#AREA   Ashanderi~

#AUTHOR Coeus~

#RANGES
1 100 1 100
$

#RESETMSG Your vision blurs as the city realigns itself.~

#FLAGS
0

#ECONOMY 0 101926205

#HELPS
0 COEUS ASHANDERI "KAERINOTH MUD"~
Ashanderi was created by Coeus Malkiri of Kaerinoth MUD
(kaerinoth.widomaker.com port 4000).
~

#MOBILES
#301
ashanderi guard~
an Ashanderi city guard~
An Ashanderi guard is here, keeping the peace.
~
~
65 0 0 C
17 0 -50 6d10+650 5d10+35
300 0
8 8 1
16 11 11 12 17 13 13
0 0 0 0 0
0 3 0 0 1 1 0
6 7 2047 16 0 0 128 524290
#302
taran armorer~
Taran~
Taran the armorer is here.
~
Taran is as short and stocky as dwarves go. His long white beard
reaches to the ground. He looks up from working on a platemail to greet
you.
~
16777219 40 0 C
100 0 -50 1d1+9999 50d10+500
500000 0
8 8 1
18 13 13 13 17 13 13
-6 0 0 -7 -8
2 3 0 0 526367 1 1
15 15 2031 1056768 0 0 144 524290
> greet_prog 100~
if Ispc($n)
say Greetings, $n! How may I help you?
endif
~
|
#303
ashir mandragoran~
Ashir~
Lady Ashir Mandragoran is here healing people.
~
Ashir Mandragoran, healer of the city of Ashanderi, stands here. She spends
all her days helping weary adventurers.
~
131075 4194472 0 C
100 0 -300 1d1+19999 4d25+120
1 0
8 8 2
11 18 18 18 12 18 15
-8 -8 -8 -8 -8
0 1 0 0 784767 1 2
10 10 2031 0 1056768 0 226492416 14562
#304
garath weaponsmith~
Garath~
Garath the weaponsmith is here.
~
Garath is an average-looking man. He has no execptional features.
~
16777219 40 0 C
100 0 -50 1d1+9999 50d10+500
500000 0
8 8 1
18 13 13 13 17 13 13
-6 0 0 -7 -8
3 3 0 0 526367 1 1
15 15 2031 1056768 0 0 144 524290
> greet_prog 100~
if Ispc($n)
say Welcome to my shop, $n.
endif
~
|
#305
Jolien~
Jolien~
Jolien is here managing the store.
~
Jolien is an average middle-class girl. She tends to her family's store and
watches her younger brothers and sisters.
~
16777219 40 0 C
100 0 -50 1d1+9999 50d10+500
500000 0
8 8 2
12 15 15 17 12 15 15
-6 0 0 -7 -8
1 6 0 0 526367 1 1
15 15 2047 1056768 0 0 144 524290
> greet_prog 100~
if Ispc($n)
say 'Allo, $n! Can I be helpin' ya with somethin'?
endif
~
|
#306
tain~
Tain~
Tain is fiddling with a new spell here.
~
Taim is skinny, even for an elf. He is naturally quite short, and while
he looks rather dimwitted, he could quite possibly be the brightest
person in the city.
~
16777219 40 0 C
100 0 -50 1d1+9999 50d10+500
500000 0
8 8 1
10 18 18 15 13 14 14
-6 0 0 -7 -8
1 3 0 0 526367 1 1
15 15 2031 1056768 0 0 1879052288 100354
> greet_prog 100~
if Ispc($n)
say Greetings, my good neighbor. How may I help you?
endif
~
|
#307
ashanderi guard gate~
an Ashanderi gate guard~
An Ashanderi guard is here, protecting the gates.
~
~
3 0 0 C
17 0 0 5d15+675 5d10+35
500 0
8 8 1
16 11 11 12 17 13 13
0 0 0 0 0
0 3 0 0 1 1 0
7 8 2047 16 0 0 128 524290
#308
girl~
a girl~
A girl skips around happily here.
~
~
193 0 0 C
5 0 0 2d5+45 2d5+9
10 0
8 8 2
9 11 12 14 8 16 14
0 0 0 0 0
0 3 0 0 1 1 0
1 2 2031 0 0 0 0 2
#309
boy~
a boy~
A young boy wanders around here.
~
~
193 0 0 C
6 0 0 2d5+55 2d4+6
50 0
8 8 1
9 11 12 14 8 16 14
0 0 0 0 0
0 3 0 0 1 1 0
2 2 2031 0 0 0 0 2
> rand_prog 10~
emote bends down in the dirt and picks up a stick.
~
|
#310
commoner~
a commoner~
A commoner goes about his business here.
~
~
65 0 0 C
8 0 0 4d5+70 3d5+9
50 0
8 8 1
12 12 11 11 13 13 13
0 0 0 0 0
0 3 0 0 1 1 0
4 4 2031 0 0 0 0 2
> rand_prog 5~
emote mutters something about the price of cheese these days.
~
|
#311
morin~
Morin~
Morin is here feeding her pet cat.
~
Morin is a young-looking pixie, though that says nothing for her age.
She flies about her store tending the animals carefully and lovingly.
~
16777219 40 0 C
100 0 -50 1d1+9999 50d10+500
100000 0
8 8 2
6 16 15 18 7 17 15
-6 0 0 -7 -8
4 3 0 0 526367 1 1
3 4 2031 1056768 0 0 137363456 524290
> greet_prog 100~
if Ispc($n)
say Hello there! Welcome to my humble shop!
endif
~
|
#312
leande healer~
Leande~
Leande is here mixing salves.
~
Leande is a half-elven beauty. Her ears and eyes have a touch of
sharpness to them that accents her normal human features.
~
16777219 40 0 C
100 0 -50 1d1+9999 50d10+500
500000 0
8 8 2
12 17 18 15 12 16 11
-6 0 0 -7 -8
8 1 0 0 526367 1 1
15 15 2031 1056768 0 0 144 524290
> greet_prog 100~
if Ispc($n)
say Welcome, tired adventurer. Stay and rest a while.
endif
~
|
#313
jhan blacksmith~
Jhan~
Jhan is polishing a newly-repaired blade here.
~
Jhan is an exceptionally strong dwarf, as you can see by his bulging
muscles. He looks up from the blade he is working on as you glance at
him.
~
16777219 40 0 C
100 0 -50 1d1+9999 50d10+500
1 0
8 8 1
18 13 13 13 17 13 13
-6 0 0 -7 -8
2 3 0 0 526367 1 1
15 15 2031 1056768 0 0 144 524290
> greet_prog 100~
if Ispc($n)
say Hello there, $n! Can I help you with something?
endif
~
|
#314
aelgar baker~
Aelgar~
Aelgar is here baking a batch of rolls.
~
Aelgar is a stout man, about 3 feet in diameter. He has a little tuft
of brown hair on the top of his otherwise bald head.
Ades is quite skinny and frail, but from the look of success about his
shop, a very talented alchemist.
Aelgar is a stout man, about 3 feet in diameter. He has a little tuft
of brown hair on the top of his otherwise bald head.
~
16777219 40 0 C
100 0 -50 1d1+9999 50d10+500
100000 0
8 8 1
14 15 14 15 13 14 17
-6 0 0 -7 -8
3 3 0 0 526367 1 1
15 15 2031 1056768 0 0 144 524290
> greet_prog 100~
if Ispc($n)
say Hello, $n. Welcome to the best bakery in all of Kaerinoth!
endif
~
|
#315
ades alchemist~
Ades~
Ades is here brewing a potion.
~
Ades is quite skinny and frail, but from the look of success about his
shop, a very talented alchemist.
~
16777219 40 0 C
100 0 -50 1d1+9999 50d10+500
500000 0
8 8 1
9 18 17 14 7 9 13
-6 0 0 -7 -8
0 3 0 0 526367 1 1
