Alas, my playing around consisted of loading a few demos,
understanding the controls and the UI somewhat (not enough for
my liking), and hacking around here and there. [well, poking,
not even hacking].
For the multiple perspectives, you need multiple cameras.
Linking the camera together with the same target as the camera
of the player (their virtual eyes) will give you simultaneousity
of multiple perspectives I believe. For inspiration, I suggest
looking at the wiring diagrams and charts of security cameras
that are designed to track movement.
Unless you're talking about a single view seen "rendered vs the
Matrix" way - that *should* in theory be easier to do, but
unforutnately I don't have the knowledge of Unreal 4 or any of
them to really be helpful... I just understand the concepts.
[1]Just now * [2]Like
References
Visible links
1.
https://www.facebook.com/groups/modeldependentrealism/permalink/393344834204373/?comment_id=395775147294675&offset=0&total_comments=49&comment_tracking=%7B%22tn%22%3A%22R%22%7D
2. Like this comment
https://www.facebook.com/groups/modeldependentrealism/393344834204373/?notif_t=group_comment_follow#