MORIA(6)                                                 MORIA(6)



         NAME
              moria - a dungeon game

         SYNOPSIS
              moria [ -o ] [ -r ] [ -s ] [ -S ] [ -n ] [ -w ] [ savefile ]

         DESCRIPTION
              Moria plays a dungeon game with you.  It lets you generate a
              character, lets you buy equipment, and lets you wander in a
              fathomless dungeon while finding treasure and being attacked
              by monsters and fellow adventurers.  Typing ? gives you a
              list of commands.

              The ultimate object of moria is to kill the Balrog, which
              dwells on the 50th level of the dungeon, 2,500 feet under-
              ground.  Most players never even reach the Balrog, and those
              that do seldom live to tell about it.

              For a more complete description of the game, read the doc-
              ument The Dungeons of Moria.

              By default, moria will save and restore games from a file
              called moria.save in your home directory.  If the environ-
              ment variable MORIA_SAV is defined, then moria will use that
              file name instead of the default.  If MORIA_SAV is not a
              complete path name, then the savefile will be created or
              restored from the current directory.  You can also expli-
              citly specify a savefile on the command line.

              If you use the -n option, moria will create a new game,
              ignoring any savefile which may already exist.  This works
              best when a savefile name is specified on the command line,
              as this will prevent moria from trying to overwrite the
              default savefile (if it exists) when you try to save your
              game.

              You move in various directions by pressing the numeric
              keypad keys, VMS-style.  If you specify -r, you move the
              same way you do in rogue(6).  You can also specify -o to
              force the VMS-style command set.  These options will over-
              ride defaults stored in the savefile.  If these options are
              given multiple times, only the last one will take effect.

              If you specify -s, moria prints all of the scores in the
              score file and exits.  On a multiuser system, if you specify
              -S, moria prints prints only those scores belonging to you
              and then exits.

              If you specify -w, moria will start up in wizard mode.  You
              can resurrect a dead character by using this option when
              starting the game.  Resurrected characters are teleported to
              the town level and given zero hitpoints.  Wizard mode is
              intended for debugging the game, and for experimenting with


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         MORIA(6)                                                 MORIA(6)



              new features.  Any other use is considered cheating.  Games
              played with wizard mode are not scored.

         AUTHORS
              The original version of Moria was written in VMS/Pascal by
              Robert Alan Koeneke, Jimmey Wayne Todd, Gary McAdoo, and
              others at the University of Oklahoma.  This version was
              written by Jim Wilson at the University of California,
              Berkeley.

         BUGS
              A suspended game that gets a hangup signal will die without
              creating a save file.

              Rerolling with a % at the class prompt not implemented.

              For a more comprehensive list, see the ERRORS file in the
              source distribution.





































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