#MOBILES
#14000
spectral guardian spec spectre ~
A spectre ~
A spectral guardian hovers here.
~
The Spectre hovers here with only an outline of a body. The only visable
parts of its being is its cold eyes. They are yellowish and glow brighty
lighting the darkness in this dark and evil place.
~
35 8 0 C
45 0 -245 50d200+50 5d10+1
0
0 10 0
112 112 0
19 19 13 13 13 13 13
0 0 0 0 0
0 1 0 0 1 1 3
0 3 0 0 10240 0 0 0
#14001
dpesc spectre dragon~
a newly created dspec~
A dragon spectre guards the door
~
~
33 0 0 S
1 0 0 0d0+0 0d0+0
0
0 0 0
112 112 0
> death_prog 100~
mpopenpassage 14020 14021 1
~
> all_greet_prog 100~
mpclosepassage 14020 1
~
|
#14002
dragon dspec specd~
dragon spectre~
A dragon Spectre guards the door
~
The Spectre hovers here with only an outline of a body. The only visable
parts of its being is its cold eyes. They are yellowish and glow brighty
lighting the darkness in this dark and evil place.
~
3 8 0 C
45 0 -245 50d100+20 5d13+0
0
0 10 0
112 112 0
19 19 13 13 13 13 13
0 0 0 0 0
0 1 0 0 1 1 0
0 4 0 0 10240 0 0 0
#14003
specs shadow~
a shadow spectre~
A Shadow spectre attacks!
~
The Spectre hovers here with only an outline of a body. The only visable
parts of its being is its cold eyes. They are yellowish and glow brighty
lighting the darkness in this dark and evil place.
~
35 8 0 C
50 0 -245 50d100+30 5d10+1
0
0 10 0
112 112 0
19 19 13 13 13 13 13
0 0 0 0 0
0 1 0 0 1 1 0
0 0 0 0 10240 0 0 0
#14010
rei~
Ryo-ohki~
Ryo-ohki the cabbit is here.
~
A cat because he moews,
A rabbit because he eats five times his wieght in carrots every day,
and can turn into a space ship any time he want to...
Cute, Cudely, and comes with Warp Drive.
_______ _ _______
/____ \\\\\ / o \ ///// ____\
\_\\\| ^+^ |///_/
// \ U / \\
_____/ | | \_____
m------ m m ------m
"mew! mew! mew! mew!"
~
262401 0 0 C
55 0 0 100d10+4000 5d10+10
0
0 0 0
112 112 2
14 15 14 16 15 25 18
0 0 0 0 0
29 3 0 0 6645091 6645090 0
0 0 0 0 4192255 2048 0 0
#14030
specg specguard spectre~
Spectral guard~
The spectral guardian of the aprentices hovers here
~
The spectral guardian hovers here. It's two eyes glowing bright yellow
illuminateing the darkness.
~
3 8 -1000 C
50 0 0 100d400+50 5d10+2
0
0 0 10
112 112 0
13 13 13 13 13 13 13
0 0 0 0 0
0 1 0 0 1 1 0
0 3 0 0 8192 0 0 0
#14050
sspec spectre shadow~
A shadow spectre~
A shadow spectre hovers here
~
~
33 0 0 C
41 0 0 40d200+10 3d13+10
0
0 0 0
112 112 0
13 13 13 13 13 13 13
0 0 0 0 0
0 3 0 0 1 1 1
0 2 0 0 8192 0 0 0
#14074
Spectre spec gspec~
dragon spectre~
A dragon Spectre guards the door
~
The Spectre hovers here with only an outline of a body. The only visable
parts of its being is its cold eyes. They are yellowish and glow brighty
lighting the darkness in this dark and evil place.
~
3 8 0 C
45 0 -245 50d200+10 5d13+0
0
0 10 0
112 112 0
19 19 13 13 13 13 13
0 0 0 0 0
0 1 0 0 1 1 0
0 0 0 0 10240 0 0 0
> death_prog 100~
mpopenpassage 14074 14075 3
mpecho _blu The ancient gates slowly open
~
|
#14098
rei~
Ryo-ohki~
Ryo-ohki the cabbit is here.
