Disasteroids 3D was a personal research project to learn how to write
simple games using Visual C++ and OpenGL. Programming started on
February 16, 2000 and the game rapidly took shape. I had a rough game
playable in less than a week, and since that time I've added a lot of
cool effects to make the game more polished.
The game features:
OpenGL 3D graphics
DirectSound support
DirectInput support for joysticks and force-feedback devices
A very low sticker price (it's free)
Notes:
This is an unofficial Intel OS X Leopard+ port of the latest version
of the original source.