#AREA   The Ancient Tomb of Anubis~

#AUTHOR Lux~

#RANGES
0 35 0 65
$

#RESETMSG A chill runs through your bones in the damp still air of the tomb~

#FLAGS
0

#ECONOMY 0 12188095

#HELPS
0 'Tomb of Anubis' anubis~
Rumors of a hidden temple have spread across the land
along with horrifying stories of an ancient evil
corrupting the souls of the innocent.

Brave adventurers have set out to find this evil yet
those who have returned where crazy mumbling about
a dog faced monster calling it Anubis.

- Lux
~

0 $~

#MOBILES
#7000
kobold madman~
A Kobold madman~
An ugly kobold sits here, muttering to itself
~
This small, ugly beast sits upon the ground.  It looks like some type
of evil creation of dog and man.  It has rusty looking skin, and snorts
loudly at you, as it contiues to mutter to itself.  You should probably
put it out of its misery.

~
3 0 -150 C
6 0 -20 5d2+20 2d1+3
250 0
8 8 1
13 13 13 13 13 13 13
0 0 0 0 0
44 0 0 0 1024 1024 2
0 2 67135 0 0 3072 0 0
> greet_prog 100~
mutter $n~
|
#7001
kobold warrior~
A kobold warrior~
A kobold warrior leaps from the shadows to attack you!
~
This kobold is rather large, it smells extremly rancid.  The mere sight
of this awful creatures disgusts you.  It looks like a combination of
man and dog.  Yuk.
~
99 0 -100 C
8 0 40 5d2+25 2d2+2
30 0
8 8 0
13 13 13 13 13 13 13
0 0 0 0 0
44 0 0 0 1024 3014655 1
4 4 1591 0 0 0 2 0
#7002
A basilisk~
Basilisk~
A long basilisk shuffles about here
~
This 10 foot long lizard scurries about the floor here, obviously soaking
up the tremendous heat in this room.  It has rusty brown scales, and seems
to glow with an aura of heat.
~
3 0 0 C
11 0 55 10d2+40 4d2+2
45 0
8 8 1
13 13 13 13 13 13 13
0 0 0 0 0
79 0 0 0 1024 1024 1
4 5 67127 1 0 2 3 8192
#7003
necromaner's apprentice~
A Necromancer's apprentice~
A young apprentice sits in the corner, practicing spells.
~
A tall, young, elf stands here, uttering serveral incarnations to herself.
She looks up at you, and you notice that her eyes appear to be firery
red.
~
131137 0 -300 C
14 0 0 10d2+40 2d2+1
5000 0
8 8 2
13 13 13 13 13 13 13
0 0 0 0 0
1 0 0 0 3 2 1
0 0 1591 0 0 0 33554432 4096
> rand_prog 5~
mpecho _lbl A Necromancer's apprentice utters the words, 'niugnas'
mpecho _gre You feel your form begin to get smaller, as you slowly shrink...
mpecho _gre you realize that you have been turned into a frog!
chuckle
mpecho _lbl A Necromancer's apprentice utters the words, 'naso'
mpecho _gre You feel like your normal self again..~
|
#7004
mindless zombie~
A mindless zombie~
A mindless zombie wanders the tomb
~
~
97 0 -100 C
11 0 0 3d3+50 1d2+1
5 0
8 8 0
13 13 13 13 13 13 13
0 0 0 5 -5
71 0 0 0 4096 4096 0
0 0 0 0 0 1 0 0
> death_prog 100~
mpecho _lbl A mindless zombie falls to the ground and crumbles to dust...~
> fight_prog 6~
mpecho _r A mindless zombie puts his finger to your head, releasing a curse
mpecho _r upon you..
mpdamage $n 3~
|
#7005
small dwarf~
A small dwarf~
A small dwarf stands here, working on a strange device
~
A small, stout dwarf stands here constantly working on a very strange
looking device.  He looks very fatigued, and pays little attention to you.
~
3 40 50 C
13 0 34 10d2+50 2d1+3
10000 0
8 8 1
13 13 13 13 13 13 13
0 0 0 0 0
2 0 0 0 5 1 1
0 0 23 0 2048 1026 0 0
> rand_prog 5~
emote tinkers with the strange device for a few seconds..
say I've got it! let's see if it works...
emote pulls one of the many levers attached to the device...
mpecho _lbl The strange device begins to put off a strange and very low hum...
shake
say back to work i go...~
|
#7006
Vel'Nashar lich~
Vel'Nashar~
Vel'Nashar, Lord of the Undead creeps out of his tomb...
~
As this dreaded creature stands before you, having crept out of his
tomb, it seems to glow with a dark aura of pure energy.  It looks much
like a skeleton, a still beating heart can clearly be seen through the
bones.  The lich's bones are dark black, and almost appear as if they
are made completly of marble.
~
1 680 -350 C
17 0 20 20d2+75 3d2+4
50000 0
8 8 0
13 13 13 13 13 13 13
0 0 0 0 0
60 0 0 0 65536 65536 2
0 0 0 2050 0 5 0 0
> greet_prog 100~
mpecho _r Vel'Nashar slowly creeps out of his tomb...cackle
mpecho _r Vel'Nashar's eyes glow red as he notices you...
say You will soon be joining me, and my army of the undead $n!
mpkill $n~
> fight_prog 15~
mpecho _r Vel'Nashar quickly begings to hover above the ground as he sends
mpecho _r a chilling wind through the room...
mpdamage $n 8~
|
#7007
darkened skeleton~
A darkened skeleton~
A dark skeleton roams these tombs endlessly
~
This animated skeleton has only one purpose - to keep these tombs clean
of intruders like you!  The bones which the skeleton are made of look like
dark obsidion.  They are very shiney, and well polished.
~
97 512 -150 C
9 0 50 10d2+40 2d2+1
500 0
8 8 0
13 13 13 13 13 13 13
0 0 0 0 0
60 0 0 0 4096 4096 1
0 0 5 0 0 1 33554432 0
#7008
giant leech~
a blood-covered leech~
A giant leech attaches itself to you!
~
This utterly disgusting creatures drops from the ceiling, attempting to
grasp you with its foot long suckers.  The leech is completly covered in
blood, and looks about seven or eight foot long.
~
97 544 -100 C
15 0 23 10d3+70 3d2+3
50 0
8 8 0
13 13 13 13 13 13 13
0 0 0 0 0
61 0 0 0 256 256 1
0 0 75776 280 0 3 1 0
> fight_prog 20~
mpecho _red A giant leech plunges into your skin and drinks your blood!
mpdamage $n 8~
|
#7009
wraith mist~
A dread wraith~
A wraith slowly forms from the surrounding mist
~
~
131171 554 0 C
17 0 7 10d4+80 0d0+5
50000 0
8 8 0
13 13 13 13 13 13 13
0 0 0 0 0
67 0 0 0 12288 4096 0
0 0 8192 11264 0 1048704 33554432 258
#7010
Spectre~
A spectre~
A glowing spectre slowly melts into view
~
A glowing spectre slowly melts into view, it has the face of an old man,
while the lower half of the spectre is without shape or form.  The spectre
has a yellowish glow to it, and they eyes of this strange creature glow with
a redish hue.
~
65 556 0 C
15 0 -10 10d2+90 2d4+5
35000 0
8 8 0
13 13 13 13 13 13 13
0 0 0 0 0
67 0 0 0 12289 4096 1
0 0 39 8194 0 1 1073741824 320
> rand_prog 7~
mpasound The moans of the undead sound as if they are very close.~
|
#7011
moonglum wizard~
Moonglum~
Moonglum, Ancient Wizard of the Undead stands here
