, a legacy of
the horrors unleashed by Lolth and her armies on this pitiful remnants
of a world. What manner of beasts could reside in such a place?
~
0 3153921 3
D0
~
~
0 -1 31606
D1
~
~
0 -1 31605
D2
~
~
0 -1 31607
D3
~
~
0 -1 31606
D7
~
~
16777216 -1 31609
S
#31607
The Black Fen~
Soft, stinking mud, intermixed with rotting vegetation and human bones,
impedes progress through the treacherous swamp that surrounds you on all
sides. An overwhelming sense of evil and loathing fills you, a legacy of
the horrors unleashed by Lolth and her armies on this pitiful remnants
of a world. What manner of beasts could reside in such a place?
~
0 3153921 3
D0
~
~
0 -1 31607
D1
~
~
0 -1 31608
D2
~
~
0 -1 31603
D3
~
~
0 -1 31606
S
#31608
The Black Fen~
Soft, stinking mud, intermixed with rotting vegetation and human bones,
impedes progress through the treacherous swamp that surrounds you on all
sides. An overwhelming sense of evil and loathing fills you, a legacy of
the horrors unleashed by Lolth and her armies on this pitiful remnants
of a world. What manner of beasts could reside in such a place?
~
0 3153921 3
D0
~
~
0 -1 31608
D1
~
~
0 -1 31601
D2
~
~
0 -1 31608
D3
~
~
0 -1 31607
S
#31609
A Small Cave~
A small cave opens onto the stinking swamp, haven of the guardian of
the creatures in this region, placed here undoubtedly by Lolth herself
to ensure all remains as she wills it. Woe betide any that fall under
the shadow of this foul beast's temper!
~
0 3153929 0
D8
~
~
0 -1 31606
S
#31610
The Labyrinth of Arachne~
Twisting, shadowy corridors, intermittently lit by smoldering torches
thrust into corroded iron sconces, lead away in every direction. Long
shadows, cast by the arachnid masters of this subterranean realm, seem
to follow every step you take. Piles of bones cocooned in spider web
abound, as do broken weapons and pools of dried blood.
~
0 3153929 0
D0
~
~
0 -1 31610
D1
~
~
0 -1 31612
D2
~
~
0 -1 31614
D3
~
~
0 -1 31610
D7
~
~
1027 -1 31574
S
#31611
A Secret Chamber~
This cramped crawlspace is the abode of a pitiful wretch who has somehow
managed to survive after being cast into this maze to feed Lolth's newly
bred spiders, from which she selects the finest specimens to serve in
her armies. His lair contains little, save for a crudely fashioned table
and a few bone weapons.
~
0 3153929 0
D3
~
~
0 -1 31616
S
#31612
The Labyrinth of Arachne~
Twisting, shadowy corridors, intermittently lit by smoldering torches
thrust into corroded iron sconces, lead away in every direction. Long
shadows, cast by the arachnid masters of this subterranean realm, seem
to follow every step you take. Piles of bones cocooned in spider web
abound, as do broken weapons and pools of dried blood.
~
0 3153929 0
D0
~
~
0 -1 31612
D1
~
~
0 -1 31615
D2
~
~
0 -1 31613
D3
~
~
0 -1 31610
S
#31613
The Labyrinth of Arachne~
Twisting, shadowy corridors, intermittently lit by smoldering torches
thrust into corroded iron sconces, lead away in every direction. Long
shadows, cast by the arachnid masters of this subterranean realm, seem
to follow every step you take. Piles of bones cocooned in spider web
abound, as do broken weapons and pools of dried blood.
~
0 3153929 0
D0
~
~
0 -1 31613
D1
~
~
0 -1 31613
D2
~
~
0 -1 31616
D3
~
~
0 -1 31612
S
#31614
The Labyrinth of Arachne~
Twisting, shadowy corridors, intermittently lit by smoldering torches
thrust into corroded iron sconces, lead away in every direction. Long
shadows, cast by the arachnid masters of this subterranean realm, seem
to follow every step you take. Piles of bones cocooned in spider web
abound, as do broken weapons and pools of dried blood.
~
0 3153929 0
D0
~
~
0 -1 31617
D1
~
~
0 -1 31615
D2
~
~
0 -1 31610
D3
~
~
0 -1 31614
S
#31615
The Labyrinth of Arachne~
Twisting, shadowy corridors, intermittently lit by smoldering torches
thrust into corroded iron sconces, lead away in every direction. Long
shadows, cast by the arachnid masters of this subterranean realm, seem
to follow every step you take. Piles of bones cocooned in spider web
abound, as do broken weapons and pools of dried blood.
~
0 3153929 0
D0
~
~
0 -1 31616
D1
~
~
0 -1 31618
D2
~
~
0 -1 31612
D3
~
~
0 -1 31614
S
#31616
The Labyrinth of Arachne~
Twisting, shadowy corridors, intermittently lit by smoldering torches
thrust into corroded iron sconces, lead away in every direction. Long
shadows, cast by the arachnid masters of this subterranean realm, seem
to follow every step you take. Piles of bones cocooned in spider web
abound, as do broken weapons and pools of dried blood.
~
0 3153929 0
D0
~
~
0 -1 31619
D1
~
~
16777216 -1 31611
D2
~
~
0 -1 31613
D3
~
~
0 -1 31615
S
#31617
The Labyrinth of Arachne~
Twisting, shadowy corridors, intermittently lit by smoldering torches
thrust into corroded iron sconces, lead away in every direction. Long
shadows, cast by the arachnid masters of this subterranean realm, seem
to follow every step you take. Piles of bones cocooned in spider web
abound, as do broken weapons and pools of dried blood.
