#MOBILES
#900
Aldred Fellblade~
Aldred~
Aldred Fellblade stands here, with a slight smile upon his face.
~
~
1 4202664 -200 C
30 0 0 0d6+0 10d6+0
2100 0
6 6 1
17 20 21 18 16 19 20
-10 -10 -10 -10 -20
0 0 0 0 1 1 5
30 30 1049 0 0 0 805306368 532483
> act_prog greet~
if sex ($n) == female
if cha ($n) >= 16
hand $n
say my day has finally started, for there is the sun in all her beauty.
mpechoat $n Aldred's gaze lingers in yours for a few moments
mpforce $n blush
else
smile $n
endif
endif
~
> act_prog flirt~
if sex ($n) == female
if cha ($n) >= 15
lick
leer $n
say i have a bottle of wine back in my room... perhaps you would like to
say partake of it with me?
smile $n
else
say get off of me you freak.
endif
endif
~
|
#901
Tristan~
Tristan~
Tristan
~
Tristan is a towering man, with long red hair.
He seems to be a serious man. You can only wonder what his motivations are.
~
1 0 -300 C
31 0 0 0d0+0 0d0+0
1700 0
6 6 1
15 20 23 14 16 16 17
-10 -10 -10 -20 -20
0 0 0 0 1 1 4
27 30 201 512 0 0 134222080 1054471
#902
D'aezel~
D'aezel~
A Drow wearing the robes of an apprentice
~
~
1 536 -800 C
12 0 0 0d0+0 0d0+0
200 0
6 6 0
13 13 13 13 13 13 13
0 0 0 0 0
11 0 0 0 3 2 3
0 0 518 0 6656 0 0 16386
#903
woman in black~
a woman in black~
A woman in black
~
~
1 0 400 C
10 0 0 0d0+0 0d0+0
0 0
6 6 2
13 13 13 13 13 13 13
0 0 0 0 0
0 0 0 0 1 1 3
0 0 131 0 0 0 896 2
> rand_prog 5~
MPECHO The woman sobs gently to herself.
~
> rand_prog 20~
emote holds her face in her hands, sobbing uncontrollably.
~
> rand_prog 1~
say This area was lovingly hand-crafted by Sonny in September 1998.
~
|
#904
a man in funeral garb~
a man dressed in funeral robes~
A mourning man stands here silently
~
This man, caught up in the sorrow of a death in the family. He
holds a holy symbol to his chest, as he is in silent prayer.
He looks to you, and wonders why you are innterupting this service.
~
1 0 300 C
16 0 0 0d0+0 0d0+0
13000 0
6 6 1
13 13 15 16 15 17 20
0 0 0 0 0
0 0 0 0 1 1 3
0 0 41 0 0 0 167772176 6150
> rand_prog 20~
em walks to your side
em whispers to you "Excuse me, this is a private service. Would you mind
em whispers to you leaving?"
~
|
#905
a child dressed all in black~
a sniffling child~
A child dressed all in black.
~
~
1 0 0 C
13 0 0 0d0+0 0d0+0
15 0
6 6 0
8 8 3 21 16 18 25
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
#906
Jangling guardian~
a noisily clanking automaton~
A Jangling automaton stares at you silently.
~
This unholy collection of metal limbs, weapons and armor
is a fearsome looking foe, it constantly shifts position,
causing it to make a jangling noise.
~
1 0 0 C
20 0 -30 0d0+0 0d0+0
0 0
6 6 0
21 13 2 14 25 1 14
-30 0 0 0 0
40 0 0 0 17 17 3
0 0 0 0 3842 0 526 532481
#907
undead reaver~
an undead reaver~
An undead reaver stands here, its eyes fall upon you.
~
~
1 0 -1000 C
17 0 0 0d0+0 0d0+0
0 0
6 6 0
19 13 3 19 25 1 6
0 0 0 0 0
60 0 0 0 29285 29285 0
0 0 0 0 3586 0 1048576 540675
#908
L'roy~
L'roy~
L'roy mumbles to himself, growling lightly.
~
This Gnoll, stands seven feet tall, but is a runt of his race
He has his fur groomed very delicately, and his fangs are capped in silver.
~
1 0 -20 C
11 0 0 0d0+0 0d0+0
13576 0
6 6 1
13 19 19 20 12 18 20
0 0 0 0 0
37 0 0 0 1 1 2
0 0 65569 0 0 0 1612709889 16402
#909
Plate golem~
a plate golem~
A suit of platemail adjusts itself
~
At first glance you would think that this is a man in a suit of platemail
but then your eyes stray to the gaps where you would see arms and other
body parts, you shiver as you realize that this is not alive at all....