15 15 2031 1056768 0 0 144 524290
> greet_prog 100~
if Ispc($n)
say Salutations, $n! Feel free to look around.
endif
~
|
#316
pony handsome~
a pony~
A handsome pony is here, waiting to be ridden.
~
~
262403 0 0 C
10 0 0 3d10+90 2d4+5
0 0
8 8 2
11 12 7 13 11 15 15
0 0 0 0 0
86 3 0 0 512 512 0
2 4 369165885 0 0 0 32 2
#317
horse~
a medium-sized horse~
A medium-sized horse snorts and stomps about here.
~
~
327939 24 0 C
25 0 0 5d10+450 4d6+10
0 0
8 8 1
14 13 8 11 13 15 15
0 0 0 0 0
76 3 0 0 512 512 1
3 5 369100349 0 0 0 33 2
#318
van~
Van~
Van is here tending to a horse.
~
Jhan is an exceptionally strong dwarf, as you can see by his bulging
muscles. He looks up from the blade he is working on as you glance at
him.
~
16777219 40 0 C
100 0 -50 1d1+9999 50d10+500
1 0
8 8 1
18 16 13 13 17 13 13
0 0 0 0 0
2 3 0 0 5 4 1
0 0 2031 1056768 0 0 144 524290
> greet_prog 100~
if Ispc($n)
say Welcome to my stables, $n.
endif
~
|
#319
mare horse~
the beautiful mare~
A beautiful white mare slowly trots in a circle.
~
This white mare sports a brilliant white coat and whinnies at your approach.
She appears ready to serve anyone.
~
262403 0 0 C
20 0 80 2d100+100 3d10+10
0 0
8 8 2
13 13 13 13 13 13 13
0 0 0 0 0
86 3 0 0 512 512 2
0 0 369166013 2 0 2048 32 2
#320
warhorse horse~
the warhorse~
A mighty black warhorse beats angrily at the ground here.
~
The black steed snorts as you examine him.  His fine black coat shines
brightly regardless of light and the warhorse seems as though it could
run tirelessly for days.
~
262403 0 0 C
30 0 80 3d100+250 3d10+30
0 0
8 8 1
13 13 13 13 13 13 13
0 0 0 0 0
86 3 0 0 512 512 2
0 0 67261 2 0 2048 32 2
#321
dragon~
a pet dragon~
A small pet dragon plays with its fire here.
~
~
262403 524824 0 C
70 0 0 10d20+3500 5d20+100
0 0
8 8 1
12 15 14 14 13 16 16
0 0 0 -2 0
31 3 0 0 2048 2048 2
8 8 362173 1 0 34 8196 514
#322
cat~
a black cat~
A black cat mews softly here.
~
The black cat appears frightened out of its mind...
~
259 0 0 C
5 0 20 2d75+50 3d10+20
0 0
8 8 0
13 13 13 13 13 13 13
0 0 0 0 0
74 3 0 0 512 512 2
3 3 67261 0 0 2048 2 2
#323
brown bear~
a brown bear~
A large brown bear roars loudly here.
~
~
259 0 0 C
10 0 0 5d7+180 3d4+18
0 0
8 8 0
15 9 9 10 16 9 13
0 0 0 0 0
24 3 0 0 512 512 1
3 4 329471 0 0 1024 130 2
#324
grey wolf~
a grey wolf~
A light grey wolf growls softly at you.
~
~
263 520 0 C
30 0 0 6d12+575 5d13+50
0 0
8 8 2
13 15 10 14 13 13 13
0 0 0 0 0
69 3 0 0 512 512 1
4 6 329405 0 0 0 3 2
#325
hawk~
a hawk~
A proud hawk is perched here.
~
~
259 524800 0 C
16 0 0 5d10+300 3d4+35
0 0
8 8 2
15 15 11 14 12 14 13
0 0 0 0 0
78 3 0 0 512 512 0
4 7 296125 0 0 0 512 2
#326
spider~
a spider~
A giant spider crawls along here.
~
~
259 512 0 C
46 0 0 10d15+1000 5d7+70
0 0
8 8 2
13 15 10 15 11 8 13
0 0 0 0 0
63 3 0 0 256 256 0
6 8 1213 0 0 0 8 2
#327
worshipper ~
a worshipper~
A devout worshipper is here, mumbling some prayers.
~
~
3 0 0 C
12 0 0 5d6+90 5d5+14
250 0
8 8 1
12 14 16 11 13 13 13
0 0 0 0 0
0 3 0 0 1 1 0
6 5 2031 0 0 0 4194304 2
#328
acolyte~
an acolyte~
An acolyte is here, speaking softly to herself.
~
~
3 0 0 C
12 0 0 7d5+320 5d5+14
250 0
8 8 2
11 15 14 15 13 13 13
0 0 0 0 0
1 3 0 0 1 1 0
4 4 2031 0 0 0 33554432 2
#329
adept mage~
The adept~
A Tower adept is here, transporting people to other worlds.
~
~
3 184 0 C
100 0 -300 1d1+31999 100d100+1000
0 0
8 8 1
18 18 18 18 13 13 18
-30 -30 -30 -30 -30
0 3 0 0 1048575 1 0
40 40 2047 8192 1048576 0 671089152 7
> speech_prog p Take me to Darkhaven.~
say Fare thee well, $n!
mpechoat $n Your vision blurs as you are teleported.
mptrans $n 21000
mpat $n mpechoaround $n $n appears in a flash of light.
mpat $n mpforce $n look
mpat $n mpechoat $n The Tower Adept smiles and disappears.
~
> speech_prog p Take me to Darkhaven~
say Fare thee well, $n!
mpechoat $n Your vision blurs as you are teleported.
mptrans $n 21000
mpat $n mpechoaround $n $n appears in a flash of light.
mpat $n mpforce $n look
mpat $n mpechoat $n The Tower Adept smiles and disappears.
~
|
#330
ivory tower guard~
an Ivory Tower guard~
An Ivory Tower guard stands here at attention.
~
~
65 0 0 C
17 0 -50 8d14+740 10d5+60
300 0
8 8 1
16 11 11 12 17 13 13
0 0 0 0 0
0 3 0 0 1 1 0
8 9 2047 16 0 0 128 524290
#331
secretary~
a secretary~
A secretary is here, filing a book of records.
~
~
3 0 0 C
45 0 -80 20d10+5500 10d10+250
4000 0
8 8 2
11 16 12 17 11 16 13
0 0 0 0 0
1 1 0 0 3 3 1
9 4 2047 0 0 0 32 2
#332
seer tower~
the Seer~
The Tower Seer is here, reading through a report.
~
~
3 0 0 C
70 0 -80 0d0+0 0d0+0
0 0
8 8 0
12 18 18 14 11 13 13
0 0 0 0 0
1 0 0 0 3 2 0
6 6 2047 1048576 0 0 671088640 6
#333
captain guard~
The Captain~
The Captain of the Guard is here, looking over records.
~
~
3 0 0 C
55 0 0 40d20+5200 20d20+250
10000 0
8 8 1
17 14 11 11 17 13 13
0 0 0 0 0
3 3 0 0 131073 131072 2
15 18 2047 8192 0 0 416 524290
#334
librarian head~
the head librarian~
The head librarian is here, her nose in a book.
~
~
3 0 0 C
30 0 0 10d6+890 7d7+115
900 0
8 8 2
9 16 17 14 9 11 15
0 0 0 0 0
4 3 0 0 65545 1 0
8 5 2047 0 0 0 0 2
#335
Ordith~
Ordith~
Ordith is here, tampering with a wand.
~
Ades is quite skinny and frail, but from the look of success about his
shop, a very talented alchemist.
~
16777219 40 0 C
100 0 -50 1d1+9999 50d10+500
500000 0
8 8 1
9 18 17 14 7 9 13
0 0 0 0 0
0 3 0 0 1 1 1
0 0 2031 1056768 0 0 144 524290
#399
dummy~
some swirling colors~
Some swirling colors dance around here.
~
~
3 0 0 S
1 0 0 0d0+0 0d0+0
0 0
8 8 0
> greet_prog 100~
if Isimmort($n)
else
mpechoaround $n The swirling colors converge around $n and force $m downstairs.
mpechoat $n The colors converge around you and force you back downstairs.
mpforce $n down
endif
~
|
#0