~
0 3153929 0
D0
~
~
0 -1 31617
D1
~
~
0 -1 31618
D2
~
~
0 -1 31614
D3
~
~
0 -1 31617
S
#31618
The Labyrinth of Arachne~
Twisting, shadowy corridors, intermittently lit by smoldering torches
thrust into corroded iron sconces, lead away in every direction. Long
shadows, cast by the arachnid masters of this subterranean realm, seem
to follow every step you take. Piles of bones cocooned in spider web
abound, as do broken weapons and pools of dried blood.
~
0 3153929 0
D0
~
~
0 -1 31619
D1
~
~
0 -1 31615
D2
~
~
0 -1 31618
D3
~
~
0 -1 31617
S
#31619
The Labyrinth of Arachne~
Twisting, shadowy corridors, intermittently lit by smoldering torches
thrust into corroded iron sconces, lead away in every direction. Long
shadows, cast by the arachnid masters of this subterranean realm, seem
to follow every step you take. Piles of bones cocooned in spider web
abound, as do broken weapons and pools of dried blood.
~
0 3153929 0
D0
~
~
0 -1 31619
D1
~
~
0 -1 31619
D2
~
~
0 -1 31616
D3
~
~
0 -1 31618
S
#31620
The Kingdom of Maldev~
The portal opens onto a rocky mountain pass, that winds northward,
heading past small forts built on the hillsides to the west and then
the east, towards a mighty dwarven fortress that towers above even
the mountains, its gleaming spires under constant assault by the
hordes of the Queen of Spiders. It would seem there is no end to her
insatiable thirst for conquest. Troops of Lolth can be seen even from
here moving about the pass, and in the vast area before the gates of
the fortress.
~
0 3153924 5
D0
~
~
0 -1 31621
D2
~
portal~
1025 -1 31575
S
#31621
A Wooden Palisade~
At this point a narrow path runs up to the gates of a wooden palisade,
occupied by one of the two sides in this terrible war. Both this and
the other fort you spied are of dwarven make, to be sure, but you can
not tell from here whether dwarves still occupy the structure, or if
it has been taken over by Lolth's hordes.
~
0 0 5
D2
~
~
0 -1 31620
D4
~
~
0 -1 31622
D6
~
~
0 -1 31627
S
#31622
The Gates of the Palisade~
A pair of wooden gates, bound with bronze, bar entrance to the fort, which
is constructed of treated wood lashed together with rope then reinforced
with wooden crossbeams. A watchtower rises from the interior; doubtless
your arrival has been noticed, unless you took exceptional care. Those who
are quartered within may well treat you with hostility, irrespective of
which side they are on...
~
0 3153920 5
D3
~
~
7 -1 31623
D5
~
~
0 -1 31621
S
#31623
Within the Fort~
The interior of the fort is swathed in darkness, both to foil attempts to
see what forces may lie within, and also because those who occupy the fort
are well used to operating in such a medium. The floors are swept clean,
but show signs of combat in the form of indelible blood stains and deep
gouges in the wood.
~
0 3153929 0
D1
~
~
16777223 -1 31622
D3
~
~
0 -1 31625
D4
~
~
0 -1 31624
S
#31624
A Watch Tower~
This enclosed watchtower affords an excellent view of the pass, as well
as the battlefield before the fortress, which is strewn with bodies and
the hordes of Lolth, wide stretches of the ground seeming to ripple with
the movement of troops.
~
0 3153929 0
D5
~
~
0 -1 31623
S
#31625
Within the Fort~
The interior of the fort is swathed in darkness, both to foil attempts to
see what forces may lie within, and also because those who occupy the fort
are well used to operating in such a medium. The floors are swept clean,
but show signs of combat in the form of indelible blood stains and deep
gouges in the wood.
~
0 3153929 0
D0
~
~
0 -1 31626
D1
~
~
0 -1 31623
S
#31626
A Small Office~
This chamber is dominated by a desk littered with battleplans and maps,
while the walls are papered with the same, including a series of missives
from the dwarven king, exhorting his generals to better efforts. Despite
their valor, the dwarves appear doomed to failure; the hordes outnumber
them grossly, and are being reinforced all the time.
~
0 3153929 0
D2
~
~
0 -1 31625
S
#31627
Approaching Kandelspire~
The pass continues, winding its way towards the bloodsoaked plains
before the fortress, where the heart of the battle is. Sounds of
combat ring in your ears, as do the cries of the dying. The dwarves
certainly appear to be dealing significant damage to the hordes, but
they cannot hope to prevail against such punishing odds.
~
0 3153920 5
D0
~
~
0 -1 31628
D9
~
~
0 -1 31621
S
#31628
A Wooden Palisade~
At this point a narrow path runs up to the gates of a wooden palisade,
occupied by one of the two sides in this terrible war. Both this and
the other fort you spied are of dwarven make, to be sure, but you can
not tell from here whether dwarves still occupy the structure, or if
it has been taken over by Lolth's hordes.
The pass opens onto the decimated valley before Kandelspire to the
northwest.
~
0 3153920 5
D2
~
~
0 -1 31627
D4
~
~
0 -1 31629
D7
~
~
16777216 -1 31635
S
#31629
The Gates of the Palisade~
A pair of wooden gates, bound with bronze, bar entrance to the fort, which
is constructed of treated wood lashed together with rope then reinforced
with wooden crossbeams. A watchtower rises from the interior; doubtless
your arrival has been noticed, unless you took exceptional care. Those who
are quartered within may well treat you with hostility, irrespective of
which side they are on...