~
1 0 0 C
15 0 -120 0d0+0 0d0+0
0 0
6 6 0
19 1 2 16 23 1 4
0 0 0 0 0
40 0 0 0 8192 8192 4
0 0 0 0 770 0 128 524289
#910
Leather golem~
a leather golem~
An entirely leather covered figure stands here, motionless
~
~
1 0 0 C
9 0 0 0d0+0 0d0+0
0 0
6 6 0
18 5 2 20 18 1 5
0 0 0 0 0
40 0 0 0 1 1 3
0 0 0 0 6914 0 1048576 524290
#911
chain golem~
a chain golem~
A figure composed of chainmail and chains stands here.
~
~
1 0 0 C
12 0 0 0d0+0 0d0+0
0 0
6 6 0
19 13 4 6 20 1 1
0 0 0 0 0
0 0 0 0 1 1 3
0 0 0 0 3842 0 256 526337
#912
a Shiva engine~
The shiva engine~
The shiva engine flexes its six arms and looks at you coldly
~
The shiva engine is a twisted form of a golem, made of metal,
with six arms, each wielding a weapon, it appears quite ready to
take you apart piece by piece
~
33 0 0 C
35 0 -150 0d0+0 0d0+0
0 0
6 6 0
25 15 12 17 25 1 2
0 0 0 0 0
40 0 0 0 17 17 6
0 0 0 0 3330 0 0 532481
#913
a pallbearer~
a pallbearer~
A man completely covered in black robes stands here
~
The pallbearer is utterly silent, and you cannot tell much about him
but assume he...It is humanoid, but its robes make it hard to tell.
~
1 0 0 C
5 0 0 0d0+0 0d0+0
0 0
6 6 0
18 4 4 16 20 2 2
0 0 0 0 0
40 0 0 0 1 1 2
0 0 0 0 3842 0 96 2
#914
the parrot~
the parrot~
A beautiful scarlet and green parrot sits here, upon its perch.
~
This lovely parrot looks at you with a lively twinkle in his eye.
~
134348801 0 10 C
3 0 0 0d0+0 0d0+0
0 0
6 6 1
3 16 13 20 12 20 25
0 0 0 0 0
78 0 0 0 131079 1 1
0 0 98305 0 0 0 1 16386
> give_prog salty cracker~
eat cracker
look $n
blink
giggle
look $n
say ....NO Tristan, I assure you that the transport spell on the disc is
say fully operational... see?.....(humming sound)
~
> rand_prog 10~
whistle
~
> rand_prog 10~
cackle
~
> rand_prog 10~
em flaps his wings for all they're worth.
~
> rand_prog 10~
say .....Aldred, did you see my copy of "the Lexicon of the Dead?"
~
> rand_prog 10~
say ... Honestly.... i think you are a very intelligent, and beautiful
say woman.... Would you like another drink?
~
|
#915
Eyeblight Ghoul~
an Eyeblight Ghoul~
A gibbering undead with glowing eyes crouches here.
~
This ungodly beast was obviously once human, its hands have since grown
wicked looking claws, it Gazes at you with a look of pure hunger, The glow
from its eyes, makes you shudder in pain.
~
33 0 -1000 C
8 0 0 0d0+0 0d0+0
0 0
6 6 0
19 6 2 19 25 1 13
0 0 0 0 0
36 0 0 0 17 17 3
0 0 0 0 2818 0 1048579 2
#0
#OBJECTS
#900
hand crossbow~
a hand crossbow~
A wicked looking hand crossbow sits here.~
~
56 25575684 262145 0
0 6 4 13
1 0 0
A
18 10
A
19 5
#901
fleshbiter bolt~
a fleshbiter bolt~
A wicked looking crossbow bolt~
~
57 262400 1 0
0 0 20 13 2 0
1 0 0
#902
Dragonskin longcoat~
A dragonskin longcoat~
An elegant leather coat lays here~
~
15 0 1025 0
200 0 0 0
1 0 0
A
17 -20
#903
a pinch of Kallisti gold~
a pinch of Kallisti Gold~
A small pinch of some EXTREMELY potent herbs lay here~
~
32 786432 1 0
0 1 0 0
1 0 0
#904
Oaken coffin~
an oaken coffin~
A beautiful Oaken coffin is on display here.~
~
15 0 0 0
500 0 0 0
1 0 0
#905
The Golden Apple of Discord~
The Golden Apple of Discord~
A golden apple engraved with a "K" lays here~
~
8 524610 16385 0
0 0 0 0
1 0 0
A
4 5
A
31 2
> wear_prog 100~
mpecho $n holds the apple up to the light, the ingraved "K" glows brightly.
mpecho $n smiles slyly.
~
> remove_prog 100~
mpecho $n pouts a bit as $e puts the apple into $s inventory.
