#MOBILES
#10000
A Giest~
giest~
The spirit of a restless person floats here
~
~
97 6324354 0 C
60 0 0 0d0+0 0d0+0
0 0
8 8 0
0 0 0 0 0 0 0
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
#10001
A bloodstone guard~
Bloodstone guard~
A Bloodstone guard keeps watch here
~
~
67 4202624 0 C
65 0 0 0d0+0 0d0+0
0 0
8 8 1
0 0 0 0 0 0 0
0 0 0 0 0
0 3 0 0 1 1 0
0 0 0 0 0 32 688 2099459
>greet_prog 100~
if ispc($n)
say no one gets past this point
grip
~
|
#10002
Vampyre Bat~
bat~
A Vampyre bat sees you falling
~
~
16777283 0 0 C
62 0 0 0d0+0 0d0+0
0 0
8 8 0
0 0 0 0 0 0 0
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
>fight_prog 10~
mpechoat $n a Vampyre bats eye's glow black
mpecharound $n a Vampyre bat calls for more of its kin
mpmload 10002
~
|
#10003
A Stormguard~
Stormguard~
A suit of infused armor rushes at you
~
~
97 1075847296 0 C
65 0 0 0d0+0 0d0+0
0 0
8 8 0
0 0 0 0 0 0 0
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
#10004
A Bloodstone Necromancer~
Bloodstone Necromancer~
Here is a sorcerer that came here to study the dark magics
~
~
1 8320 0 C
70 0 0 0d0+0 0d0+0
0 0
8 8 0
0 0 0 0 0 0 0
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
#10005
Lim-Dul~
Lim-Dul~
The Lich Lord Lim-Dul stands over a table cutting apart a corpse
~
~
3 1111498880 0 C
105 0 0 0d0+0 0d0+0
0 0
8 8 0
0 0 0 0 0 0 0
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
>greet_prog 100~
if ispc($n)
cackle
say Sooooo I now have yet another to do my experments on
cackle
~
>fight_prog 10~
if ispc($n)
growl $n
mpechoaround $n $i chants in a strange toungue
mpechoat $n points at you and unleashes a magical attach
cast 'fireball' $n
cast 'fireball' $n
cast 'fireball' $n
muhaha
~
>fight_prog 50~
mpechoaround $n $i waves in arcane gestures and a bright light flashes
mpechoat $n sees a blinding light flash
mpmload 10002
mpslay 90302
say Ahhhhh life tasts soo sweet at death
~
>death_prog 100~
mpechoaround $n $i's body explodes from the masive energy buildup damaging $n'
mpdamage $n 500
~
|
#10006
Vecna~
Vampyre Lord Vecna~
The Vampyre Lord Vecna stands before you
~
~
67 1080107138 0 C
105 0 0 0d0+0 0d0+0
0 0
8 8 0
0 0 0 0 0 0 0
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
>fight_prog 10~
if ispc($n)
mpechoaround $n $i Steps into the Shadows and calls his goons
mpechoat $n steps into the shows and emerges with more goons
mploard 90312
~
>fight_prog 5~
if ispc($n)
mpechoaround $n $i steps into the shadows and calls forth his brethen
Mpechoat $n steps into the shadows and emerges with a master!
mpload 90313
~
>greet_prog 100~
if ispc($n)
say so yet another to worship my glory?
evilgrin
endif
~
|
#10007
Bloodstone thief~
Bloodstone Thief~
A sneaky shadow is here going threw your purse
~
~
5 65666 0 C
70 0 0 0d0+0 0d0+0
0 0
8 8 0
0 0 0 0 0 0 0
0 0 0 0 0
0 2 0 0 1 1 0
0 0 0 0 0 0 0 0
#10008
A Hydra~
A Hydra~
Before you stands a rare beast a hydra
~
~
1 10368 0 C
69 0 0 0d0+0 0d0+0
0 0
8 8 0
0 0 0 0 0 0 0
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
#10009
Mad Lord Cyric~
Lord Cyric~
Before you sitting on his throne is the Lord of the keep
~
~
7 37757056 0 C
105 0 0 0d0+0 0d0+0
0 0
8 8 1
0 0 0 0 0 0 0
0 0 0 0 0
0 6 0 0 1 1 0
0 0 0 0 0 0 0 2
>death_prog 10~
mpoload 10012 47
mpecho As Lord Cyric slumps to the ground you notice a strange looking blade strapped to his back
mpecho The Silver Blade floats into the air above the corpse of $i
mpforce $n yell YES! The GruntSlayer is mine!
~
>greet_prog 100~
if ispc($n)
say who comes to stand before the god of gods?
cackle
drool
~
>fight_prog 50~
if ispc($n)
mpechoaround $n $i begins to foam at the mouth and goes into a frenzy.
mpechoat $i is suddenly filled with fevered strength.
kick $n
punch $n
say you are no match for the god of gods!!
cackle
endif
~
|
#10010
Undead Spirit~
Undead Spirit~
A tourtored spirit floats here
~
~
16777281 6291584 0 C
80 0 0 0d0+0 0d0+0
0 0
8 8 0
0 0 0 0 0 0 0
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
>greet_prog 100~
if ispc($n)
say leave this place
emote writhers in agony
~
>fight_prog 50~
if ispc($n)
shiver
emote builds up power
scream
mpforce $n say I cant kill Vecna!
mpforce $n flee
~
|
#10011
Exorisist~
Exorsist~
Here is a priest that is trying to chase away evil demonic forceses
~
~
65605 4202624 0 C
70 0 0 0d0+0 0d0+0
0 0
8 8 0
0 0 0 0 0 0 0
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
#10012
Vampire goon~
Vampire goon~
A mindless vampire
~
~
65569 1078501504 0 C
80 0 0 0d0+0 0d0+0
0 0
8 8 0
0 0 0 0 0 0 0
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
#10013
Vampire Master~
Vampire Master~
A powerful Vampire is here
~
~
65633 4235392 0 C
85 0 0 0d0+0 0d0+0
0 0
8 8 0
0 0 0 0 0 0 0
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
#10014
Dracolich~
Dracolich~
A skeletal Dragon blocks your way
~
~
7 1077944448 0 C
90 0 0 0d0+0 0d0+0
0 0
8 8 0
0 0 0 0 0 0 0
0 0 0 0 0
31 0 0 0 1 1 0
0 0 0 0 0 0 0 0
>greet_prog 100~
if ispc($n)
roar
say who dares to disturb my sleep?
look $n
lick
say ahh a tasty morsel!
emote moves with lighting speed and &rBITES&G you!!!
