> The sequel to Microsoft's Close Combat, Close Combat: A Bridge Too
> Far continues the World War II theme by recreating the events around
> the ill-fated Operation Market Garden. Players can choose to play a
> single battle or an entire campaign. A resource allocation model
> allows players to decide when to reinforce or rest their troops and
> offers the capability to add new weapons and units.
>
> The game contains 130 realistically modeled infantrymen and
> vehicles, including assault units, flame-throwing tanks and half
> tracks. Players may choose various levels of difficulty and may play
> as either the Axis or Allied powers.
>
> Combat takes place on a two-dimensional map with three-dimensional
> terrain elements. Depending on the map, terrain features can include
> a variety of features providing concealment and cover, such as
> hills, hedges, foxholes, trenches, streams and buildings. Units have
> limited fields of vision (particularly vehicles), suffer from
> fatigue, have limited ammunition, can be suppressed, will break and
> flee if their morale drops too low, and generally behave in a manner
> similar to real life (although there are options to make units
> always visible, always obey orders, and/or fearless).
>
> The units used in the game vary, but are nonetheless divided into
> two categories: infantry, and support. The infantry category
> contains most infantry units, such as rifle infantry, scouts,
> snipers, MG42 machine gunners (for the German side), antitank
> infantry (for the Allied side), heavy assault teams, and reserves.
> More specialized infantry teams such as flamethrower engineers,
> mortar teams and machine gun teams are placed in the support
> category, as are vehicles (including halftracks, armored cars,
> tanks, tank destroyers and assault guns) and fixed guns.
Features:
\- Dig In Soldier, for the follow up to Close Combat, PC Gamer's 1997
'Best Game of the Year'.
\- Fight across 3 fronts simultaneously.
\- Psychological models for each soldier ensure they react as humanly
as possible.
\- More than 130 realistic modelled infantry and vehicles.
\- Battlemaker, design your own battlefield.
\- Various levels of difficulty and complexity, single battle,
operations, sector campaign, grand campaign.
\- Fight head to head with other desktop commanders over modem, LAN or
the internet.
1st download: Full image of the game, mount with Toast.
2nd download: Update to 2.0b
3rd download: Trial version.
Compatibility
Architecture: PPC
Macintosh Requirements:
Minimum CPU Class Required: PowerPC 601
Minimum OS Class Required: System 7.5
Minimum RAM Required: 16 MB
Media Type: CD-ROM
Minimum CD-ROM Drive Speed Required: 4X
Input Devices Supported: Keyboard, Mouse
Multiplayer Options: Internet, LAN, Modem
Number of Players: Online 2 Players
Notes: 40 MB free HD space
Win/Mac
\- Minimum CPU Type: Pentium
\- Minimum CPU Speed: 90 MHz
\- Minimum RAM Required: 16 MB
\- Minimum Hard Disk Space: 45 MB
\- Graphics Type: SVGA
\- Graphics Resolution: 800x600
\- Color Depth: High Color