~
Moonglum, infamous wizard of the undead has been responsible for
hundreds of deaths among the living.  His dreaded spells of unbrideled
terror have been released upon more than just a few cities.  This old man
has a few tricks up his sleeves.
~
71 680 0 C
20 0 0 15d5+110 1d4+8
150000 0
8 8 0
13 13 13 13 13 13 13
0 -10 0 -5 -3
67 0 0 0 1 1 1
0 5 48 2128 0 168 1107296256 2
> fight_prog 20~
mpecho _blu Moonglum tosses a boilding potion at $n!
mpecho _blu A boiling potion explodes in $n's face!
mpdamage $n 12
muhaha $n~
> rand_prog 8~
mpecho _dbl Moonglum utters the words, 'htaragleb'
mpecho _r Moonglum's eyes glow bright red, blinding you for a mere second
say i can see your death in the near future...~
|
#7012
rel'thulmar~
Rel'Thulmar~
Rel'Thulmar, Vampire of the Endless Night is hovering here
~
From the shadows, this horribly disfigured creature steps out.  He looks
down at you, and you notice a red hue to his eyes.  His teeth are long and
sharp, and they sparkle a bit in the light.  His long jetblack hair looks very
tangled and unkept, but hey-he is undead.. what do you expect?
~
71 2097832 -400 C
19 0 -14 20d3+150 0d0+8
175000 0
8 8 1
13 13 13 13 13 13 2
-4 5 -3 5 -3
5 0 0 0 1 1 0
0 0 55 2 1024 16 2561 2050
> greet_prog 45~
mpecho _r Rel'Thulmar bites off a chunk of your arm! ouch!
mpdamage $n 8
laugh $n~
> fight_prog 23~
mpecho _r Rel'Thulmar waves his arms in the air and utters a few words...
mpecho _r A chilling wind seems to sweep right through you...
mpdamage $n 10~
|
#7013
A dark red minotaur~
A dark red minotaur~
A dark red minotuar has chosen you for his next meal
~
This creatures looks like a horrid combination of man and bull.  It has dark
red, leathery skin.  The creature has the head of a bull, and the lower body
of a man.  You can hear his stomach growling.
~
97 544 -380 C
20 0 -20 10d2+130 0d0+15
7000 0
8 8 1
13 13 13 13 13 13 13
-4 -3 -1 1 2
48 0 0 0 64 64 0
0 0 1048576 3089 0 2 128 2
#7014
fellow adventurer~
A fellow adventurer~
A fellow adventurer sits here, badly wounded
~
~
67 512 750 C
20 0 0 5d2+50 0d0+0
100 0
8 8 1
13 13 13 13 13 13 13
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 3184 0 0
> bribe_prog 5000~
mpjunk all.coinssay Beware of what lies below $n!
say i saw a demon.. i saw him.. it was .. huge!!
mpecho _r A fellow adventurer coughs up a bit of blood...
say its name was... Anubis..
mpecho _r A fellow adventurer looks very faint...
mpjunk all.coins~
> greet_prog 100~
if isnpc($n)
else
say $n, for 5000 coins i'll tell you what i saw down below...
mpecho _r A fellow adventurer doesn't look very good...
endif~
|
#7015
gazer eyeball~
A gazer~
A large eyeball floats above the ground here
~
This ugly eyeball is quite large in diameter, it is about the size of a human
head.  The pupil is dark black, while the rest of the eye is gleaming pearl
white.
~
97 2097704 -100 C
21 0 -10 100d1+90 4d3+9
5500 0
8 8 0
13 13 13 13 13 13 13
0 0 0 0 0
59 0 0 0 8192 1 0
0 0 1024 16 0 32 512 2
> greet_prog 80~
if isnpc($n)
or isimmort($n)
emote floats around aimlessly...
else
say I see you $n!
mpkill $n
endif~
|
#7016
mummy~
A rotting mummy~
A mummy slowly wanders the tomb
~
This walking pile of bandages is the only thing left of a creature long dead.
It walks aimlessly, searching for victims which it needs to keep being
undead.  The mummy's eyes glow with a dark blueish color to them.
~
37 512 0 C
24 0 -60 50d2+120 5d4+5
100000 0
8 8 1
13 13 13 13 13 13 13
1 -5 -2 2 -4
67 0 0 0 73728 65536 0
0 5 1078 8704 1024 1 33816577 10
#7017
stone giant~
a Stone Giant~
An enourmus Stone Giant stands here, worshipping its god
~
This large human giant stands near fourteen feet high.  It has grey,
rock-like skin.  It looks down at you as if it needs you for something...
~
35 640 -500 C
26 0 -80 100d2+150 5d1+20
50000 0
8 8 1
20 13 13 13 13 13 13
0 0 -10 0 2
89 0 0 0 1 1 0
0 5 0 2100243 0 128 0 3
#7018
Anubis~
Anubis~
A cloaked figure steps out of the darkness...
~
This sultan of the undead sits in his tomb, plotting revenge on the heros
who put him here.  He has many ugly scares running up and down his
greenish-brown face.  A dark aura of hatred surrounds him.
~
99 680 -900 C
30 0 -110 100d2+220 5d5+10
250000 0
8 8 1
13 13 13 13 13 13 13
-4 1 -2 0 -1
67 0 0 0 5121 1 1
0 8 1079 8707 3072 128 1107296769 10
> greet_prog 100~
cackle $n
say soon $n, you will be joining my massive army of the undead!
say this realm shall be ours $n!~
> death_prog 25~
mpjunk all
mpecho _blu The corpse of Anubis glows blue for serveral moments...
mpecho _blu The corpse of Anubis is sucked into a strange portal, leaving
mpecho _blu only one of his eyes to remain...
mpoload 7015  ~
|
#7019
Werewolf~
A Werewolf~
A Werewolf stalks these tombs
~
Long, sharp, teeth are the first thing you notice about this horrid creature.
It looks like a combination of man and wolf.  The werewolf stands on its
back legs, and uses its front paws like a human does.
~
97 544 -400 C
11 0 0 5d4+40 3d3+9
500 0
8 8 1
13 13 13 13 13 13 13
0 0 0 0 0
69 0 0 0 513 512 1
0 3 1599 0 0 0 1 2
#7020
Mule~
a Mule~
A mule stands here, swaying its tail back and forth
~
When you cross a horse and donkey, you get this silly little creature.
The mule's fur is dark grey, and his eyes are jet black.  You wonder how
it ever got into the tomb.
~
262337 512 0 C
10 0 0 10d2+50 0d0+13
0 0
8 8 0
13 13 13 13 13 13 13
0 0 0 0 0
50 0 0 0 512 512 0
0 0 1597 0 0 2048 32 0
#7021
Vampire bat~
A Vampire bat~
A Vampire bat swoops down to feed from you
~
This flying nocturnal carnivore inhabits these tombs.  It has sparkling
white fangs, the ends of which are covered in blood.  This bat looks quite
fierce.
~
97 524832 -380 C
12 0 0 5d3+55 3d2+8
5500 0
8 8 0
13 13 13 13 13 13 13
0 0 0 0 0
23 0 0 0 512 512 0
3 2 33853 512 0 128 1 2
#7022
Fire Beetle~
A Fire Beetle~
A Fire Beetle hurrys about its way
~
This beetle looks about two and half feet long.  It has a glowling gland
hanging from the top of its head, which must be the source of its name.
~
65 512 10 C
15 0 6 10d2+60 2d8+1
6000 0
8 8 2
13 13 13 13 13 13 13
0 0 0 0 0
26 0 0 0 256 256 1
0 0 1597 0 1 2 1 0
> death_prog 95~
mpecho _r A Fire Beetle's gland breaks off from it's body...
mpoload 7016  ~
|
#0