~
0 3153920 5
D1
~
~
7 -1 31630
D5
~
~
0 -1 31628
S
#31630
Within the Fort~
The interior of the fort is swathed in darkness, both to foil attempts to
see what forces may lie within, and also because those who occupy the fort
are well used to operating in such a medium. The floors are swept clean,
but show signs of combat in the form of indelible blood stains and deep
gouges in the wood.
~
0 3153929 0
D1
~
~
0 -1 31632
D3
~
~
16777223 -1 31629
D4
~
~
0 -1 31631
S
#31631
A Watch Tower~
This enclosed watchtower affords an excellent view of the pass, as well
as the battlefield before the fortress, which is strewn with bodies and
the hordes of Lolth, wide stretches of the ground seeming to ripple with
the movement of troops.
~
0 3153929 0
D5
~
~
0 -1 31630
S
#31632
Within the Fort~
The interior of the fort is swathed in darkness, both to foil attempts to
see what forces may lie within, and also because those who occupy the fort
are well used to operating in such a medium. The floors are swept clean,
but show signs of combat in the form of indelible blood stains and deep
gouges in the wood.
~
0 3153929 0
D0
~
~
0 -1 31633
D3
~
~
0 -1 31630
S
#31633
Quarters of the Demon~
This chamber has been gutted by fire, and boasts only a throne of twisted,
burnt bronze as furnishings, the seat for the general of the armies that
even now rampage across Maldev, laying waste to all they encounter. The
general has waged a very successful campaign thus far, and now all that
remains is to strike the final coup de grace against the beleagured dwarf
fortress of Kandelspire. Thus he spends many hours here, revelling in his
exceptional ability, enjoying the company of slaves when he feels the urge.
~
0 3153929 0
D2
~
~
0 -1 31632
S
#31634
The Battlefield of Maldev~
The valley before the fortress is a scene of utter horror. Mangled bodies
of dwarf and bugbear alike lie strewn about the rocky ground, as well as
the corpses of humans, bears and ogres. Arrows and rocks rain down from
the sheer walls of the fortress itself, which looms to the north, its tall
spires under aerial assault from dragon and peryton. Dwarves shriek in
dismay as they are blasted from the battlements, while bugbears howl as
they are scattered by falling rocks and darts.
~
0 3153920 5
D0
~
~
0 -1 31637
D1
~
~
0 -1 31635
> rand_prog 100~
if rand(50)
mpe The hordes scatter as a volley of arrows shoots out from the fortress!
if ispc($r)
mea $r _red You are struck by several darts!
mpdamage $r 50
endif
else
mpe A massive boulder is hurled from a catapult on the battlements!
mpe _red A dozen bugbears explode in a shower of gore as the rock strikes!
mpasound Bugbears scream in agony as a rock crushes several of them.
endif
~
|
S
#31635
The Battlefield of Maldev~
The valley before the fortress is a scene of utter horror. Mangled bodies
of dwarf and bugbear alike lie strewn about the rocky ground, as well as
the corpses of humans, bears and ogres. Arrows and rocks rain down from
the sheer walls of the fortress itself, which looms to the north, its tall
spires under aerial assault from dragon and peryton. Dwarves shriek in
dismay as they are blasted from the battlements, while bugbears howl as
they are scattered by falling rocks and darts.
~
0 3153920 5
D0
~
~
0 -1 31638
D1
~
~
0 -1 31636
D3
~
~
0 -1 31634
D8
~
~
16777216 -1 31628
> rand_prog 100~
if rand(50)
mpe The hordes scatter as a volley of arrows shoots out from the fortress!
if ispc($r)
mea $r _red You are struck by several darts!
mpdamage $r 50
endif
else
mpe A massive boulder is hurled from a catapult on the battlements!
mpe _red A dozen bugbears explode in a shower of gore as the rock strikes!
mpasound Bugbears scream in agony as a rock crushes several of them.
endif
~
|
S
#31636
The Battlefield of Maldev~
The valley before the fortress is a scene of utter horror. Mangled bodies
of dwarf and bugbear alike lie strewn about the rocky ground, as well as
the corpses of humans, bears and ogres. Arrows and rocks rain down from
the sheer walls of the fortress itself, which looms to the north, its tall
spires under aerial assault from dragon and peryton. Dwarves shriek in
dismay as they are blasted from the battlements, while bugbears howl as
they are scattered by falling rocks and darts.
~
0 3153920 5
D0
~
~
0 -1 31639
D3
~
~
0 -1 31635
> rand_prog 100~
if rand(50)
mpe The hordes scatter as a volley of arrows shoots out from the fortress!
if ispc($r)
mea $r _red You are struck by several darts!
mpdamage $r 50
endif
else
mpe A massive boulder is hurled from a catapult on the battlements!
mpe _red A dozen bugbears explode in a shower of gore as the rock strikes!
mpasound Bugbears scream in agony as a rock crushes several of them.
endif
~
|
S
#31637
The Battlefield of Maldev~
The valley before the fortress is a scene of utter horror. Mangled bodies
of dwarf and bugbear alike lie strewn about the rocky ground, as well as
the corpses of humans, bears and ogres. Arrows and rocks rain down from
the sheer walls of the fortress itself, which looms to the north, its tall
spires under aerial assault from dragon and peryton. Dwarves shriek in
dismay as they are blasted from the battlements, while bugbears howl as
they are scattered by falling rocks and darts.