~
|
#906
a polished brass coffin~
a brass coffin~
A beautifully polished brass coffin is on display here.~
~
15 0 0 0
500 0 0 0
1 0 0
#907
pine coffins~
pine coffins~
A shabby collection of pine coffins lay here, on display.~
~
15 0 0 0
500 0 0 0
1 0 0
#908
Carved rosewood coffin~
a rosewood coffin~
An ornately carved rosewood coffin sits on display here.~
~
15 0 0 0
500 0 0 0
1 0 0
#909
engraved brass key~
An engraved brass key~
A brass key has fallen here.~
~
18 0 1 0
0 0 0 0
1 0 0
#910
Aldred's key~
Aldreds' key~
Aldreds' key lays here, glittering.~
~
18 0 1 0
0 0 0 0
1 0 0
#911
Tristans' key~
Tristans' key~
Tristans' key lays here, sparkling.~
~
18 0 1 0
0 0 0 0
1 0 0
#912
studded leather armour~
studded leather armor~
A suit of leather armour lays here, in a heap.~
~
9 262144 9 0
6 6 0 0
1 500 50
#913
a brightly burning falchon~
a brightly burning falchon~
Someone has dropped a flaming falchon here..~
~
5 524352 8193 0
40 4 15 3
1 0 0
A
1 1
A
18 3
A
19 7
A
48 20
> wear_prog 100~
Mpecho $n takes on an odd look as $e holds the falchon up for inspection.
~
> remove_prog 100~
Mpecho $ns' eyes lose the haunted look as $e puts away the blade.
Mpecho $s eyes keep going back the the blade, desiringly.
~
> wear_prog 100slookup justice~
~
> wear_prog 100~
Mpecho $n's eyes take on an odd look as $e holds up the falchon for inspection.
~
|
#914
Black jack-boots~
Black jack-boots~
Someone has left thier boots here, unattended.~
~
9 262144 65 0
5 5 0 0
1 0 0
A
40 30
A
2 2
#915
burgandy tabard~
a burgandy tabard~
Someone has left an ornate burgandy tabard here.~
~
9 134217984 9 0
10 10 0 0
1 0 0
A
12 20
#916
black doeskin gauntlets~
black doeskin gauntlets~
Someone has dropped a pair of soft gauntlets here~
~
9 64 129 0
5 5 0 0
1 0 0
A
1 1
A
2 1
A
53 50
> wear_prog 100~
mpecho $n pulls on the gloves and flexes $s fingers,
mpecho the gauntlets seem to meld to $s hands.
~
> remove_prog 100~
mpecho as $n begins to pull the gloves off, they return to thier normal
mpecho shape, wherepon they come off easily..
~
|
#917
copper disc~
copper disc~
A copper disc sits in the corner here.~
~
12 66 0 0
0 0 0 0
1 0 0
#918
black trousers~
black trousers~
Someone has left thier trousers laying here, how cheeky!~
~
9 262144 33 0
5 5 0 0
2 30 3
#919
mauve robes~
mauve robes~
Someone has left a set of ornate, mauve robes here.~
~
9 320 9 0
0 0 0 0
1 0 0
A
4 3
A
12 50
A
24 30
#920
Sparkling chainmail shirt~
a sparkling chain shirt~
Someone has dropped an elegant chainmail shirt here.~
~
9 134742272 9 0
15 15 0 0
30 15000 1500
#921
black robes~
black robes~
A mourner has left thier robes here.~
~
9 4 1025 0
3 3 0 0
3 200 20
#922
black leather shoes~
black leather shoes~
Someone left a pair of fancy shoes unattended here.~
~
9 262144 65 0
4 4 0 0
1 0 0
A
14 100
#923
wooden pew~
a wooden pew ( by the pelican man! )~
A wooden pew~
~
12 262400 0 0
0 0 0 0
1 0 0
#924
a small booktable~
a table~
A low table sits inbetween the chairs here.~
~
12 0 0 0
0 0 0 0
1 0 0
#925
a high backed chair~
chair~
A high backed, comfortable looking chair sits here.~
~
12 0 0 0
0 0 0 0
1 0 0
#926
a comfortable leather chair~
leather chair~
A very comfortable looking leather chair sits here.~
~
12 0 0 0
0 0 0 0
1 0 0
#927
large 4p bed~
a 4p bed~
An ornately carved four poster bed lays here.~
~
12 134217728 0 0
0 0 0 0
1 0 0
#928
wardrobe~
wardrobe~
An oaken wardrobe~
~
15 0 0 0
1000 0 0 0
1 0 0
#929
wicked lash~
a wicked lash~
A fierce looking whip lays here~
~
5 448 8193 0
0 6 8 4
3 100 10
E
wicked lash whip~
~
#930
chain length~
a chain length~
A long length of chain lays here.~
~
5 524608 8193 0
0 10 7 4
1 0 0
#931
salty cracker~
a salty cracker~
A large salty cracker sits here.~
~
19 0 1 0
10 0 0 0
1 0 0
#0
#ROOMS
#900
In the entryway of Aldred's Mortuary~
You step in from the hustle and bustle of the city, As the door shuts behind
you, all becomes quiet. and your senses are greeted by a somber sight. To
the south lies the display room, filled with coffins and displays of mor-
turarium of all sorts. While to the north lies the door, back out into the
noisy street.