#OBJECTS
#7000
necromancer's spellbook~
A necromancer's spellbook~
An ancient book sits here, glowing green~
~
3 98836 16385
12 10 10 30
1 0 0
#7001
iron wrench~
An iron wrench~
A rusty iron wrench has been tossed onto the ground~
~
5 524288 8193
10 4 8 7
6 300 30
A
12 5
A
13 5
A
19 1
#7002
Lich amulet~
Amulet of the Lich~
An amulet made a blackend bones lies here~
~
9 528 5
10 10 0 0
4 35000 3500
A
19 1
A
18 2
A
5 2
A
13 5
#7003
vial revalations~
Vial of Revelations~
Someone has dropped a vial of clear liquid here~
~
10 532 1
10 16 16 16
2 5000 500
#7004
dagger black magic~
Dagger of Black Magic~
A long dagger sits here, giving of an aura of darkness~
~
5 623188 8193
10 7 3 11
4 666 66
A
19 4
A
18 4
A
12 20
#7005
sceptre moonglum~
Sceptre of Moonglum~
A sceptre lies here, glowing with an aura of darkness~
~
9 98836 16385
12 12 0 0
6 600000 60000
A
19 3
A
18 3
A
13 20
A
4 1
A
5 1
A
12 20
#7006
robe endless night~
Robe of the Endless Night~
A dark robe has been tossed onto the ground~
~
9 20 1025
12 13 0 0
7 5500 550
A
14 20
A
13 20
A
12 20
A
5 1
A
19 2
#7007
natural spring~
A natural spring~
A small stream has formed from a natural spring here~
~
25 0 0
0 0 0 0
5000 0 0
#7008
long red spear~
a long red spear~
A ten foot long spear has been dropped on the ground~
~
5 16404 8193
10 8 3 1
8 75 7
A
1 1
A
5 1
A
13 30
A
18 5
A
19 4
#7009
scroll of rebirth~
A Scroll of Rebirth~
A tattered and ancient scroll lies here, collecting dust~
~
2 0 1
15 35 43 22
1 9000 900
#7010
stalactite club~
a large stalactite~
A stalactite rests upon the ground~
~
5 262144 8193
10 10 3 0 8 0
14 120 12
A
1 2
A
2 -1
A
5 1
A
19 5
A
18 1
A
14 -20
A
13 15
#7011
a Spiked Breastplate~
a Spiked Breastplate~
A Spiked Breastplate has been dropped here~
~
9 18452 9
13 13 0 0
9 300000 30000
A
19 5
A
18 5
A
4 -1
A
13 40
A
17 -15
#7012
ring anubis~
Ring of Anubis~
Someone has dropped a golden ring here~
~
9 532 3
8 8 0 0
3 50000 5000
A
19 2
A
18 2
A
13 20
A
12 20
#7013
belt plague~
Plague belt~
A dark belt has been dropped to the ground here~
~
9 4244 2049
6 6 0 0
5 60 6
A
19 1
A
18 1
A
13 -20
A
12 -20
A
1 5
#7014
bracer anubis black~
a black bracer~
Someone has dropped a short black bracer here~
~
9 131092 4097
6 6 0 0
4 800 80
A
19 2
A
13 10
A
12 10
A
31 -1
#7015
eye anubis~
the blood-covered eye of Anubis~
A blood-covered eyeball rolls around on the floor~
~
1 20 1
0 0 -1 0
1 100 10
A
19 2
A
18 2
A
31 1
A
1 1
A
5 2
A
4 1
A
12 20
A
13 20
#7016
fire beetle gland~
a Fire Beetle's gland~
A glowling gland has been dropped onto the floor~
~
1 1 1
0 0 120 0
1 0 0
A
31 1
A
1 -1
#0


#ROOMS
#7000
A trail through the dark forest~
Wandering down the trail, you notice enourmus oak trees towering above
you.  They sway gently in the afternoon breeze, from side to side.  Various
shrubs grow wildly along the side of the path, making the forest unpassable
in those directions.  Looking about, you notice a tattered and ancient sign
hanging on one of the titanic oak trees.  Exits lead both north and south.
~
0 1073741824 3
D0
You see the entrance to a tomb ahead...
~
~
0 -1 7001
E
sign tattered ancient~
Looking at the sign, it appears to be bady worn and decayed, it reads:

   Welcome to the the Tomb of Anubius.  You will find many strange things
   happening within these haunted halls.  Adventurer beware!  It is
   recommended that you group if you are below level 15.  Have fun!
~
S
#7001
A large opening~
The trail ends abruptly here, leaving only a small staircase which leads
further down.  A chilling breeze can be felt coming out of the enourmus
hole, and the hair on the back of your neck stands straight up. The forest
has surrounded this area with large oak, willow, and ask trees.  Your only
exits are south and down.
~
0 0 4
D2
The forest lies to the south
~
~
0 -1 7000
D5
The staircase leads down into the tomb
~
~
0 -1 7002
S
#7002
Downward staircase~
Walking down the staircase, the distant cries of the undead can barely be
heard, far off in the distance.  You begin to have second thoughts about
continuing around the winding staircase, and into the tomb.  The walls here
feel extremly smooth as you run your hand up and down them.  The staircase
leads both up and down.
~
0 8 0
D4
You see the entrance to the tomb
~
~
0 -1 7001
D5
Base of the staircase
~
~
0 -1 7003
S
#7003
Base of the staircase~
Reaching the bottom of the staircase, you breath a sigh of relief.  Looking
back up the staircase, it seems as if you have come at least twenty or
thirty feet down from the top.  The air is very thick here, making it hard
to breath.  A large oak door stands to the northeast, while the staircase
leads back up.
~
0 8 0
D4
Up the staircase
~
~
0 -1 7002
D6
A misty hallway can be seen...
~
~
1 -1 7004
S
#7004
Misty hallway~
You stand at the southern end of a long hallway.  The air here has become
much thicker, and very dusty.  You find that it is difficult to see whatever
may lie ahead of you.  The walls are damp and cold, and the floor has been
carpeted with a blood red carpet.  The moans of the undead seem to be far
off in the distance...
~
0 8 0
D0
A misty hallway can be seen...
~
~
0 -1 7005
D9
The base of the staircase
~
~
1 -1 7003
S
#7005
Misty hallway~
Wandering further up the hallway, an awful smell assults your nose.
Looking around to see what i could be, you notice a large steel door to
your east, leaving you to wonder what lies behind it.  The air has become
a little chilly here.  The hallway continues both north and south.
both north and south.
~
0 8 0
D0
A Misty Hallway continues
~
~
0 -1 7007
D1
A small, dark chamber
~
~
3 -1 7006
D2
Southern end of the Misty Hallway
~
~
0 -1 7004
S
#7006
An awful smell~
Ack!  As you enter this room you are forced to hold your breath or be cursed
with breathing in this rancid odor.  This small chamber seem empty
as you peer about, but looking over to a dark corner, you spot something
getting up to its feet.  An exit west leads back to the hallway.
~
0 8 0
D3
A misty hallway can be seen
~
~
3 -1 7005
S
#7007
Misty Hallway~
Continuing up the hallway, you have come upon a large stone statue,
which sits in the very center of this room.  It looks very ancient, and the
presence of time has played its effect on it.  It appears as if it depicts
some type of demon.  Looking about the room, you notice two doors, which
lead both west and east.  The hallway continues both north and south.
~
0 8 0
D0
A four-way intersection in the tomb lies to the north...
~
~
0 -1 7010
D1
A necromancer's study
~
~
3 -1 7009
D2
A Misty Hallway leads to the south
~
~
0 -1 7005
D3
A scorching chamber lies to the west
~
~
3 -1 7008
S
#7008
A swealtering chamber~
As you enter this small chamber, you feel your skin begin to get very
hot.  There is no sign of any type of heat source in the chamber, yet it
remains heated.  You begin to wonder if lava might flow beneth this
room.  You begin to form a puddle of sweat as you stand here, and you
feel as as if you can't take much more of this heat.  A hard oak door leads
back to the east.
~
0 8 0
D1
A misty hallway lies to the east...
~
~
3 -1 7007
S
#7009
Necromancer's workshop~
Entering this relatively small chamber, you feel all the hair on the top of
your head stand straight up into the air!  This chamber clearly pulses
with electricity.  Looking about, you see a small chair, and sitting in the
chair is young looking elf.  A table sits in one of the corners,
broken apart.  The wood from the table twitches every now and again,
bringing your attention to it everytime it does.  A large red door leads
back to the hallway.
~
0 8 0
D3
A misty hallway lies to the west...
~
~
3 -1 7007
S
#7010
Intersection in the tomb~
You have come upon an intersection of three doorways in the tomb.  The
moans and cries of the undead can be heard in every direction, predominatly
further to the north.  You feel a strange sense of lurking evil, and you make
a quick glance over you shoulder, just to make sure nothing is sneaking
up on you.  The floor is much softer than in the other areas of the tomb,
clearly the builders used a different type of stone here.  Three doorways
sit your north, west, and east while a long hallway stretchs out to the south.
~
0 9 0
D0
A large hole has been formed into the ground...
~
~
3 -1 7043
D1
A dark hallway can be seen
~
~
3 -1 7011
D2
You can see the northern and of Misty Hallway
~
~
0 -1 7007
D3
A dark hallway can be seen
~
~
3 -1 7025
S
#7011
Dark corridor~
Wandering down this dark corridor, the cry of some undead beast brings
catches your attention from the east.  As you try to see what lies further
ahead, you become frustrated that nothing can be seen.  The air here is
very thick, leaving it harder for you to breath.  A dark hallway stretches
out to the east of you, while a hard oak door stands to the west.
~
0 9 0
D1
The dark hallway continues...
~
~
0 -1 7012
D3
Tomb Intersection
~
~
3 -1 7010
S
#7012
Dark hallway~
Here, the walls are very smooth, and appear to be very old and well
worn, as wind and time have come trough.  It has become very quiet
all of the sudden, leaving you baffeled as to what happened to the moans
and cries of the undead, which were so loud and maddening before.  The
only thing that can be heard, is the echo of dropping water, which seems
to be coming from only a short distance away.  The hallway continues
further east, while a dim passageway can be seen to the north.
~
0 9 0
D0
A dim passageway
~
~
0 -1 7013
D1
A dark hallway comes to an end.
~
~
0 -1 7023
D3
A dark hallway...
~
~
0 -1 7011
S
#7013
Dim passageway~
Wandering the passageway, a low hum can be heard all throughout this
area of the passageway.  You begin to wonder just where it is coming
from.  The walls are very smooth here, and the floor is well worn.  A
chilling wind passes by you, bringing goose bumps to your arms and
legs.  The passageway continues both north and south.
~
0 8 0
D0
A dim passageway continues into the darkness...
~
~
0 -1 7014
D2
A dark hallway lies to your south.
~
~
0 -1 7012
S
#7014
Dim passageway~
Wandering further up the passageway, a low hum can be heard all
throughout this area.  You beging to wonder just where it is coming
from.  The walls are very smooth here, and the floor is well worn.  A
chilling wind passes by you, bringing goose bumps to both your arms
and legs.  The passageway continues both south and west.
~
0 8 0
D2
A dim passageway continues into the darkness...
~
~
0 -1 7013
D3
A dim passageway continues into the darkness...
~
~
0 -1 7015
S
#7015
Dim passageway~
Wandering further along the passageway, you notice that the halls
seem to be getting much darker than they were before.  A low humming
noise can be heard here, and you beging to wonder just where its coming
from.  The walls here fairly smooth, and the floor is well worn.  A
howling wind passes you by, bringing goose bumps to both your arms
and legs.  Exits lead both north and east.
~
0 8 0
D0
A dim passageway continues into the darkness...
~
~
0 -1 7016
D1
A dim passageway continues into the darkness...
~
~
0 -1 7014
S
#7016
Dim passageway~
Continueing further along the passageway, the low humming noise,
which you heard earlier has become much louder than it was before.  It
sounds as if it is coming from the east.  The walls here have become
much more ridgid as you run your hand up and down them.  A howling
wind passes you by, and the hair on the back of your neck stands
straight up.  Exits lead both south and east.