~
0 3153920 5
D1
~
~
0 -1 31638
D2
~
~
0 -1 31634
> rand_prog 100~
if rand(50)
mpe The hordes scatter as a volley of arrows shoots out from the fortress!
if ispc($r)
mea $r _red You are struck by several darts!
mpdamage $r 50
endif
else
mpe A massive boulder is hurled from a catapult on the battlements!
mpe _red A dozen bugbears explode in a shower of gore as the rock strikes!
mpasound Bugbears scream in agony as a rock crushes several of them.
endif
~
|
S
#31638
The Gates of Kandelspire~
The massive valves that guard the entrance to this dwarven citadel stand
firm against the hordes, who have parted to allow mighty umber hulks
the chance to smash the gates asunder, or to undermine the mighty walls.
Dwarves plummet from the walls, struck down by boulders or dragonfire,
while the besieged defenders frantically hurl everything they can out the
windows on the invading army below. Despite their valiant efforts, it would
seem they are doomed to fall to the innumerable hordes.
~
0 3153924 1
D0
~
~
8388615 -1 31640
D1
~
~
0 -1 31639
D2
~
~
0 -1 31635
D3
~
~
0 -1 31637
D4
~
~
16777280 -1 31647
> rand_prog 100~
if rand(50)
mpe The hordes scatter as a volley of arrows shoots out from the fortress!
if ispc($r)
mea $r _red You are struck by several darts!
mpdamage $r 50
endif
else
mpe A massive boulder is hurled from a catapult on the battlements!
mpe _red A dozen bugbears explode in a shower of gore as the rock strikes!
mpasound Bugbears scream in agony as a rock crushes several of them.
endif
~
|
S
#31639
The Battlefield of Maldev~
The valley before the fortress is a scene of utter horror. Mangled bodies
of dwarf and bugbear alike lie strewn about the rocky ground, as well as
the corpses of humans, bears and ogres. Arrows and rocks rain down from
the sheer walls of the fortress itself, which looms to the north, its tall
spires under aerial assault from dragon and peryton. Dwarves shriek in
dismay as they are blasted from the battlements, while bugbears howl as
they are scattered by falling rocks and darts.
~
0 3153920 5
D2
~
~
0 -1 31636
D3
~
~
0 -1 31638
> rand_prog 100~
if rand(50)
mpe The hordes scatter as a volley of arrows shoots out from the fortress!
if ispc($r)
mea $r _red You are struck by several darts!
mpdamage $r 50
endif
else
mpe A massive boulder is hurled from a catapult on the battlements!
mpe _red A dozen bugbears explode in a shower of gore as the rock strikes!
mpasound Bugbears scream in agony as a rock crushes several of them.
endif
~
|
S
#31640
Kandelspire~
The walls of the spacious fortress reverberate with the impact of countless
hurled rocks, and tremble as chunks are torn away by dragonfire. Dwarves
rush about, nervously anticipating the imminent breach that will spell the
doom of their kingdom. Weapons hang between tapestries on the gray walls,
though most have been snatched up by citizens to use against the hordes.
~
0 3153929 0
D0
~
~
0 -1 31643
D1
~
~
0 -1 31642
D2
~
~
8388615 -1 31638
D3
~
~
0 -1 31641
S
#31641
Kandelspire~
The walls of the spacious fortress reverberate with the impact of countless
hurled rocks, and tremble as chunks are torn away by dragonfire. Dwarves
rush about, nervously anticipating the imminent breach that will spell the
doom of their kingdom. Weapons hang between tapestries on the gray walls,
though most have been snatched up by citizens to use against the hordes.
A set of stairs leads up to the battlements.
~
0 3153929 0
D1
~
~
0 -1 31640
D4
~
~
0 -1 31644
S
#31642
Kandelspire~
The walls of the spacious fortress reverberate with the impact of countless
hurled rocks, and tremble as chunks are torn away by dragonfire. Dwarves
rush about, nervously anticipating the imminent breach that will spell the
doom of their kingdom. Weapons hang between tapestries on the gray walls,
though most have been snatched up by citizens to use against the hordes.
A set of stairs leads up to the battlements.
~
0 3153929 0
D3
~
~
0 -1 31640
D4
~
~
0 -1 31646
S
#31643
Kandelspire~
The walls of the spacious fortress reverberate with the impact of countless
hurled rocks, and tremble as chunks are torn away by dragonfire. Dwarves
rush about, nervously anticipating the imminent breach that will spell the
doom of their kingdom. Weapons hang between tapestries on the gray walls,
though most have been snatched up by citizens to use against the hordes.
A set of stairs leads up to the battlements.
~
0 3153929 0
D2
~
~
0 -1 31640
D4
~
~
0 -1 31645
S
#31644
The Battlements of Kandelspire~
Peering over the crenelated battlements is like looking into the mouth
of hell. Screaming, howling hordes of bugbears and trolls tear across
the valley, charging towards the walls as giants hurl massive rocks at
them, tearing huge holes in the defenses. A massive dragon soars high
above, searing dwarves from the battlements with dragonfire, while a
flock of perytons swoop down to pluck up and then drop dwarves into the
hordes below, where they are torn to pieces.
~
0 3153920 1
D5
~
~
0 -1 31641
> rand_prog 100~
if rand(25)
mpe The catapult whistles loudly as it propels a boulder skyward.
else
if rand(50)
mpe The dwarves let loose another volley of missiles into the horde.
else
mpe _red Dragonfire sears the battlements, melting stone and burning flesh!
if ispc($r)
mpdamage $r 200
endif
endif
endif
~
|
S
#31645
The Battlements of Kandelspire~
Peering over the crenelated battlements is like looking into the mouth
of hell. Screaming, howling hordes of bugbears and trolls tear across
the valley, charging towards the walls as giants hurl massive rocks at
them, tearing huge holes in the defenses. A massive dragon soars high
above, searing dwarves from the battlements with dragonfire, while a
flock of perytons swoop down to pluck up and then drop dwarves into the
hordes below, where they are torn to pieces.
