;; The Elves begin to set up camp on the beach. To decide
;; whose tent gets to be closest to the snack storage, a
;; giant Rock Paper Scissors tournament is already in
;; progress.
;; Rock Paper Scissors is a game between two players. Each
;; game contains many rounds; in each round, the players
;; each simultaneously choose one of Rock, Paper, or
;; Scissors using a hand shape. Then, a winner for that
;; round is selected: Rock defeats Scissors, Scissors
;; defeats Paper, and Paper defeats Rock. If both players
;; choose the same shape, the round instead ends in a draw.
;; Appreciative of your help yesterday, one Elf gives you an
;; encrypted strategy guide (your puzzle input) that they
;; say will be sure to help you win. "The first column is
;; what your opponent is going to play: A for Rock, B for
;; Paper, and C for Scissors. The second column--" Suddenly,
;; the Elf is called away to help with someone's tent.
;; The second column, you reason, must be what you should
;; play in response: X for Rock, Y for Paper, and Z for
;; Scissors. Winning every time would be suspicious, so the
;; responses must have been carefully chosen.
;; The winner of the whole tournament is the player with the
;; highest score. Your total score is the sum of your scores
;; for each round. The score for a single round is the score
;; for the shape you selected (1 for Rock, 2 for Paper, and
;; 3 for Scissors) plus the score for the outcome of the
;; round (0 if you lost, 3 if the round was a draw, and 6 if
;; you won).
;; Since you can't be sure if the Elf is trying to help you
;; or trick you, you should calculate the score you would
;; get if you were to follow the strategy guide.
;; For example, suppose you were given the following
;; strategy guide:
;; A Y
;; B X
;; C Z
;; This strategy guide predicts and recommends the following:
;; In the first round, your opponent will choose Rock
;; (A), and you should choose Paper (Y). This ends in a
;; win for you with a score of 8 (2 because you chose
;; Paper + 6 because you won).
;; In the second round, your opponent will choose Paper
;; (B), and you should choose Rock (X). This ends in a
;; loss for you with a score of 1 (1 + 0).
;; The third round is a draw with both players choosing
;; Scissors, giving you a score of 3 + 3 = 6.
;; In this example, if you were to follow the strategy
;; guide, you would get a total score of 15 (8 + 1 + 6).
;; What would your total score be if everything goes exactly
;; according to your strategy guide?
;; The Elf finishes helping with the tent and sneaks back
;; over to you. "Anyway, the second column says how the
;; round needs to end: X means you need to lose, Y means you
;; need to end the round in a draw, and Z means you need to
;; win. Good luck!"
;; The total score is still calculated in the same way, but
;; now you need to figure out what shape to choose so the
;; round ends as indicated. The example above now goes like
;; this:
;; In the first round, your opponent will choose Rock
;; (A), and you need the round to end in a draw (Y), so
;; you also choose Rock. This gives you a score of 1 + 3
;; = 4.
;; In the second round, your opponent will choose Paper
;; (B), and you choose Rock so you lose (X) with a score
;; of 1 + 0 = 1.
;; In the third round, you will defeat your opponent's
;; Scissors with Rock for a score of 1 + 6 = 7.
;; Now that you're correctly decrypting the ultra top secret
;; strategy guide, you would get a total score of 12.
;; Following the Elf's instructions for the second column,
;; what would your total score be if everything goes exactly
;; according to your strategy guide?