~
A cat because he moews,
A rabbit because he eats five times his wieght in carrots every day,
and can turn into a space ship any time he want to...
Cute, Cudely, and comes with Warp Drive.
_______ _ _______
/____ \\\\\ / o \ ///// ____\
\_\\\| ^+^ |///_/
// \ U / \\
_____/ | | \_____
m------ m m ------m
"mew! mew! mew! mew!"
~
262401 0 0 C
55 0 0 100d10+4000 5d10+10
0
0 0 0
112 112 2
14 15 14 16 15 25 18
0 0 0 0 0
29 3 0 0 6645091 6645090 0
0 0 0 0 4194303 2048 0 0
#14099
~
the orange tabby~
A beautiful orange tabby cat rubs up against your leg and purrs here.
~
The cat's coat is a lustrous orange. Obviously, someone has been taking care
of her quite well.
~
67 0 0 C
20 0 -75 900d0+100 0d0+0
0
0 0 0
112 112 2
13 13 13 13 13 13 0
0 0 0 0 0
3 0 0 0 131073 131072 0
0 0 0 0 0 0 0 0
#0
#OBJECTS
#14000
ryo cabobj~
Ryo-ohki~
Ryo-ohki sits on asuka's sholder~
~
9 0 65537
0 0 0 0
1 0 0 0 0
#14001
bell~
A bell~
A small silver bell with a gold rope hanging from it is mounted to the wall~
~
38 0 0
0 0 0 0
1 0 0 0 0
> pull_prog 100~
mpopenpassage 14000 14001 0
mpecho _blu The Valenwood door creaks open on its ancient hinges.
~
|
#14002
bell~
A bell~
A small silver bell with a gold rope hanging from it is mounted to the wall~
~
38 0 1
0 0 0 0
1 0 0 0 0
> pull_prog 100~
mpclosepassage 14001 2
mpecho _blu The door swings shut.
~
> push_prog 100~
mpopenpassage 14001 14000 2
mpecho _blu The Valenwood door swings open.
~
|
#14010
comp~
a newly created comp~
Some god dropped a newly created comp here.~
~
13 0 1
0 0 0 0
1 0 0 0 0
#14020
book magiusbook mbook~
the book of magius~
The spell book of Magius~
~
13 0 0
0 0 0 0
1 0 0 0 0
#14021
bell~
A bell~
A small silver bell with a gold rope hanging from it is mounted to the wall~
~
38 0 1
0 0 0 0
1 0 0 0 0
> pull_prog 100~
mpclosepassage 14021 3
mpecho _cya the door swings shut.
~
|
#14023
openobj open~
a newly created openobj open~
An object prog is here. It is invis to players.~
~
13 32 1
0 0 0 0
1 0 0 0 0
> speech_prog open~
if name($n) == Dalamar
mptrans all 14025
else
endif
~
|
#14024
dskull dhead dragonskull~
A dragons skull~
The skull of a red dragon hangs from the celieng~
~
34 0 0
0 0 0 0
1 0 0 0 0
#14031
slab wood wslab appslab~
a newly created slab wood wslab appslab~
A peice of the wood floor under the bed is loose.~
~
15 0 0
0 0 0 0
1 0 0 0 0
#14050
scroll recall~
recall scroll~
A blood red scroll of recall~
~
2 536879168 1
1 -1 -1 -1
1 0 0 17 1
'word of recall' 'NONE' 'NONE'
#14051
book velvet~
A black rune encrusted velvet book.~
A black rune encrusted book lies here.~
~
13 0 0
0 0 0 0
1 0 0 0 0
E
book velvet cover text blackbook~
Once long ago one man burried his treasures in a place where none
would dare to travel, a place of magic and evil. The old man left
only one set of clues as to where his treasures were located. In this
book I will tell you about them... As for finding it... Well that is up
to you!
