what i appreciate about late 90s software design (and depictions in media) is how much of it is related to opening a native client to interact with a protocol
imagine “fake pc” interfaces on the ps2 like the .hack games; you have mail, you have newsgroups and you have the MMO itself. that’s it! you connected directly to patterns of interaction with other people.
we do this now — perhaps it feels like a disagreement of semantics — but it feels more like going to a communal space, in that you access an address, a paired interface and server appears and it is rigid, everyone sees it the same way.
arguably web3 is “supposed to fix this” but i have not seen many examples of protocols that weren’t hypercapital. i just want more things to feel like accessing a protocol in general; and i think it involves templating over primitives in interesting ways