> On the 1000th year anniversary of Ferdinand Magellan?s trip around
> the world, the United Earth Government, in a commemorative gesture,
> commissioned an armada of space ships to explore the universe.
>
> Shortly after embarking on their quest, the armada was attacked by a
> mysterious alien battle cruiser. In response to this unprovoked
> destruction of one of the armada?s ships, two assault fighters were
> launched to engage the enemy. The alien battle cruiser soon turned
> to flee through a nearby worm hole, with the two fighters in
> pursuit.
>
> Now trapped in another dimension, the two fighters are faced with
> the continuous onslaught of hordes of alien craft.

Two years in the making, Project Magellan is a high speed space
shooter in the vein of R-Type and Raiden 2. It offers 10 fully
rendered levels, 4 layers of parallax scrolling and two player
simultaneous play.

Project Magellan features fast, furious, "shoot-em-up" action with a
myriad of killer enemies on the screen. In addition to armed drones
that shadow the players' movements, power up weaponry includes nine
levels of tracking missiles, spread shots, star bursts, energy
torpedoes, and particle lasers.

All game programming was done by Chris Dillman in CodeWarrior C/C++.
The computer Chris used was a Duo2300c with 32megs Ram, 17" Monitor,
Apple ergonomic KB, external zip drive, external 1 gig HD ( for back
up ) and a 28.8 modem.

Second download: Game soundtrack provided by the developer.

(v3.1)

Compatibility
Architecture: 68k PPC

System requirements:
\- System 7.5.3 or later
\- Color Quickdraw
\- 16 MB RAM