1. Where death and decay line the path you will find healing.
2. After fighting evil, dig deep into yourself to find the golden mean.
3. A magic force eminates near the seat that the light never touches.
4. Even in the enterance to darkness there are still buried means of escape.
Those, my friends, are the clues you must follow in order to capture the
treasures of this old man, Good luck to you.
~
#14053
scarlet potion~
a glowing scarlet potion~
A glowing scarlet potion lies here.~
~
10 536870912 1
43 -1 78 78
1 0 0 0 0
'cure critical' 'cure critical' 'cure critical'
#14074
necklace~
A gold necklace~
A long thin gold necklace lies here~
~
8 536870912 5
0 0 0 0
1 0 80 0 800
E
necklace gold~
This is a thin gold necklace which has a small black obsidian stone
in the middle of it. In the stone there is a rune. Perhaps this item
could be magic or holy in some way or another.
~
#14075
wand~
A black obsidian wand~
An obsidian wand lies here.~
~
3 536870912 16385
38 5 5 -1
3 3 70 0 22000
'black lightning'
E
wand obsidian~
This wand is about 21cm in length. There are runes engraved all over
the sides and on the dull tip there is a a small etching of each
element, wind, water, earth, and fire.
~
#0
#ROOMS
#14000
The Entrance~
The door is made of ancient white valenwood with two wrought iron hinges
binding it to the wall. There is a bell here that must be rung in order to
proceed in to the tower.
~
0 4 1
D0
~
~
4096 -1 14001
D1
~
~
0 -1 14075
D8
~
~
0 -1 10870
R O 0 14001 1 14000
S
#14001
The vesterbueal~
This is the vesterbueal of the tower. The floor here is surprisingly
not dusty at all. Even mice in all the years that this tower has been
abandoned dare come in to the tower. There has been no living creature
becides Raistlen Majere and his guests that has entered these rooms for years.
~
0 4 1
D0
~
~
0 -1 14002
R M 0 14000 18 14001
R M 0 14000 18 14001
R O 0 14002 1 14001
S
#14002
The main corridor~
This building was designed vaguely after the tower of high sorcery in
Wayreth. However when the black robed mage sacrificed himself to save
the art of magic the tower shifted and changed. Rooms that were not
there before that time sprung forth from the earth changing the
tower in to its dark twisted state. There is not much to this room
except for an entrance to the east. This leads to the middle of the tower
where there is a long twisted stairway all the way up to the lab.
~
0 8 1
D1
~
~
0 -1 14003
D2
~
~
0 -1 14001
R M 0 14000 18 14002
S
#14003
A great spiraling stairway~
The tower is hollow in the middle and has all of its rooms built in to
the walls. This is the stairway that is along the inside of the towers
hollow middle. The only rooms that are occupied now are the chambers of
Dalamar and his shalafi (or master) Rastlin.
~
0 8 1
D3
~
~
0 -1 14002
D4
~
~
0 -1 14004
R M 0 14000 18 14003
R M 0 14000 18 14003
S
#14004
Going up the stairs~
The stairs here are slick from moisture collected from condensation.
Each stair here is made out of dull black marble. The stairway winds up
almost endlessly.
~
0 0 1
D4
~
~
0 -1 14005
D5
~
~
0 -1 14003
R M 0 14000 18 14004
S
#14005
Going up the stairs~
The stairs here are slick from moisture collected from condensation.
Each stair here is made out of dull black marble. The stairway winds up
almost endlessly. Many specters are watching you with
cold dark eyes.
~
0 0 1
D4
~
~
0 -1 14006
D5
~
~
0 -1 14004
S
#14006
Going up the stairs~
The stairs here are slick from moisture collected from condensation.
Each stair here is made out of dull black marble. The stairway winds up
almost endlessly. The stairs are getting more narrow with each step.
~
0 0 1
D4
~
~
0 -1 14007
D5
~
~
0 -1 14005
R M 0 14000 18 14006
R M 0 14000 18 14006
S
#14007
Going up the stairs~
The stairs here are slick from moisture collected from condensation.
