I'm equally a noob honestly :P** This is a bit over my head but
ignoring the stuff I don't understand, it makes sense :P
http://raytracey.blogspot.com/2008/08/voxel-ray-tracing-vs-polygon-ray.html
But yeah - all methods for generating 3D on a screen are
useful.* Computers are still not that great at rendering lots of
little voxels; they do a much better job at rendering larger
things at a time. 3D graphics cards have a unique kind of
memory.* While on a computer, everything is basically 3D, on a
video card, the chips can map out a 3D matrix all by themselves;
basically, voxels. But its easier to connect a line, let's say,
between two far away spots and draw it, than it is to light up
individual dots / voxels/etc in a matrix. I think that ray
tracing is definitely the way to go for most things; its called
Vector - and I like vector stuff over bitmap stuff. I guess my
excitement over voxels is that they've been neglected for so
long.* To me, the natural evolution should've been to go from
pixels (2D) to voxels (3D) and then to vector stuff.* But the
voxels got mostly skipped all these years until a few years
ago.* So i guess that' where my satisfaction is; it's filling in
a gap.