StarTrek for the DEC Rainbow 100


       This is the classic computer game played by students, hackers, and
Real Programmers since the late Sixties. There is hardly a computer on which
it has not been implemented, and it has been found on distribution Sysgen
disks and tapes from various vendors.

       This is "public domain" software, fer sure, but leave us not forget
that "STARTREK", "KLINGON", "MR. SPOCK", and all the other characters who
serve aboard the ENTERPRISE are trademarks of Paramount Pictures, and woe
betide the scurvy pirate who trie to make a buck off of this!!

PAGE

       When you are prompted for a COMMAND, enter one of the 3-letter
commands (NAV, SRS, LRS, PHA, TOR, SHI, DAM, COM, or XXX). Remember, you must
use UPPER-CASE (i.e., CAPS-ONLY) for all commands. If you type an unrecognized
command, you will get the list of acceptable commands. Note that some of the
commands, like 'NAV' and 'TOR', require additional input.

       All commands must be in UPPER CASE, or it won't recognize them. The
commands which require additional input do not buffer commands, so wait for
the prompt. (This is a "feature" of Microsoft MNASIC-86.)

       The Galaxy is divided into an 8x8 quadrant grid, and each quadrant is
further divided into an 8x8 sector grid. The ENTERPRISE (under you command)
is located somewhere in the Galaxy with a random number of KLINGONS to be
found and destroyed. Just to make things interesting, you also have a time
limit (in stardates) to accomplish this mission, or the FEDERATION OF PLANETS
will be conquored.

PAGE

NAV     NAVIGATION AND WARP ENGINE CONTROL
---     ---------- --- ---- ------ -------

       Course is a circular numerical            4  3  2
       vector arrangement as shown.               \ | /
       Integer and real values may be              \|/
       used. (Thus course 1.5 is half-         5 ---*--- 1
       way between 1 and 2)                        /|\
                                                  / | \
       Values may approach 9.0, which            6  7  8
       itself is equivalent to 1.0
                                                  COURSE
       One warp factor is the size of
       one quadrent. Therefore, to get
       from quadrant 6,5 to 5,5, you would
       use course 3, warp factor 1.

PAGE

SRS     SHORT RANGE SCAN
---     ----- ----- ----

       Shows you a scan of your present quadrant.

       Symbology on your screen is as follows:

               <E>  your starship's position
               +K+  Klingon battle cruiser
               >B<  Fereration starbase (for refuel/repair/re-arm)
                *   star

       A condensed status report is also presented.

PAGE

LRS     LONG RANGE SCAN
---     ____ _____ ____

       Shows conditions in space for one quadrant on each side
       of the ENTERPRISE (which is in the middle of the scan.)

       The scan is coded in the form "###", where the units digit
       is the number of stars, the tens digit is the number of
       starbases, and the hundreds digit is the number of Klingons.

       Example - 207 = 2 Klingons, 0 Starbases, 7 Stars

PAGE

PHA     PHASER CONTROL
---     ------ -------

       Allows you to destroy the Klingon battle cruisers by zapping
       them with suitably large units of energy to deplete their
       shield power. (Remember, Klingons have phasers, too!)



TOR     PHOTON TORPEDO CONTROL
---     ------ ------- -------

       Torpedo course is the same as used in Warp Engine Control.
       If you hit the Klingon vessel, he is destroyed and cannot
       fire back at you. If you miss, you are subject to his phaser
       fire. In either case, you are also subject to the phaser fire
       of all other Klingons in the quadrant.

PAGE

SHI     SHIELD CONTROL
---     ------ -------

       Defines the number of energy units to be assigned to the
       deflector shields. Energy is taken from total ship's energy.
       Note that the status display total energy includes shield
       energy.



DAM     DAMAGE CONTROL REPORT
---     ------ ------- ------

       Gives the state of repair of all devices, where a negative
       'state of repair' shows that a device is temporarily damaged.

PAGE

COM     LIBRARY-COMPUTER
---     ----------------

       The library-computer contains six options:

       CUM     CUMULATIVE GALACTIC RECORD
               Shows computer memory of the results of all previous
               short and long range sensor scans.

       STA     STATUS REPORT
               Shows the number of Klingons, Starbases, and stardates
               remaining in the game,

       TOR     PHOTON TORPEDO DATA
               Gives directions and distance from the ENTERPRISE to
               all Klingons in the current quadrant.

PAGE
COM     LIBRARY-COMPUTER (CONT.)
---     ---------------- -------

       DOC     STARBASE DOCKING DATA
               Gives directions and distance to any starbases in the
               current quadrant.

       DIR     DIRECTION/DISTANCE CALCULATOR
               Allows you to enter START and END coordinates to the
               direction/distance calculator (i.e., for sector to
               sector or quadrant to quadrant navigation.)

       GAL     GALACTIC 'REGION NAME' MAP
               Prints the names of the sixteen major galactic regions
               refered to in this game.

PAGE

HEL     HELP FACILITY
---     ---- --------

       For help understanding the commands. (What you are doing now.)


XXX     EXIT THE GAME
---     ---- --- ----

       Terminates the current games and lets you start a new game or
       exit back to MBASIC-86.