SDL-Ball is an arcade breakout-like game. It is written by Jimmy
Christensen and licensed under the GPLv3. It is written in the C++
programming language using the SDL library.
Gameplay:
In SDL-Ball you must crush all the bricks to move onto the next level.
Some bricks can not be destroyed, and the ball bounces of the paddle
at the reversed angle.
Features:
Themes: You can make your own theme with graphics, sounds and levels
LevelEditor: Graphical utility for making levels
Lots of levels and Powerups
Save and Load functions
Ability to buy powerups for credits (that you get through collecting
powerups)
Diffrent brick types
Notes:
This is an unofficial Intel OS X Leopard+ port of the original source.