mpdamage $n 300
~
>fight_prog 10~
if ispc($n)
mpechoaround $n $i swings its head toward you and attacks
mpechoat $n $i looks pissed
emote breaths RAW ENERGY at you
mpdamage $n 700
mpforce $n emote screams in agony
~
|
#10015
Skeletal Knight~
Skeletal Knight~
A undead knight blocks your path
~
~
65 4202624 0 C
70 0 0 0d0+0 0d0+0
0 0
8 8 0
0 0 0 0 0 0 0
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
#10016
Fallen Angel~
Fallen Angel~
An angel that has fallen from heaven
~
~
65 1078468736 0 C
75 0 0 0d0+0 0d0+0
0 0
8 8 0
0 0 0 0 0 0 0
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
#10017
Lucrida the Paladin~
Lucrida the Paladin~
Here stands a Paladin trying to vcanquash this evil force
~
~
16777219 1111498880 0 C
95 0 0 0d0+0 0d0+0
0 0
8 8 0
0 0 0 0 0 0 0
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
>fight_prog 10~
if ispc($n)
mpechoaround $n Lucrida the Paladin studies your move.
mpechoat $n $i studies your move
grin
bash $n
shadowdance
haymaker $n
say you'll have to do way better than that to kill me young one.
~
|
#10018
Malak~
Malak~
A Hunter of great renoun
~
~
1114179 1095245952 0 C
95 0 0 0d0+0 0d0+0
0 0
8 8 0
0 0 0 0 0 0 0
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
>greet_prog 100~
if ispc($n)
look %n
say children??? now now children I shall help you get out of this evil place.
mpforce $n say Children? sir I must telly you that if you wish to live then I would suggust that you leave this evil to me. Who are you by the way?
say why I am the Great hunter Malak. Ad I think you got that backwards Child.
~
>fight_prog 50~
if ispc($n)
mpechoaround $n $i Growls with inhuman beastial fury.
mpechoat $n growls at you look out!
c 'acid blast' $n
c 'caustic fount' $n
shadowdance
shadowdance
say now dont you wish yu did as i told you child?
~
|
#0
#OBJECTS
#10000
The gatekey~
gatekey~
~
~
18 0 16385
4528 0 0 0
1 0 0
#10001
A rusty Key~
rusted key~
~
~
18 0 16385
90328 0 0 0
1 0 0
#10002
Bloodstone Leggings~
Bloodstone Leggings~
~
~
9 8192 33
0 0 0 0
1 0 0
A
19 6
A
18 6
A
12 10
A
13 10
A
5 1
#10003
A Bloodstone Earring~
Bloodstone earring~
~
~
9 262163 65537
0 0 0 0
1 0 0
A
19 6
A
18 6
A
17 -15
#10004
Sash of Alexendaria~
Sash of Alexendaria~
~
~
9 4311 1025
0 0 0 0
1 0 0
A
18 10
A
19 10
A
12 50
A
13 50
#10005
A ring of the Arcane~
&bA&Br&Cca&Bn&be &pR&Pin&pg&G~
~
~
9 528595 3
0 0 0 0
1 0 0
A
19 10
A
18 10
A
56 -1
A
12 40
A
13 40
#10006
Stealth~
Stealth~
This blade seems to be moving and hard to see~
~
5 529055 8193
0 0 0 2
1 0 0
A
19 15
A
18 15
A
12 100
A
13 100
A
17 -35
#10007
The Skull of Vecna~
The Skull of Vecna~
~
~
1 262229 1
0 0 0 0
1 0 0
A
74 0
A
19 5
A
18 5
A
22 -5
A
24 -5
A
23 -5
A
1 5
#10008
Sword of Diamonds~
Sword of Diamonds~
This sword is made purely of diamonds~
~
5 525407 8193
0 0 0 1
1 0 0
A
19 15
A
18 15
A
17 -35
A
13 100
A
12 100
#10009
The Symbol of the Blood god~
The symbol of the Blood god~
~
~
0 266967 5
0 0 0 0
1 0 0
A
19 10
A
18 10
A
5 5
A
12 50
#10010
Bracers of the Gruntslayer~
&rB&Rr&ra&Rc&re&Rr&rs o&Rf &rt&Rh&re G&Rr&ru&Rn&rt&Rs&rl&Ra&ry&Re&rr&G~
~
~
0 262231 4097
0 0 0 0
1 0 0
A
18 10
A
19 10
A
12 50
A
13 50
#10011
Breastplate of the Ravenger~
Breastplate of the Ravenger~
~
~
9 82 9
0 0 0 0
1 0 0
A
19 10
A
18 5
A
17 -25
#10012
The Gruntslayer~
The Gruntslayer~
~
~
5 1547 8193
0 0 0 11
1 0 0
A
19 20
A
18 20
A
13 100
A
17 -25
A
12 100
#10013
Nei Armor~
Nei Armor~
~
~
9 1283 9
0 0 0 0
1 0 0
A
18 5
A
19 5
A
4 1
A
25 1
A
1 1
A
5 1
#10014
Nei Boots~
Nei Boots~
~
~
9 1347 65
0 0 0 0
1 0 0
A
18 5
A
19 5
A
13 40
A
5 5
#10015
Shield of the Ravenger~
Shield of the Ravenger~
~
~
9 259 513
0 0 0 0
1 0 0
A
19 10
A
18 5
A
17 -15
#10016
Stormbringer~
Stormbringer~
~
~
5 0 8193
0 0 0 6
1 0 0
A
19 13
A
18 5
#10017
The Necronomicon~
The Necronomicon~
~
~
9 262231 16385
0 0 0 0
1 0 0
A
19 10
A
18 10
A
13 50
A
12 50
#0
#ROOMS
#10000
Entering the Wasteland~
Trees, Bushes, Grass and animales have slowly dissapeared and left only the damp, swampy, desolate landscape that you now see before you.
~
0 8196 2
D2
~
~
0 0 10001
S
#10001
The Wasteland~
This desolation looks to go on for miles. Maybe what you have heard about this lands rulers are ture. You shudder to think that maybe it was even a rather mild version to the story.
~
0 8192 2
D0
~
~
0 0 10000
D2
~
~
0 0 10002
S
#10002
The Wasteland~
This desolation looks to go on for miles. Maybe what you have heard about this lands rulers are ture. You shudder to think that maybe it was even a rather mild version to the story.
~
0 0 2
D0
~
~
0 0 10001
D2
~
~
0 0 10003
S
#10003
The Wasteland~
This desolation looks to go on for miles. Maybe what you have heard about this lands rulers are ture. You shudder to think that maybe it was even a rather mild version to the story.
~
0 8192 2
D0
~
~
0 0 10002
D2
~
~
0 0 10004
S
#10004
The Wasteland~
This desolation looks to go on for miles. Maybe what you have heard about this lands rulers are ture. You shudder to think that maybe it was even a rather mild version to the story.