Each stair here is made out of dull black marble. The stairway winds up
almost endlessly. Falling off of this would cause one to fall to the
bottom of the tower.
~
0 0 1
D4
~
~
0 -1 14008
D5
~
~
0 -1 14006
R M 0 14030 2 14007
R M 0 14000 18 14007
S
#14008
Going up the stairs~
The stairs here are slick from moisture collected from condensation.
Each stair here is made out of dull black marble. The stairway winds up
almost endlessly. There are deamons all over waiting to attack you.
~
0 0 1
D4
~
~
0 -1 14009
D5
~
~
0 -1 14007
R M 0 14000 18 14008
S
#14009
Going up the stairs~
The stairs here are slick from moisture collected from condensation.
Each stair here is made out of dull black marble. The stairway winds up
almost endlessly. The stairs are getting steeper and steeper with every pace.
~
0 0 1
D4
~
~
0 -1 14010
D5
~
~
0 -1 14008
S
#14010
Going up the stairs~
The stairs here are slick from moisture collected from condensation.
Each stair here is made out of dull black marble. The stairway winds up
almost endlessly. Allmost help way up it is possable to seea faint glowing
object.
~
0 0 1
D4
~
~
0 -1 14011
D5
~
~
0 -1 14009
R M 0 14000 18 14010
S
#14011
Going up the stairs~
The stairs here are slick from moisture collected from condensation.
Each stair here is made out of dull black marble. The stairway winds up
almost endlessly. glowing is getting brighter.
~
0 0 1
D4
~
~
0 -1 14012
D5
~
~
0 -1 14010
S
#14012
Going up the stairs~
From here you can venture in to the rooms of the three aprentices staying
her at the tower. They are tought advanced magical arts and are trained
by him to be some of the very best mages in this land.
~
0 0 1
D1
~
~
0 -1 14030
D4
~
~
0 -1 14013
D5
~
~
0 -1 14011
S
#14013
A vantage point~
From this small landing on the stairway it is possable to see a light
eminating from a door about six rooms up. The aura of the door is a
deep purple. Near the door there seems to be some floating white lights
that seem to dance around the door in pairs flickering bright white light.
~
0 0 1
D4
~
~
0 -1 14014
D5
~
~
0 -1 14012
R M 0 14000 18 14013
S
#14014
Continuing up the stairs~
Continuing towards the chambers
The stairs seem to be endless as you continue up the slick marble stairway.
the walls are slick with moss and water from the ages the tower has been left
empty.
~
0 0 1
D4
~
~
0 -1 14015
D5
~
~
0 -1 14013
R M 0 14000 18 14014
S
#14015
Continuing up the stairs~
The endless stairway gives way to a small flat area. From here there is a
door to the east which appears to have an almost akward fealing to it.
~
0 0 1
D4
~
~
0 -1 14016
D5
~
~
0 -1 14014
S
#14016
Continuing up the stairs~
the stairway winds and twists up the side of the tower. The steps are slick
with dew from condensation. From here there is a long drop to the bottom
of the tower.
~
0 0 1
D4
~
~
0 -1 14017
D5
~
~
0 -1 14015
S
#14017
Continuing up the stairs~
the stairway winds and twists up the side of the tower.
The steps are slick with dew from condensation. From here
there is a long drop to the bottom of the tower.
~
0 0 1
D4
~
~
0 -1 14018
D5
~
~
0 -1 14016
R M 0 14000 18 14017
S
#14018
Continuing up the stairs~
the stairway winds and twists up the side of the tower.
The steps are slick with dew from condensation. From here
there is a long drop to the bottom of the tower.
~
0 0 1
D0
~
~
0 -1 14019
D5
~
~
0 -1 14017
S
#14019
The final steps to the door~
Beyond here is the chambers of Dalamar. Dalamar is second in power to
Rastlin and is very powerful indeed.
