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Posts by [email protected]
Post #AogfGp3uVGrwXvtRvE by [email protected]
0 likes, 1 repeats
No big surprise, but the second one is about 50x faster than the first (Zen 4, …
Post #AoimiH6XRFBdKf50WO by [email protected]
0 likes, 1 repeats
Force primitives are now working, look at that cube go!(Imagine there's a p…
Post #AokonGrQMQ1SFTRLns by [email protected]
0 likes, 1 repeats
I've been having a problem where I set the mass of a cube to 1 and then won…
Post #Aoosg15VmXMpkgfJtA by [email protected]
0 likes, 1 repeats
Not sure when it got broken but I've fixed my game's interactive window…
Post #Aor0jKX785CysWaSlE by [email protected]
0 likes, 1 repeats
Added visualizations of light sources to the 3D editor that the game master wil…
Post #Aot05RZJwNDLQpWHnk by [email protected]
0 likes, 1 repeats
New visualizations for force primitives in my game: omnidirectional (attracting…
Post #AozK2RkrxIeBAkWsuu by [email protected]
0 likes, 1 repeats
Looks like I'm gonna have to figure out how my game's rollback networki…
Post #Ap2ZQvJPnOCQZxhHkW by [email protected]
0 likes, 1 repeats
It works!Here we have a cube falling into an (invisible) water volume and bounc…
Post #Ap5YErdC8eW5CwVxi4 by [email protected]
0 likes, 1 repeats
I've added an optional gridded surface to area volumes, this is what water …
Post #Ap5YdpDAGxUOwUF23M by [email protected]
0 likes, 1 repeats
Continuing to make the UI better, now tabs highlight when you hover over them t…
Post #Ap7SBo7CXm3M1dd3SK by [email protected]
0 likes, 1 repeats
Trying to figure out a rippling water surface effectNot quiiiite what I was aft…
Post #Ap9Xs5dYfz86cNfH7Y by [email protected]
0 likes, 1 repeats
There we go, the water effect I was looking for!It still has seams because I&#3…
Post #ApBdpEhNW6tVtWOTWi by [email protected]
0 likes, 1 repeats
Area volumes can now override any property of the world outside, including the …
Post #ApDYS2QKsTIHi3SeLw by [email protected]
0 likes, 1 repeats
New physics feature: lift!I've set this cube to have a high lift coefficien…
Post #ApdSqvKk2qtDy2Ezfk by [email protected]
0 likes, 1 repeats
Lightning effect now procedurally generates a couple different lightning-shaped…
Post #ApdT9x73eb4yzIujAW by [email protected]
0 likes, 1 repeats
Managed to get a prototype of the lightning weather effect workingThe beams sti…
Post #Apg6ufa0wZ70kVe4Mi by [email protected]
0 likes, 1 repeats
The finished shader for representing bodies of water/liquid in LMOD's art s…
Post #As0KyYSv8qViS8ylm4 by [email protected]
0 likes, 0 repeats
@aeva The strangest part of this for me was learning that large parts of the *V…
Post #As0KyYeyQ29T3WcOYq by [email protected]
0 likes, 0 repeats
@aeva SCIENCE CANT EXPLAIN IT
Post #Awjl7fytkrkN2NXYhc by [email protected]
0 likes, 0 repeats
@apparition I'd be interested both as a dev and a playerThere's a coupl…
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