~
0 1073741832 0 0 0 0
D0
~
door~
3 -1 1266 0
D2
~
~
0 -1 901 0
E
door~
The oaken door stands there unlocked, waiting for you to just reach out
and open it. But however you hesitate, because the utter peace and
qiet of this building soothes your soul.
~
S
#901
In the mortuary ~
This area is lit by many oil lamps that sent a golden light all about.
The south, southeast, and southwest are dominated by the display area
while to the west is a darkly stained wooden door labeled "services".
To the north lies the foyer.
~
0 8 0 0 0 0
D0
~
~
0 -1 900 0
D2
~
~
0 -1 903 0
D3
~
door~
3 -1 915 0
D8
~
~
0 -1 904 0
D9
~
~
0 -1 902 0
E
door~
The door is open a crack,. and you can see into the room beyond
The room is brightly lit by candles that cover the west wall,
illuminating many rows of pews that face towards a coffin on display
at the end of the room.
~
S
#902
Before an oaken coffin~
This part of the display area is oritented around a beautiful oaken coffin.
There are many swatches of cloth laying around to display the options
available when ordering it. To the south is a display of headstones.
The southeast holds an ornately carved Rosewood coffin, And the east has a
polished brass coffin. while northeast leads you generally out.
~
0 8 0 0 0 0
D1
~
~
0 -1 903 0
D2
~
~
0 -1 905 0
D6
~
~
0 -1 901 0
D8
~
~
0 -1 906 0
E
coffin~
This coffin is exquistely made. and will hold a being of human size
or smaller, there is a note that specifies the addidtional charges
for a larger model. Its lining is satin.
~
S
#903
Before a Polished brass coffin~
This part of the display area is showing of a solid brass coffin,
it is polished to a mirror shine,To the north lies the exit, while to the
west lies an oaken coffin, the southwest holds a display of headstones,
The south holds an ornate rosewood coffin, the southeast has a miniature
marble crypt, and the east has a selection of pine boxes
~
0 8 0 0 0 0
D0
~
~
0 -1 901 0
D1
~
~
0 -1 904 0
D2
~
~
0 -1 906 0
D3
~
~
0 -1 902 0
D8
~
~
0 -1 907 0
D9
~
~
0 -1 905 0
S
#904
In the "Bargain" area~
This area is not quite so brightly lit, and holds several cheaply
made coffins made of obviously poor quality pine and other
cast-off woods.To the west lies a solid brass coffin, A rosewood
coffin lies to the southwest, and a display of minature marble crypts
to the south.. The entrance to the mortuary lies to the northwest.
~
0 8 0 0 0 0
D2
~
~
0 -1 907 0
D3
~
~
0 -1 903 0
D7
~
~
0 -1 901 0
D9
~
~
0 -1 906 0
S
#905
In a display of headstones~
The Headstones here are firmly attached to the floor, and
arranged in rows, displaying a demonstrative epitath. the variety
in styles and substance is amazing. The carved rosewood coffin
lies to the east, and the front desk lies to the southeast.
~
0 8 0 0 0 0
D0
~
~
0 -1 902 0
D1
~
~
0 -1 906 0
D6
~
~
0 -1 903 0
D8
~
~
0 -1 908 0
E
headstones~
Among the headstones, you find these epitaths:
Ladriana we wont miss you
Gnobody Was somebody after all
Old man Hans , had at least eight hands (so sayeth the women)
~
S
#906
Before an ornate rosewood coffin~
This ornately carved coffin makes all the others look cheap in
comparison. The scent of roses is very powerful here, it seems to be
coming from the coffin. The display floor stretches around you, and
the counter lays to the south.
~
0 8 0 0 0 0
D0
~
~
0 -1 903 0
D1
~
~
0 -1 907 0
D2
~
~
0 -1 908 0
D3
~
~
0 -1 905 0
D5
~
coffin~
11 -1 916 0
D6
~
~
0 -1 904 0
D7
~
~
0 -1 902 0
> act_prog p opens the coffin.~
mpechoat $n you feel kind of silly, but you leap into the coffin!
mpechoat $n you then close the coffin with a thump!
mpechoaround $n climbs into the coffin!
mpforce $n close coffin
mpechoaround $n You hear a muffled "WHEE!!!"
mpechoat $n You let loose a whoop, as the floor of the coffin tilts
mpechoat $n .
mpechoat $n . .
mpechoat $n . . .
mpechoat $n . . . .
mpechoat $n . . . . .
mpechoat $n . . . . . .
mpechoat $n . . . . . . .
mpechoat $n . . . . . . . .
mpechoat $n . . . . . . . . Sliding you down, into.....
mptrans $n 916
~
|
S
#907
At the mausoleum display~
You stand among several miniature mausoleums carved out of marble
They show the utmost taste in housing for the afterlife. The
carves rosewood coffin lies to the west, the brass coffin lies to
the northwest, and the front counter lies to the southwest.