#OBJECTS
#301
shiny sword ashanderi~
an Ashanderi guard sword~
An Ashanderi guard issue sword is here.~
~
5 0 8193
12 5 4 3
8 1010 101
#302
iron shield~
an iron shield~
A large iron shield with Coeus' sigil is here.~
~
9 0 513
0 9 0 0
5 700 70
#303
blade fire bright~
a blade of fire~
A bright blade of fire burns here.~
~
5 9792 8193
12 40 2 1
7 90000 4000
A
56 88
A
30 26
#304
silver platemail~
silver platemail~
Some platemail with Coeus' sigil is here.~
~
9 64 9 12
0 20 0 0
13 10000 1000
E
sigil~
The sigil is of a circle, half-black and half-white, separated by a
sinuous line.
~
E
platemail~
This platemail is shiny and seems to have a magical touch to it. Coeus' sigil
is painted on the center.
~
#305
torch~
a torch~
A torch is attached to the wall here.~
~
37 0 0
0 0 -1 0
1 0 0
> pull_prog 100~
mpopenpassage 385 387 east
mpecho A secret door creaks open to the east.
~
|
#306
staff~
a staff~
A long staff is here.~
~
5 8192 8193
12 3 5 0
7 500 50
#307
club~
a club~
A large club is here.~
~
5 8192 8193
12 4 4 7
8 440 44
#308
dagger~
a small dagger~
A small dagger is here.~
~
5 8192 8193
12 2 5 11
1 350 35
#309
fountain~
the fountain of Ashanderi~
The fountain of Ashanderi gurgles quietly here.~
~
25 0 0
0 0 0 0
1 0 0
#310
hard leather jacket~
a hard leather jacket~
A leather jacket is here.~
~
9 0 9 8
0 9 0 0
6 900 90
#311
leather vest~
a leather vest~
A plain leather vest is here.~
~
9 0 9 2
0 4 0 0
2 700 70
#312
soft leather boots~
soft leather boots~
Some soft leather boots are here.~
~
9 0 65
0 3 0 0
2 400 40
#313
soft leather jacket~
a soft leather jacket~
A plain leather jacket is here.~
~
9 0 9 8
0 7 0 0
6 750 75
#314
shovel~
an iron shovel~
An iron shovel has been discarded here.~
~
59 8192 16385
0 0 0 0
5 20 2
#315
white healing salve bottle~
a white healing salve~
A bottle of a healing salve is here.~
~
60 0 1
25 7 7 4 16 -1
1 185 18
#316
cinnamon roll~
a sticky cinnamon roll~
A sticky glazed cinnamon roll steams here.~
~
19 0 1
13 0 0 0
2 70 7
#317
cookie~
a cookie~
A delicious cookie is here.~
~
19 0 1
5 0 0 0
1 20 2
#318
loaf bread~
a loaf of bread~
A freshly baked loaf of bread is here.~
~
19 0 1
10 0 0 0
1 60 6
#319
pound cake~
a piece of pound cake~
A piece of pound cake is here.~
~
19 0 1
19 0 0 0
1 115 11
#320
torch~
a torch~
A plain wooden torch has been left lying here.~
~
1 0 1
0 0 24 0
1 10 1
#321
waterskin skin~
a waterskin~
A waterskin has been left here.~
~
17 0 1
15 15 0 0
1 40 4
#322
backpack pack~
a backpack~
A soft leather backpack is sitting here.~
~
15 0 1
40 0 0 12
3 100 10
#323
parchment sheet~
a sheet of parchment~
A thin sheet of parchment is here.~
~
47 8192 16384
0 0 0 0
1 5 0
#324
quill feather~
a quill~
A feather dipped in ink lies here.~
~
21 0 1
15 15 0 0
2 30 3
#325
blue potion bottle~
a blue potion~
A bottle of some blue liquid is here.~
~
10 0 1
10 228 -1 -1
2 2000 200
#326
green bottle potion~
a green potion~
A bottle of some green liquid is here.~
~
10 0 1
20 227 56 -1
2 2700 270
#327
white potion bottle~
a white potion~
A white potion bubbles in a bottle here.~
~
10 0 1
20 4 61 -1
2 3400 340
#328
sparkling wand~
a sparkling wand~
A sparkling wand lies discarded here.~
~
3 8192 16385
10 10 10 10
4 10500 1050
#329
crystal staff~
a crystal staff~
A crystal staff is here, ringing softly.~
~
4 8224 16385
30 5 5 15
1 150000 15000
#330
misty orb~
a misty orb~
A misty orb has been carefully set down here.~
~
3 0 16385
20 10 10 91
1 10000 1000
#331
medallion silver~
a silver medallion~
A silver medallion with an archaic inscription is here.~
~
9 8193 5
5 5 0 0
1 600000 60000
A
56 215
A
56 111
#332
thick salve~
a thick salve~
A thick, pasty salve is in a jar here.~
~
60 8192 1
10 5 5 3 61 -1
1 4000 400
#333
white herbs~
some white herbs~
Some white leaves are here.~
~
32 0 16385
0 3 6 0
3 760 76
#334
eyepatch patch~
a medicinal eyepatch~
A white eyepatch is here.~
~
60 0 131073
10 1 1 5 14 -1
1 3400 655
#335
torch~
a torch~
A plain wooden torch has been left lying here.~
~
1 8192 16385
0 0 24 0
1 50 5
#336
a wooden pipe~
a wooden pipe~
A beautiful wooden pipe is here.~
~
30 0 16385
1 0 0 0
1 300 30
#337
bag leather~
a leather herb bag~
A leather bag used for holding herbs is here.~
~
31 0 16385
20 0 0 0
2 175 17
#338
tourniquet~
a tourniquet~
A triangular tourniquet fashioned from wool is here.~
~
60 0 1
10 1 1 3 16 16
1 180 18
#339
orange potion~
an orange potion~
A bottle containing an orange liquid is here.~
~
10 0 1
32 215 212 -1
2 3350 335
#340
bandage~
a bandage~
A plain white bandage is here.~
~
60 0 1
15 2 2 4 61 16
1 4500 450
#341
empty flask~
an empty flask~
An empty flask lays here gathering dust.~
~
10 0 16385
1 -1 -1 -1
1 15000 1500
#342
blank scroll~
a blank scroll~
A blank scroll lays here gathering dust.~
~
2 0 16385
0 -1 -1 -1
2 10000 1000
#343
doll rag~
a rag doll~
A beat-up rag doll lies here discarded.~
~
5 0 8193
6 2 8 0
1 85 8
#344
stick~
a stick~
A short stick is here.~
~
5 0 8193
10 4 8 0
1 50 5
#0