~
0 8192 2
D0
~
~
0 0 10003
D2
~
~
0 0 10005
S
#10005
The Wasteland~
This desolation looks to go on for miles. Maybe what you have heard about this lands rulers are ture. You shudder to think that maybe it was even a rather mild version to the story.
~
0 8192 2
D0
~
~
0 0 10004
D1
~
~
0 0 10006
S
#10006
The Wasteland~
This desolation looks to go on for miles. Maybe what you have heard about this lands rulers are ture. You shudder to think that maybe it was even a rather mild version to the story.
~
0 8192 2
D3
~
~
0 0 10005
D1
~
~
0 0 10007
S
#10007
The Wasteland~
This desolation looks to go on for miles. Maybe what you have heard about this lands rulers are ture. You shudder to think that maybe it was even a rather mild version to the story.
~
0 8192 2
D3
~
~
0 0 10006
D0
~
~
0 0 10008
S
#10008
The Wasteland~
This desolation looks to go on for miles. Maybe what you have heard about this lands rulers are ture. You shudder to think that maybe it was even a rather mild version to the story.
~
0 8192 2
D2
~
~
0 0 10007
D0
~
~
0 0 10009
S
#10009
The Wasteland~
This desolation looks to go on for miles. Maybe what you have heard about this lands rulers are ture. You shudder to think that maybe it was even a rather mild version to the story.
~
0 8192 2
D2
~
~
0 0 10008
D3
~
~
0 0 10010
S
#10010
The Wasteland~
This desolation looks to go on for miles. Maybe what you have heard about this lands rulers are ture. You shudder to think that maybe it was even a rather mild version to the story.
~
0 8196 2
D1
~
~
0 0 10009
D3
~
~
0 0 10011
S
#10011
A Rocky Cliff~
~
0 8192 2
D1
~
~
0 0 10010
D5
~
~
0 0 10012
S
#10012
A Strange Gateway~
You are standing before a curious gateway. but on the other side of the gateway all you see is desolation.
~
0 8192 2
D4
~
~
0 0 10011
D0
~
gate~
8389633 10000 10013
S
#10013
A Rocky Ledge~
You are standing on a rocky ledge. Below you is nothing but swirling air, I hope that you dont fall from here for that could mean death
~
0 8192 2
D2
~
~
0 0 10012
D0
~
~
0 0 10014
S
#10014
A Stoney Path~
You are past the ledge and now youcan see a castle in the distance
~
0 8192 0
D2
~
~
0 0 10013
D0
~
~
0 0 10015
S
#10015
A Stoney Path~
As you stare at the castle you are consumed by fear beyond anything you have ever known
~
0 8192 0
D2
~
~
0 0 10014
D0
~
~
0 0 10016
S
#10016
A Stoney Path~
You tear your gaze away from the castle and concentrate on your journey along the path now
~
0 8192 0
D2
~
~
0 0 10015
D0
~
~
0 0 10017
S
#10017
Before Another Ledge~
You have come to yet another ledge and nothing more is new in this blasted landscape
~
0 8192 0
D2
~
~
0 0 10016
D0
~
~
0 0 10018
S
#10018
The Hydra~
Oh Man here is a monster that you have only heard about in stories! a Hydra! but you feel that this beast can only pale in what is inside that castle on the horizon.
~
0 8192 0
D2
~
~
0 0 10017
D5
~
~
0 0 10019
S
#10019
Tumbling down the cliff~
As you delever the killing blow to the hydra its death scream sends you tumbling down the cliff.
~
0 8192 0
D4
~
~
0 0 10018
D5
~
~
0 0 10020
S
#10020
Tumbling down the Cliff~
As you delever the killing blow to the hydra its death scream sends you tumbling down the cliff.
~
0 0 0
D4
~
~
0 0 10019
D5
~
~
0 0 10021
S
#10021
Tumbling down the cliff~
As you delever the killing blow to the hydra its death scream sends you tumbling down the cliff.
~
0 0 0
D4
~
~
0 0 10020
D5
~
~
0 0 10022
S
#10022
Tumbling down the cliff~
As you delever the killing blow to the hydra its death scream sends you tumbling down the cliff.
~
0 0 0
D4
~
~
0 0 10021
D5
~
~
0 0 10023
S
#10023
Tumbling down the cliff~
As you delever the killing blow to the hydra its death scream sends you tumbling down the cliff.
~
0 0 0
D4
~
~
0 0 10022
D5
~
~
0 0 10024
S
#10024
At the bottom of the cliff~
As you delever the killing blow to the hydra its death scream sends you tumbling down the cliff.
~
0 0 0
D4
~
~
0 0 10023
D0
~
~
0 0 10025
S
#10025
A Mist filled Vally~
The mist in this vally obscures your vision badly. What you wonder is ahead now in the god forsaken place?
~
0 0 0
D2
~
~
0 0 10024
D0
~
~
0 0 10026
S
#10026
Halfway throught the mist filled vally~
You are now Halfway through the vally but you still cant see anythng past your hand
~
0 0 0
D2
~
~
0 0 10025
D0
~
~
0 0 10027
S
#10027
Before a Massive Rusted Gate~
You stand before a rusted gate that leads to what appears to be a courtyard.
~
0 0 0
D2
~
~
0 0 10026
D0
~
gate~
8389639 10000 10028
S
#10028
A Mist filled Courtyard~
Blood stains the grass, bones litter the ground and this odd colored mist is evrywhere. You feel evil saturated in the very air and are afraid that it will even saturate you. There are many corpses here too of fallen heros and beast alike. You even reconize a few of them, people that you once knew before thier untimely demise.
~
0 0 0
D2
~
gate~
8389639 0 10027
D1
~
~
0 0 10029
D3
~
~
0 0 10041
D0
~
~
0 0 10047
D7
~
~
0 0 10042
D6
~
~
0 0 10046
S
#10029
A Mist filled Courtyard~
Blood stains the grass, bones litter the ground and this odd colored mist is evrywhere. You feel evil saturated in the very air and are afraid that it will even saturate you. There are many corpses here too of fallen heros and beast alike. You even reconize a few of them, people that you once knew before thier untimely demise.
~
0 0 0
D3
~
~
0 0 10028
D0
~
~
0 0 10046
D1
~
~
0 0 10030
D7
~
~
0 0 10047
D6
~
~
0 0 10031
S
#10030
A Mist filled Courtyard~
Blood stains the grass, bones litter the ground and this odd colored mist is evrywhere. You feel evil saturated in the very air and are afraid that it will even saturate you. There are many corpses here too of fallen heros and beast alike. You even reconize a few of them, people that you once knew before thier untimely demise.