~
0 8 0 0 0 0
D0
~
~
0 -1 904 0
D3
~
~
0 -1 906 0
D7
~
~
0 -1 903 0
D9
~
~
0 -1 908 0
E
mausoleums~
The small marble buildings would seem to be, a morbid dolls city
( for what child , you care not to know ) They have a hefty pricetag
that would make even a rich man blink.
~
S
#908
At the counter of Aldreds' Mortuary~
The counter here, is burled mahogany, polished to a mirror sheen
Many informative scrolls and price lists are stacked neatly. The
sales floor lies to the north, and the door to the backroom lies south
~
0 12 0 0 0 0
D0
~
~
0 -1 906 0
D2
~
door~
3 -1 909 0
D6
~
~
0 -1 907 0
D7
~
~
0 -1 905 0
S
#909
In the backroom~
This backroom has a bookcase full of scrolls and other paperwork, on
a desk here, is a list of "customers".through the door to the north
is the store, and a locked door lies to the east.
~
0 8 0 0 0 0
D0
~
door~
3 -1 908 0
D1
~
door~
7 909 910 0
S
#910
In the stairwell~
The stairwell here has a door to the west, and the stairwell leads
up to the second floor, a light streams from above, casting
long shadows upon you.
~
0 8 0 0 0 0
D3
~
door~
7 909 909 0
D4
~
~
0 -1 911 0
S
#911
In the upper floor of the mortuary~
The stairwell ends here, and you may move east into the living area
or return down to the first floor. This room is filled with bright
white light from glowing orbs floating in the corners.
~
0 8 0 0 0 0
D1
~
~
0 -1 912 0
D5
~
~
0 -1 910 0
S
#912
In the living area~
This living area is a comfortable temperature, and brightly lit,
two comfortable chairs sit here facing each other, with a low
table in-between them. A bookshelf covers the northern and eastern
walls. The stairwell lies to the west, and doors lead south and southwest
~
0 8 0 0 0 0
D2
~
~
7 911 914 0
D3
~
~
0 -1 911 0
D9
~
~
7 910 913 0
D10
~
disc~
133120 -1 932 0
S
#913
Aldreds' room~
This room is dominated by a huge four poster bed. Golden light plays
over the room from an intricate oil lamp here. a desk is against the wall,
and a portrait hangs above it. This room makes you feel, un comfortable
for some odd reason.. The door out is to the northeast
~
0 12 0 0 0 0
D6
~
door~
7 910 912 0
E
portrait~
This painting is of Aldred, Dark skin, long curly black hair, and
a sneer, he is a darkly handsome man. he is pictured here holding
a golden mace that glows with power.
~
S
#914
Tristans' room~
This room is richly decorated, along the southern wall is a painting
of Tristan. The bed here is huge and coveered in a pile of fluffy
furs. The door to the north leads to the living area
~
0 8 0 0 0 0
D0
~
door~
7 911 912 0
E
painting~
This painting shows Tristan in his finest clothing, He is wearing
flowing purple robes, he is quite a sight, a towering man, with long
red hair, the color of fire, Tristan holds his left hand over his breast.
he is missing his pinky.
~
S
#915
In the Chapel~
The chapel is lit by racks and racks of candles, lit by the greiving
loved ones who come here to offer their last respects. Rows of pews
fill the room, facing a displayed coffin, made of oak.
~
0 8 0 0 0 0
D1
~
door~
3 -1 901 0
S
#916
At the bottom of the chute~
Now that you are at the bottom of the chute you see that the only exit is an
archway to the northwest. This area seems to be quite lived in, a large
change , compared to the tranquility of the mortuary.
~
0 8 0 0 0 0
D7
~
~
0 -1 918 0
S
#917
In the southern half of the Necromantic laboratory~
This part of the laboratory is more reminescent of a butcher shop
than anything else, There are several stone tables with corpses on them
Surprisingly, all are in a remarable state of preservation. A notebook
lies on one of the tables, with a detailed sketch of the humanoid anatomy
A large display against the wall has body parts floating in a light
green fluid. The scent of roses is nearly overpowering.To the north
lies the nothern section of the lab, and to the east, a wooden door.
~
0 8 0 0 0 0
D0
~
~
0 -1 920 0
D1
~
~
1 -1 918 0
E
scent~
The smell of roses is quite strong indeed! In fact, it almost makes
your head swim, the scent is coming from the vat O' parts against
the wall. It masks the smell of decomposition very well indeed
~
E
roses~
The smell of roses is quite strong indeed! In fact, it almost makes
your head swim, the scent is coming from the vat O' parts against
the wall. It masks the smell of decomposition very well indeed
~
E
corpses~
You examine one of the corpses carefully, it seems to have been
assemled out of many other corpses, taking only the best of each...
the skull of one is laid open, and you see something odd in it.
