animated graphic I made for
http://system-of-systems.com
the beginnings messy notes of my theories of everything.
Trying to make things perfect requires a lot of averaging,
normalizing, 'smoothing out', rounding.
In other words, you make things perfect by getting rid of the
uncomfortable bits. What you end up with doesn't always
represent what you are supposed to be representing, but only a
vague approximation to it..
Not everything can be digitized. We can come close but we
mustn't mistake MATH for reality. It just looks a lot like
reality but it's not.
PS - you can see leaky triangle if you use Chrome to access the
site and actually get the 3D thing rendering. You'll see all
kinds of unexpected (leaks) - my nice intergers are rendered as
FRACTIONS, decimals... there are holes in the sphere that leak
out and spill across the screen.
We're doing what we can as humans but nothing we come up with
can be perfect. Only something that might seem perfect until you
do something like, say, divide by 7.