This is the original version of the game The Journeyman Project that
predates [TURBO][1]. Sourced from the Internet Archive where it was
uploaded by cathoderaydude.

> This is something special: The Journeyman Project... that's it. No
> Turbo.
>
> If you aren't aware, The Journeyman Project was a "Myst-like" which
> actually predated Myst. It came out in 1992, and (by some measures)
> was far, far more sophisticated than Myst... and also totally
> unplayable.
>
> The original release was impossibly slow. On some hardware the game
> literally could not be completed, because it contained timed
> sections that could not be beat due to the low frame rate.
> Everything was miserably slow, and the game would have been a total
> failure.
>
> However, Presto Studios rewrote the entire engine from scratch,
> massively optimizing it until it could be played on common hardware,
> then rereleased it as "The Journeyman Project - Turbo!"
>
> In this archivist's experience, Turbo! constitutes nearly the entire
> corpus of available Journeyman Project media. I have never seen a
> box or a disc until I found one on eBay recently. I ripped it and
> tested the image on a Mac emulator (Basilisk II) where I found it
> ran fine, presumably due to the unrealistically high speed of the
> emulated machine.
>
> Congratulations, you can now enjoy the earliest "Myst-like" in
> history, in its original form - and if you play it on an emulator or
> a high end machine, you might even be able to beat it, although you
> really might as well play the later version. To the best of my
> knowledge there was no cut content in Turbo! and, for all I know,
> they may even have added things.
>
> I don't think there's any particular reason to play this version,
> but if you have e.g. a Macintosh Performa 5200 sitting around, you
> could experience one of the deeper frustrations possible for a 90s
> computer gamer.
>
> The scanned manual is also included.

???? psients (see comments section)

> The Journeyman Project
>
> In this hi-sci space opera, you wake up, try to figure out your
> unfamiliar futuristic surroundings, and soon realize that you're the
> sole defense against hostile aliens from space that threaten to mess
> up life as we know it.
>
> The Journeyman Project creates a whole new world, immaculately and
> stunningly conceived. Your photo-realistic surroundings have light,
> depth, and body. Details have been sweated. (Check out the Mood
> Walls in your futuristic apartment: you can dial up Seascape,
> Whispering Leaves, or any other soothing rear-projection scenes.)
>
> The premise is neat: some scientist has invented a time machine, now
> kept under lock and nine-digit password. After all, reckless time
> travel, as we know from Back to the Future, can change history in
> hideous and unpredictable ways (hairstyles being the prominent
> example on this disc). And now somebody has stuck a finger into the
> great faucet of time; you must go back to the critical temporal
> splatters and clean up the mess.
>
> Note well: This game is the slowest in a very slow medium. (The
> manual optimistically suggests that you grab a handy 400MB hard
> drive and copy the game onto it for faster performance.) Worse?for
> me, anyway?is that your character keeps getting killed arbitrarily
> until you've learned the game's idiosyncrasies. Just once, couldn't
> somebody create a world as rich as The Journeyman Project, without
> making it so gosh-darned hard to stay alive to see it?
>
> ? May '93 MW review

 * DL #1: is converted to a bin/cue image of this mixed mode CD. Use
   Toast (Mac) or ImgBurn (Win) to burn a physical CD that contains
   both the game track and the audio tracks.

 * DL #2: contains just the game track

 * DL #3: contains just the audio tracks (OST = "original
   soundtrack")

 * DL #4: contains a demo.

 * DL #5: Localized Japanese toast image and pdf manual.

 * Manual #1: journeyman_project_manual.pdf ?The User's Guide and
   game codes.

 * Manual #2: IMG-Review-JMP-93-04.pdf ?[Inside Mac Games][2] review
   of the JMP: issue 1x03 - 1993/04.

Also in this series: The Journeyman Project ([Turbo][1] and [Pegasus
Prime][3] versions), [2: Buried in Time][4], [3: Legacy of Time][5]

Compatibility
Architecture: 68k

> System 6.07 Users! - We did not want to exclude you from playing
> Journeyman, however there are some known errors that you will have
> to deal with if you are not yet ready to take the leap of faith into
> the world of System 7. Without getting too technical, there are some
> graphics that may appear on your screen as flat white 'holes.' It is
> a known MacroMind Director problem that has no simple solution.
> Generally, the problem will appear on doors, but other instances may
> appear. The game will not crash due to this, but it may not be the
> most elegant sight. The problem is seemingly random, and therefore
> we can't tell you where to expect it. If it is a major annoyance for
> you, the simple fix is to upgrade to System 7.
>  ? from the enclosed "Read Me" doc

  [1]: http://macintoshgarden.org/games/the-journeyman-project-turbo
  [2]: http://macintoshgarden.org/apps/inside-mac-games
  [3]: http://macintoshgarden.org/games/the-journeyman-project-pegasus-prime
  [4]: http://macintoshgarden.org/games/the-journeyman-project-2-buried-in-time
  [5]: http://macintoshgarden.org/games/the-journeyman-project-3-legacy-of-time