Sands of Time is a 1987-1991 World Builder game created by Jeff
Wheeler, who also created a series of [EveryMan][1] games.


* * *

Download #1 is a .sit-compressed (.img) disk image that contains a
copy of Sands of Time v1.10, dated 1991, a "Soft Sounds" sound
library, the "Instructions" and "R&O Form (s)" files as self-opening
Doctor files, and a MacWrite document that contains updated mailing-
address information.

Download #2 is a .sit-compressed (.img) disk image that contains a
copy of Sands of Time v1.09, dated 1987, a "Soft Sounds" sound
library, and numerous conversions of the "Instructions" and
"Registratin Card" files.

Both of these downloads are meant for Mini vMac (II), to facilitate
easy drag-and-drop.


* * *

Both of the original MacWrite docs ("Instructions" and "Registration
Card") have been converted into both .rtf and .txt files, and the
"Instructions" (.rtf) file has been converted to a .pdf file and
uploaded (for use in modern Macs).


* * *

All of the above copies of this game are effectively mail-order-
registration demos:
`

> Registration licenses you to use Sands of Time and entitles you to
> product support and upgrades. As a bonus, a free copy of Sands of
> Time +, a longer and enhanced version of Sands of Time, will be sent
> to registered owners in exchange for a blank disk. Sands of Time +
> may also be purchased directly for $10 and a blank disk.

`




Therefore, if you happen to have (or can find) a copy of Sands of Time
+, then please upload it.

Compatibility
Architecture: 68k

These game-app copies were tested in Mini vMac II with System 7.1.1
(and they open without crashing), so they should also work in Mini
vMac II with Systems 7.0.1 and 6.0.8, as well as in Mini vMac with
Systems 6.x and older.

Apps that aren't 32-bit-compatible aren't able to work in (the default
build of) Basilisk II or SheepShaver because the Macs they emulate
aren't capable of running in 24-bit mode. Even if (the default build
of) Basilisk II is booted with System 7.1.1 and 32-bit addressing is
turned off in the Memory control panel, restarting the emulated Mac
resets the setting back to the default. It's also the case that NONE
of the World Builder games are FAT or PPC, so Mac OS 9.x should be
avoided.

If you're desperate to run non-32-bit World Builder games in Basilisk
II, then you need to find a 24-bit build, and use that version.
(Comparatively speaking, Mini vMac II has Magnify and Full-screen
modes, if you want a larger screen image.)


  [1]: http://macintoshgarden.org/games/everyman-1