~
0 3153920 1
D2
~
~
64 -1 31647
D4
~
~
16777280 -1 31649
D5
~
~
0 -1 31643
> rand_prog 100~
if rand(25)
mpe The catapult whistles loudly as it propels a boulder skyward.
else
if rand(50)
mpe The dwarves let loose another volley of missiles into the horde.
else
mpe _red Dragonfire sears the battlements, melting stone and burning flesh!
if ispc($r)
mpdamage $r 200
endif
endif
endif
~
|
S
#31646
The Battlements of Kandelspire~
Peering over the crenelated battlements is like looking into the mouth
of hell. Screaming, howling hordes of bugbears and trolls tear across
the valley, charging towards the walls as giants hurl massive rocks at
them, tearing huge holes in the defenses. A massive dragon soars high
above, searing dwarves from the battlements with dragonfire, while a
flock of perytons swoop down to pluck up and then drop dwarves into the
hordes below, where they are torn to pieces.
~
0 3153920 1
D5
~
~
0 -1 31642
> rand_prog 100~
if rand(25)
mpe The catapult whistles loudly as it propels a boulder skyward.
else
if rand(50)
mpe The dwarves let loose another volley of missiles into the horde.
else
mpe _red Dragonfire sears the battlements, melting stone and burning flesh!
if ispc($r)
mpdamage $r 200
endif
endif
endif
~
|
S
#31647
The Skies of Maldev~
The skies of Maldev are aflame. Countless burning bodies plummet from the
walls, seared by Dragonfire, while flaming skulls issue from a fort near
the walls, cast by some dread necromancer, smashing into and igniting the
defenses of the fortress. Numerous creatures soar through the skies, in
the process of inflicting more losses on the beleagured dwarves. Far below,
reinforcements can be seen flowing in to join the hordes. Bolts and
arrows tear through the sky, fired by dwarves on the battlements, while
large rocks are lobbed by their steam catapults.
~
0 19931136 9
D0
~
~
64 -1 31645
D4
~
~
64 -1 31648
D5
~
~
64 -1 31638
S
#31648
The Skies of Maldev~
The skies of Maldev are aflame. Countless burning bodies plummet from the
walls, seared by Dragonfire, while flaming skulls issue from a fort near
the walls, cast by some dread necromancer, smashing into and igniting the
defenses of the fortress. Numerous creatures soar through the skies, in
the process of inflicting more losses on the beleagured dwarves. Far below,
reinforcements can be seen flowing in to join the hordes.
~
0 19931136 9
D0
~
~
64 -1 31649
D5
~
~
64 -1 31647
S
#31649
The Skies of Maldev~
The skies of Maldev are aflame. Countless burning bodies plummet from the
walls, seared by Dragonfire, while flaming skulls issue from a fort near
the walls, cast by some dread necromancer, smashing into and igniting the
defenses of the fortress. Numerous creatures soar through the skies, in
the process of inflicting more losses on the beleagured dwarves. Far below,
reinforcements can be seen flowing in to join the hordes.
~
0 19931136 9
D2
~
~
64 -1 31648
D5
~
~
64 -1 31645
S
#31650
An Overgrown Courtyard~
The portal opens onto a courtyard, of an ancient castle long fallen
into ruin. Thick, grayish weeds choke the life out of twisted, gnarled
trees that have sprouted through the broken, crumbling flagstones. A
pair of bronze double doors lie to the north, at the far end of this
courtyard, while an archway opens onto a shadowy passage to the east.
The whole place reeks of death and decay, smolder and sin.
~
0 3153929 0
D0
~
~
0 -1 31651
D1
~
~
0 -1 31655
D3
~
door~
16778243 -1 31576
S
#31651
A Weed-Choked Fountain~
Pale moonlight illuminates a dry fountain, choked with weeds and leaves,
emanating a noxious stench that is a combination of rotting vegetation
and blood. Several skeletons surround the fountain, the only other sign
of habitation thus far. The bronze valves loom menacingly to the north,
radiating waves of unease and apprehension.
~
0 3153929 0
D0
~
~
3 -1 31652
D2
~
~
0 -1 31650
S
#31652
A Darkened Hallway~
The thick layer of dust that carpets this corridor indicates that no
living thing has passed this way in quite some time; and nor would they
have any pressing need to. This foul place is death, darkness and doom
at once, permeated with sickening amounts of evil and gloom, oppressing
even the darkest soul with its force.
~
0 3153929 0
D1
~
~
0 -1 31654
D2
~
~
3 -1 31651
D3
~
~
0 -1 31653
S
#31653
A Darkened Hallway~
The thick layer of dust that carpets this corridor indicates that no
living thing has passed this way in quite some time; and nor would they
have any pressing need to. This foul place is death, darkness and doom
at once, permeated with sickening amounts of evil and gloom, oppressing
even the darkest soul with its force.
A rune-covered portal bars passage to the north.
~
0 3153929 0
D0
~
~
3 -1 31658
D1
~
~
0 -1 31652
S
#31654
A Darkened Hallway~
The thick layer of dust that carpets this corridor indicates that no
living thing has passed this way in quite some time; and nor would they
have any pressing need to. This foul place is death, darkness and doom
at once, permeated with sickening amounts of evil and gloom, oppressing
even the darkest soul with its force.
