Alas, my playing around consisted of loading a few demos,
  understanding the controls and the UI somewhat (not enough for
  my liking), and hacking around here and there. [well, poking,
  not even hacking].

  For the multiple perspectives, you need multiple cameras.
  Linking the camera together with the same target as the camera
  of the player (their virtual eyes) will give you simultaneousity
  of multiple perspectives I believe. For inspiration, I suggest
  looking at the wiring diagrams and charts of security cameras
  that are designed to track movement.

  Unless you're talking about a single view seen "rendered vs the
  Matrix" way - that *should* in theory be easier to do, but
  unforutnately I don't have the knowledge of Unreal 4 or any of
  them to really be helpful... I just understand the concepts.
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