Demo Scene
I clicked a link on HN and found this website [0]. It was the first
website related to demo scene that I visited, although I have heard
about the demo scene before.
A few days earlier I was lamenting the demolishing force of capital on
the creative population. The force of capital makes everything
repetitive and "profitable". Perhaps that is not the case. What I see
are products produced by the creative _industry_. But artisans still
exist in the age of industrialization.
Author of the 32 byte life game featured on HN today wrote about how
he cut the size down from 65 bytes to 32 [1]. Could be some fun
reading if I know how to read ASM.
[0]
https://www.pouet.net/
[1]
http://www.sizecoding.org/wiki/Game_of_Life_32b