A rune-covered portal bars passage to the north.
~
0 3153929 0
D0
~
~
3 -1 31659
D3
~
~
0 -1 31652
S
#31655
A Darkened Hallway~
The thick layer of dust that carpets this corridor indicates that no
living thing has passed this way in quite some time; and nor would they
have any pressing need to. This foul place is death, darkness and doom
at once, permeated with sickening amounts of evil and gloom, oppressing
even the darkest soul with its force.
Rune covered portal lie to the north and south.
~
0 3153929 0
D0
~
~
3 -1 31656
D2
~
~
3 -1 31657
D3
~
~
0 -1 31650
S
#31656
Unholy Sepulchre~
Tainted shrouds cover corpses decades old, dessicated and drained of blood
by some fiend, then placed within this ancient crypt. The stale air is an
insult accompanying every nervous inhalation, while the clouds of dust
stirred up by the tread of your booted feet clouds your vision. Cobwebs as
thick as a human's wrist carpet the ceiling; what other ancient evils lie
in wait here?
~
0 3153929 0
D2
~
~
3 -1 31655
S
#31657
Unholy Sepulchre~
Tainted shrouds cover corpses decades old, dessicated and drained of blood
by some fiend, then placed within this ancient crypt. The stale air is an
insult accompanying every nervous inhalation, while the clouds of dust
stirred up by the tread of your booted feet clouds your vision. Cobwebs as
thick as a human's wrist carpet the ceiling; what other ancient evils lie
in wait here?
~
0 3153929 0
D0
~
~
3 -1 31655
S
#31658
Unholy Sepulchre~
Tainted shrouds cover corpses decades old, dessicated and drained of blood
by some fiend, then placed within this ancient crypt. The stale air is an
insult accompanying every nervous inhalation, while the clouds of dust
stirred up by the tread of your booted feet clouds your vision. Cobwebs as
thick as a human's wrist carpet the ceiling; what other ancient evils lie
in wait here?
~
0 3153929 0
D2
~
~
3 -1 31653
S
#31659
Unholy Sepulchre~
Tainted shrouds cover corpses decades old, dessicated and drained of blood
by some fiend, then placed within this ancient crypt. The stale air is an
insult accompanying every nervous inhalation, while the clouds of dust
stirred up by the tread of your booted feet clouds your vision. Cobwebs as
thick as a human's wrist carpet the ceiling; what other ancient evils lie
in wait here?
~
0 3153929 0
D2
~
~
3 -1 31654
S
#31660
A Barren Desert~
The door opens onto a sandy desert, albeit one with curiously defined
limits; in each direction it ends at a shimmering, translucent wall,
beyond which you can see the void of outer space. This flat world is
apparently artificial, created (or stolen) by Lolth to house special
"guests" in the bone cage that lies nearby. Some of the bones have fallen
from the cage, and appear to have formed a crude outline of a massive
humanoid...
~
0 3153920 10 0 0 4
D9
~
door~
1027 -1 31577
D10
~
cage~
133120 -1 31661
S
#31661
The Cell of Trinax~
The interior of this tiny cell barely has room for one, let alone two
occupants. Yet the skeleton that lies shackled to one wall indicates
that the cell once did in fact house two pitiful foes of Lolth, rather
than the single man who remains, apparently unconcerned by his woeful
predicament.
~
0 3154441 0 0 0 2
D10
~
~
133120 -1 31660
S
#31698
Realm of Horrors~
~
0 3153929 0
D0
~
~
0 -1 31699
S
#31699
Realm of Horrors~
~
0 3153929 0
D2
~
~
0 -1 31698
S
#0
#RESETS
R 0 31580 3
R 0 31581 3
R 0 31582 3
R 0 31583 3
R 0 31584 3
R 0 31585 3
R 0 31586 3
R 0 31587 3
R 0 31591 3
R 0 31592 3
R 0 31593 3
R 0 31594 3
R 0 31595 3
R 0 31596 3
R 0 31597 3
R 0 31598 3
R 0 31599 3
R 0 31600 3
R 0 31601 3
R 0 31602 3
