l = i->layer;
/* free backing store and disconnect refresh, to make pushback fast */
freememimage(l->save);
l->save = nil;
l->refreshptr = nil;
memltorear(i);
/* window is now the rearmost; clean up screen structures and deallocate */
s = i->layer->screen;
if(s->fill){
i->clipr = i->r;
memdraw(i, i->r, s->fill, i->r.min, nil, i->r.min, S);
}
if(l->front){
l->front->layer->rear = nil;
s->rearmost = l->front;
}else{
s->frontmost = nil;
s->rearmost = nil;
}
free(l);
freememimage(i);
}
/*
* Just free the data structures, don't do graphics
*/
void
memlfree(Memimage *i)
{
Memlayer *l;
l = i->layer;
freememimage(l->save);
free(l);
freememimage(i);
}