~
0 8 0
D1
You notice a strange device as you look to the east
~
~
0 -1 7017
D2
A dim passageway continues into the darkness...
~
~
0 -1 7015
S
#7017
A strange device~
Wandering further along the passageway, you have come upon some type
of strange contraption.  It is build of wood and iron, and appears to be
very old and rusty.  The more you study it, the more you wonder what its
purpose is.  A low hum can be very clearly heard here, and it seems to
be coming from the strange device.  The passageway continues both east
and west.
~
0 8 0
D1
A dim passageway continues into the darkness...
~
~
0 -1 7018
D3
A dim passageway continues into the darkness...
~
~
0 -1 7016
S
#7018
Dim passageway~
Steping further down the passageway, the low humming noise, which
you heard earlier has become much louder than it was before.  It sounds
as if it is coming from the west.  The walls here have become much more
more ridgid as you run your hand up and down them.  A howling wind
passes you by, and the hair on the back of your neck stands straight
up.  The passageway leads both east and west.
~
0 8 0
D1
A dim passageway continues into the darkness...
~
~
0 -1 7019
D3
You notice a strange device as you look to the west
~
~
0 -1 7017
S
#7019
A turn in passageway~
Wandering through the passageway, you can hear a strange hum off
the distance of these tunnels.  As you listen closer, it seems to be coming
from further west.  A rushing wind passes you by, bringing a cold shiver
to your bones.  The walls here are very rigid, and the rocks which were
used to make them stick out.  The floor is very well worn, telling you that
these tunnels must have had many a traveler within them.  The passageway
continues both west and south.
~
0 8 0
D2
A dim passageway continues into the darkness...
~
~
0 -1 7020
D3
A dim passageway continues into the darkness...
~
~
0 -1 7018
S
#7020
Dim passageway~
Stepping further down the passageway, you feel as if you heard something
following you.  A quick glance behind you reveals nothing.  How odd, you
think.  A small stream of underground water has formed a puddle here,
as you step in it, you can hear its echo go on throughout the passageway.
The walls here are very ridgid, yet the floor is very well worn.  Exits lead
both north and south.
~
0 8 0
D0
A dim passageway continues into the darkness...
~
~
0 -1 7019
D2
A dim passageway continues into the darkness...
~
~
0 -1 7021
S
#7021
Dim passageway~
Continuing down the passageway, you notice the skeleton of some type
of unlucky creature, who met its fate within these tombs.  Upon further
examination of the skeleton, you find serveral large tooth marks embedded
deep inside the skull and ribcage of this long dead creature.  The air
has become very thick here, making it harder to breath.  Exits lead both
north and west.
~
0 8 0
D0
A dim passageway continues into the darkness...
~
~
0 -1 7020
D3
A dim passageway continues into the darkness...
~
~
0 -1 7022
S
#7022
Dim passageway~
Stepping further along the passageway, you feel a chilling breeze pass
you by.  You wrap your arms around yourself trying to keep warm from
the harshness of the breeze.  It dies down down just as quickly as it seemed
to start.  The air here is very thick and dusty, making it a little difficult
to breath.  The passageway continues both south and east.
~
0 8 0
D1
A dim passageway continues into the darkness...
~
~
0 -1 7021
D2
You can see the eastern end of the Dark Hallway
~
~
0 -1 7023
S
#7023
Dark hallway~
You stand in a hallway, which ends abruptly to the east of you.  The wall
at the end of this hallway has a skeleton tied to it, and splatters of blood
lay all about the ground below it.  You wonder what kind of grisley action
was taken on that poor creature.  The floor here is very well worn, as are
the walls, which feel very smooth as you rub your hand across them.
Looking about, you see a large iron door to your south, and looking closer
you notice a strange green glow coming out of the visible cracks.  A dim
passageway leads north, while going back west take you to a hallway.
~
0 9 0
D0
A dim passageway continues into the darkness...
~
~
0 -1 7022
D2
The rooms looks as if it is filled with sparkling gemstones
~
~
3 -1 7024
D3
.The dark hallway continues...
~
~
0 -1 7012
S
#7024
Chamber of Vel'Nashar~
You stand in fairly large chamber, which sparkles with hundreds of
gemstones embedded deep into the surrounding walls.  A large coffin
sits in the very center of this room, made from a dark metal.  A small
inscription can be seen on the top of the coffin.  The floor here has been
tiled with marble, but it can't be seen in its full glory, for the chamber
is in dire need of cleaning.  Just as you begin to lose interest in the
room, the coffin lid slowly slides open...
~
0 3145737 0
D0
A dark hallways lies to the north...
~
~
3 -1 7023
S
#7025
Dark hallway~
As you step into the western side of the tomb's hallway, the cries and
moans of of the undead have become a bit louder.  The air here is very
thick and dusty, leaving it hard to breath.  The walls in this hallway are
very smooth, and the floor is well worn.  The hallway continues west,
into the unknown, while a large door rests to the east.
~
0 13 0
D1
A four-way intersection can be seen to the east
~
~
3 -1 7010
D3
A three-way intersection can be seen to the west.
~
~
0 -1 7026
S
#7026
Dark hallway~
Stepping further down the dark hallway, you seem to have come upon
another intersection in the tomb.  As you try and get a glimpse of what
lies down the southwestern hall, you can see that the hallway has been
covered in blood!  You begin to wonder if you really should go that way.
The dark hallway continues both east and west.
~
0 9 0
D1
A dark hallway
~
~
0 -1 7025
D3
A dark hallway continues
~
~
0 -1 7031
D9
The only thing you can see is blood
~
~
0 -1 7027
S
#7027
Blood covered corridor~
As you step down the corridor you are disgusted by the sights you see.
Blood drips from the top of the walls, down the bottom.  A small stream
has begun to form here, and it looks as if there may be at least an inch
of blood covering the floor.  Looking further west, you can see that the
river of blood gets deeper...
~
0 9 0
D3
The only thing you can see is blood
~
~
0 -1 7028
D6
A dark hallway
~
~
0 -1 7026
S
#7028
Blood covered corridor~
Yuk! More blood covers this corridor than there was in the last.  Stepping
further into the corridor, the blood begins to fill your boots.  You really
feel as if you should turn back.  Blood drips from the top of the walls to
the bottom of the floor.  The corridor continues both south and east.
~
0 9 0
D1
The only thing you can see is blood
~
~
0 -1 7027
D2
The only thing you can see is blood
~
~
0 -1 7029
S
#7029
Blood covered corridor~
You are now up to your knees in a river of blood!  You feel sick to you
stomach as you begin to wonder where all of it is coming from, and leading
to.  As you walk through the thick blood which blankets the floor, the
sloshing sound echos all throughout the corridor.  A large door stands to
your west, while the corridor continues back to the north.
~
0 8 0
D0
The only thing you can see is blood
~
~
0 -1 7028
D3
You feel a very strong sense of death coming from a small chamber
~
~
3 -1 7030
S
#7030
Chamber of Rel'Thulmar~
You become utterly disgusted by the sights in this room.  Half-eaten
corpses lay strewn about the ground here.  A couple of corpses have
been nailed to the wall here, giving this room an incredible stench!  You
feel as if you should get out of here immediatly.  Two heads of a lion sit
on both the northern and southern walls, blood spewing forth from them.
You are now waist high in blood, and you begin to feel very weak hearted.
A large door to the east stands as your only escape from this grusome
horror.
~
0 8 0
D1
The only thing you can see is blood
~
~
3 -1 7029
S
#7031
Dark hallway~
Continuing down the eastern hallway, a dreary darkness settles upon the
hall.  Strangely enough, you begin to feel a little better, being in such an
awful place.  There is a small inscription set upon one of the large rocks
used in making the walls in the tomb.  The air here is very thick and dusty,