#ROOMS
#301
Northwest corner of the courtyard~
The northwest corner looks exactly like the rest of the courtyard. The walls
rise high above your head. Small shrubs have been planted along the edge of the
walls, adding an organic touch to an otherwise sterile environment.
~
0 0 1
D1
~
~
0 -1 302
D2
~
~
0 -1 304
S
#302
Before the Ivory Tower steps~
Above you to the north stands the huge Ivory Tower. To the south, the courtyard
stretches out, meeting Elisane Avenue at the entrance. The courtyard is very
busy at all times of the day. People walk up and down the steps frequently,
often studying with a master or supplicating the patron god of the city.
~
0 0 1
D0
~
~
0 -1 309
D1
~
~
0 -1 303
D2
~
~
0 -1 353
D3
~
~
0 -1 301
S
#303
Northeast corner of the courtyard~
The northeast corner looks exactly like the rest of the courtyard. The walls
rise high above your head. Small shrubs have been planted along the edge of the
walls, adding an organic touch to an otherwise sterile environment.
~
0 0 1
D2
~
~
0 -1 305
D3
~
~
0 -1 302
S
#304
The Ivory Tower courtyard~
This courtyard is extremely clean and tidy. Even bits of dirt straying from
the ground by the wall are soon swept up by a servant. The bushes planted along
the inside edge of the wall rise almost halfway to the top of the walls.
~
0 0 1
D0
~
~
0 -1 301
D1
~
~
0 -1 353
D2
~
~
0 -1 306
S
#305
The Ivory Tower courtyard~
This courtyard is extremely clean and tidy. Even bits of dirt straying from
the ground by the wall are soon swept up by a servant. The bushes planted along
the inside edge of the wall rise almost halfway to the top of the walls.
~
0 0 1
D0
~
~
0 -1 303
D2
~
~
0 -1 308
D3
~
~
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#306
Southwest corner of the courtyard~
This corner of the courtyard has a few marble benches placed near the bushes,
though they look to be used rarely. They match the white marble of the tile
exactly.
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#307
Entrance to the Tower Courtyard~
Huge sparkling gates mark the entrance to the Ivory Tower courtyard. People
shove through the crowds, attempting to hurry to their destinations. The noise
of the city pervades the air here, but seems quieter to the north. To the
south stretches Leitia Way. Elisane Avenue runs east-west directly south of
here.
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#308
Southeast corner of the courtyard~
The courtyard is extremely clean and tidy. Even bits of dirt straying from
the ground by the wall are soon swept up by a servant. The bushes planted along
the inside edge of the wall rise almost halfway to the top of the walls.
You also spot a few flowers among the bushes.
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#309
The Ivory Tower steps~
The white marble steps that lead to the tower are cut at perfect angles, and
the corner of each step looks sharp enough to cut flesh. Above you, the steps
stop suddenly and a huge wooden door proudly marks the entrance to the Tower.
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#310
Elisane Avenue at Leitia Way~
Elisane Avenue intersects Leitia Way here at the entrance to the Tower
courtyard. This area is the busiest in the whole of the city. The white
gates leading to the courtyard sparkle to the north. Shops line the street
to the south, and the courtyard can be seen far to the south. The city
gates lie to the east and west.
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#311
A secretary's office~
This secretary's office has been outfitted with all sorts of shelves and
cabinets for the storage of records and other papers. The secretary's desk
is set against the northern wall, next to the door leading to the Seer's
office.
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door~
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#312
Hallway to the altar~
Many beautiful and intricate tapestries hang on the walls along this
hallway. Each describe a different period in the history of Kaerinoth.
The floor is tiled exactly like the rest of the tower, with the alternating
black and white tiles. North are the Tower altars, and the main hall is south.
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#313
The Tower library~
The enormous library continues here. Many of the volumes on the shelves are
huge-some as much as 4 or 5 inches thick. The light is subdued here, provided
by oil lamps at each table and set on the walls. To the west is the librarian's
office.
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door~
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#314
The Administrative Hall~
This hallway is decorated with the portraits of past Seers and Captains.
The Office of the Seer, the head administrator of the Tower, is to the west.
The Captain of the Guard occupies the office to the south.
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#315
Inside the Ivory Tower~
The hallway opens up to the rest of the Tower here. To the east and west
is Tower library and the administrative offices. The northern hallway leads
to the Tower altars. Above you is the Hall of Temples, and below lies the Tower
portals. The entrance to the Tower is south.
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#316
The hall to the library~
Tapestries hang along the walls here as in the hallway leading to the altars.
To the east, you can see many shelves of books and records. The room to the
west is the main hall of the Tower.
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#317
A secretary's office~
This office is equipped with all the necessary tools for secretarial work. A
large file cabinet stands against the east wall. The secretary's desk is
positioned agains the west wall, in front of the door to the Captain's office.
Shelves on the southern wall hold an array of quills, parchments, and bottles
of ink.
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#318
Entrance to the Ivory Tower~
The broad oak doors that mark the entrance to the Tower are kept perpetually
open. The doors are carved with intricate designs, and a huge circle with a
single dividing line is cut in the exact center.  Large ivory pillars stand
around the entrance. You can see much of the southern part of the city from
this position.
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#319
The Captain of the Guard's office~
The Captain's office is furnished with lavish rugs, leather furniture, and oil
portraits. The desk has been placed on the western wall, under a large
half-circle, painted in the purest white. A door to the east leads back to the
secretary's office, and a window south looks out upon the courtyard.
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door~
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You look through the window at the courtyard.
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window~
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#320
Elisane Avenue~
The street here is beautiful, paved with ivory-white stones imbued with flecks
of gold, creating a sparkling sight at any time of day. Tall buildings line
the street to the north and south. A bit to the west is one of the city gates,
the other far to the east.
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#321
Elisane Avenue at Ivo Street~
Elisane Avenue meets Ivo Street at this point. The gleaming street reflects
the light brilliantly here. The flecks of light shine onto the buildings,
creating a spectacular effect. The Ivory Tower rises to the northeast, and you
can see the entrance to the courtyard eastwards.
