#include <u.h>
#include <libg.h>
Cursor arrow={
{0, 0},
{0xFF, 0xE0, 0xFF, 0xE0, 0xFF, 0xC0, 0xFF, 0x00,
0xFF, 0x00, 0xFF, 0x80, 0xFF, 0xC0, 0xFF, 0xE0,
0xE7, 0xF0, 0xE3, 0xF8, 0xC1, 0xFC, 0x00, 0xFE,
0x00, 0x7F, 0x00, 0x3E, 0x00, 0x1C, 0x00, 0x08,},
{0x00, 0x00, 0x7F, 0xC0, 0x7F, 0x00, 0x7C, 0x00,
0x7E, 0x00, 0x7F, 0x00, 0x6F, 0x80, 0x67, 0xC0,
0x43, 0xE0, 0x41, 0xF0, 0x00, 0xF8, 0x00, 0x7C,
0x00, 0x3E, 0x00, 0x1C, 0x00, 0x08, 0x00, 0x00,}
};
Cursor bullseye={
{-7, -7},
{0x1F, 0xF8, 0x3F, 0xFC, 0x7F, 0xFE, 0xFB, 0xDF,
0xF3, 0xCF, 0xE3, 0xC7, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xE3, 0xC7, 0xF3, 0xCF,
0x7B, 0xDF, 0x7F, 0xFE, 0x3F, 0xFC, 0x1F, 0xF8,},
{0x00, 0x00, 0x0F, 0xF0, 0x31, 0x8C, 0x21, 0x84,
0x41, 0x82, 0x41, 0x82, 0x41, 0x82, 0x7F, 0xFE,
0x7F, 0xFE, 0x41, 0x82, 0x41, 0x82, 0x41, 0x82,
0x21, 0x84, 0x31, 0x8C, 0x0F, 0xF0, 0x00, 0x00,}
};
Cursor coffeecup={
{-7, -7},
{0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,},
{0x01, 0x00, 0x00, 0xE0, 0x00, 0x10, 0x03, 0xE0,
0x04, 0x00, 0x0F, 0xE0, 0x12, 0x3C, 0x1F, 0xE2,
0x10, 0x1A, 0x10, 0x1A, 0x10, 0x02, 0x10, 0x3C,
0x18, 0x10, 0x6F, 0xEC, 0x40, 0x04, 0x3F, 0xF8,}
};
Cursor blank={
{-7, -7},
{0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,},
{0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,}
};
Cursor sweep={
{-7, -7},
{0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xE0, 0x07,
0xE0, 0x07, 0xE0, 0x07, 0xE3, 0xF7, 0xE3, 0xF7,
0xE3, 0xE7, 0xE3, 0xF7, 0xE3, 0xFF, 0xE3, 0x7F,
0xE0, 0x3F, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,},
{0x00, 0x00, 0x7F, 0xFE, 0x40, 0x02, 0x40, 0x02,
0x40, 0x02, 0x40, 0x02, 0x40, 0x02, 0x41, 0xE2,
0x41, 0xC2, 0x41, 0xE2, 0x41, 0x72, 0x40, 0x38,
0x40, 0x1C, 0x40, 0x0E, 0x7F, 0xE6, 0x00, 0x00,}
};
Cursor deadmouse={
{-7, -7},
{0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,},
{0x00, 0x00, 0x01, 0x14, 0xA2, 0x08, 0x41, 0x00,
0x00, 0x00, 0x00, 0x08, 0x00, 0x04, 0x00, 0x82,
0x04, 0x41, 0xFF, 0xE1, 0x5F, 0xF1, 0x3F, 0xFE,
0x17, 0xF0, 0x03, 0xE0, 0x00, 0x00, 0x00, 0x00,}
};
Cursor lockarrow={
{-7, -7},
{0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,},
{0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x0F, 0xC0, 0x0F, 0xC0,
0x03, 0xC0, 0x07, 0xC0, 0x0E, 0xC0, 0x1C, 0xC0,
0x38, 0x00, 0x70, 0x00, 0xE0, 0xDB, 0xC0, 0xDB,}
};
uchar greybits[] = {
0xAA, 0xAA, 0x55, 0x55, 0xAA, 0xAA, 0x55, 0x55,
0xAA, 0xAA, 0x55, 0x55, 0xAA, 0xAA, 0x55, 0x55,
0xAA, 0xAA, 0x55, 0x55, 0xAA, 0xAA, 0x55, 0x55,
0xAA, 0xAA, 0x55, 0x55, 0xAA, 0xAA, 0x55, 0x55
};
uchar blackbits[] = {
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
};
uchar darkgreybits[] = {
0xDD, 0xDD, 0x77, 0x77, 0xDD, 0xDD, 0x77, 0x77,
0xDD, 0xDD, 0x77, 0x77, 0xDD, 0xDD, 0x77, 0x77,
0xDD, 0xDD, 0x77, 0x77, 0xDD, 0xDD, 0x77, 0x77,
0xDD, 0xDD, 0x77, 0x77, 0xDD, 0xDD, 0x77, 0x77
};
uchar colourbits[] = {
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0x55, 0x55, 0xAA, 0xAA, 0x55, 0x55, 0xAA, 0xAA,
0x55, 0x55, 0xAA, 0xAA, 0x55, 0x55, 0xAA, 0xAA,
0x55, 0x55, 0xAA, 0xAA, 0x55, 0x55, 0xAA, 0xAA,
0x55, 0x55, 0xAA, 0xAA, 0x55, 0x55, 0xAA, 0xAA,
