Yamagi Quake II is an alternative client for id Software's [Quake
II][1]. Our goal is to provide the best Quake II experience possible;
we strive to preserve the gameplay as it was back in 1997. Thus we aim
mostly for bug fixes, stability and gentle enhancements where
appropriate.

Yamagi Quake II has a lot of unique features. The most notable ones
are:

 * Modern OpenGL 3.2 and OpenGL ES 3.0 renderers, providing a greatly
   enhanced look and feel. The original OpenGL 1.4 and even the
   Software renderers are still supported. All 3D accelerated
   renderers support anisotropic filtering and multisampling anti-
   aliasing.
 * Full support for widescreen displays and arbitrary resolutions.
   The HUD can be scaled to be readable on HiDPI displays.
 * Support for surround sound, from stereo up to 7.1 channels and
   even HRTF. The background music can be played from OGG/Vorbis
   files; a CD drive is no longer necessary.
 * A rewritten savegame system. Yamagi Quake II savegames are
   completely reliable and backward compatible between releases.
 * Highly precise timings. For example, on a flat panel display with
   a refresh rate of 144 hertz and vertical synchronisation (vsync)
   enabled, Yamagi Quake II is running at exactly 144 frames per
   second. Without any physics bugs.
 * In comparison with the original client over 2,000 bugs were fixed.
   The Yamagi Quake II client is very well tested and stable. The
   dedicated server is able to run for weeks without a single
   restart. Last but not least the code is fully 64 bit clean and
   highly portable.

Notes:
This is an unofficial Intel OS X Leopard+ port of the original source
featuring various graphical enhancements.

Compatibility
Architecture: x86 (Intel:Mac)

Intel Mac OS X 10.5.8 and later

  [1]: http://macintoshgarden.org/games/quake-ii