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#322
Ivo Street~
This road leads around the Tower, linking the northern and southern halves
of the island. Nothing can be seen of the courtyard, as a large marble wall
stands between you and it. The western side of the street is occupied by houses
and other buildings.
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#323
Ivo Street~
This road leads around the Tower, linking the northern and southern halves
of the island. Nothing can be seen of the courtyard, as a large marble wall
stands between you and it. The western side of the street is occupied by houses
and other buildings.
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#324
Ivo Street~
This road leads around the Tower, linking the northern and southern halves
of the island. Nothing can be seen of the courtyard, as a large marble wall
stands between you and it. The western side of the street is occupied by houses
and other buildings.
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#325
The librarian's office~
The librarian's office is filled to the ceiling with books and parchments.
Shelves hang from every wall, supporting thick volumes and stacks of paper.
The librarian's desk is in the center of the room, covered with organized piles
of papers.
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door~
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#326
Selene Way~
Selene Way is a very subdued street, most of the shops occupying it being quite
expensive. A horse is painted on the eastern store's sign, and a wand on the
western's. Selene meets Tova Road southwards, and more shops lie to the north.
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#327
GUARD REPOPS~
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#328
Selene Way~
The street continues, running from the northernmost point of the island south
to the Tower. More shops lie to the sides of the street. A sign marks the
eastern store as the local pet shop, and the western shop is marked by a sign
painted with baked goods.
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#329
Ivo Street at Tova Road~
Ivo Street turns and becomes Tova Road here. Despite the change of name, the
streets stay exactly the same. Buildings line the road to the north and west,
and the wall around the Tower looms southeast of here.
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#330
Tova Road~
This street leads east-west, linking Ivo and Morin to Selene Way. The Tower
stands south of here, a large wall blocking your view of the bottom portion of
it. To the east, you can see Selene Way.
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#331
Tova Road at Selene Way~
Tova Road intersects Selene Way at this junction. Shops line the northern
street, and beyond the street you can spot the river flowing around the city.
The Tower rises directly south of here. From far above, flashing lights shoot
out of a window.
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#332
Elisane Avenue~
The street here is beautiful, paved with ivory-white stones imbued with flecks
of gold, creating a sparkling sight at any time of day. Tall buildings line
the street to the north and south. A bit to the east is one of the city gates,
the other far to the west.
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#333
Elisane Avenue at Morin Street~
Elisane Avenue meets Morin Street at this point. The gleaming street reflects
the light brilliantly here. The flecks of light shine onto the buildings,
creating a spectacular effect. The Ivory Tower rises to the northeast, and you
can see the entrance to the courtyard eastwards.
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#334
Morin Street~
Morin Street connects the northern part of the city to the southern, leading
around the Tower. The courtyard wall rises to the east, preventing you from
seeing into the courtyard. Various buildings have been constructed on the east
side of the street.
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#335
Morin Street~
Morin Street connects the northern part of the city to the southern, leading
around the Tower. The courtyard wall rises to the east, preventing you from
seeing into the courtyard. Various buildings have been constructed on the east
side of the street.
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#336
Morin Street~
Morin Street connects the northern part of the city to the southern, leading
around the Tower. The courtyard wall rises to the east, preventing you from
seeing into the courtyard. Various buildings have been constructed on the east
side of the street.
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#337
CITIZEN REPOPS~
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#338
Selene Way~
Selene Way begins abrubtly here, a large fence separating the road from the
water, with a fair sized plot of land between. There is almost no traffic here,
save the occasional shopper. A house eastwards is labeled as the city healer's,
and the western storefront is owned by an old alchemist.
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#339
On the docks~
The docks here are sturdy, built from a solid, magically enhanced wood. The
river flows gently southward beneath your feet. In the distance, you can see
the sails of boats, and even what may be a city far to the south. A good number
of ships are docked here, the crews loading and unloading their cargo.
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#340
On the docks~
The docks here are sturdy, built from a solid, magically enhanced wood. The
river flows gently southward beneath your feet. In the distance, you can see
the sails of boats, and even what may be a city far to the south. A good number
of ships are docked here, the crews loading and unloading their cargo.
~
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#341
Tova Road at Morin Street~
Tova Road turns and becomes Morin Street here. Despite the change of name, the
the streets stay exactly the same. Buildings line the street north and east,
and the wall around the Tower looms southeast of here.
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#342
Tova Road~
This street leads east-west, linking Morin and Ivo to Selene Way. The Tower
stands south of here, a large wall blocking your view of the bottom portion of
it. To the west, you can see Selene Way.
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#343
Elisane Avenue~
The main road of Ashanderi, Elisane Avenue, runs directly through the city.
The street is very busy, transporting pedestrians and wagons in and out of
the gates. The intersection of Elisane and Morin is west of here, and the
gates leading out of the city are east.
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#344
The Magic Shoppe~
This part of the shop looks more like a workshop than a store. A bench holds
all kinds of tools, both magical and mundane. A shelf holds wands and staves
waiting to be fixed or recharged with spells. The walls of the room are filled
with engravings and paintings of far-off places and magical scenes.
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#345
The Tower Stables~
These rooms serve as the holding pens for the Tower mounts. Doors to the east
and north separate the horses from the drakes. The area is clean, though it
smells badly, as can be expected. Torches burn brightly on the walls, causing
flickering shadows to dance about. A sign hangs against the south wall.
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sign~
The sign reads:

 CAUTION! These mounts are specially trained to allow
 certain riders to use them. Do not attempt to mount any
 animal found here.
~
S
#346
Eastern Ashanderi gate~
Inside the gates, you can see much of the city stretch out before you. Elisane
Avenue leads west to the fabled Ivory Tower, intersecting with several streets
along the way. To the east, a bridge reaches over the river and lands on the
eastern shore, leading to the wilderness.
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gate~
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#347
Elisane Avenue~
Elisane Avenue, the main road of Ashanderi, runs directly through the city.
The street is very busy, transporting pedestrians and wagons in and out of
the gates. The intersection of Elisane and Ivo is east of here, and the
gates leading out of the city are west.
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#348
The horses' stalls~
This is the area in which the horses are kept. The hay is fresh and clean
here, having just been replaced. Several stalls line the walls, holding a
fair number of horses. Stable boys dash about, feeding and grooming their
charged mounts.
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#349
A drake's stall~
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#350
Western Ashanderi gate~
Inside the gates, you can see much of the city stretch out before you. Elisane
Avenue leads east to the fabled Ivory Tower, intersecting with several streets
along the way. To the west, a bridge reaches over the river and lands on the
western shore, leading to the wilderness.
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gate~
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#351
The Corner Alchemist~
This shop is cluttered with bottles of potions and powders. An illegible sign
hung above the counter apparently displays the prices. All sorts of gurgling
and bubbling can be heard from a back room. Occasionally, distracted mutters
drift in also.
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#352
Leitia Way~
Leitia Way leads north and south, intersecting with Elisane Avenue to
the north and stopping at the harbor southwards. The Tower stands above
you to the north. A sign with a painted breastplate hangs above the door
to the western building, and one with a sword above the eastern building.
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#353
Center of the Tower courtyard~
Standing in the center of the courtyard, the Ivory Tower looms far above
you to the north. The tiled floor of the courtyard is shiny, worn smooth
over the years by the passage of many feet. Even now, many people pass you
as they hurry to their destination.
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#354
Leitia Way~
The street continues here, less crowded and busy than to the north. A couple
storefronts can be seen northwards, and south is the harbor. A sign above the
east store labels it as the general store, and the western store is identified
with a painting of an anvil.
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#355
A stairway~
You feel great power from above...
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colors~
The swirling colors dance around gently...
~
S
#356
Ashanderi Harbor~
From here you can see the southern portion of the Isica River, which flows
around the island city of Ashanderi. To the east and west are the docks of
the harbor. Northward stretches Elisane Avenue and its shops, and beyond that
stands the Ivory Tower.
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#357
Taran's Armory~
The armory is stocked full of a variety of armors and other types of bodily
protection. Full suits of armor hang on bodyforms. A large array of shields
lean against the wall near the shelves holding gauntlets, boots, and other
small items of protection.
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#358
Garath's Weapons~
This shop is decorated with weapons along with hunting trophies, including one
piece taken from a now-headless dragon. The weapons range from mundane daggers
and swords to exotic spears and throwing stars. One large rack holds most of
the store's inventory.
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#359
The Smithy~
The smity is dark, lit only by the flickering light of the hearthfire. A
huge iron anvil stands before the fireplace, and a bucket of water next to it.
A table near a wall holds weapons, armors, and other items waiting to be
repaired.
~
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#360
The General Store~
Shevles upon shelves store the vast inventory of this store. Vials, flasks,
torches, powders, herbs; all that and more is arranged neatly on the shelves.
Several miscellaneous items lean against the counter and closets, such as
shovels and fishing knives. The counter is at the eastern wall of the room,
and several customers stand in line before it.
~
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#361
The Magic Shoppe~
This shop is neatly organized, each bottle, shelf, and drawer labeled with
the contents. Wands, staves, powders, and other glowing, magical items rest
in storage spaces. Behind the counter is a case containing extremely rare and
potent artifacts.
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#362
Van's Stables~
The stables are dirty, as can be expected. Hay covers the floor, which is not
even paved. The horses are kept in spacious stalls crafted from wooden beams.
The smell of manure pervades the air. One satisfied customer leads his newly
aquired possesion from the stables.
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#363
Stable Storage~
~
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#364
The Pet Shop~
This shop collects and sells various pets. Some cages hold tiny kittens, while
other sturdier ones contain baby dragons or wolves. A sign above the counter
guarantees that all pets are housebroken and tame. More animal sounds can be
heard in a back room.
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#365
Pet Shop Storage~
~
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#366
The Bakery~
This bakery is quite a mess. A thin sheet of flour covers nearly everything
in sight. Empty bowls and pans litter the counter. Shelves are stocked with
non-perishable baked goods, and a table displays perishable foods. You overhear
people proclaiming the baker as the best in the realm, despite the mess.
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#367
The Tower altars~
Many altars are arranged around here, all decorated exactly the same. A
simple blue cloth covers each altar, and a large silver bowl sits before
each. A large statue of Coeus Malkiri is carved into the northern wall.
Many people come, mumble a quick prayer or supplication, and leave with
no word to anyone else in the room.
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#368
The Office of the Seer~
The Seer's office is decorated tastefully. A few artifacts from around the
realm are displayed on small tables. The desk is positioned near the northern
wall. The white half of Coeus' sigil is proudly displayed above the desk.
~
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door~
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#369
The Tower library~
This library is the greatest in the known world, and fabled among scholars.
Only a portion of it is open to the public, however. Shelves stretch to the
east and south, each nearly touching the ceiling. Several desks are arranged
around the room, occupied by people studying or searching for new knowledge.
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#370
The Temple of Thought~
This Temple is devoted to the mind. Blue banners with an identical glyph as
seen above the doorway hang from the walls. A plain blue cloth seems to hang
in midair, as if the table did not exists. A silver bowl sits upon the cloth,
filled with coins and parchments.
~
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#371
The Temple of Light~
Lamps burn brightly, illuminating the whole room. A table stands in the middle
of the room, covered by a white cloth. On it sit a few bowls, candles, and
burning incense. Banners hang on the east and west walls, both stitched with
the familiar white half circle.
~
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~
~
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#372
The Temple of Nature~
This Temple is decorated with banners of vines and greenery. A wooden table
is covered in a green cloth, its legs carved to look like crawling vines. A
bowl carved from pine sits on the table, containing flowers, fruits, and
similar plants. The air smells of morning dew on a cool morning.
~
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~
~
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#373
The Healing Hut~
This house if decorated plainly, the owner choosing to spend profits on more
medicines and devices of healing. The window in the front of the store is
displayed with bottles of herbs, salves, and medicines. A bed allows patients
to rest before leaving the house.
~
0 12 0
D3
~
~
0 -1 338
S
#374
The Hall of Temples~
This wing of the second floor houses the Temple of the Body to the south, and
the Temple of Thought to the north. A strange glyph is carved above the
northern door, and a human figure carved above the door to the south.
~
0 8 0
D0
~
~
0 -1 370
D1
~
~
0 -1 375
D2
~
~
0 -1 378
S
#375
The Hall of Temples~
This level of the Tower is set aside for devotions. The white half circle is
painted above the northern door, and the black half on the southern. Four more
rooms can be seen to the east and west. Devotees come and go as they finish
their prayers.
~
0 8 0
D0
~
~
0 -1 371
D1
~
~
0 -1 376
D2
~
~
0 -1 379
D3
~
~
0 -1 374
D5
~
~
0 -1 315
S
#376
The Hall of Temples~
The western wing of the Hall of Temples holds the Temple of Nature and the
Temple of Magic. A spiral symbol is cut into the southern doorway, and a sun
into the northern. You can spot several druids and rangers to the north, and
mages and agurers inhabit the southern temple.
~
0 8 1
D0
~
~
0 -1 372
D2
~
~
0 -1 380
D3
~
~
0 -1 375
S
#377
A drake's stall~
~
0 12 1
D3
~
~
0 -1 349
S
#378
The Temple of the Body~
Grey candles drip slowly here, illuminating the room. The Temple is decorated
in grey cloths, and the banners on the east and west walls have the grey
sillouette of a large man embroidered on them. The table in the center of the
room looks tremendously heavy, made from a rich wood. A grey cloth covers the
table.
~
0 8 0
D0
~
~
0 -1 374
S
#379
The Temple of Shadow~
This whole room is shrouded in darkness. A few scant candles burn on the table,
which is covered in a black cloth. A bowl filled with blood sits in the center
of the table. Two banners hang from the east and west walls, both embroidered
with the black half circle.
~
0 8 0
D0
~
~
0 -1 375
S
#380
The Temple of Magic~
The Temple of Magic is lit by candleless flames, suspended in midair in a
dazzling patern. The table is made from a mysterious alloy, similar to mithril,
but embued with magic. The table is covered by a red cloth, on which sits a
bowl of the same material as the table. The banners hanging from the walls to
your left and right are sewn with an intricate pattern and sparkles in the
light.
~
0 8 0
D0
~
~
0 -1 376
S
#381
A blank white room~
This room holds the heathens who commit blasphemy agains their god, Coeus.
Occasionally, Coeus takes mercy upon the offender and releases him after a
short period of time.
~
0 7611532 0 100 367 0
S
#384
The Tower transportation room~
This room holds adepts and mages who serve the Tower as expers on means of
teleportation. In the center of the room is a large circle, where the victim
stands as they are teleported to their destination. The room is undecorated
otherwise, the only furniture being the chairs the mages rest in. A sign hangs
on the western wall.
~
0 8 0
D1
~
~
0 -1 385
E
sign western wall~
The sign reads:
 To teleport to another city, simply say, "Take me to <city>."

