Guide Squish, the titular rubber ball, through 100 puzzles.
DL #1: Version 2.6.8 with Squish Guidance book included.
DL #2: Version 2.6.6
DL #3: Version 2.6.5
DL #4: Version 2.6.2
DL #5: Version 2.6.1
DL #6: Version 1.0.0 demo
DL #7: Keygen
> One of my earliest memories of Henry is that by the time he was in
> high school he was already earning royalties from a Mac shareware
> game he'd made. It was called Squish, and its premise was inspired
> by the game [Lemmings][1]. But it was another favourite childhood
> game that showed Henry the value of truly committing to his
> projects: [TaskMaker][2].
>
> "It was a black + white adventure fantasy, top-down, square tiles,
> fight monsters and so on," says Henry. "I really liked this game and
> I figured out that its file system was pretty simple, because when
> you win the game, you get a special power where you can change the
> world and you can change the individual squares on the map to be
> whatever you want... It gave me the idea to make a map editor for
> the game, so I could make my own maps and walk around them."
>
> Then only about 12 years old, Henry reached out for help to finish
> things off?first from his father and then from the game's author.
> Impressed that Henry was hacking his game "for good instead of
> evil," the author sent along a free colour copy of the game. "That
> was the first time I got paid in some way for something I'd built,"
> says Henry. "I think that solidified in my mind that I could do
> something with this, and I could actually make games for a living
> and I would enjoy it."
>
> So he set about making Squish, a puzzle adventure game. At first,
> Henry didn't intend to sell it. But when his family relocated to
> Ottawa and he started learning the programming language C++ at Glebe
> Collegiate Institute (GCI), he quickly cobbled together enough
> knowledge to make a version of Squish that ran as a native Mac
> application, and posted a free demo on bulletin boards, websites and
> FTP servers.
>
> Fans of the game promptly mailed in their $10 to order the full
> version. But the best part wasn't the money. "I would get these
> personal letters from people who wrote, 'I love your game! My six-
> year-old and I have been playing it. Here's a picture he drew of
> Squish,'" says Henry. "It was awesome."
>
> Squish also attracted older players. Mac publisher Fantasoft Games
> got in touch and offered to take over publishing Squish. That meant
> no more handwritten letters in the mail, but it also enabled a wider
> audience and credit card transactions. "At its peak, I was making
> about $500 per month, which is an amazing amount of money for
> someone in high school," says Henry.
>
> ? [Kickass Canadians' profile of Henry Smith][3]
Compatibility
Architecture: 68k
System Requirements
* 68030 processor or higher
* 640 x 480, 8-bit color screen
* 4 megabytes of RAM
[1]:
http://macintoshgarden.org/games/lemmings-oh-no-more-lemmings
[2]:
http://macintoshgarden.org/games/taskmaker
[3]:
http://kickasscanadians.ca/henry-smith