Posts by [email protected] | |
Post #AogfGp3uVGrwXvtRvE by [email protected] | |
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No big surprise, but the second one is about 50x faster than the first (Zen 4, … | |
Post #AoimiH6XRFBdKf50WO by [email protected] | |
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Force primitives are now working, look at that cube go!(Imagine there's a p… | |
Post #AokonGrQMQ1SFTRLns by [email protected] | |
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I've been having a problem where I set the mass of a cube to 1 and then won… | |
Post #Aoosg15VmXMpkgfJtA by [email protected] | |
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Not sure when it got broken but I've fixed my game's interactive window… | |
Post #Aor0jKX785CysWaSlE by [email protected] | |
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Added visualizations of light sources to the 3D editor that the game master wil… | |
Post #Aot05RZJwNDLQpWHnk by [email protected] | |
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New visualizations for force primitives in my game: omnidirectional (attracting… | |
Post #AozK2RkrxIeBAkWsuu by [email protected] | |
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Looks like I'm gonna have to figure out how my game's rollback networki… | |
Post #Ap2ZQvJPnOCQZxhHkW by [email protected] | |
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It works!Here we have a cube falling into an (invisible) water volume and bounc… | |
Post #Ap5YErdC8eW5CwVxi4 by [email protected] | |
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I've added an optional gridded surface to area volumes, this is what water … | |
Post #Ap5YdpDAGxUOwUF23M by [email protected] | |
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Continuing to make the UI better, now tabs highlight when you hover over them t… | |
Post #Ap7SBo7CXm3M1dd3SK by [email protected] | |
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Trying to figure out a rippling water surface effectNot quiiiite what I was aft… | |
Post #Ap9Xs5dYfz86cNfH7Y by [email protected] | |
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There we go, the water effect I was looking for!It still has seams because I… | |
Post #ApBdpEhNW6tVtWOTWi by [email protected] | |
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Area volumes can now override any property of the world outside, including the … | |
Post #ApDYS2QKsTIHi3SeLw by [email protected] | |
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New physics feature: lift!I've set this cube to have a high lift coefficien… | |
Post #ApdSqvKk2qtDy2Ezfk by [email protected] | |
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Lightning effect now procedurally generates a couple different lightning-shaped… | |
Post #ApdT9x73eb4yzIujAW by [email protected] | |
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Managed to get a prototype of the lightning weather effect workingThe beams sti… | |
Post #Apg6ufa0wZ70kVe4Mi by [email protected] | |
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The finished shader for representing bodies of water/liquid in LMOD's art s… | |
Post #As0KyYSv8qViS8ylm4 by [email protected] | |
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@aeva The strangest part of this for me was learning that large parts of the *V… | |
Post #As0KyYeyQ29T3WcOYq by [email protected] | |
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@aeva SCIENCE CANT EXPLAIN IT | |
Post #Awjl7fytkrkN2NXYhc by [email protected] | |
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@apparition I'd be interested both as a dev and a playerThere's a coupl… |