Quest for the Dark Sword is a 1993 World Builder game created by
Computers Limited (Iain Becker).


* * *

> You are Arthur, a young boy who lives in a small jungle village. You
> grow up in a time of magic, and now that you have reached your 17th
> birthday you are allowed to live by yourself in your hut!! You have
> lived there for a long time, but this was the first day you got to
> stay there without your grandmother's supervision. You go to sleep
> that night feeling safe and secure!
>
> Your village elder, also a wise magic user, has taught you well in
> the ways of the world, and how to read magic spells and wands. You
> never know when that might come in handy.
>
> You wake up that night to the sound of bells. You are horrified as
> you realize that they are the warning bells that haven't been played
> since before the Voodo Gods were vanished to the Astral Plane of
> Existence, centuries ago. You decide you must defend the village.
> And so your quest begins.



* * *

This game is effectively a registration-password demo; therefore, the
following password is required to complete the game:
`

> AST37??:LOEIL!
>
>

`

It is asked for by Mascor the Magician in his hut.

(found with WorldBuilder - Gael)


* * *

Download #1 is a .sit-compressed (.img) disk image that contains Quest
for the Dark Sword, dated 1993. This download is meant for Mini vMac
(II), to facilitate easy drag-and-drop.

Download #2 is a .sit-compressed folder that contains Quest for the
Dark Sword, dated 1993.

Both copies are bundled with a text file that contains the password.


* * *

Computers Limited (Iain Becker) also created a 1992 World Builder game
called [Sorcerer's Quest][1].


Compatibility
Architecture: 68k

These game-app copies were tested in Mini vMac II with System 7.1.1
(and they open without crashing), so they should also work in Mini
vMac II with Systems 7.0.1 and 6.0.8, as well as in Mini vMac with
Systems 6.x and older.

Apps that aren't 32-bit-compatible aren't able to work in (the default
build of) Basilisk II or SheepShaver because the Macs they emulate
aren't capable of running in 24-bit mode. Even if (the default build
of) Basilisk II is booted with System 7.1.1 and 32-bit addressing is
turned off in the Memory control panel, restarting the emulated Mac
resets the setting back to the default. It's also the case that NONE
of the World Builder games are FAT or PPC, so Mac OS 9.x should be
avoided.

If you're desperate to run non-32-bit World Builder games in Basilisk
II, then you need to find a 24-bit build, and use that version.
(Comparatively speaking, Mini vMac II has Magnify and Full-screen
modes, if you want a larger screen image.)


  [1]: http://macintoshgarden.org/games/sorcerer-s-quest-demo