making it quite difficult for you to breath.  The hallway continues both
east and west.
~
0 9 13
D1
You see a three-way intersection
~
~
0 -1 7026
D3
A dark hallway continues...
~
~
0 -1 7032
E
inscription wall rock~
Turn back while you still can!
~
S
#7032
Dark hallway~
Here, at the apparant end of the western hallway, you notice a rather large
doorway which leads to the northwest.  A strange feeling of serenity has
overcome your natural emotions of fear and dread here, and you wonder
just what is causing it.  A dreary darkness has setteled upon this section
of the hall, making it quite hard to see, even with your light source.  The
air is not as thick and dusty as it was in the hallways before.
~
0 9 13
D1
A dark hallway
~
~
0 -1 7031
D7
You see a somber passageway
~
~
3 -1 7033
S
#7033
Somber passageway~
As you step into this section of the tomb, you can hear the sizzles and
crackles of something burning off in the distance.  Strange echos bounce
from wall to wall inside these passageways, creating an eerie atmosphere
for which to explore them.  Looking about, you notice that nearly every
corner of the passageway is covered in cobwebs and dust.  This part of
the tomb has apparently not been used for many years.  The passageway
continues both north and west, while a doorway stands to the southeast.
~
0 9 13
D0
You see a somber passageway
~
~
0 -1 7034
D3
You see a somber passageway
~
~
0 -1 7041
D8
~
~
3 -1 7032
S
#7034
Somber passageway~
Continueing down the passageway, you get a strong feeling of gloom.  You
notice your emotions begin to change for the worse-yet you cannot find
any mental reason for this change.  On both the eastern and western walls, you
spot two red runes, firmly set into the walls.  They let of a slight but
noticeable glow.  This section of the tomb doesn't look as if its been
traveled for many years.  Exits lead both north and south.
~
0 9 0
D0
Total darkness
~
~
0 -1 7035
D2
You see a somber passageway
~
~
0 -1 7033
S
#7035
Total darkness~
As you step into this portion of the tomb's passageway, you are surrounded
by complete darkness.  Your light source cannot even break through this
evil.  You wander aimlessly about the chamber, letting the walls guide you
out of this vile section of the tomb.  As you wander the passageway,
searching for some way out of this dark horror, you feel a strange tentacle
touch your leg...
~
0 3153929 0
D0
You see a light ahead in this darkness...
~
~
0 -1 7036
D2
You see a light ahead in this darkness...
~
~
0 -1 7034
S
#7036
Somber passageway~
The passageway makes a turn here, heading to the west.  You feel a very
strong sense of some type of magical presence further to the west of you.
A loud boom echos throughout the passageways, startling you.  You begin
to wonder just what lies further ahead.  Looking to your south reveals
nothing more than complete darkness, while you can see that the passageway
continues further to the west.
~
0 9 0
D2
Total darkness
~
~
0 -1 7035
D3
You see a somber passageway
~
~
0 -1 7037
S
#7037
Somber passageway~
Your bones begin to tingle as you step further along the passageway.  The
first thing you notice is a large iron door, standing to the south of you.
Could what lies behind this door be the source of all this fanfare? The
passageway is quite dark, and tiny bits of dust floar through the air as your
footsteps disturb them.  The passageway continues both east and west.
~
0 9 0
D1
You see a somber passageway
~
~
0 -1 7036
D2
You see a labratory
~
~
3 -1 7042
D3
You see a somber passageway
~
~
0 -1 7038
S
#7038
Somber passageway~
The passageway makes a turn here, heading to the east.  You feel a very
strong sense of some type of magical presense further to the east of you.
A loud boom echos throughout the passageways, startling you.  You begin
to wonder just what lies further ahead.  Looking to your south reveals a
dusty hallway.  The passageway continues to the east.
~
0 9 0
D1
You see a somber passageway
~
~
0 -1 7037
D2
You see a somber passageway
~
~
0 -1 7039
S
#7039
Somber passageway~
Wandering further along the passageway, a strange smell-one that you
cannot remember ever smelling before enters your nose.  It doesn't smell
neither good nor bad, while it seems to entice you to explore the tombs a
little bit more.  Glancing around the passageway, you notice the bones of
what appears to be a vampire as you study the skull a bit closer.  The
passageway continues both north and south.
~
0 9 0
D0
You see a somber passageway
~
~
0 -1 7038
D2
You see a somber passageway
~
~
0 -1 7040
S
#7040
Somber passageway~
You stand at a sharp turn in the passageway.  The walls in this passageway
are very smooth, and the floor is well worn.  These tombs were obviously
used a great deal in its prime, but they have fallen to waste since then.
The corners of the tomb are covered in both cobwebs and dust, as well as
a few broken bones and pieces of wood.  The passageway continues both
north and east.
~
0 9 0
D0
You see a somber passageway
~
~
0 -1 7039
D1
You see a somber passageway
~
~
0 -1 7041
S
#7041
Somber passageway~
As you wander into this section of the tomb's passageways, you begin
to feel very cold all of the sudden.  A chilling wind sweeps by you, and
you begin to hear what you think is some sort of manic's laughter.  You
begin to get a little frightend as the sound of footsteps surrounds you.
Looking about the passageway, you notice the head of a very unlucky explorer.
You quickly decide to leave this section of the passageways.  Exits lead
both east and west.
~
0 9 0
D1
You see a somber passageway
~
~
0 -1 7033
D3
You see a somber passageway
~
~
0 -1 7040
S
#7042
Chamber of Moonglum~
Upon entering this room, a strong gust of wind blows at you, and then as
quickly as it started-it stops.  Beakers and vials of a large vareity of
substances lay strewn about this room.  Long tables with strange devices
and inventions lay in two of the corners of this chamber.  You feel your
feet begin to dance underneth you, then they stop.  What kind of place is
this? A loud explosion on the other side of room gains you attention, and
you notice a large amount of smoke pouring out of one of vials.  A large
iron doorway stands to the north.
~
0 3145737 13
D0
~
~
3 -1 7037
S
#7043
A large hole~
You stand at the top of a large hole, which leads to an unknown darkness
down below.  A freezing wind howls through the hole, making this room
rather chilly.  A strange inscription has been left in the floor here, written
in what appears to be green blood.  A tall oak door lies to your south, while
the unknown lies below.
~
0 13 0 0 0 5
D2
You see a four-way intersection
~
~
3 -1 7010
D5
You can't see where this hole leads to
~
~
0 -1 7044
E
green blood inscription~
Turn back while you still can...
~
S
#7044
A cramped corridor~
You find yourself inside a ver cramped corridor.  The walls here are very
close together.  Protruding rocks from both sides of the walls force you to
duck and jump over them to make your way through this portion of the crypt.
Looking up, you can see that there is no way of getting back up without
climbing.  Exits lead both north and up.
~
0 13 0 0 0 5
D0
A deep hole can be seen...
~
~
0 -1 7045
D4
Top of a large hole
~
~
128 -1 7043
S
#7045
A deep hole~
You have come upon another deep hole in the tomb, this one looks a bit
deeper than the last you went down, and a chilling wind sweeps out of
it.  The rocks here look very old and ancient, this part of the tomb was
clearly not man made.  Exits lead both south and down.
~
0 13 0 0 0 5
D2
A cramped corridor
~
~
0 -1 7044
D5
You can't see where this hole leads to
~
~
0 -1 7046
S
#7046
A cramped corridor~
You have come upon another very cramped corridor, protruding rocks force
you to either duck or jump to make your way through this section of the tomb.
This part of the crypt is clearly not man made, as a natural spring provides
a bit of water in one of the corners of this room.  As you look up, it appears
that you'll never be able to climb back up.  The cramped corridor continues
to the east.
~
0 1048585 0 0 0 5
D1
A cramped corridor
~
~
0 -1 7047
D4
Top of the deep hole
~
~
128 -1 7045
S
#7047
A cramped corridor~
You stand in a natural cavern.  The ceiling above you must stand at least