 Acceptable cities:
   Darkhaven
~
S
#385
Beneath the Tower~
The hallway here has been dug from the packed dirt and clay beneath the Tower.
Despite the rugged look the wooden beams and packed dirt give the room, it
still maintains the air of quality the whole Tower exudes.
~
0 8 0
D1
~
~
0 -1 345
D3
~
~
0 -1 384
D4
~
~
0 -1 315
S
#386
On the bridge~
The bridge that spans the Isica River is quite large, and is made from the
same flecked stone as can be seen to the east. A golden railing runs along
either edge of the bridge, beneath which all sorts of aquatic life swim about
in the crystal-clear waters of the river.
~
0 12 0
D1
~
gate~
3 -1 350
D3
~
~
0 -1 392
S
#387
A secret passage~
~
0 8 0
D0
~
~
0 -1 388
D1
~
~
0 -1 389
S
#388
A secret room~
~
0 8 0
D2
~
~
0 -1 387
S
#389
A secret room~
~
0 4 1
D3
~
~
0 -1 387
S
#390
On the bridge~
The bridge that spans the Isica River is quite large, and is made from the
same flecked stone as can be seen to the west. A golden railing runs along
either edge of the bridge, beneath which all sorts of aquatic life swim about
in the crystal-clear waters of the river.
~
0 4 1
D1
~
~
0 -1 391
D3
~
gate~
3 -1 346
S
#391
On the bridge~
The bridge that links the sparkling island city to the mainland meets the
ground here. A stall made for a single guard stands by the northern side of
the bridge. An array of people pass by on their way into the city, a few
gazing upon it in unconcealed awe.
~
0 4 1
D3
~
~
0 -1 390
S
#392
On the bridge~
The bridge that links the sparkling island city to the mainland meets the
ground here. A stall made for a single guard stands by the northern side of
the bridge. An array of people pass by on their way into the city, a few
gazing upon it in unconcealed awe.
~
0 4 1
D1
~
~
0 -1 386
D3
~
~
0 -1 9600
S
#393
UNUSED~
~
0 4 1
S
#394
UNUSED~
~
0 4 1
S
#395
UNUSED~
~
0 4 1
S
#396
UNUSED~
~
0 4 1
S
#397
UNUSED~
~
0 4 1
S
#398
UNUSED~
~
0 4 1
S
#399
UNUSED~
~
0 3481612 0
S
#0


