Royal Malaise is a 1989 World Builder game created by Frank Wittmer
and Paul Corneillie.
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> The object of the game is to enjoy yourself, to make the King happy
> and to find your way back home alive. It helps to use your brain!
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Download #1 is a .sit-compressed (.dsk) disk image that contains a
copy of Royal Malaise, Part 1, dated 1989.
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All copies of this game are titled, "Royal Malaise, Part 1", which
suggests that the game authors were seriously considering the creation
of additional parts. However, no evidence of additional parts has been
found. However, even if no additional parts were ever completed or
released, if anyone happens to have (or can find) any relevant
information about the sequels, then please comment about it.
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If you carefully examine the in-game help, there're suggestions about
how to get some in-game hints.
Compatibility
Architecture: 68k
These game-app copies were tested in Mini vMac II with System 7.1.1
(and they open without crashing), so they should also work in Mini
vMac II with Systems 7.0.1 and 6.0.8, as well as in Mini vMac with
Systems 6.x and older.
Apps that aren't 32-bit-compatible aren't able to work in (the default
build of) Basilisk II or SheepShaver because the Macs they emulate
aren't capable of running in 24-bit mode. Even if (the default build
of) Basilisk II is booted with System 7.1.1 and 32-bit addressing is
turned off in the Memory control panel, restarting the emulated Mac
resets the setting back to the default. It's also the case that NONE
of the World Builder games are FAT or PPC, so Mac OS 9.x should be
avoided.
If you're desperate to run non-32-bit World Builder games in Basilisk
II, then you need to find a 24-bit build, and use that version.
(Comparatively speaking, Mini vMac II has Magnify and Full-screen
modes, if you want a larger screen image.)