twenty feet.  Large bats and other nocturnal creatures hang from the
stalactices.  The corridor is very tight, and you find it very difficult to
make your way through this cavern.  The natural caverns lead back to the
west, while it appears that the corridor opens up a bit to the north.
~
0 1048585 0 0 0 5
D0
The catacombs...
~
~
0 -1 7048
D3
A cramped corridor
~
~
0 -1 7046
S
#7048
Catacombs~
You stand at the opening of three different pathways through the catacombs.
In every direction you hear a slight murmer, and you begin to wonder which
foul beast may inhabit these catacombs.  The air here is very thick and
dusty, making it quite difficult to breath.  Scattered piles of bones lie
about in every corner of this chamber.  As you examine the floor of this
room, you notice serveral droplets of blood on the ground.  Exits lead in
all directions.
~
0 1048585 0
D0
The catacombs...
~
~
0 -1 7054
D1
The catacombs...
~
~
0 -1 7049
D2
~
~
0 -1 7047
D3
The catacombs...
~
~
0 -1 7055
E
blood droplets ground floor~
A fresh trail of blood leads to the west...
~
E
blood droplets floor ground~
A fresh trail of blood leads to the west...
~
S
#7049
Catacombs~
Here, the catacombs make a sharp turn to the north.  You can hear a slight
murmer in the surrounding catacombs, yet you cannot tell its source.  As
you examine the walls of this vile place, you discover that they are made
completely of bones from long dead creatures, who might have once lived
in these catacombs.  Scattered piles of bones lie about in serveral corners
of this chamber.  The catacombs continue both north and west.
~
0 1048585 0
D0
The catacombs...
~
~
0 -1 7050
D3
The catacombs...
~
~
0 -1 7048
S
#7050
Catacombs~
You are now standing in a large chamber in the catacombs.  The top of
this room must be at least thirty to fourty feet high.  You feel a slight
sense of death and decay to the east, where a large wooden door stands.
You start to wonder what may live behind it.  Scattered bones lie about this
chamber, collecting dust.  A large rune has been set into the western wall,
and it seems to glow with a red aura of evil.  The catacombs continue
both north and south.
~
0 1048585 0
D0
A large chamber used for sacrafice
~
~
0 -1 7051
D1
You can see a room most likely used for sacrafice
~
~
3 -1 7052
D2
The catacombs...
~
~
0 -1 7049
S
#7051
Catacombs~
Here, the catacombs make a sharp turn the west.  You can hear the slight
murmer of some vile creature in the catacombs, yet you cannot tell where
it is coming from.  As you examine the walls of these catacombs, you find
that they are made completly from the bones of long dead creatures, who
most likely made their home in these caverns before the undead took it
over.  Serveral piles of bones lie scattered about this chamber.  The
catacombs continue both south and west.
~
0 1048585 0
D2
The catacombs...
~
~
0 -1 7050
D3
The catacombs...
~
~
0 -1 7053
S
#7052
Chamber of Sacrafice~
You are standing in a very dusty and ancient room.  The walls form natural
arches to each side of you, the ceiling towers above you standing at least
twenty feet.  The floor here is very hard and solid, and relatively clean
considering you are in a place of the undead.  A large table has been set
in the middle of this chamber, and probably serves the purpose of an
occasional sacrafice to one of the gods.  A large wooden door which stands
to the west serves as your only exit.
~
0 1048585 0
D3
The catacombs...
~
~
3 -1 7050
S
#7053
Catacombs~
You have come upon a darker section of the catacombs. Cobwebs fill every
corner of this section of the catacombs.  The air is very thick and dusty
making it quite difficult for you to breath.  As you look around this room,
you see serveral half-eaten corpses in the darkest corner of this chamber.
You feel as if you should get out of this part of the catacombs immediatly.
Exits lead both south and east.
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0 1048585 0
D1
The catacombs...
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0 -1 7051
D2
The catacombs...
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0 -1 7054
E
half-eaten corpse corpses darkest corner~
Rel'Thulmar must have been through here
~
S
#7054
Catacombs~
The catacombs split into three directions here, all of the possible exits
look quite dark and uninviting.  As you make your way through the cobwebs
that block further passage, a thick blanket of dust falls upon your head.
Scattered bones and shattered weapons lie scattered about this area of
the catacombs.  As you examine the walls a bit closer, you find that they
are made completly of the bones of long dead creatures, who probably
inhabited these caverns a long time ago.  You shiver uncomfortably as you
hope you aren't the next to be added to the walls.  Exits lead north, south,
and west.
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0 1048585 0
D0
The catacombs...
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0 -1 7053
D2
The catacombs...
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~
0 -1 7048
D3
The catacombs...
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0 -1 7056
S
#7055
Catacombs~
Two still burning torches light this area of the catacombs.  It seems odd
that this area has been lighted, and the others haven't.  Someone or
something must still inhabit these catacombs.. but who?  You can hear a
slight murmer off in the shadows, but you can't tell where it is coming
from.  Closer inspection of the ground reveals serveral droplets of blood.
The catacombs lead both north and east.
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0 1048584 0
D0
The catacombs...
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0 -1 7056
D1
The catacombs...
~
~
0 -1 7048
E
blood droplets ground floor~
A fresh trail of blood leads to the north...
~
S
#7056
Catacombs~
The catacombs split into three directions here, all of the possible exits
look quite dark and uninviting.  Cobwebs can be seen in every corner of
this chamber, clearly whoever inhabits these catacombs doesn't clean up
very often.  Looking at the walls closer, you can see that they are made
completly of bones.  A slight murmer can be heard in all directions, leaving
you to wonder what its source is.  The catacombs continue north, south,
and east.
~
0 1048585 0
D0
The catacombs...
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0 -1 7057
D1
The catacombs...
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~
0 -1 7054
D2
The catacombs...
~
~
0 -1 7055
E
blood droplets ground floor~
A fresh trail of blood leads to the north...
~
S
#7057
Catacombs~
The only light coming in this room is that from the south, creating a very
dark and uninviting atmosphere for this section of the catacombs.  Looking
to the west reveals what appears to be a stairway which leads further down
into the crypt.  The air here is very thick and dusty, making it quite
for you to breath correctly.  The catacombs continue both south and west.
difficult for you to breath correctly  The catacombs continue both south
and west.
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0 1048585 0
D2
The catacombs...
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0 -1 7056
D3
Top of a stairwell
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0 -1 7058
E
blood droplets ground floor~
A fresh trail of blood leads to the west...
~
S
#7058
Top of the stairwell~
You stand at the top of stairwell.  Looking down into the spiraling stairs
makes you rather dizzy, and you stumble back a few steps to regain your
balance.  Two torches light this room quite well.  Closer inspection of the
ground reveals the tracks of some strange creature, but you can't figure
out what kind it was.  The catacombs lie to the east of here, while a
stairway leads down.
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0 1048585 0
D1
The catacombs...
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0 -1 7057
D5
Bottom of the stairwell
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128 -1 7059
S
#7059
Base of the stairwell~
You feel a great sense of evil all around you, and the hair on the back of
your neck stands straight up.  The echoing sound of dripping water can be