~
E
skull~
Upon examining the skull, you find a small glowing spheroid, the size
of a hens' egg sitting in between the hemispheres of the brain. You
tap it curiously, and leap back as it causes the corpse to spasm!
~
S
#918
In the hallway~
This hallway is dimly lit by small glowing orbs nestled into nooks in the
wall. There are plaques on the east and west doors here. Far down the hallway,
four more sets of doors, lies a large metal re-enforced door. The
scent of roses comes from the west.
~
0 0 0 0 0 0
D0
~
~
0 -1 921 0
D1
~
door~
1 -1 919 0
D3
~
door~
1 -1 917 0
D8
~
~
0 -1 916 0
E
west~
The western plaque reads:
Necromantic workshop
~
E
east~
The eastern plaque reads:
Barracks
~
S
#919
In the dormatory~
This room has three sets of bunks here, as well as a few small
chests at the feet of each one. The room is only barely furnished,
apparently the occupants do not enjoy much spare time. A wooden door
least west from here.
~
0 4 1 0 0 0
D3
~
~
1 -1 918 0
S
#920
In the northern half of the Necromantic laboratory~
This part of the lab is decorated with detailed drawings of various
anatomies, also, desks are line face to face, with assorted grisly
bits upon trays. To the south, lies the "hands on" area of the lab. The
unmistakable scent of roses eminates from there. To the east lies
a wooden door.
~
0 12 0 0 0 0
D1
~
~
1 -1 921 0
D2
~
~
0 -1 917 0
S
#921
In the hallway~
The hallway stretches to the north and south, lit by glowing orbs that
are nestled in nooks near the ceiling. The scent of roses is coming
from the west. on either side of the hall, lie wooden doors.
~
0 12 0 0 0 0
D0
~
~
0 -1 924 0
D1
~
door~
3 -1 922 0
D2
~
~
0 -1 918 0
D3
~
door~
1 -1 920 0
S
#922
In the project storeroom~
This room is full of half assembled projects, and other than the
shelves, is bare of decoration
~
0 12 0 0 0 0
D0
~
~
0 -1 925 0
D3
~
door~
3 -1 921 0
S
#923
The oubliette~
As you enter the room, you become a firm beleiver that some rooms
should just not be entered, and this is one of them. As you fall,
you remind yourself that the first step , was quite long.
~
0 16777220 0 0 0 0
D1
~
door~
1 -1 924 0
D5
~
~
0 -1 933 0
S
#924
In the hallway~
You stand here, in the middle of the hallway. doors lining either
side of the hall, with a large door at the end of the hall to the
north, and the wild chute-contraption to the south.
~
0 12 0 0 0 0
D0
~
~
0 -1 927 0
D1
~
door~
1 -1 925 0
D2
~
~
0 -1 921 0
D3
~
door~
1 -1 923 0
S
#925
In the project storeroom~
The storeroom is empty of decoration, save for a few shelves against a wall
the southern end of the storeroom is similarlly equipped, There is
a door to the west here.
~
0 4 0 0 0 0
D2
~
~
0 -1 922 0
D3
~
door~
1 -1 924 0
S
#926
In the southern half of the Animation lab.~
This half of the lab has metal tables around it. Upon the tables are
suits of plate mail, oddly jointed metal limbs, and other bizzare
artifacts. a constant humming is heard, sometimes audibly, sometimes
subliminally. occasioanlly the suits of armor will twitch when the
humming grows loudest.
~
0 12 0 0 0 0
D0
~
~
0 -1 929 0
D1
~
door~
1 -1 927 0
E
limbs~
The limbs, although not connected to anything, occasionally flex
through their normal range of movement. It strikes you as exceptionally
eerie, to witness such a thing.
~
E
armor~
When you examine the armor yo find that you cannot put your fingers
into the aperatures, where you normally could, as a force presses
back as hard as you do.
~
S
#927
Near the end of the hallway~
A door sits on either side of the hall here. Nearby to the north is
a large door. The hair on your arms rises a bit, for some reason, and
the strong smell of ozone is in the air.
~
0 12 0 0 0 0
D0
~
~
0 -1 930 0
D1
~
door~
3 -1 928 0
D2
~
~
0 -1 924 0
D3
~
door~
1 -1 926 0
S
#928
In the dormatory~
You see three sets of beds here, with a small chest at the foot of each
The room has little in the room in the way of personal effects, save a
small round table with a deck of cards on it. A door lies to the west.
~
0 12 0 0 0 0
D3
~
door~
3 -1 927 0
S
#929
In the northern half of the Animation lab.~
This area of the lab has many charts and diagrams of arcane devices
a few desks here have charts and graphs on them, displaying potential
new projects, The lab continues to the south, and a door lies to the east
~
0 12 0 0 0 0
D1
~
~
3 -1 930 0
D2
~
~
0 -1 926 0
S
#930
At the end of the hallway~
You stand here, at the end of the hall. There is a large door to the
north here, its presence is darkly menacing.The hall stretches to the
south and doors also lie to the east and west. You feel a chill run
through you. The scent of ozone comes from the west.
