NetHack is an open source single-player roguelike video game, first
released in 1987 and maintained by the NetHack DevTeam. The game is a
fork of the 1982 game Hack, itself inspired by the 1980 game Rogue.
The player takes the role of one of several pre-defined character
classes to descend through multiple dungeon floors, fighting monsters
and collecting treasure, to recover the "Amulet of Yendor" at the
lowest floor and then escape.
As an exemplar of the traditional "roguelike" game, NetHack features
turn-based, grid-based hack and slash dungeon crawling gameplay,
procedurally generated dungeons and treasure, and permadeath,
requiring the player to restart the game anew should the player
character die. The game uses simple ASCII graphics by default so as to
display readily on a wide variety of computer displays, but can use
curses with box-drawing characters, as well as substitute graphical
tilesets on machines with graphics. While Rogue, Hack and other
earlier roguelikes stayed true to a high fantasy setting, NetHack
introduced humorous and anachronistic elements over time, including
popular cultural reference to works such as Discworld and Raiders of
the Lost Ark.
It is identified as one of the "major roguelikes" by John Harris.
Comparing it with Rogue, Engadget's Justin Olivetti wrote that it took
its exploration aspect and "made it far richer with an encyclopedia of
objects, a larger vocabulary, a wealth of pop culture mentions, and a
puzzler's attitude." In 2000, Salon described it as "one of the finest
gaming experiences the computing world has to offer".
More information can be found at the official NetHack website...
<
https://www.nethack.org/>
See also: [NetHack][1]
Compatibility
Architecture: PPC (Carbonized)
These are the latest Mac OS PPC versions, version 3.4.3, that I can
find. Download #1 is the tiles version and Download #2 is the ascii
text version. Both tested under Mac OS Tiger on Powerbook G4.
[1]:
http://macintoshgarden.org/games/nethack