~
0 0 0
D3
~
~
0 0 10029
D0
~
~
0 0 10031
D7
~
~
0 0 10046
S
#10031
A Mist filled Courtyard~
Blood stains the grass, bones litter the ground and this odd colored mist is evrywhere. You feel evil saturated in the very air and are afraid that it will even saturate you. There are many corpses here too of fallen heros and beast alike. You even reconize a few of them, people that you once knew before thier untimely demise.
~
0 0 0
D9
~
~
0 0 10029
D2
~
~
0 0 10030
D3
~
~
0 0 10046
D7
~
~
0 0 10045
D0
~
~
0 0 10032
S
#10032
A Mist filled Courtyard~
Blood stains the grass, bones litter the ground and this odd colored mist is evrywhere. You feel evil saturated in the very air and are afraid that it will even saturate you. There are many corpses here too of fallen heros and beast alike. You even reconize a few of them, people that you once knew before thier untimely demise.
~
0 0 0
D2
~
~
0 0 10031
D9
~
~
0 0 10046
D0
~
~
0 0 10033
D3
~
~
0 0 10045
D7
~
~
0 0 10034
S
#10033
A Mist filled Courtyard~
Blood stains the grass, bones litter the ground and this odd colored mist is evrywhere. You feel evil saturated in the very air and are afraid that it will even saturate you. There are many corpses here too of fallen heros and beast alike. You even reconize a few of them, people that you once knew before thier untimely demise.
~
0 0 0
D2
~
~
0 0 10032
D9
~
~
0 0 10045
D3
~
~
0 0 10034
S
#10034
A Mist filled Courtyard~
Blood stains the grass, bones litter the ground and this odd colored mist is evrywhere. You feel evil saturated in the very air and are afraid that it will even saturate you. There are many corpses here too of fallen heros and beast alike. You even reconize a few of them, people that you once knew before thier untimely demise.
~
0 0 0
D8
~
~
0 0 10032
D1
~
~
0 0 10033
D2
~
~
0 0 10045
D9
~
~
0 0 10044
D3
~
~
0 0 10035
S
#10035
A Mist filled Courtyard~
Blood stains the grass, bones litter the ground and this odd colored mist is evrywhere. You feel evil saturated in the very air and are afraid that it will even saturate you. There are many corpses here too of fallen heros and beast alike. You even reconize a few of them, people that you once knew before thier untimely demise.
~
0 0 0
D1
~
~
0 0 10034
D8
~
~
0 0 10045
D2
~
~
0 0 10044
D0
~
~
0 0 10048
D9
~
~
0 0 10043
D3
~
~
0 0 10036
S
#10036
A Mist filled Courtyard~
Blood stains the grass, bones litter the ground and this odd colored mist is evrywhere. You feel evil saturated in the very air and are afraid that it will even saturate you. There are many corpses here too of fallen heros and beast alike. You even reconize a few of them, people that you once knew before thier untimely demise.
~
0 0 0
D1
~
~
0 0 10035
D2
~
~
0 0 10043
D8
~
~
0 0 10044
D9
~
~
0 0 10038
D3
~
~
0 0 10037
S
#10037
A Mist filled Courtyard~
Blood stains the grass, bones litter the ground and this odd colored mist is evrywhere. You feel evil saturated in the very air and are afraid that it will even saturate you. There are many corpses here too of fallen heros and beast alike. You even reconize a few of them, people that you once knew before thier untimely demise.
~
0 0 0
D1
~
~
0 0 10036
D8
~
~
0 0 10043
D2
~
~
0 0 10038
S
#10038
A Mist filled Courtyard~
Blood stains the grass, bones litter the ground and this odd colored mist is evrywhere. You feel evil saturated in the very air and are afraid that it will even saturate you. There are many corpses here too of fallen heros and beast alike. You even reconize a few of them, people that you once knew before thier untimely demise.
~
0 0 0
D6
~
~
0 0 10036
D0
~
~
0 0 10037
D1
~
~
0 0 10043
D8
~
~
0 0 10042
D2
~
~
0 0 10039
S
#10039
A Mist filled Courtyard~
Blood stains the grass, bones litter the ground and this odd colored mist is evrywhere. You feel evil saturated in the very air and are afraid that it will even saturate you. There are many corpses here too of fallen heros and beast alike. You even reconize a few of them, people that you once knew before thier untimely demise.
~
0 0 0
D0
~
~
0 0 10038
D6
~
~
0 0 10043
D1
~
~
0 0 10042
D8
~
~
0 0 10041
D2
~
~
0 0 10040
S
#10040
A Mist filled Courtyard~
Blood stains the grass, bones litter the ground and this odd colored mist is evrywhere. You feel evil saturated in the very air and are afraid that it will even saturate you. There are many corpses here too of fallen heros and beast alike. You even reconize a few of them, people that you once knew before thier untimely demise.
~
0 0 0
D0
~
~
0 0 10039
D1
~
~
0 0 10041
D6
~
~
0 0 10042
S
#10041
A Mist filled Courtyard~
Blood stains the grass, bones litter the ground and this odd colored mist is evrywhere. You feel evil saturated in the very air and are afraid that it will even saturate you. There are many corpses here too of fallen heros and beast alike. You even reconize a few of them, people that you once knew before thier untimely demise.
~
0 0 0
D1
~
~
0 0 10028
D7
~
~
0 0 10039
D3
~
~
0 0 10040
D0
~
~
0 0 10042
D6
~
~
0 0 10047
S
#10042
A Mist filled Courtyard~
Blood stains the grass, bones litter the ground and this odd colored mist is evrywhere. You feel evil saturated in the very air and are afraid that it will even saturate you. There are many corpses here too of fallen heros and beast alike. You even reconize a few of them, people that you once knew before thier untimely demise.
~
0 0 0
D7
~
~
0 0 10038
D3
~
~
0 0 10039
D9
~
~
0 0 10040
D0
~
~
0 0 10043
D6
~
~
0 0 10044
D1
~
~
0 0 10047
D8
~
~
0 0 10028
D2
~
~
0 0 10041
S
#10043
A Mist filled Courtyard~
Blood stains the grass, bones litter the ground and this odd colored mist is evrywhere. You feel evil saturated in the very air and are afraid that it will even saturate you. There are many corpses here too of fallen heros and beast alike. You even reconize a few of them, people that you once knew before thier untimely demise.
