In this case we have a Big Bear which is a level 3 monster of
STR 16 DEX 14 KNW 6 with a +2 bonus to its Combat Test, a +4
bonus to its Damage Test, 3 points of Armour for its thick
hide and 22 LPs.
This profile allows for simple and straightforward records.
However, you are encourage to augment this information with
your own ideas, to make your monsters unique. Yes, you don't
need to record the birthday of each goblin in your horde, but
touch here and there makes the game so much more interesting.
I am including a list of some of the monsters we most commonly
used on our games, but there is no reason you cannot choose to
employ your own monsters instead. Try not to make every monster
into a soulless killing machine, give them some unique skill,
add some background, some weak spot or even something funny.
7.2 Bestiarium AKA Monster List
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* A Acid. Suffer an additional 1 dice - 2 damage.
* B Blood lose. Save STR or lose an additional 3 LPs per level
of the creature.
* C Poison. Save STR or get unconscious. Save every turn to
recover.
* D Fire breath. Anything on the dragon's fire cone (24 meters
long, 6 meters wide at its widest point) suffers 4 dice of
damage. Armour Does not protect.
* F Cause Fear, at the start of any encounter Greater Demon
casts the fear spell on all characters.
* G Goblin gear. Can use any weapons, prefer javelin, maces,
daggers and shield. Often armored with a shield and a
helmet, sometimes a gambeson. Leaders my use mail.
* H Can cast Level 1 to 3 spells
* I Immune to arrows and crossbow bolts.
* O Orc gear. Can use any weapons, prefer spears, maces and
axes. Rarely bows. Armor shield, helmet and a gambeson, or
mail if they can get it.
* S Can cast level 1 Spells
* T Tough. Receives half as damage from non magical weapons.
* U Giant
* V Big
* W CMB, DMG and PRT as per the weapon used and the armour worn.
* X Shaman
* Y Undead