~
0 12 0 0 0 0
D0
~
~
1 -1 932 0
D1
~
door~
1 -1 931 0
D2
~
~
0 -1 927 0
D3
~
door~
3 -1 929 0
E
door~
The door has protective runes etched deeply into it, and the power
seems to reach to you as you lean in to examine them.
~
S
#931
In the dormatory~
This dormatory is different than the others you have seen, it is richly
decorated with velvets and satins. a wardrobe stands against the far
wall, and a door leads west.
~
0 12 0 0 0 0
D3
~
door~
1 -1 930 0
S
#932
The masters' private lab.~
This is the private lab of the masters. there are two desks, here,
facing each other. the back wall is an enormous chalkboard, covered in
the scribblings of two people. There is a copper plate on the floor, in
the corner. it seems to be humming. The door to the south leads out of
the lab.
~
0 8 0 0 0 0
D2
~
~
1 -1 930 0
D10
~
disc~
133120 -1 912 0
S
#933
falling..........~
A
A
A
A
A
A
H
H
H
H
H
H
H
H
H
H
H
H
H
H
H
H
~
0 16777216 0 0 0 0
D4
~
~
64 -1 923 0
D5
~
~
0 -1 934 0
S
#934
Falling........~
A
A
A
A
A
A
A
A
A
A
H
H
H
H
H
H
H
H
H
H
~
0 16777224 0 0 0 0
D4
~
~
64 -1 933 0
D5
~
~
0 -1 935 0
S
#935
At the bottom of the oubliette.~
The floor here is littered with splintered bones and sharp metal,
the refuse of the labs above. It is obvious that if any should be
unfortunate enough to fall in here, they would die intantly. It would
appear that flight would be your only avenue of escape.
~
0 8 0 0 0 0
D4
~
~
64 -1 923 0
> act_prog p falls from above.~
mpechoat $n As you fall into the room, the sharp debris here impales
mpechoat $n you. Your life flashes before your eyes, before fading into darknes
mpechoaround $n $n slams down onto the pile of rubbish violently. $s
mpechoaround $n mouth works silently as $e looks at you oddly. $n then
mpechoaround $n spasms and lies still.
mpslay $n
~
|
S
#942
Floating in a void~
~
0 4 1 0 0 0
S
#1000
Floating in a void~
~
0 4 1 0 0 0
S
#0
#RESETS
D 0 900 0 1 ; Door: #900 In the entryway of Aldreds' Mortuary/North => closed
D 0 901 3 1 ; Door: #901 In the mortuary /West => closed
O 1 908 1 902 ; Object: #908 a rosewood coffin => #902 Before an oaken coffin
O 1 906 1 903 ; Object: #906 a brass coffin => #903 Before a Polished brass coffin
O 1 908 1 906 ; Object: #908 a rosewood coffin => #906 Before an ornate rosewood coffin
D 0 906 5 1 ; Door: #906 Before an ornate rosewood coffin/Down => closed
D 0 908 2 1 ; Door: #908 At the counter of Aldreds' Mortuary/South => closed
D 0 909 0 1 ; Door: #909 In the backroom/North => closed
D 0 909 1 2 ; Door: #909 In the backroom/East => closed and locked
D 0 910 3 2 ; Door: #910 In the stairwell/West => closed and locked
M 1 914 1 912 ; Mob: #914 the parrot => #912 In the living area
O 1 917 1 912 ; Object: #917 copper disc => #912 In the living area
O 1 924 1 912 ; Object: #924 a table => #912 In the living area
O 1 925 1 912 ; Object: #925 chair => #912 In the living area
O 1 926 1 912 ; Object: #926 leather chair => #912 In the living area
D 0 912 2 2 ; Door: #912 In the living area/South => closed and locked
D 0 912 9 2 ; Door: #912 In the living area/Southwest => closed and locked
D 0 913 6 2 ; Door: #913 Aldreds' room/Northeast => closed and locked
D 0 914 0 2 ; Door: #914 Tristans' room/North => closed and locked
M 1 901 1 915 ; Mob: #901 Tristan => #915 In the Chapel
G 1 911 1 ; -- Give: #911 Tristans' key
E 1 918 1 7 ; -- Equip: #918 black trousers (Legs)
E 1 922 1 8 ; -- Equip: #922 black leather shoes (Feet)
E 1 919 1 5 ; -- Equip: #919 mauve robes (Body)
E 1 920 1 5 ; -- Equip: #920 a sparkling chain shirt (Body)
M 1 903 1 915 ; Mob: #903 a woman in black => #915 In the Chapel
M 1 905 2 915 ; Mob: #905 a sniffling child => #915 In the Chapel
M 1 913 3 915 ; Mob: #913 a pallbearer => #915 In the Chapel