R 0 31603 3
R 0 31604 3
R 0 31605 3
R 0 31606 3
R 0 31607 3
R 0 31608 3
R 0 31610 3
R 0 31612 3
R 0 31613 3
R 0 31614 3
R 0 31615 3
R 0 31616 3
R 0 31617 3
R 0 31618 3
R 0 31619 3
M 1 31507 4 31502
M 1 31508 4 31503
D 0 31505 7 1
M 1 31509 2 31506
D 0 31506 3 1
M 1 31508 4 31507
M 1 31510 2 31508
M 1 31507 4 31510
M 1 31507 4 31512
M 1 31508 4 31513
D 0 31513 7 1
M 1 31510 2 31514
M 1 31509 2 31516
M 1 31508 4 31517
M 1 31507 4 31518
D 0 31519 0 1
M 1 31501 4 31521
M 1 31501 4 31521
M 1 31501 4 31521
M 1 31501 4 31521
D 0 31521 8 1
M 1 31502 1 31522
E 1 31504 1 5
E 1 31505 1 16
G 1 31506 1
D 0 31522 1 2
D 0 31522 2 1
M 1 31503 3 31523
M 1 31503 3 31523
M 1 31503 3 31523
D 0 31523 3 2
M 1 31504 12 31524
M 1 31504 12 31524
M 1 31504 12 31524
M 1 31504 12 31524
M 1 31504 12 31524
M 1 31504 12 31524
M 1 31504 12 31524
M 1 31504 12 31524
M 1 31504 12 31524
M 1 31504 12 31524
M 1 31504 12 31524
M 1 31504 12 31524
D 0 31524 1 1
M 1 31505 3 31525
E 1 31507 1 16
M 1 31505 3 31525
E 1 31507 1 16
M 1 31505 3 31525
E 1 31507 1 16
M 1 31506 1 31526
D 0 31526 8 1
M 1 31566 2 31527
M 1 31566 2 31527
D 0 31529 9 1
M 1 31569 2 31530
M 1 31569 2 31530
D 0 31532 6 1
M 1 31567 2 31536
M 1 31567 2 31536
D 0 31537 7 1
M 1 31568 2 31538
M 1 31568 2 31538
D 0 31541 7 1
M 1 31511 6 31544
E 1 31508 1 18
E 1 31509 1 16
M 1 31511 6 31544
E 1 31508 1 18
E 1 31509 1 16
M 1 31511 6 31544
E 1 31508 1 18
E 1 31509 1 16
M 1 31511 6 31544
E 1 31508 1 18
E 1 31509 1 16
M 1 31511 6 31544
E 1 31509 1 16
E 1 31508 1 18
M 1 31511 6 31544
E 1 31508 1 16
E 1 31509 1 18
D 0 31544 8 1
O 1 31510 1 31545
D 0 31545 7 1
M 1 31512 1 31546
E 1 31511 1 16
E 1 31512 1 18
E 1 31513 1 5
E 1 31514 1 3
G 1 31515 1
E 1 31516 1 1
E 1 31517 1 0
D 0 31546 9 1
M 1 31513 1 31547
E 1 31519 1 16
D 0 31547 8 1
M 1 31514 1 31548
D 0 31548 8 1
M 1 31570 2 31549
M 1 31570 2 31549
D 0 31549 7 1
D 0 31550 9 1
M 1 31571 2 31551
M 1 31571 2 31551
M 1 31572 2 31553
M 1 31572 2 31553
D 0 31554 7 1
M 1 31573 3 31556
M 1 31573 3 31556
M 1 31573 3 31556
D 0 31558 8 1
M 1 31515 1 31559
E 1 31520 1 12
E 1 31521 1 3
E 1 31522 1 16
E 1 31523 1 8
O 1 31524 1 31559
D 0 31559 7 1
D 0 31560 3 2
D 0 31560 8 1
O 1 31538 1 31561
D 0 31561 1 2
M 1 31522 4 31562
M 1 31522 4 31562
M 1 31522 4 31562
M 1 31522 4 31562
M 1 31518 1 31563
E 1 31525 1 5
E 1 31526 1 11
E 1 31527 1 1
E 1 31531 1 16
G 1 31532 1
M 1 31519 1 31563
E 1 31525 1 5
E 1 31526 1 11
E 1 31529 1 16
E 1 31533 1 12
E 1 31534 1 17
M 1 31516 1 31564
E 1 31525 1 5
E 1 31526 1 11
E 1 31527 1 1
E 1 31528 1 16
M 1 31517 1 31564
E 1 31525 1 5
E 1 31526 1 11
E 1 31527 1 1
E 1 31529 1 16
G 1 31530 1
M 1 31520 1 31565
E 1 31525 1 5
E 1 31526 1 11
E 1 31528 1 16
E 1 31535 1 20
M 1 31521 1 31565
E 1 31525 1 5
E 1 31526 1 11
E 1 31529 1 16
M 1 31523 4 31566
M 1 31523 4 31566
M 1 31523 4 31566
M 1 31523 4 31566
O 1 31539 1 31566
D 0 31566 6 1
M 1 31524 1 31567
O 1 31540 1 31567
D 0 31567 8 1
D 0 31569 8 1
D 0 31570 6 1
D 0 31572 8 1
D 0 31573 7 1
D 0 31574 8 1
D 0 31575 0 1
D 0 31576 1 1
D 0 31577 6 1
D 0 31578 0 0
M 1 31500 1 31579
E 1 31501 1 6
E 1 31502 1 19
E 1 31503 1 5
M 1 31528 1 31580
E 1 31507 1 16
M 1 31525 6 31581
E 1 31508 1 16
M 1 31525 6 31581
E 1 31508 1 16
M 1 31525 6 31581
E 1 31508 1 16
D 0 31582 7 1
M 1 31525 6 31583
E 1 31508 1 16
M 1 31525 6 31583
E 1 31508 1 16
M 1 31525 6 31583
E 1 31508 1 16
M 1 31529 2 31584
M 1 31529 2 31586
M 1 31526 1 31587
E 1 31541 1 16
G 1 31542 1
G 1 31543 1
E 1 31544 1 5
E 1 31545 1 11
M 1 31532 1 31588
M 1 31530 1 31589
E 1 31546 1 16
E 1 31547 1 5
E 1 31548 1 11
E 1 31549 1 1
G 1 31550 1
M 1 31531 1 31589
E 1 31551 1 16
