Carbon Copy (subtitled "CARBON COPY, THE GAME!") is a 1987-1989 World
Builder game created by Allen Desmaretz, with help(?) from Crazy Al.


* * *

From "The Rules" text window:

> You must find Crazy Al. You have some stuff you need printed and
> Crazy Al is the only one who can do it. [...]
>
>

* * *

Download #1 is a .sit-compressed (.img) disk image that contains 4
unique copies of Carbon Copy, dated June 1989, February 1989, 1988,
and 1987. This download is meant for Mini vMac (II), to facilitate
easy drag-and-drop.


* * *

This game should not be confused with any of the popular "Carbon Copy"
or "CarbonCopy" apps.


Compatibility
Architecture: 68k

These game-app copies were tested in Mini vMac II with System 7.1.1
(and they open without crashing), so they should also work in Mini
vMac II with Systems 7.0.1 and 6.0.8, as well as in Mini vMac with
Systems 6.x and older.

Apps that aren't 32-bit-compatible aren't able to work in (the default
build of) Basilisk II or SheepShaver because the Macs they emulate
aren't capable of running in 24-bit mode. Even if (the default build
of) Basilisk II is booted with System 7.1.1 and 32-bit addressing is
turned off in the Memory control panel, restarting the emulated Mac
resets the setting back to the default. It's also the case that NONE
of the World Builder games are FAT or PPC, so Mac OS 9.x should be
avoided.

If you're desperate to run non-32-bit World Builder games in Basilisk
II, then you need to find a 24-bit build, and use that version.
(Comparatively speaking, Mini vMac II has Magnify and Full-screen
modes, if you want a larger screen image.)