0x11, 0x11, 0x44, 0x44, 0x11, 0x11, 0x44, 0x44,
0x11, 0x11, 0x44, 0x44, 0x11, 0x11, 0x44, 0x44,
0x11, 0x11, 0x44, 0x44, 0x11, 0x11, 0x44, 0x44,
0x11, 0x11, 0x44, 0x44, 0x11, 0x11, 0x44, 0x44,
0x01, 0x01, 0x02, 0x02, 0x04, 0x04, 0x08, 0x08,
0x10, 0x10, 0x20, 0x20, 0x40, 0x40, 0x80, 0x80,
0x01, 0x01, 0x02, 0x02, 0x04, 0x04, 0x08, 0x08,
0x10, 0x10, 0x20, 0x20, 0x40, 0x40, 0x80, 0x80,
0x80, 0x80, 0x40, 0x40, 0x20, 0x20, 0x10, 0x10,
0x08, 0x08, 0x04, 0x04, 0x02, 0x02, 0x01, 0x01,
0x80, 0x80, 0x40, 0x40, 0x20, 0x20, 0x10, 0x10,
0x08, 0x08, 0x04, 0x04, 0x02, 0x02, 0x01, 0x01,
0x10, 0x00, 0x20, 0x00, 0x40, 0x00, 0x80, 0x00,
0x00, 0x01, 0x00, 0x02, 0x00, 0x04, 0x00, 0x08,
0x00, 0x10, 0x00, 0x20, 0x00, 0x40, 0x00, 0x80,
0x01, 0x00, 0x02, 0x00, 0x04, 0x00, 0x08, 0x00,
0x00, 0x08, 0x00, 0x04, 0x00, 0x02, 0x00, 0x01,
0x80, 0x00, 0x40, 0x00, 0x20, 0x00, 0x10, 0x00,
0x08, 0x00, 0x04, 0x00, 0x02, 0x00, 0x01, 0x00,
0x00, 0x80, 0x00, 0x40, 0x00, 0x20, 0x00, 0x10,
0x01, 0x01, 0x01, 0x01, 0x02, 0x02, 0x02, 0x02,
0x04, 0x04, 0x04, 0x04, 0x08, 0x08, 0x08, 0x08,
0x10, 0x10, 0x10, 0x10, 0x20, 0x20, 0x20, 0x20,
0x40, 0x40, 0x40, 0x40, 0x80, 0x80, 0x80, 0x80,
0x80, 0x80, 0x80, 0x80, 0x40, 0x40, 0x40, 0x40,
0x20, 0x20, 0x20, 0x20, 0x10, 0x10, 0x10, 0x10,
0x08, 0x08, 0x08, 0x08, 0x04, 0x04, 0x04, 0x04,
0x02, 0x02, 0x02, 0x02, 0x01, 0x01, 0x01, 0x01,
};
int ncolours = sizeof(colourbits)/sizeof(colourbits[1]);
static uchar vccpinbits[] =
{
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x88, 0x00,
0x50, 0x00, 0x20, 0x00, 0x0E, 0x00, 0x10, 0x00,
0x0E, 0x00, 0x01, 0xC0, 0x02, 0x00, 0x01, 0xC0,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
};
static uchar ncpinbits[] =
{
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x07, 0xE0, 0x04, 0x20, 0x04, 0x20,
0x04, 0x20, 0x04, 0x20, 0x07, 0xE0, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
};
static uchar sigpinbits[] =
{
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x07, 0xE0, 0x07, 0xE0, 0x07, 0xE0,
0x07, 0xE0, 0x07, 0xE0, 0x07, 0xE0, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
};
static uchar gndpinbits[] =
{
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x80,
0x01, 0x80, 0x01, 0x80, 0x01, 0x80, 0x01, 0x80,
0x1F, 0xF8, 0x0F, 0xF0, 0x07, 0xE0, 0x03, 0xC0,
0x01, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
};
Bitmap *black;
Bitmap *grey;
Bitmap *darkgrey;
Bitmap *colour;
Bitmap *gndpin;
Bitmap *sigpin;
Bitmap *vccpin;
Bitmap *ncpin;
void iconinit(void){
ncpin = balloc(Rect(0, 0, 16, 16),0);
wrbitmap(ncpin, 0, 16, ncpinbits);
sigpin = balloc(Rect(0, 0, 16, 16),0);
wrbitmap(sigpin, 0, 16, sigpinbits);
gndpin = balloc(Rect(0, 0, 16, 16),0);
wrbitmap(gndpin, 0, 16, gndpinbits);
vccpin = balloc(Rect(0, 0, 16, 16),0);
wrbitmap(vccpin, 0, 16, vccpinbits);
darkgrey = balloc(Rect(0, 0, 16, 16), 0);
wrbitmap(darkgrey, 0, 16, darkgreybits);
grey = balloc(Rect(0, 0, 16, 16), 0);
wrbitmap(grey, 0, 16, darkgreybits);
colour = balloc(Rect(0, 0, 16, 16), 0);
wrbitmap(colour, 0, 16, colourbits);
black = balloc(Rect(0, 0, 16, 16), 0);
wrbitmap(black, 0, 16, blackbits);
}