~
0 0 0
D6
~
~
0 0 10035
D0
~
~
0 0 10036
D7
~
~
0 0 10037
D3
~
~
0 0 10038
D9
~
~
0 0 10039
D2
~
~
0 0 10042
D1
~
~
0 0 10044
D8
~
~
0 0 10047
S
#10044
A Mist filled Courtyard~
Blood stains the grass, bones litter the ground and this odd colored mist is evrywhere. You feel evil saturated in the very air and are afraid that it will even saturate you. There are many corpses here too of fallen heros and beast alike. You even reconize a few of them, people that you once knew before thier untimely demise.
~
0 0 0
D6
~
~
0 0 10034
D0
~
~
0 0 10035
D7
~
~
0 0 10036
D9
~
~
0 0 10042
D3
~
~
0 0 10043
D1
~
~
0 0 10045
D8
~
~
0 0 10046
D2
~
~
0 0 10047
S
#10045
A Mist filled Courtyard~
Blood stains the grass, bones litter the ground and this odd colored mist is evrywhere. You feel evil saturated in the very air and are afraid that it will even saturate you. There are many corpses here too of fallen heros and beast alike. You even reconize a few of them, people that you once knew before thier untimely demise.
~
0 0 0
D8
~
~
0 0 10031
D1
~
~
0 0 10032
D6
~
~
0 0 10033
D0
~
~
0 0 10034
D7
~
~
0 0 10035
D3
~
~
0 0 10044
D2
~
~
0 0 10046
D9
~
~
0 0 10047
S
#10046
A Mist filled Courtyard~
Blood stains the grass, bones litter the ground and this odd colored mist is evrywhere. You feel evil saturated in the very air and are afraid that it will even saturate you. There are many corpses here too of fallen heros and beast alike. You even reconize a few of them, people that you once knew before thier untimely demise.
~
0 0 0
D2
~
~
0 0 10029
D8
~
~
0 0 10030
D1
~
~
0 0 10031
D6
~
~
0 0 10032
D7
~
~
0 0 10044
D3
~
~
0 0 10047
D0
~
~
0 0 10045
D9
~
~
0 0 10028
S
#10047
A Mist filled Courtyard~
Blood stains the grass, bones litter the ground and this odd colored mist is evrywhere. You feel evil saturated in the very air and are afraid that it will even saturate you. There are many corpses here too of fallen heros and beast alike. You even reconize a few of them, people that you once knew before thier untimely demise.
~
0 0 0
D2
~
~
0 0 10028
D8
~
~
0 0 10029
D3
~
~
0 0 10042
D7
~
~
0 0 10043
D0
~
~
0 0 10044
D1
~
~
0 0 10046
D6
~
~
0 0 10045
D9
~
~
0 0 10041
S
#10048
The Main Walk~
~
0 0 0
D2
~
~
0 0 10035
D0
~
~
0 0 10049
S
#10049
The Main Walk~
~
0 0 0
D2
~
~
0 0 10048
D0
~
~
0 0 10050
S
#10050
The Porticullis~
~
0 0 0
D2
~
~
0 0 10049
D0
~
~
0 0 10051
S
#10051
The Grand Hall~
~
0 0 0
D2
~
~
0 0 10050
D0
~
~
0 0 10052
S
#10052
A Intersection~
~
0 0 0
D2
~
~
0 0 10051
D1
~
~
0 0 10053
D3
~
~
0 0 10092
D0
~
~
0 0 10093
S
#10053
A Cold Passage Inside The Outer Wall~
You are now cold and you are also in what appears to be the only way to the castle keep
~
0 1 0
D3
~
~
0 0 10052
D1
~
~
0 0 10054
S
#10054
A Cold Passage Inside The Outer Wall~
You are now cold and you are also in what appears to be the only way to the castle keep
~
0 1 0
D3
~
~
0 0 10053
D1
~
~
0 0 10055
S
#10055
A Cold Passage Inside The Outer Wall~
You are now cold and you are also in what appears to be the only way to the castle keep
~
0 1 0
D3
~
~
0 0 10054
D1
~
~
0 0 10056
S
#10056
A Cold Passage Inside The Outer Wall~
You are now cold and you are also in what appears to be the only way to the castle keep
~
0 1 0
D3
~
~
0 0 10055
D1
~
~
0 0 10057
S
#10057
A Cold Passage Inside The Outer Wall~
You are now cold and you are also in what appears to be the only way to the castle keep
~
0 1 0
D3
~
~
0 0 10056
D1
~
~
0 0 10058
S
#10058
A Cold Passage Inside The Outer Wall~
You are now cold and you are also in what appears to be the only way to the castle keep
~
0 1 0
D3
~
~
0 0 10057
D1
~
~
0 0 10059
S
#10059
A Cold Passage Inside The Outer Wall~
You are now cold and you are also in what appears to be the only way to the castle keep
~
0 1 0
D3
~
~
0 0 10058
D1
~
~
0 0 10060
S
#10060
A Cold Passage Inside The Outer Wall~
You are now cold and you are also in what appears to be the only way to the castle keep
~
0 1 0
D3
~
~
0 0 10059
D1
~
~
0 0 10061
S
#10061
A Cold Passage Inside The Outer Wall~
You are now cold and you are also in what appears to be the only way to the castle keep
~
0 1 0
D0
~
~
0 0 10062
D3
~
~
0 0 10060
S
#10062
A Cold Passage Inside The Outer Wall~
You are now cold and you are also in what appears to be the only way to the castle keep
~
0 1 0
D2
~
~
0 0 10060
D0
~
~
0 0 10063
S
#10063
A Cold Passage Inside The Outer Wall~
You are now cold and you are also in what appears to be the only way to the castle keep
~
0 1 0
D2
~
~
0 0 10062
D0
~
~
0 0 10064
S
#10064
A Cold Passage Inside The Outer Wall~
You are now cold and you are also in what appears to be the only way to the castle keep
~
0 0 0
D2
~
~
0 0 10063
D0
~
~
0 0 10065
S
#10065
A Cold Passage Inside The Outer Wall~
You are now cold and you are also in what appears to be the only way to the castle keep.