~
0 0 1
D0
~
~
0 -1 14020
D2
~
~
0 -1 14018
R M 0 14030 2 14019
S
#14020
The enterance to the chambers of the arch-mage Dalamar~
This is the door to Dalamars chambers. Like the door in the front of
of the tower it is carved of ancient valenwood. On this door however
there are numerous runes carved in to this door which are spells of
protection. These spells are ment to keep out un-welcome visitors.
~
0 4 1
D1
~
~
4096 -1 14021
D2
~
~
0 -1 14019
R M 0 14001 4 14020
R M 0 14001 4 14020
S
#14021
The chambers of the Arch-mage Dalamar~
These are the chambers of Dalamar the Arch-mage. This is a medium sized room
with bookshelves covering the walls. The shelves are filled with spell books
and others of the like. On the far end of the room is a bed of elven make.
The blanket it stuffed with feathers and becides that the only other thing
in this room of interest is the dresser on the right hand wall which has on
it many neatly folded black velvet robes.
~
0 4 1
D4
~
~
0 -1 14024
R O 0 14021 1 14021
S
#14022
The anti-chamber of Rastlin~
This is the small chamber outside the enterance to Rastlins study
and sleeping area. This looks just like the door to the chambers
of Dalamar but the one differance is that this door has a place
in it for a key.
~
0 4 1
D3
~
~
0 -1 14023
R M 0 14000 18 14022
R M 0 14000 18 14022
S
#14023
The chambers of Raistlin ~
This is the room where Rastlin slept before the Dark queen
trapped him in the Abyss forever. Like Dalamars room
this room is also covered wall to wall with books.
the differance here is that all of these books are black with
silver runes carved in to them. In the middle of the room are
two red velvet arm chairs. Along the right hand wall is an
enterance to his laboratory. This is where the portal to the Abyss
is located.
~
0 4 1
D1
~
~
0 -1 14022
D3
~
~
0 -1 14024
R M 0 14001 4 14023
R M 0 14001 4 14023
S
#14024
The laboratory of Raistlin Majere~
This room is filled with alchemy tools of all sorts. There are
any shelves along the walls that contine everything from dragons
teeth to water from the blood sea of Ishtar, There is a dragons skull
hanging from the ceiling and on the left hand side is a large curton
behind that is the portal.
~
0 0 1
D1
~
~
0 -1 14023
D3
~
~
0 -1 14025
D5
~
~
0 -1 14021
S
#14025
The portal~
As you pull back the long dark curton the portal to the Abyss is
cleared. All that is left is to step in to it. From there
on you must face your ultimate challange.
~
0 4 1
D1
~
~
0 -1 14024
S
#14030
The rooms of the apprentices~
Only the best of the black robed mages are given a chance to work
with Dalamar. There are only a small number of people who make it
to this level of magic and these students will be the future members
of the Conclave.
~
0 8 1
D0
~
~
0 -1 14031
D3
~
~
0 -1 14012
R M 0 14000 18 14030
R M 0 14000 18 14030
S
#14031
The room of the Apprentice Meowdar~
This room is that of the spell student Meowdar. He comes from the mystical
land of the north and studys the black arts. This is his sleeping chamber
and home for the next three years. There is a bed in the left hand corner
and a dresser with robes on it to the right.
~
0 12 1
D2
~
~
0 -1 14030
S
#14040
The study~
This is a small room that is used for studying. Young students of the arts
come here seeking knowledge in the vast amount of books here. There are also
small niches here lit by candles which are used as a quit studying area.
~
0 0 1
D7
~
~
0 -1 14042
E
niche~
There are three small niches in the right hand wall. These house large chairs
with a small endtable next to them. above the chair on the oposite side there
are candles burning in small wall sconces.
~
S
#14041
The scrying room~
~
0 12 1
S
#14042
The teaching room~
This is the room where the students are taught. There are many arcane looking
objects along the walls on the shelves. There are numerous instructional spell
books on some of the tables here. The room is lit with torches in sconces
along the wall.
