Geeky nerd stuff.* I'm picturing a 3D version of this for future
3D image files that will be voxel based and allow for
recombining of 3D objects easily. This is the 2D version
currently in use. The key to making HUGE image files from a
bunch of smaller ones ("tiles") is knowing WHERE the little
tiles are supposed to go in the big gigantic final image. To do
so, you need a coordinate system.* You need a master map with
coordinates, and then each image needs to have its length and
width, as well as the location on the map that it's supposed to
go. A utility called GDAL_MERGE can magically put the puzzle
back together again. I'm envisioning (if it doesn't already
exist) 3D voxel based image files, with the ability to have
their coordinates on a final, larger 3D image so that it can
"self-assemble". [sort of like artificial intelligence but more
like the voxel matrixes (something like a chunk in [1]#minecraft
) - knows exactly where it needs to go]. So, that's where my
brain is at.
References
Visible links
1.
https://plus.google.com/s/%23minecraft