heard in the distance.  The darkness of these tombs seems to absorb the
rays from your light source.  A truely vile place this is.  The lower tombs
lie to the east, while a stairway leads back up to the catacombs.
~
0 1048585 0
D1
The lower tombs...
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~
0 -1 7060
D4
Top of a stairwell
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128 -1 7058
S
#7060
Lower tombs~
You are now deep within the tombs.  You feel very out of place here, and
you begin to think of heading back out of these crypts.. but then you'll never
know what evil inhabits them.  The walls are made up of stacked up tombs,
set into the walls.  The ceiling stands only ten feet above you, making you
feel quite cramped and uncomfortable.  The lower tombs continue both
north and east, while a stairwell is to the west of you.
~
0 1048585 0
D0
A dark and dreary corner of the crypt
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0 -1 7062
D1
A sense of evil comes from this direction
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~
0 -1 7061
D3
Bottom of the stairwell
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0 -1 7059
S
#7061
Lower tombs~
You are now deep within the tomb.  The walls here are made up of stacked
up tombs set deep within the walls.  A strange light can barely be seen to
the north, you can't quite make it out.  A very low growling sound can be
very clearly heard, sending chills through your very existance.  A complete
skeleton of what used to be a fellow adventurer sets in the far eastern
corner of the tombs.  The lower tombs continue both north and west.
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0 1048585 0
D0
A strong sense of evil comes from this direction
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~
0 -1 7063
D3
A dark and dreary corner of the tomb
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0 -1 7060
S
#7062
Lower tombs~
You are now deep within the crypt.  It amazes you to think that you've made
it this far into the tomb without being killed and eaten.  A very low
growling can be heard here, but you can't tell which direction it is coming
from.  Blood stains permantly mark the floor here.  As you examine the
walls, you discover that they are made of stacked up tombs, embedded deep
into the walls.  The lower tombs continue both south and east.
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0 1048585 0
D1
A strong sense of evil comes from this direction
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~
0 -1 7063
D2
The lower tombs...
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0 -1 7060
S
#7063
Lower tombs~
A strange light is the first thing to gain your attention as you wander into
this section of the lower tombs.  This section is very dark and dreary, and
you really feel as if you should get out one of those handy recall scrolls
right now.  A slight wind, which summons a dark feeling inside of you,
blows in from the north.  A very low growling sound can clearly be heard
to your north.  The lower tombs continue both south and west, while a large
chamber opens up to your north.
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0 1048585 0
D0
A strong sense of evil comes from this direction
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0 -1 7064
D2
The lower tombs...
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0 -1 7061
D3
The lower tombs...
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0 -1 7062
S
#7064
A large Chamber~
You stand in a very large chamber, lighted by four torches on each wall.
A small fire burns in the very center of this chamber, making the room quite
comfortably compared to the cold temperatures of the catacombs.  The
skull of a minotaur hangs on the top of a large steel door to the north.
Large piles of bones are stacked against the walls.  A small table, which
sits in the northwestern corner of the room, has the torn open corpse of
an elf on top of it.  The lower tombs lie to the south.
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0 3145737 0
D0
Anubis lurks there.. you can feel it.
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3 -1 7065
D2
The lower tombs
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0 -1 7063
S
#7065
Utter, total, darkness...~
You stand in a square chamber, lighted by four torches on each wall.  The
disgusting smell of rotting flesh assults your senses, driving shivers down
your spine.  This room is littered with bones and flesh of a numerous
creatures.  Quite suddenly, all four of the torches which lighted this room
quickly vanish, and you are left in total darkness...
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0 3153929 0
D2
A large chamber
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3 -1 7064
S
#7066
The End of Time~
You stand on a small platform, hovering over what looks like oblivion.
The darkness of space and time stretch out in every direction around you,
leaving you no escape from the platform.  A simple wooden chair sits in
one of the corners of the platform, while a large pool of water has formed
in the very center of the platform.  The liquid pool stands three feet high,
yet is has no borders or boundrys to keep it in this suspended form.  A
strange place this truely is.  Bright stars and strains of time float far
above you, moving in a very random pace.  As you gaze upward, you
become very confused and disoriented, and stumble back a few steps to
regain your balance.  You begin to wonder which way is up, and which is
down in this odd new reality.  A golden plaque has been set into a dark
covern of the platform.  You are stuck in Oblivion.
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0 3154956 0
D1
Not everyone can be a rocket scientist-but everyone needs math.
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2056 -1 7067
D3
you get really dizzy and you die?
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2048 -1 7068
D6
Man or Astroman?
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2048 -1 7070
D7
The Cramps are playing over here
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~
2048 -1 7069
E
plaque golden~
+------------------+
| The End of Time  |
+------------------+
~
S
#7067
Lux Interior's dust filled closet~
Ewww! As you step into this dark room your senses are smacked in the
face by the smell of dirty socks, old sandwichs and other decaying items.
This must be the place Lux Interior keeps all his crap.
~
0 3155464 0
D3
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2056 -1 7066
S
#7068
Chamber of Wizardry~
You stand in a small chamber, overlooking a dark plane which is far below.
A tall ornate podium stands in the very middle of this room, two black
candles burning on each side of it.  A large red book sits half open on top
of the podium.  Bolts of electricity crash to the ground, creating a extremly
loud clap of thunder.
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0 0 1
D1
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2048 -1 7066
E
book red podium~
Life is short - Filled with stuff - Don't know what for, i ain't had enough
I learned all i know by the age of NINE - but i can better myself.. if i could
only find - Some new Kind of Kick.
~
S
#7069
Lux's High Chamber of Thoughts...~
This must be the place where Lux just sits and thinks.  There is a beautiful
view of world very different from own, high mountain tops poke out of the
horizon.  Three different moons hang in the jetblack sky, while you can see
what appears to be gigantic desert as you glance to the northeast.  A large
sofa has been placed here, as well as an ashtray.
~
0 3145728 1
D8
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2048 -1 7066
S
#7070
Lux's Chamber of Building~
This must be the place where Lux builds things!  There are all sorts of
scattered parts of unfinished creatures laying about.  A large monolith sticks
out of the center of this room, and you wonder how the hell it ever got
there.
~
0 3145728 1
D9
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2048 -1 7066
S
#0


#RESETS
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G 1 7009 1
D 0 7065 2 1
S


#SHOPS
0


#REPAIRS
0


#SPECIALS
M  7009 spec_cast_undead
M  7011 spec_cast_mage
S


#$