~
0 8 1
D8
~
~
0 -1 14040
S
#14050
A dark path~
From here it is not possible to see very far in these woods.The trees
cover the sky makeing an ery darkness. The ancient Valenwoods do not
look normal but are twisted and dark. The path continues north from
here to who knows where.
~
0 0 1
D0
~
~
0 -1 14051
R M 0 14050 20 14050
R O 0 14050 1 14050
S
#14051
A dark path~
Walking down the path it gets darker and darker. The air smells heavily
of death and decay, this is indeed an odd place.
~
0 0 1
D2
~
~
0 -1 14050
D3
~
~
0 -1 14052
R M 0 14050 20 14051
S
#14052
A dark path~
There is a twist in the path. Along the sides of which there are
bones and many other remains of visitors. There is no indication of anything
living around here anymore but one cannot be sure.
~
0 0 1
D0
~
~
0 -1 14053
D1
~
~
0 -1 14051
R M 0 14050 20 14052
R M 0 14050 20 14052
S
#14053
A dark path~
This place is full of death. There are rotting corpses along the sides
of the path here.
~
0 0 1
D0
~
~
0 -1 14054
D2
~
~
0 -1 14052
R O 0 14053 1 14053
S
#14054
A dark path~
While walking along it is possible to notice that the trees seem to move
by themselves. There is still no indication of anything being wrong but
you should be very careful if you want to survive.
~
0 0 1
D0
~
~
0 -1 14055
D2
~
~
0 -1 14053
R M 0 14050 20 14054
S
#14055
A dark path~
The trees are deffinatly weird. They seem to be moving around all
the time. There is no way to see other then the light you hold so
you had better be sure not to drop it.
~
0 0 1
D2
~
~
0 -1 14054
D3
~
~
0 -1 14056
R M 0 14050 20 14055
S
#14056
A dark path~
While walking along it is possible to notice that the trees seem to move
by themselves. There is still no indication of anything being wrong but
you should be very careful if you want to survive.
~
0 0 1
D1
~
~
0 -1 14055
D3
~
~
0 -1 14057
S
#14057
A dark path~
There are things moving all around you. Creatures stir in the
limbs of trees and there glowing eyes seem to pierce through
you like a dagger.
~
0 0 1
D1
~
~
0 -1 14056
D3
~
~
0 -1 14058
R M 0 14050 20 14057
R M 0 14050 20 14057
S
#14058
A dark path~
The black path continues on to what look like a large black tower
coming out of the ground. There is no light from the tower but there
is a constant creeking of something. Perhaps a gate?
~
0 0 1
D1
~
~
0 -1 14057
D3
~
~
0 -1 14059
S
#14059
A dark path~
The tower in the distance is getting taller and taller with every step
you take. The tower stands higher then any building you have ever seen before
but that might be because you are in the dark.
~
0 0 1
D1
~
~
0 -1 14058
D3
~
~
0 -1 14060
R M 0 14050 20 14059
S
#14060
A dark path~
There could be no doubt in your mind as to what this is. This is not
just any normal forest. This is Shioken grove. Coming farther means
taking on the shodow spectres of the tower along with the possable
inhabitents of it.
~
0 4 1
D1
~
~
0 -1 14059
D3
~
~
0 -1 14061
R M 0 14050 20 14060
R M 0 14050 20 14060
S
#14061
A dark path~
The Tower of High sorcery grows taller wich each step closer to it.
There are spectres moving about everywhere and they are looking at you
with there cold mocking eyes.
~
0 4 1
D1
~
~
0 -1 14060
D3
~
~
0 -1 14062
S
#14062
A dark path~
The Tower of High sorcery grows taller wich each step closer to it.
There are spectres moving about everywhere and they are looking at you
with there cold mocking eyes.
~
0 4 1
D1
~
~
0 -1 14061
D3
~
~
0 -1 14063
R M 0 14050 20 14062
S
#14063
A dark path~
There are many spectres floating among the dark tree tops. The only
visable part of them are there eyes.