#RESETS
M 1 399 1 355
M 1 302 1 357
G 1 313 1
G 1 312 1
G 1 311 1
G 1 310 1
M 1 304 1 358
G 1 306 1
G 1 307 1
G 1 308 1
M 1 313 1 359
M 1 311 1 364
M 1 303 1 367
O 1 21141 1 21336
M 1 4 1 399
M 1 314 1 366
G 1 317 1
G 1 319 1
G 1 316 1
G 1 318 1
M 1 4 1 5
M 1 318 1 362
M 1 316 1 363
M 1 319 1 363
M 1 317 1 363
M 1 320 1 363
M 1 324 1 365
M 1 323 1 365
M 1 322 1 365
M 1 325 1 365
M 1 326 1 365
M 1 305 1 360
G 1 324 1
G 1 323 1
G 1 314 1
G 1 335 1
G 1 322 1
G 1 321 1
G 1 336 1
G 1 337 1
M 1 328 1 370
O 1 30 1 370
M 1 328 3 380
O 1 30 1 380
M 1 328 3 372
O 1 30 1 372
M 1 327 2 371
O 1 30 1 371
M 1 327 2 378
O 1 30 1 378
M 1 301 12 327
E 1 304 1 5
E 1 302 1 11
E 1 301 1 16
M 1 301 12 327
E 1 304 1 5
E 1 302 1 11
E 1 301 1 16
M 1 301 12 327
E 1 304 1 5
E 1 302 1 11
E 1 301 1 16
M 1 301 12 327
E 1 304 1 5
E 1 302 1 11
E 1 301 1 16
M 1 301 12 327
E 1 304 1 5
E 1 302 1 11
E 1 301 1 16
M 1 301 12 327
E 1 304 1 5
E 1 302 1 11
E 1 301 1 16
M 1 301 12 327
E 1 304 1 5
E 1 302 1 11
E 1 301 1 16
M 1 301 12 327
E 1 304 1 5
E 1 302 1 11
E 1 301 1 16
M 1 301 12 327
E 1 304 1 5
E 1 302 1 11
E 1 301 1 16
M 1 301 12 327
E 1 304 1 5
E 1 302 1 11
E 1 301 1 16
M 1 301 12 327
E 1 304 1 5
E 1 302 1 11
E 1 301 1 16
M 1 301 12 327
E 1 304 1 5
E 1 302 1 11
E 1 301 1 16
M 1 315 1 351
G 1 327 1
G 1 326 1
G 1 325 1
G 1 339 1
M 1 306 1 361
G 1 330 1
G 1 329 1
G 1 331 1
G 1 328 1
G 1 341 1
G 1 342 1
M 1 312 1 373
G 1 332 1
G 1 334 1
G 1 338 1
G 1 340 1
M 1 329 1 384
M 1 310 3 337
M 1 310 3 337
M 1 310 3 337
M 1 309 4 337
G 1 344 1
M 1 308 5 337
E 1 343 1 16
M 1 308 5 337
E 1 343 1 16
M 1 308 5 337
E 1 343 1 16
M 1 308 5 337
E 1 343 1 16
M 1 308 5 337
E 1 343 1 16
M 1 309 4 337
G 1 344 1
M 1 309 4 337
G 1 344 1
M 1 309 4 337
G 1 344 1
M 1 328 4 379
O 1 30 1 379
O 1 21431 1 21000
O 1 21140 1 21000
M 1 335 1 344
M 1 333 1 319
E 1 303 1 16
D 0 319 1 1
M 1 332 1 368
D 0 368 2 1
M 1 331 2 311
D 0 311 0 1
M 1 331 2 317
D 0 317 3 1
D 0 313 3 1
M 1 334 1 325
D 0 325 1 1
M 1 307 8 350
E 1 302 1 11
E 1 301 1 16
E 1 304 1 5
M 1 307 8 350
E 1 302 1 11
E 1 301 1 16
E 1 304 1 5
M 1 307 8 350
E 1 302 1 11
E 1 301 1 16
E 1 304 1 5
D 0 350 3 1
M 1 307 8 346
E 1 302 1 11
E 1 301 1 16
E 1 304 1 5
M 1 307 8 346
E 1 302 1 11
E 1 301 1 16
E 1 304 1 5
M 1 307 8 346
E 1 302 1 11
E 1 301 1 16
E 1 304 1 5
D 0 346 1 1
S


#SHOPS
302    9  0  0  0  0   120  80         6 21    ; Taran
304    5  0  0  0  0   120  90         6 21    ; Garath
305    1  8 15 47 59   120  90         4 22    ; Jolien
306    2  3  4 35 41   120  90         0 23    ; Tain
312   60 32 31  0  0   120 100         6 21    ; Leande
314   19  0  0  0  0   110  90         6 21    ; Aelgar
315   10 26  0  0  0   110  90         6 21    ; Ades
0


#REPAIRS
313    9  5  4         110   1         6 21    ; Jhan
335    3  4  0         110   2         8 20    ; Ordith
0


#SPECIALS
M  301 spec_guard
M  303 spec_cast_adept
M  307 spec_guard
M  312 spec_cast_cleric
M  321 spec_breath_fire
M  329 spec_cast_mage
M  330 spec_guard
S


#$