E 1 31552 1 3
E 1 31553 1 14
E 1 31553 1 15
M 1 31533 1 31590
D 0 31590 9 1
D 0 31591 7 1
M 1 31535 1 31593
M 1 31536 3 31594
M 1 31536 3 31594
M 1 31536 3 31594
M 1 31537 1 31595
M 1 31538 3 31598
M 1 31538 3 31598
M 1 31538 3 31598
M 1 31534 1 31599
E 1 31556 1 18
E 1 31556 1 16
E 1 31557 1 10
M 1 31539 3 31599
M 1 31539 3 31599
M 1 31539 3 31599
M 1 31541 2 31600
M 1 31541 2 31600
D 0 31600 8 1
M 1 31543 3 31603
M 1 31543 3 31603
M 1 31543 3 31603
M 1 31542 1 31604
M 1 31544 2 31606
M 1 31544 2 31608
M 1 31540 1 31609
M 1 31546 4 31610
D 0 31610 7 1
M 1 31545 1 31611
E 1 31559 1 16
M 1 31546 4 31613
M 1 31547 1 31615
M 1 31546 4 31618
M 1 31546 4 31618
D 0 31620 2 0
D 0 31622 3 2
M 1 31548 3 31623
E 1 31560 1 5
E 1 31561 1 16
M 1 31548 3 31623
E 1 31561 1 16
E 1 31560 1 5
M 1 31548 3 31623
E 1 31560 1 5
E 1 31561 1 16
D 0 31623 1 2
M 1 31549 1 31624
E 1 31561 1 16
E 1 31560 1 5
M 1 31550 1 31626
E 1 31560 1 5
E 1 31561 1 16
E 1 31561 1 18
D 0 31629 1 2
M 1 31552 3 31630
E 1 31564 1 16
E 1 31565 1 5
M 1 31552 3 31630
E 1 31564 1 16
E 1 31565 1 5
M 1 31552 3 31630
E 1 31564 1 16
E 1 31565 1 5
D 0 31630 3 2
M 1 31553 1 31631
M 1 31551 1 31633
E 1 31558 1 1
E 1 31562 1 3
E 1 31563 1 9
M 1 31556 12 31634
M 1 31556 12 31634
M 1 31556 12 31634
M 1 31557 2 31635
M 1 31557 2 31635
M 1 31555 3 31635
M 1 31556 12 31636
M 1 31556 12 31636
M 1 31556 12 31636
M 1 31556 12 31637
M 1 31556 12 31637
M 1 31556 12 31637
M 1 31555 3 31637
M 1 31554 1 31638
D 0 31638 0 2
M 1 31556 12 31639
M 1 31556 12 31639
M 1 31556 12 31639
M 1 31555 3 31639
M 1 31560 2 31640
E 1 31560 1 5
E 1 31561 1 16
M 1 31560 2 31640
E 1 31560 1 5
E 1 31561 1 16
D 0 31640 2 2
M 1 31563 7 31643
M 1 31563 7 31643
M 1 31563 7 31643
M 1 31563 7 31643
M 1 31563 7 31643
M 1 31563 7 31643
M 1 31563 7 31643
M 1 31561 3 31644
E 1 31566 1 16
E 1 31560 1 5
O 1 31567 1 31644
M 1 31561 3 31645
E 1 31566 1 16
E 1 31560 1 5
O 1 31567 1 31645
M 1 31561 3 31646
E 1 31560 1 5
E 1 31566 1 16
O 1 31567 1 31646
M 1 31559 2 31647
M 1 31559 2 31647
M 1 31558 1 31648
M 1 31562 2 31649
M 1 31562 2 31649
D 0 31650 3 1
D 0 31651 0 1
D 0 31652 2 1
D 0 31653 0 1
D 0 31654 0 1
D 0 31655 0 1
D 0 31655 2 1
M 1 31565 6 31656
M 1 31565 6 31656
D 0 31656 2 1
M 1 31565 6 31657
M 1 31565 6 31657
D 0 31657 0 1
M 1 31565 6 31658
M 1 31565 6 31658
D 0 31658 2 1
M 1 31564 1 31659
E 1 31568 1 12
D 0 31659 2 1
M 1 31574 1 31660
E 1 31569 1 16
D 0 31660 9 1
M 1 31575 1 31661
E 1 31571 1 3
S
#SHOPS
0
#REPAIRS
31502 3 4 0 160 2 0 23 ; Trose
0
#SPECIALS
M 31500 spec_cast_cleric
M 31501 spec_fido
M 31502 spec_cast_cleric
M 31503 spec_fido
M 31506 spec_cast_undead
M 31507 spec_janitor
M 31508 spec_fido
M 31509 spec_poison
M 31510 spec_janitor
M 31512 spec_cast_undead
M 31513 spec_cast_mage
M 31514 spec_breath_gas
M 31515 spec_cast_adept
M 31516 spec_cast_cleric
M 31517 spec_cast_mage
M 31518 spec_cast_cleric
M 31519 spec_cast_mage
M 31520 spec_cast_cleric
M 31521 spec_cast_mage
M 31524 spec_breath_fire
M 31530 spec_breath_any
M 31532 spec_fido
M 31533 spec_breath_frost
M 31534 spec_cast_mage
M 31535 spec_cast_cleric
M 31536 spec_fido
M 31537 spec_fido
M 31540 spec_breath_acid
M 31541 spec_fido
M 31542 spec_poison
M 31543 spec_fido
M 31544 spec_poison
M 31546 spec_fido
M 31547 spec_fido
M 31551 spec_breath_fire
M 31557 spec_fido
M 31558 spec_cast_mage
M 31562 spec_cast_cleric
M 31564 spec_cast_mage
M 31565 spec_thief
M 31566 spec_janitor
M 31567 spec_fido
M 31568 spec_poison
M 31569 spec_janitor
M 31570 spec_janitor
M 31571 spec_fido
M 31572 spec_poison
M 31573 spec_janitor
M 31574 spec_breath_gas
M 31575 spec_cast_adept
S