This is a text-only version of the following page on
https://raymii.org:
---
Title : CookieNumberPrinter, incremental / idle game style numbers in C++
Author : Remy van Elst
Date : 12-09-2020
URL :
https://raymii.org/s/software/CookieNumberPrinter_incremental_game_style_numbers.html
Format : Markdown/HTML
---
To level up my software development skills, I'm programming a command line game
in my spare time. It is a clone of the famous cookieclicker game [by
ortiel][1]. A clone of a game is simple enough to get up and running fairly
quickly, but also extensible enough when needed. How do you store huge score
numbers when they don't fit in a `long long`? How do you write a game loop, how
to use threads to handle user input? Saving a game (how to design a proper save
format)? Also a great way to learn about project organization, software
architecture and to try out design patterns.
As the game is a clone of CookieCliker, which itself is an [incremental
game][2], I had to figure out how to work with large numbers. Since this is not
a university math project, I allowed myself the luxury of using [Boosts
Multiprecision][3]. The library handles the large numbers, including
caluclation and operations with such a number. I did want to print the numbers
in Idle Style, where large numbers are displayed with a suffix, like `1 million`
instead of `1000000` and so on.
This `C++` class can be used to print Boost's `cpp_dec_float` numbers in
incremental style. It's just one header. You can [get the code here][6].
[If you like this class, consider sponsoring me by trying out a Digital Ocean
VPS. With this link you'll get $100 credit for 60 days). (referral link)][99]
Please do keep in mind that this is a hobby project, the code might not be up to
your professional standards. As of now the class in my game has diverged a bit
to also support a few other boost numbers and can directly be used as an output
stream (`std::cout << cookienumber` instead of `std::cout << cookienumber.print()`).
### Idle Style numbers?
If you're wondering what Idle / Incremental game style is, let me show you. A
lot of mobile games show numbers in idle style, here is a picture of one:
![idle miner][5]
Here is a screenshot of my game, where you can see I have `5p` cookies as well
as prices for certain items with suffixes:
![c_ookieclicker][4]
Even though one is a flashy Android game and one is a humble command line
application, you see the idle style printing.
In the future I might show more of the game, or even make the git repository
public. For now it's just me and a few friends.
### Download and building and an example
I assume you have a working C++ compiler setup and have compiled before.
Install boost:
apt install libboost-all-dev
Clone the git repository
git clone
https://github.com/RaymiiOrg/cookienumberprinter
Go in the folder and cmake / make
cd cookienumberprinter
mkdir build
cd build
cmake ..
make
Run the example:
./cookienumberprinter
Output should be:
CookieNumberPrinter by
https://raymii.org, examples.
Should print:
0
1
1.1
100.3
1234
123 thousand
1 million
8 million
12 billion
3 quintillion
897a
11yyy
Here we go!
0
1
1.1
100.3
1234
123 thousand
1 million
8 million
12 billion
3 quintillion
897a
11yyy
Process finished with exit code 0
[1]:
https://orteil.dashnet.org/cookieclicker/
[2]:
https://en.wikipedia.org/wiki/Incremental_game
[3]:
https://www.boost.org/doc/libs/1_74_0/libs/multiprecision/doc/html/boost_multiprecision/intro.html
[4]: /s/inc/img/105_main.png
[5]: /s/inc/img/idleminer.png
[6]:
https://github.com/RaymiiOrg/cookienumberprinter
---
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