> Like the previous installment, Myth II is a real-time tactics where
> players are given a pre-determined selection of units with their own
> strengths and weakness, without the option to recruit any further
> units later in battle, emphasizing the strategy aspect of the
> gameplay.
>
> In both single and multiplayer games, players can utilize units in
> different way such as combat formations and special abilities and
> making use of terrain. While some units from the previous Myth
> retain their special abilities such as the Dwarf satchel charge and
> Journeyman healing, other past units like the Bowmen are able to
> fire a secondary fire arrow that can set the targeted area aflame
> damaging nearby units and can use a knife as a last resort when in
> close combat. While some other units for both the Light and Dark
> sides aren?t present in Soulblighter such as the Forest Giants and
> Myrmidons, new units are made available such Dwarven Mortars and the
> Myrkridia, previously only mentioned in The Fallen Lords. The
> previously Dark Trow giants are also made available for use by the
> Light, being classed as unaligned.
>
> The single player campaign is only playable from the perspective of
> the Light, through a series of both linear and non-linear laid out
> levels, with end of level stats and individual unit kill counts and
> prevalence still present, along with the option to play them
> cooperatively in multiplayer through online or local network.
>
> ? [Wikipedia][1]

We're still looking for the German and French language versions.
Please upload it for preservation if you should have it.

The content of the french_tags.zip file can be placed in the tags
folder to override existing ones.
Note that ProjectMagma's version is not localised everywhere, so
you'll have a mix of French and English (especially the main menu,
which is only localised in its 640x480 version).

See also: [Myth: The Fallen Lords][2], [Myth III: The Wolf Age][3],
[Green Berets: Powered by Myth II][4]

Compatibility
Architecture: PPC PPC (Carbonized) x86 (Intel:Mac) x86 (Windows)

Project Magma was given permission from Take2 Interactive to maintain
and release future updates to Myth. For the latest updates, mods and
extras, go to the [Project Magma][5] website. For even more custom
content, visit [The Tain][6].

Myth II 1.7.2 is the last version to have Carbonized Fear and
Loathing, tools to create mods and new game content. As of Myth II
1.8.x, the game itself will still run on OS 9, but new features are
focused on OS X and later; OS 9 is no longer a regularly tested target
platform.

TIP: you can play the game's cut scenes without having the disk
mounted by copying the "cutscenes" folder off your game disk (or disk
image) & placing it in your Myth II folder. Also note that the old
Smacker cutscenes aren't supported in the new UB cocoa builds of the
game. You must install the [QuickTime versions of the cutscenes][7] in
order to view them in the UB version.

  [1]: http://en.wikipedia.org/wiki/Myth_II:_Soulblighter
  [2]: http://macintoshgarden.org/games/myth
  [3]: http://macintoshgarden.org/games/myth-iii-the-wolf-age
  [4]: http://macintoshgarden.org/games/green-berets-powered-myth-ii
  [5]: http://projectmagma.net/downloads/
  [6]: http://tain.totalcodex.net/
  [7]: http://tain.totalcodex.net/items/show/myth-ii-quicktime-cutscenes