~
0 1 0
D2
~
~
0 0 10064
D0
~
~
0 0 10066
S
#10066
A Cold Passage Inside The Outer Wall~
You are now cold and you are also in what appears to be the only way to the castle keep
~
0 1 0
D2
~
~
0 0 10065
D0
~
~
0 0 10067
S
#10067
A Cold Passage Inside The Outer Wall~
You are now cold and you are also in what appears to be the only way to the castle keep
~
0 1 0
D2
~
~
0 0 10066
D0
~
~
0 0 10068
S
#10068
A Cold Passage Inside The Outer Wall~
You are now cold and you are also in what appears to be the only way to the castle keep
~
0 1 0
D2
~
~
0 0 10067
D0
~
~
0 0 10069
S
#10069
A Cold Passage Inside The Outer Wall~
You are now cold and you are also in what appears to be the only way to the castle keep
~
0 1 0
D2
~
~
0 0 10068
D0
~
~
0 0 10070
S
#10070
A Cold Passage Inside The Outer Wall~
You are now cold and you are also in what appears to be the only way to the castle keep
~
0 1 0
D2
~
~
0 0 10069
D0
~
~
0 0 10071
S
#10071
A Cold Passage Inside The Outer Wall~
You are now cold and you are also in what appears to be the only way to the castle keep
~
0 1 0
D2
~
~
0 0 10070
D0
~
~
0 0 10072
S
#10072
A Cold Passage Inside The Outer Wall~
You are now cold and you are also in what appears to be the only way to the castle keep
~
0 1 0
D2
~
~
0 0 10071
D3
~
~
0 0 10073
S
#10073
Entering the Keep~
You are entering the keep. It is so cold that you can see your own breath now and you are shivering. From somewhere in this keep you hear cackling .
~
0 0 0
D1
~
~
0 0 10072
D3
~
~
0 0 10118
S
#10074
Path to the Church~
You have left the interior of the castle and now have ventured into what appears to be an atreurim of some sorts but you hear sounds telling you that your are not alone here.
~
0 4 1
D1
~
door~
1 0 10075
D0
~
~
0 0 10090
S
#10075
At the end of the Main Hall~
You are at the end of the grand hall there is a cross to the east and a door to the west. But you look at the cross and notice that it is slightly crooked.
~
0 0 0
D2
~
~
0 0 10093
D1
this cross is slightly crooked~
cross~
1034 0 10076
D3
~
~
0 0 10074
S
#10076
A dusty dry Hallway~
As you enter this hallway you feel a tingling about your spine. You are now convinced that you are heading in the right direction toward this evil force or if the ledgens are correct one of the three.
~
0 4 0
D3
~
~
0 0 10075
D1
~
~
0 0 10077
S
#10077
A dusty dry Hallway~
you feel a tingling about your spine. You are now convinced that you are heading in the right direction toward this evil force or if the ledgens are correct one of the three.
~
0 0 0
D3
~
~
0 0 10076
D1
~
~
0 0 10078
S
#10078
A Hallway with Arcane Symbols painted in the walls~
you feel a tingling about your spine. You are now convinced that you are heading in the right direction toward this evil force or if the ledgens are correct one of the three. some symbols catch your eye
~
0 0 0
D3
~
~
0 0 10077
D1
~
~
0 0 10079
E
Symbols~
As you look closer you notice that they are indead the symbols of a very old and very powerful evil spell. Probally the very spell that corrupted this place.~
S
#10079
at a window~
you have found a rareity in this dark castle, before you is a window, however it dos not look like it can actually open or close as the iron bars that hold it in place are firmly bolted to the wall.
~
0 0 0
D3
~
~
0 0 10078
D0
~
~
0 0 10080
E
window~
through the window you syp a tall tower. There is another window at the top of the tower and you notice several flashes of lights then a mass of red fluid splatters upon the window. Appearntly the loser of that fight just got obliterated.~
S
#10080
At the Base of a Tower~
You have arrived at th tower, the arcane energies that surround you have increased and are making your skin crawl
~
0 0 0
D2
~
~
0 0 10079
D4
~
~
0 0 10081
S
#10081
Up the Tower~
You are headed up the old wooden winding stairway up the tower. Dust is thick in the air and you can hear energy crackling all around you
~
0 0 0
D5
~
~
0 0 10080
D4
~
~
0 0 10082
S
#10082
Up the Tower~
You are headed up the old wooden winding stairway up the tower. Dust is thick in the air and you can hear energy crackling all around you
~
0 0 0
D5
~
~
0 0 10081
D4
~
~
0 0 10083
S
#10083
Up the Tower~
You are headed up the old wooden winding stairway up the tower. Dust is thick in the air and you can hear energy crackling all around you
~
0 0 0
D5
~
~
0 0 10082
D4
~
~
0 0 10084
S
#10084
Up the Tower~
You are headed up the old wooden winding stairway up the tower. Dust is thick in the air and you can hear energy crackling all around you
~
0 0 0
D5
~
~
0 0 10083
D4
~
~
0 0 10085
S
#10085
Up the Tower~
~
0 0 0
D5
~
~
0 0 10084
D4
~
~
0 0 10086
S
#10086
Up the Tower~
You are headed up the old wooden winding stairway up the tower. Dust is thick in the air and you can hear energy crackling all around you
~
0 0 0
D5
~
~
0 0 10085
D4
~
~
0 0 10087
S
#10087
Up the Tower~
You are headed up the old wooden winding stairway up the tower. Dust is thick in the air and you can hear energy crackling all around you
~
0 0 0
D5
~
~
0 0 10086
D4
~
~
0 0 10088
S
#10088
Antichamber~
You have finally arived at the top of the tower. The magical energies are almost to powerful now. You hear insidious laughter from the next room.
~
0 0 0
D5
~
~
0 0 10087
D0
~
~
0 0 10089
>greet_prog 100~
mpasound you see a &yBright Flash&G of light come from the ~
|
S
#10089
Lim-Dul's Labortory~
Evil seems to have condensed here in this room. Foul magicks are warding the walls and blood dripps from everywhere. In the center of the room is a alter with what must have been the last explorer's remains. Then you realize that you are not alone.
~
0 4 0
D2
~
~
0 0 10088
S
#10090
Path to the Church~
Up ahead you notice a small looking building that resembels a church.
~
0 0 0
D2
~
~
0 0 10074
D0
~
~
0 0 10091
S
#10091
On the path to the church~
You look up and notice that it is night time out and there is a full moon out tonight.
~
0 0 0
D2
~
~
0 0 10090
D0
~
~
0 0 10094
S
#10092
A small niche~
you dont see anything here that is of any interest
~
0 0 0
D1
~
~
0 0 10052
S
#10093
The Main Hall~
You are in a lavaishly, well kept grand hall of the castle. However no matter how many crosses or how clean anc hol;y this place looks it can not remove the feeling of it being unholy
~
0 0 0
D2
~
~
0 0 10052
D0
~
~
0 0 10075
S
#10094
On the path to the Church~
Up ahead you notice a small looking building that resembels a church.
~
0 0 0
D2
~
~
0 0 10091
D0
~
~
0 0 10095
S
#10095
On the Path to the Church~
Up ahead you notice a small looking building that resembels a church.
~
0 0 0
D2
~
~
0 0 10094
D0
~
~
0 0 10096
S
#10096
At an old Church~
You are now at the church, but it appears to have been descrated by a powerful force.
