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title: Decompiling Interactive Fiction
tags: zmachine interactivefiction zork
date: 2015-08-21
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A couple of weeks ago a friend of mine pointed me to the web-based
interactive fiction piece called Aisle. As I played it, I immediately
started wondering how I could get a text blob of all the possible
paths instead of trying to figure out all the actions required to
input into the interpreter.
[Aisle]:
http://iplayif.com/?story=
http://parchment.toolness.com/if-archive/games/zcode/Aisle.z5.js
Finding the Source
I took a look at the source and discovered Aisle was using a tool
called Parchment, which is designed for interactive web fiction.
Looking at the javascript source of Aisle, it is basically a
http://parchment.toolness.com/if-archive/games/zcode/Aisle.z5.js in a
javascript function passed to Parchment.
[Parchment]:
https://github.com/curiousdannii/parchment
[
http://parchment.toolness.com/if-archive/games/zcode/Aisle.z5.js]: base64%20text%20blob
Since Linux has a base64(1) utility, I figured I’d strip out the
javascript and decode the text to see if I could read the text blob
and thus read every possible scenario in the story.
[base64(1)]:
http://man7.org/linux/man-pages/man1/base64.1.html
% sed -e "s/processBase64Zcode('//g" Aisle.z5.js \
| sed -e "s/');//g" \
| base64 --decode > Aisle.z5
At first I did this without output redirection, and it flooded my
terminal with binary control characters, essentially frying it. I
killed the tmux window, and started again, this time looking to see if
the file type was known.
% file Aisle.z5
Aisle.z5: Infocom (Z-machine 5, Release 1 / Serial 990528)
A quick search on Infocom and Z-Machine, shows that Z-Machine was
developed for interactive fiction in 1979 for Infocom text adventure
games, of which Zork was the first and where the Z comes from. There’s
a whole lot of interesting history online about Z-Machine if anyone
wants to know more (spoiler: it’s related to UCSD Pascal P-Machine).
[Z-Machine]:
https://en.wikipedia.org/wiki/Z-machine
[history]:
http://inform7.com/if/interpreters/
[UCSD Pascal]:
https://en.wikipedia.org/wiki/UCSD_Pascal
Decoding Z-Machine
Now that the raw source was available, the next step was actually
finding useful text. A search found an open source tool called Frotz
that can play these files, and the next thing I know I have Aisle
running in a terminal and it works just like it does in the browser.
[Frotz]:
http://frotz.sourceforge.net/
Some addition searches didn’t really uncover much on how to de-compile
a Z-Machine file. Nothing in the Debian repos, and some additional man
pages for Frotz didn’t lead to much.
Finally I found Z-Code Tools. There was no compiled binaries for
Linux, and if there were, they probably don’t work anymore on a newer
version of Linux. I downloaded the source and a make later made the
binaries magically appear. The freshly compiled txd tool finally
yielded the results I wanted:
[Z-Code Tools]:
http://inform-fiction.org/zmachine/zcode.html
% ./txd /var/tmp/Aisle.z5 | grep gnocchi | head -5
gnocchiyou
S139: "You pick up a bag of gnocchi and turn it over. The doughy balls weigh your eyes; gnocchi, women, a woman, statues, a slow motion crash of flesh on show her some gnocchi and then you eat it and live happily ever after." intelligent. Leaving the gnocchi you walk over and drop to a knee. "Will you
I put the full text dump of Aisle into a gist if anyone is interested
in taking a look.
[gist]:
https://gist.github.com/ecliptik/1ce9c21f04c984c705b9
There are many other tools included in ztools that can provide
additional information, such as listing a dictionary of available
actions and commands.
Final Thoughts
Interactive fiction is just more than a big blob of text. Since the
early days of Z-Machine, these stories have not only included
fascinating stories, but also puzzles and other methods of fully
immersing a reader. Fully exploring and creating Z-Machine and
Interactive fiction is best left to to the experts if you’d like to
learn more.
[experts]:
http://inform7.com/learn/
It also appears the Z-code Tools are not packaged in Debian, and this
may be a fun project to do sometime.
[Debian]:
http://www.debian.org