M 1 904 1 915 ; Mob: #904 a man dressed in funerary robes => #915 In the Chapel
M 1 905 2 915 ; Mob: #905 a sniffling child => #915 In the Chapel
O 1 923 1 915 ; Object: #923 a wooden pew ( by the pelican man! ) => #915 In the Chapel
D 0 915 1 1 ; Door: #915 In the Chapel/East => closed
M 1 902 1 917 ; Mob: #902 D'aezel => #917 In the southern half of the Necromantic laboratory
M 1 908 1 917 ; Mob: #908 L'roy => #917 In the southern half of the Necromantic laboratory
D 0 917 1 0 ; Door: #917 In the southern half of the Necromantic laboratory/East => open
D 0 918 1 0 ; Door: #918 In the hallway/East => open
D 0 918 3 0 ; Door: #918 In the hallway/West => open
D 0 919 3 0 ; Door: #919 In the dormatory/West => open
D 0 920 1 0 ; Door: #920 In the northern half of the Necromantic laboratory/East => open
D 0 921 1 1 ; Door: #921 In the hallway/East => closed
D 0 921 3 0 ; Door: #921 In the hallway/West => open
M 1 906 3 922 ; Mob: #906 a noisily clanking automaton => #922 In the project storeroom
M 1 906 3 922 ; Mob: #906 a noisily clanking automaton => #922 In the project storeroom
M 1 906 3 922 ; Mob: #906 a noisily clanking automaton => #922 In the project storeroom
M 1 915 2 922 ; Mob: #915 an Eyeblight Ghoul => #922 In the project storeroom
M 1 915 2 922 ; Mob: #915 an Eyeblight Ghoul => #922 In the project storeroom
M 1 911 1 922 ; Mob: #911 a chain golem => #922 In the project storeroom
E 1 930 1 16 ; -- Equip: #930 a chain length (Wield)
M 1 910 1 922 ; Mob: #910 a leather golem => #922 In the project storeroom
E 1 929 1 16 ; -- Equip: #929 a wicked lash (Wield)
D 0 922 3 1 ; Door: #922 In the project storeroom/West => closed
D 0 923 1 0 ; Door: #923 The oubliette/East => open
D 0 924 1 0 ; Door: #924 In the hallway/East => open
D 0 924 3 0 ; Door: #924 In the hallway/West => open
D 0 925 3 0 ; Door: #925 In the project storeroom/West => open
M 1 913 3 926 ; Mob: #913 a pallbearer => #926 In the southern half of the Animation lab.
M 1 913 3 926 ; Mob: #913 a pallbearer => #926 In the southern half of the Animation lab.
D 0 926 1 0 ; Door: #926 In the southern half of the Animation lab./East => open
D 0 927 1 1 ; Door: #927 Near the end of the hallway/East => closed
D 0 927 3 0 ; Door: #927 Near the end of the hallway/West => open
D 0 928 3 1 ; Door: #928 In the dormatory/West => closed
D 0 929 1 1 ; Door: #929 In the northern half of the Animation lab./East => closed
D 0 930 0 0 ; Door: #930 At the end of the hallway/North => open
D 0 930 1 0 ; Door: #930 At the end of the hallway/East => open
D 0 930 3 1 ; Door: #930 At the end of the hallway/West => closed
D 0 931 3 0 ; Door: #931 In the dormatory/West => open
M 1 900 1 932 ; Mob: #900 Aldred => #932 The masters' private lab.
G 1 910 1 ; -- Give: #910 Aldreds' key
E 1 916 1 9 ; -- Equip: #916 black doeskin gauntlets (Hands)
E 1 914 1 8 ; -- Equip: #914 Black jack-boots (Feet)
E 1 912 1 5 ; -- Equip: #912 studded leather armor (Body)
E 1 913 1 16 ; -- Equip: #913 a brightly burning falchon (Wield)
M 1 912 1 932 ; Mob: #912 The shiva engine => #932 The masters' private lab.
M 1 909 4 932 ; Mob: #909 a plate golem => #932 The masters' private lab.
M 1 909 4 932 ; Mob: #909 a plate golem => #932 The masters' private lab.
M 1 909 4 932 ; Mob: #909 a plate golem => #932 The masters' private lab.
M 1 909 4 932 ; Mob: #909 a plate golem => #932 The masters' private lab.
O 1 917 1 932 ; Object: #917 copper disc => #932 The masters' private lab.
D 0 932 2 0 ; Door: #932 The masters' private lab./South => open
S
#SHOPS
901 24 23 0 0 0 120 90 10 16 ; Tristan
0
#SPECIALS
M 900 spec_cast_mage ; Aldred
M 903 spec_executioner ; a woman in black
M 908 spec_cast_mage ; L'roy
M 912 spec_breath_any ; The shiva engine
M 914 spec_cast_mage ; the parrot
M 915 spec_fido ; an Eyeblight Ghoul
S