~
0 0 0
D2
~
~
0 0 10095
D3
~
~
1 0 10097
S
#10097
Inside the entrance hall~
This is a Catholic church but you sense that it has been defiled. This hall is very well decorated with a very gothic appearnce. There are gargoyles in the corners. And a stairway headed to the bell tower but you sense that the evil that defiled this once holy place lies further inside.
~
0 0 0
D1
~
~
0 0 10096
D3
~
~
0 0 10098
S
#10098
At the back of the church~
Oh yeah you can sense the evil as it hits you in waves coming from in front of the church. You are not sure what this evil force is but you know for sure that it is definatly stronger now.
~
0 0 0
D1
~
~
0 0 10097
D3
~
~
0 0 10099
S
#10099
Amongst the pews~
You are walking between the pews of the church and you swear that you are being watched by something in the darkness that seems to envelope this place. Ahead you see the alter and a multitdue of canles that are lighted and surround the alter
~
0 0 0
D1
~
~
0 0 10098
D3
~
~
0 0 10100
S
#10100
Amongst the pews~
As you walk past the pews you notice that there are some skeletons in this church. you stop as you realize what a foolish mistake you have made. You are traped and it isnt good at all.
~
0 0 0
D1
~
~
0 0 10099
D3
~
~
0 0 10101
S
#10101
At the Alter~
You have made it to the alter. There is a book on the alter but it sure isnt the Bible. The chalice is filled with blood and all of a sudden a creepy tune from a pipe organ is heard faintly as if coming from below the church. You look at the alter and notice the scratches on the floor by the base. You wonder what could be in the bowels of this church?
~
0 0 0
D1
~
~
0 0 10100
D5
~
Alter~
1 0 10102
S
#10102
A Dark passage under the alter~
Slime covers the walls and you notice that ther eare sconces about every fifth step with a lighted torch in it. The waves of evil are even stronger than before and your resoulve is beging to wear out.
~
0 0 0
D4
~
~
0 0 10101
D5
~
~
0 0 10103
S
#10103
A Desecrated Temple~
What in the world is this? a temple within a temple? You see blood driping from the rafters and down the walls. there are Statues of men with fangs and blood drips from thier mouths only to pool into a basin at thier feet.
~
0 0 0
D4
~
~
0 0 10102
D0
~
~
0 0 10104
S
#10104
In the open~
Your in the open and inside a demonic temple that was right below a temple devoted to good, Fate it would seem is not without a sense of Irony.
~
0 0 0
D2
~
~
0 0 10103
D0
~
~
0 0 10105
S
#10105
At a doorway behind the alter~
There is a doorway here. It looks like it is used frequently you see footprints in blood and you also notice that the never ending supply of blood drips from the celing.
~
0 0 0
D2
~
~
0 0 10104
D0
~
~
0 0 10106
S
#10106
Yet another stair way~
You are standing at a Stairway that is heading down into the darkness of what you think is the abyss
~
0 0 0
D2
~
~
0 0 10105
D5
~
~
0 0 10107
S
#10107
A Strange reddish glow~
As you continue down the stariway more out of fear of standing still than out of curage you notice a strange reddish glow as you look closer you see that it is really lichen that is glowing here. Fron your experince you know that Lichen only grows in graveyards but why is it here?
~
0 0 0
D4
~
~
0 0 10106
D5
~
~
0 0 10108
S
#10108
Entrance to a cavern~
Finally the stairway comes to an end inside of a cavern. then you feel something rake across your back.
~
0 0 0
D4
~
~
0 0 10107
D2
~
~
0 0 10109
S
#10109
Impaled corpses~
you notice that there are several corpses here, adventurers to villagers. some have stakes in thier hands and some have swords and daggers. But that is not all that catch you attention for you are not alone in this room
~
0 0 0
D0
~
~
0 0 10108
D2
~
~
0 0 10110
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#10110
Approaching a chasam~
You have passed the spikes and you see a bridge spaning a chasam up ahead. All of the horrors you have seen thus far has only fuled your resolve that this evil must be vanquashed.
~
0 0 0
D0
~
~
0 0 10109
D2
~
~
0 0 10111
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#10111
Standing at the bridge~
You are standing at the Bridge. It appears to be very old almost like if this wae the origanl starting point for all of this evil when it invaded the castle above. Looking down into the chasam you sense the purest of evils and the blackest of darknesses. But you know from your studies of the raving lunitics that have survived this castle they had returned to speak of three lords so you wonder what inhuman beast could possibally live down here?
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0 0 0
D0
~
~
0 0 10110
D1
~
~
0 0 10112
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#10112
On the Bridge~
You are halfway across the old creaky bridge and you fear that it will collapse at any moment. Only 30 paces till the other side, can you make it?
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0 0 0
D3
~
~
0 0 10111
D1
~
~
0 0 10113
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#10113
At last the other side~
You now stand on the other side of the bridge and notice a decending slope do you continue or do you run and hide in the hopes that the next life will be kinder?
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0 0 0
D3
~
~
0 0 10112
D5
~
~
0 0 10114
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#10114
Decending into the Ravine~
You are on a narrow slope decending into the ravine. Your torchlight flickers off the walls makinh it seem like there are thousands of shadows. As you look closer you realize that some of those shadows are defentily not yours but who do they belong to?
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0 0 0
D4
~
~
0 0 10113
D5
~
~
0 0 10115
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#10115
At the very bottom of the Ravine~
Now thw evil seems to be very close. The waves of blackness slam into your face and your knees are tremlbing. You feel yourself beging to lose all sanity
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0 0 0
D4
~
~
0 0 10114
D9
~
~
0 0 10116
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#10116
A bone littered room~
This room in the cave is littered with bones and you realize that you are defently not alone here for a dragon made completely of bone rises before you
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0 0 0
D6
~
~
0 0 10115
D0
~
~
0 0 10117
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#10117
The Tomb of Vecna~
The Evil is concentrated right here in this room you can barely see in here too as your torch gives out very little light here.
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0 0 0
D2
~
~
0 0 10116
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#10118
First floor in the keep~
You are on the ground floor of the keep. You are not sure how high this keep is but fomr the outside you guess that it is at least four floors high.
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0 0 0
D1
~
~
0 0 10073
D2
~
~
0 0 10119
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#10119
A Hallway~
You are in a hallway. Torches light the path for you to follow. There are doors on your right and left.
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0 0 0
D0
~
~
0 0 10118
D2
~
~
0 0 10120
D1
~
~
3 0 10121
D3
~
~
3 0 10122
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#10120
A bend in the hallway~
The hallway comes to a corner here yet you still hear nothing except that infernal cackling
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0 0 0
D0
~
~
0 0 10119
D3
~
~
0 0 10123
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#10121
The Barriks!!!~
Oh on!!! you have stepped into the barriks and that is not a good thing for you!