~
0 4 1
D1
~
~
0 -1 14062
D3
~
~
0 -1 14064
S
#14064
A dark path~
The Tower looms high over you as you pass through the small narrow path
in the distance you can hear the creaking of old gates.
~
0 4 1
D1
~
~
0 -1 14063
D3
~
~
0 -1 14065
S
#14065
A dark path~
There are many spectres floating among the dark tree tops. The only
visable part of them are there eyes.
~
0 0 1
D1
~
~
0 -1 14064
D3
~
~
0 -1 14066
S
#14066
A dark path~
The Tower of High sorcery grows taller wich each step closer to it.
There are spectres moving about everywhere and they are looking at you
with there cold mocking eyes.
~
0 0 1
D1
~
~
0 -1 14065
D3
~
~
0 -1 14067
R M 0 14050 20 14066
R M 0 14050 20 14066
S
#14067
A dark path~
Spectres creep through the wood without a sound. The only noises you can
hear are your foot steps and the pounding of your heart.
~
0 0 1
D1
~
~
0 -1 14066
D3
~
~
0 -1 14068
S
#14068
A dark path~
The Tower looms high over you as you pass through the small narrow path
in the distance you can hear the creaking of old gates.
~
0 0 1
D1
~
~
0 -1 14067
D3
~
~
0 -1 14069
R M 0 14050 20 14068
S
#14069
A dark path~
Spectres creep through the wood without a sound. The only noises you can
hear are your foot steps and the pounding of your heart.
~
0 0 1
D1
~
~
0 -1 14068
D3
~
~
0 -1 14070
S
#14070
A dark path~
The Tower of High sorcery grows taller with each step closer to it
There are spectres moving about everywhere and they are looking at you
with there cold mocking eyes.
~
0 0 1
D1
~
~
0 -1 14069
D3
~
~
0 -1 14071
S
#14071
Closer to the tower~
The tower is closer then ever now. The sound of the gates sounds like
that of people screaming for there lives. This is indeed a very evil
place.
~
0 0 1
D1
~
~
0 -1 14070
D3
~
~
0 -1 14072
R M 0 14050 20 14071
R M 0 14050 20 14071
S
#14072
almost to the gates~
There is a vague shape of a gate in the distance. From that gate there
appears to be something hanging from the edges of it.
~
0 0 1
D1
~
~
0 -1 14071
D3
~
~
0 -1 14073
R M 0 14050 20 14072
S
#14073
A dark path~
The gates are clearer now. Hanging from the gate there is a black piece
of cloth. The gates screaching sound is almost unbearable now and it feals
as if your ears are going to pop
~
0 0 1
D1
~
~
0 -1 14072
D3
~
~
0 -1 14074
S
#14074
Before the gates of the tower~
The gates have a skull next to it on the ground next to the black
cloth. There is dried human blood soaked in to the fabric.
~
0 0 1
D1
~
~
0 -1 14073
D3
~
~
4096 -1 14075
R M 0 14050 20 14074
R M 0 14050 20 14074
R O 0 14074 1 14074
E
cloth~
The black cloth is hanging off of the gate here. This is the
remains of an old mage who jumped off of the tower and on to the
gates below banishing all life from the tower. Ever since that time
no one has entered.
~
S
#14075
In the courtyard~
This is a small courtyard in between the gate and the entrance to the
tower. There is a white stone marble walkway covered with dirt. Some
benches are aranged here. These were here to provide light for mages
to work with before this tower turned to evil and the sun never shown
upon its black marble surface again.
~
0 0 1
D3
~
~
0 -1 14000
S
#14099
Nowhere~
This room is here for no reason at all
why are you here?
~
0 4 1
S
#0
#SHOPS
0
#REPAIRS
0
#SPECIALS
M 14000 spec_cast_mage
M 14002 spec_cast_mage
M 14003 spec_cast_mage
M 14030 spec_cast_mage
M 14074 spec_cast_mage
S