Magic is banned in the Great Underground Empire, and the Grand
Inquisitor Yannick (with the kind help of Frobozz Electric) has a
stranglehold on the world of Zork, establishing a totalitarian regime.
According to his own words, the goal of the new state is to "shun
magic, shun the appearance of magic, shun everything, and then shun
shunning." Any opposing forces will be "totemized", which is
apparently a rather unpleasant procedure. The player character in the
game is just that - the player character: Ageless, Faceless, Gender-
Neutral, Culturally-Ambiguous Adventure Person (abbreviated AFGNCAAP),
as the politically correct designation by the Dungeon Master Dalboz
defines him/her (it?). Naturally, it is the hero's duty to save the
world by collecting a Cube of Foundation, the Skull of Yoruk, and the
Coconut of Quendor, so that magic can return to the land and the Grand
Inquisitor falls victim to his own shunning policies. (From MobyGames)
The game builds upon the [Zork][1] and [Enchanter][2] series of games
originally released by [Infocom][3].
A text adventure prequel by two Infocom alumni, [Zork: The
Undiscovered Underground][4], was commissioned as a promotional tie-in
to this game.
Compatibility
Architecture: PPC (Carbonized)
This is a Mac-only CD ROM.
Power Mac G3 233 MHz, OS 8.6 or later and 96 MB RAM or OS 10.0.4 or
later and 128 MB RAM.
The game requires that Disc 1 is mounted. The image of Disc 1 will
suffice. The game is compatible with OS X through to version 10.2.8.
It is not compatible with OS X 10.3 and above. Instructions on how to
make the game run in OS 10.4 Classic mode are [here][5]. Maybe these
instructions will also work for OS 10.3 Classic mode.
[1]:
http://macintoshgarden.org/games/zork-anthology
[2]:
http://macintoshgarden.org/games/enchanter-trilogy
[3]:
http://macintoshgarden.org/author/infocom
[4]:
http://macintoshgarden.org/games/zork-the-undiscovered-underground
[5]:
https://walkthrough.fandom.com/wiki/Zork_Grand_Inquisitor_Macintosh_Setup