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0 0 0
D3
~
~
0 0 10119
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#10122
A empty treasure room~
you see nothing of value here
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0 0 0
D1
~
~
0 0 10119
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#10123
the waiting room~
you have entered a small room that looks to be a waiting room of some sorts. Howeven now he only yhing that is waiting here is cobwebs
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0 0 0
D1
~
~
0 0 10120
D4
~
~
0 0 10124
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#10124
Entering the Ballroom~
You see shadows dance along the wall. Wait! now you see the dancers or actully see through them.
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0 0 0
D5
~
~
0 0 10123
D0
~
~
0 0 10125
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#10125
The Ballroom~
You make your way through the ballroom. Suddenly you sense an evil force coming from above somewhere.
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0 0 0
D2
~
~
0 0 10124
D0
~
~
0 0 10126
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#10126
The Ballroom~
As you look around the ballroom you realize that at one time this must have been a very bueatiful room highly prized by the king.
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0 0 0
D2
~
~
0 0 10125
D6
~
~
0 0 10127
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#10127
The Ballroom~
Your approaching the far end to the ballroom now. You can see the stairway going up as well.
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0 0 0
D9
~
~
0 0 10126
D4
~
~
0 0 10128
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#10128
Third floor~
You are getting closer to the top of the keep. soon very soon you will be able to put this evil to rest forever.
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0 0 0
D5
~
~
0 0 10127
D7
~
~
0 0 10129
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#10129
Walking betweer the suits of armor~
As you walk down the hallway you notice that there are suits of antique armor that adorn the wall
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0 0 0
D8
~
~
0 0 10128
D9
~
~
0 0 10130
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#10130
The end of the hallyway~
You are at the last stairway headed up. You check your armor and supplies for you know at this point there is no turning back.
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0 0 0
D6
~
~
0 0 10129
D4
~
~
0 0 10131
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#10131
The Waiting room~
Now this is the waiting room for the Keep you decide. Thre are chairs and sofas everywhere but unfortantly you are the only one here.
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0 0 0
D5
~
~
0 0 10130
D0
~
Door~
1 0 10132
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#10132
The Throne Room~
You stand in a well furnished throne room and yet you sense evil here too but that is not surprising since you have allready seen all of this castle and the horrors that it possessed. In the center of this room is a throne with.... yes you guessed it, The Mad King Lord Cyric himself.
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0 0 0
D2
~
~
0 0 10131
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#0
#RESETS
M 0 10000 3 10001
M 0 10000 5 10002
M 0 10000 5 10003
M 0 10000 5 10005
M 0 10001 1 10012
E 0 10002 0 7
G 0 10000 0
E 0 10003 0 19
M 0 10008 1 10018
M 0 10002 8 10019
M 0 10002 8 10020
M 0 10002 8 10021
M 0 10002 8 10022
M 0 10002 8 10023
M 0 10001 1 10027
E 0 10003 0 19
E 0 10002 0 7
G 0 10001 0
D 0 10027 0 2
M 0 10004 10 10028
M 0 10002 8 10028
D 0 10028 2 2
M 0 10007 4 10029
M 0 10003 20 10030
M 0 10012 10 10031
M 0 10012 10 10032
M 0 10011 10 10033
M 0 10003 20 10034
M 0 10004 10 10035
M 0 10002 8 10036
M 0 10004 10 10042
M 0 10004 10 10043
M 0 10004 10 10044
M 0 10003 20 10045
M 0 10004 10 10045
M 0 10003 20 10046
M 0 10004 10 10046
M 0 10004 10 10047
M 0 10016 10 10047
M 0 10001 1 10050
M 0 10003 1 10053
M 0 10003 1 10054
M 0 10003 1 10055
M 0 10003 1 10056
M 0 10003 1 10057
M 0 10003 20 10059
M 0 10003 20 10066
M 0 10004 10 10066
M 0 10013 7 10067
M 0 10003 20 10068
M 0 10007 4 10068
M 0 10012 20 10068
M 0 10003 20 10070
M 0 10003 20 10072
D 0 10074 1 1
D 0 10075 1 1
M 0 10015 5 10081
M 0 10015 5 10082
M 0 10016 10 10083
M 0 10015 5 10084
M 0 10011 10 10085
M 0 10016 10 10085
M 0 10011 10 10086
M 0 10011 10 10087
M 0 10015 5 10088
M 0 10005 1 10089
E 0 10004 0 12
E 0 10005 0 1
E 0 10005 0 2
E 0 10006 0 16
D 0 10096 3 1
M 0 10002 20 10098
M 0 10003 30 10098
M 0 10011 10 10098
M 0 10010 7 10099
M 0 10012 10 10099
M 0 10011 10 10099
M 0 10010 7 10099
M 0 10010 7 10100
M 0 10011 10 10100
M 0 10011 10 10101
M 0 10010 7 10101
D 0 10101 5 1
M 0 10016 10 10102
M 0 10016 10 10103
M 0 10015 5 10103
M 0 10016 10 10103
M 0 10016 10 10104
M 0 10016 10 10105
M 0 10016 10 10106
M 0 10010 7 10107
M 0 10011 10 10108
M 0 10010 7 10108
M 0 10004 10 10108
M 0 10013 7 10109
M 0 10013 7 10110
M 0 10013 7 10111
M 0 10013 7 10112
M 0 10012 10 10112
M 0 10012 10 10112
M 0 10012 10 10112
M 0 10007 4 10113
M 0 10001 5 10113
M 0 10010 7 10113
M 0 10013 7 10113
M 0 10014 1 10116
M 0 10006 1 10117
E 0 10009 0 3
E 0 10007 0 0
E 0 10017 0 17
M 0 10003 20 10121
M 0 10003 20 10121
M 0 10003 20 10121
M 0 10012 10 10126
M 0 10013 7 10127
M 0 10012 10 10127
M 0 10012 10 10127
M 0 10003 20 10128
M 0 10007 4 10128
M 0 10011 10 10128
M 0 10003 20 10129
M 0 10017 1 10129
E 0 10013 0 5
E 0 10014 0 8
M 0 10016 10 10129
M 0 10018 1 10130
E 0 10011 0 5
E 0 10015 0 11
E 0 10016 0 16
M 0 10001 5 10131
E 0 10003 0 19
E 0 10002 0 7
D 0 10131 0 1
M 0 10009 1 10132
E 0 10010 0 15
E 0 10010 0 14
E 0 10008 0 16
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#SHOPS
0
#REPAIRS
0
#SPECIALS
M 10005 spec_cast_mage
M 10006 spec_cast_undead
M 10007 spec_thief
M 10009 spec_cast_cleric
M 10014 spec_breath_fire
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